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View Full Version : Job Abilities that should get lower cooldowns



Zuidar
12-13-2025, 09:48 PM
There are a lot of job abilities that have (or had) very long recast timers that overtime, had adjustments that lowered the cooldowns. But I just want to throw around something to bring attention to get ideas. JAs like Divine Seal and Elemental Seal both on a 10 minute cooldown could be brought down to 5 Minutes or 3 Minutes.
Sneak Attack / Trick Attack cooldown could drop down by 15-30 seconds
Climactic Flourish could cut cooldown by 30-45 seconds.

At the moment these just popped into mind but no doubt there's lots of general abilities should be considered in cooldown adjustments.

Anything you guys have in mind, please share!

khanetaru
12-16-2025, 03:42 AM
Mug's cooldown should be lowered even if it's only for Master job THF. Having it as a survival JA at 5 minutes is kinda ridiculous. Even in group events like Dynamis-D it can be useful.