View Full Version : Exp penalty for partying with other players
Catmato
12-25-2025, 01:26 AM
Please remove the EXP penalty players receive when partying with other players. Trusts are already better than new player characters at low levels, please stop discouraging players from teaming up with each other by lowering the exp we gain.
Uroah
12-25-2025, 02:19 AM
I mean. The reason it exists is reasonable.
1 warrior kills something at X speed. 2 warriors kill the same something at 2X speed, so it makes sense to cut the exp gain.
However. This has been completely irrelevant since ilvl.
Gain-EXP would be significantly better if they got rid of it. So it likely won't ever happen.
Catmato
12-25-2025, 02:48 AM
1 warrior kills something at X speed. 2 warriors kill the same something at 2X speed, so it makes sense to cut the exp gain.
A character with 5 trusts kills faster than 2 players with 4 trusts. It only really hurts new characters. IF they're concerned about endgame balance, they could make the penalty only apply to limit points, not exp. If they're concerned about people leveling up too fast, they shouldn't be. If they're concerned about people leveling too many new bots too quickly... well, they obviously aren't concerned about bots.
Alhanelem
12-25-2025, 08:35 AM
A character with 5 trusts kills faster than 2 players with 4 trusts.It depends on the job you're playing; but really this is only true at low levels. When you're grinding job points or master levels, you now substantially outclass Trusts which do not scale with JP/ML.
Voidstorm
12-25-2025, 12:26 PM
they made "Limbus" supposedly alliance content but the amount of time it takes to full climb a zone is a LOT longer for an alliance even working together to clear a floor than it does a single party AND get garbage for Exemplar Points / EXPerience points compared to a single party doing the same.
The party/alliance adjustment for EXP/EP should be given a second look.
Catmato
12-25-2025, 07:08 PM
It depends on the job you're playing; but really this is only true at low levels. When you're grinding job points or master levels, you now substantially outclass Trusts which do not scale with JP/ML.
Yes, this is what the thread is about: gaining experience points.
Alhanelem
12-26-2025, 03:52 AM
Yes, this is what the thread is about: gaining experience points.
We mostly gain OG EXP solo now. Even just entirely solo without trust it's faster than back in the day. The only reason to party before 99 is just for the sake of playing with a friend.
I don't think they need to change this. You can grind 100% solo no trusts with an EXP ring against <=EM mobs and reach 99 in less time than it ever took in a full group of actual people back when we still did that.
That penalty exists (and not just for Experience Points) for a reason. While it may be true that below level 99/ilvl trusts are strong and outclass most real players, it doesn't really matter. in FFXI today, leveling up to 99 is a very short part of your progression journey.
Catmato
12-26-2025, 05:04 AM
The only reason to party before 99 is just for the sake of playing with a friend.
That's the point. Don't penalize people for playing with friends in an MMO. Discouraging group play in a multiplayer game is not a good thing.
Uroah
12-26-2025, 09:30 AM
It's not a penalty, mathematically, it's a bonus.
If one player kills a mob for 200 xp, then 2 players kill the same mob, they get 150 each, the singular mob went from 200xp to 300xp
And because you kill it twice as fast, it's worth less than twice as much.
I understand that trust throws that all out the window. But that's the way it is.
Catmato
12-26-2025, 10:33 AM
Trusts have been a thing for almost half the game's life. It's time to reconsider some choices they made 23 years ago.
Uroah
12-26-2025, 01:08 PM
Trusts have been a thing for almost half the game's life. It's time to reconsider some choices they made 23 years ago.
Yes. Many of them. They're not going to do that though.
Alhanelem
12-26-2025, 05:22 PM
That's the point. Don't penalize people for playing with friends in an MMO. Discouraging group play in a multiplayer game is not a good thing.It's not really much of a penalty. It's been in the since the beginning to ensure that proper parties weren't too efficient. Now, you can feel free to correct me if I'm wrong, but i'm pretty sure this still applies with CP/EP as well as EXP.
It's hard enough to get SE to change things that actually matter. I don't think anything is going to change here even if ti was needed.
Catmato
12-26-2025, 10:01 PM
It's not really much of a penalty. It's been in the since the beginning to ensure that proper parties weren't too efficient.
Uroah explained how it wasn't initially a penalty with exp share. Doesn't change the fact that it's a penalty now.
Now, you can feel free to correct me if I'm wrong, but i'm pretty sure this still applies with CP/EP as well as EXP.
I'm not going to correct you because I'm not advocating for those to be changed, they aren't relevant to the conversation.
It's hard enough to get SE to change things that actually matter. I don't think anything is going to change here even if ti[SIC] was needed.
Just because you don't feel that it's worth the development time, doesn't mean it's a bad idea. Thanks for your input, you've made your point clear.