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View Full Version : Important changes.



Tyrael
12-14-2025, 06:27 AM
I have been playing the game like many of us since release and I play the game every day currently. I have been speaking with many people to survey everyone on changes that everyone can agree should be made to the game, and would not be detrimental in any way.


Add more content that requires magic burst strategy.
Make Old Case +1 yield +2 earring more commonly
Make Aminon RoE Old Case +2 monthly reset.
Add a new music track for limbus.
Give Hastega II to RDM.
Duban MDT II 50%
Progress bar for mastery rank.
The /pcmd add "name" instantly available invite brought back. (Broke sometime recently)
Make the max weekly limit for limbus higher than 50,000.


Nearly everyone I talk to has said they not only agree strongly that these changes should be made but they would help the game; The changes would help the players and SE and would not harm the game in any way. The +2 earrings are no longer even the best choice in many cases now thanks to the combination of alabaster earring and hoxne earring, especially at higher mastery rank. It is time honestly and me just having done 9boss Sortie for over 3,000,000 gallimaufry without getting a single +2 earring is just silly, come on - lets fix this. So the Duban, why should we give it 50 MDT II. Well, if you take a look at the Loughnashade, it not only does everything that the relic horn does, but it does what the empyrean harp does, and MORE. The Duban should atleast have the same MDT II as the relic shield. Lets get it done.
Moving on, the 50,000 unit weekly allowance for limbus is unreasonable even for players that are more current with the content, up to the release of Ultima and Omega. This makes it so that you have to choose one thing per WEEK between a +4 body, a rank up on an accessory augment, and presumably the new gear will require units as well.

Alhanelem
12-15-2025, 11:33 AM
Add more content that requires magic burst strategy.I would change this to "Make elemental magic more useful in general."

It shouldn't just be specific content, it should be in contention whenever you're looking for a damage dealer.

Music- I love music. But there's a high implementation cost to this in getting someone to create it. And while I do agree this is a good idea and has little downside, I don't think it's likely. They don't add new music on a whim.


Give Hastega II to RDM.no, because it's the one thing SMN has that's just a little bit special and there's barely any reason to use SMN in content as it is.

Keep in mind, there's technically a detriment to anything you can add to the game: Implementation resources. Some things are more important than others, and this is why some things get done and other things don't.

And not everything should be done purely because you don't personally see a downside- So please qualify your statement to "changes that would be popular," rather than "changes everyone would agree with."

For example, point limits usually exist for a reason. Limbus is still comparatively new and those limits exist to pace the aquisition of new items so no-lifers don't conquer the content and 5 minutes and wonder where the next thing is. So while higher limits on things would no doubt be very popular, limits do exist for a game design reason and aren't going to be changed/removed purely because it's a popular idea.



The +2 earrings are no longer even the best choice in many cases now thanks to the combination of alabaster earring and hoxne earring, especially at higher mastery rank.This is a perplexing statement, as mastery rank has nothing to do with... anything.

Gwydion
12-16-2025, 02:25 AM
I agree with everything OP said, but maybe give....Give Hastega II to Beastmasters. :(

(you know, through Pet buffs that apply to party unconditionally).

Alhanelem
12-17-2025, 01:34 PM
I agree with everything OP said, but maybe give....Give Hastega II to Beastmasters. :(

(you know, through Pet buffs that apply to party unconditionally).You know how much it looks like you're trying to spite me there, right?

Everyone loves more and better everything, sure. But that doesn't mean that it's actually a good idea to do so, or that they can do it. Things are designed a certain way for a reason, and just because we don't see a downside doesn't mean there isn't one.

We could give everyone Klingon Painsticks Of Instant Death +100 that are guaranteed to delete anything they touch. That would be fun, at first. But then after you destroy the entire game in record time, there's nothing left to do. (Yes I realize nothing here is that dramatic, but the point stands).

Now I'm not against everything, or even all that much here. But it seems like (based on the likes on the posts) I'm the only one here pragmatic enough to recognize that things like raising limits, giving more stuff, buffing items, etc. may in many cases go against the design philosophies of the game, philosophies that were applied for a reason.

For instance. New music track? Hell yeah, I'd love having something other than the Chains boss theme play throughout the entirety of the two limbus zones. Are they going to make one? Probably not.

But of course all someone has to do to get a billion likes is say "GIVE US MORE STUFF." While me, being Mister Realistic, is booed off the stage for pointing out "we're probably not going to get any of this, you know." I just don't want people to get wild expectations about things and then be disappointed when they don't happen (even though we're kind of used to that).

(Side note: Increase the limbus cap? I can't even hit the cap. And probably a big part of the reason behind that limit is to limit the gap between the people who can churn out a billion points all day long from the people who can't or don't have the time to).

So here's my "hopefully everyone can agree" wishlist:
- Buff every job that can't savage blade for 10s of thousands of damage every 5-10 seconds