BobbinT
12-22-2025, 08:33 PM
While these problem starts to appear on certain stuff, even with Reisenjima entrance as well, Mireu would be the prime example since all able players would really want to take dips on this rare popped Domain Invasion NM, hence game client usually would suffer dropping frame rate to even a mere 1.
But this post is about the most recent population situation, with mine on Bahamut quite recently also marked as no longer viable for character creation due to very high population after Asura (something us Bahamut citizen already well aware since more than a decade in fact). Now I can't really say much on Asura situations or any less but still bigger populations than Bahamut, but here the situation has been getting really worse whenever Mireu pops.
Basically, & especially, if one came (really) late to the zone, the NM not even able to rendered on screen, thus no way to even click on to engage. There is solution someone shared, by running away like 30-50 yalms then came back & it "might" get rendered.
Unfortunately, there's already occasion where it never did, or even doing the risk of leave then re-entering causes one missed it entirely, only saving grace is if someone did actually cared to yell percentage of it's HP left. And yes, very well aware of the "PS2-era engine limitations", but personally this would be one of things need to be prioritize to have NM always rendered on priority.
Coming from FF14 experiences, especially with rank A or even S, in the past they do receive similar problems, peaked during Shadowbringer expansion, and finally devs listened after so many cried over official forum & now those hunt mobs does have priority render to make them always pop above other else even when the zone are totally capped on amount of players can be in there. Hope similar treatment can also be implemented on Mireu as well. Also aware that even being in the closed instance seemed to let all players inside still getting progressed rewards regardless engaged or not, but where's the fun in that?
Really hope these problem will have a better solution in (very) near future.
But this post is about the most recent population situation, with mine on Bahamut quite recently also marked as no longer viable for character creation due to very high population after Asura (something us Bahamut citizen already well aware since more than a decade in fact). Now I can't really say much on Asura situations or any less but still bigger populations than Bahamut, but here the situation has been getting really worse whenever Mireu pops.
Basically, & especially, if one came (really) late to the zone, the NM not even able to rendered on screen, thus no way to even click on to engage. There is solution someone shared, by running away like 30-50 yalms then came back & it "might" get rendered.
Unfortunately, there's already occasion where it never did, or even doing the risk of leave then re-entering causes one missed it entirely, only saving grace is if someone did actually cared to yell percentage of it's HP left. And yes, very well aware of the "PS2-era engine limitations", but personally this would be one of things need to be prioritize to have NM always rendered on priority.
Coming from FF14 experiences, especially with rank A or even S, in the past they do receive similar problems, peaked during Shadowbringer expansion, and finally devs listened after so many cried over official forum & now those hunt mobs does have priority render to make them always pop above other else even when the zone are totally capped on amount of players can be in there. Hope similar treatment can also be implemented on Mireu as well. Also aware that even being in the closed instance seemed to let all players inside still getting progressed rewards regardless engaged or not, but where's the fun in that?
Really hope these problem will have a better solution in (very) near future.