Cabalabob
04-28-2011, 09:47 AM
I've been looking at certain spell levels and i've noticed that at the level cap of 99 we are going to see some odd stopping points for spells on subjobs.
for example, when /rdm we are going to stop our T2 spells at aero 2 and we will get protect 3 but not shell 3 another example is sch, we will get all t2 spells and all storm spells except for thunder based ones.
I'm just wondering if we might see any adjustments to spell levels so we won't end up stopping half way through spell tiers when subbing mage jobs, i know that at lvl 99 these spells are going to be mostly useless anyway like the T2 spells but i'm just OCD when it comes to things like that.
I don't think its asking much too see an adjustment to these spell levels, considering that samurai saw an adjustment to sekkanoki of 20 levels so that it could be used as a subjob ability.
for example, when /rdm we are going to stop our T2 spells at aero 2 and we will get protect 3 but not shell 3 another example is sch, we will get all t2 spells and all storm spells except for thunder based ones.
I'm just wondering if we might see any adjustments to spell levels so we won't end up stopping half way through spell tiers when subbing mage jobs, i know that at lvl 99 these spells are going to be mostly useless anyway like the T2 spells but i'm just OCD when it comes to things like that.
I don't think its asking much too see an adjustment to these spell levels, considering that samurai saw an adjustment to sekkanoki of 20 levels so that it could be used as a subjob ability.