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View Full Version : Undead Swarm can be stuck Advancing



Mnejing
12-23-2025, 10:35 PM
Platform: Windows 11
ISP: Spectrum
Type of Internet Connection: Cable
Internet Connection Speed: 500 mpbs
Date & Time: 12/23/205 4:52 am PST
Frequency: Once did not reproduce
Character Name: Chloride
Race: Tarutaru Female
World: Lakshmi
Main Job: Thief
Support Job: Dancer
Area and Coordinates: Bhaflau Thickets (J-8)
Party or Solo: Party with Trusts
NPC Name: None
Monster Name: Akhty and Restless Apkallu
Steps:
1. Summon trusts, specially Apururu (UC) and Qultada.
2. Wait for Undead Swarm to Advance for Besieged
3. Due to intended mechanic of Akhty and Restless Apkallu being aggressive to trusts and player's pets, the Apkallu can become stuck in attacking and will not move unless they attack another player's trust, pet or are defeated. Not sure if it is tied to them linking from other Besieged monsters or not.

Dragoy
12-24-2025, 03:51 AM
See also: Besieged: Enemies Stuck on Adventurer(s)

(I seriously doubt it really is working as intended, but I doubt that about a few things... still meaning to add a video of it, though I doubt that will help, too.)

Alhanelem
12-24-2025, 12:21 PM
So they don't continue onward after the trusts/pets are removed?

You're supposed to be able to attack monsters en route, that's why they appear in the first place- it's supposed to be able to be possible to stop them before their arrival (originally the idea was that if you didn't, the defense would be more likely to fail but as we know it has rarely been partiularly difficult to win even back in the day)

So I'm not sure I see the problem here unless the mobs remain stuck after pets/trusts are killed/desummoned.

Dragoy
12-25-2025, 07:48 AM
So they don't continue onward after the trusts/pets are removed?

You're supposed to be able to attack monsters en route, that's why they appear in the first place- it's supposed to be able to be possible to stop them before their arrival (originally the idea was that if you didn't, the defense would be more likely to fail but as we know it has rarely been partiularly difficult to win even back in the day)

So I'm not sure I see the problem here unless the mobs remain stuck after pets/trusts are killed/desummoned.

I imagine they will continue onward if their target disappears. That's what happens with player characters, which I've described in the referenced report.

There's a problem with how the enemies behave during the advancing stage, likely caused by some of their recent changes to it all.

Before, they would fight with us for a while, then ignore and continue advancing for another while (similar to their behaviour within the city).

Now, while they still do do that, they sometimes get stuck in the middle of this behaviour, facing away from their target, not moving unless the target moves towards their front as well (or from side to side). They will still attack the target if close enough.

There probably aren't many people who would hold the battle from starting for fun like this, but it sure seems like unintended behaviour to me.