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Zenion
08-27-2025, 12:30 AM
Thank you! This announcement was exactly the kind of communication we want for a split campaign. No secrets, nothing held back, no "this will be shorter" followed by a later announcement of "here's the rest."

I feel like somebody saw the feedback about the monthly campaigns surrounding the last Vana'bout round and took it to heart.

nixRidge
09-04-2025, 08:16 PM
I'm very happy with the communication of the FF11 team lately, this included. Mr. Fujito obviously cares a lot for the project as I'm sure the rest of the development team also does, and I appreciate his transparency in his news posts.

Chromium
09-04-2025, 08:32 PM
They really do, there is obviously a lot of drama going on behind the scenes in regards the budget but they care about the game and the people who have played it so long. When you work for a big company in Japan you don't have to work on a game like XI, you can ask to be re-assigned and that they don't and stick with the game says a lot.

I just wish Matsui could have been allowed to keep working on the game as a developer or something, but I guess the budget cuts meant he accepted being taken off it to keep it running.

Dragoy
09-05-2025, 06:33 AM
I am *not* very happy with the communication of the FF11 team lately. Well, on the English side at least.

It took them 13 days after the Japanese post [1] to get the English version out [2] regarding the artifact armour for example just in recent days.

While the Japanese side still gets some communications happen from the community reps and such, that very much dieded on this side. (And then there are the ~2 hour long A.M.A.N. Live broadcasts, Japanese only of course.)

Is it like that on the FF14 side, I wonder? Haven't looked there in year, if not a little more than a decade.

It would be nice to have some confirmation that our messages are read, at all, and/or maybe even relayed to the developer(s).

Bug reports are the only way here now, it feels, that show any kind of attention and even those seem to be handled very strangely at times... and of course, no feedback our way at all.

And then there are the translation mishaps that happen in-game even, but that's again more about the translation, not communication in general.

1. https://forum.square-enix.com/ffxi/threads/63220
2. https://forum.square-enix.com/ffxi/threads/63254

Alhanelem
09-05-2025, 06:50 AM
Is it like that on the FF14 side, I wonder? Haven't looked there in year, if not a little more than a decade.It's like that for all of SE's projects. They're a Japanse company, Japan is their home market, so their priority is that, even when they release a game globally like this.

The only thing that's really different with FFXIV is the game's EN localization team, who coordnates directly with the JP team and even has sway in the game's lore. The story is developed side by side between the two teams, unlike other games where the story is written entirely in JP first and then simply translated/localized. But as far as communication, yes, even in FFXIV JP generally gets details about stuff first. There isn't a huge time gap, but community rep stuff always happens first on the JP side.

Dragoy
09-05-2025, 07:06 AM
It's like that for all of SE's projects. They're a Japanse company, Japan is their home market, so their priority is that, even when they release a game globally like this.
I don't think that should work as an excuse or anything though. If I was SqEX, I would be embarrassed about some of the things I mentioned, as long as English is someawhats still supported.


The only thing that's really different with FFXIV is the game's EN localization team, who coordnates directly with the JP team and even has sway in the game's lore. The story is developed side by side between the two teams, unlike other games where the story is written entirely in JP first and then simply translated/localized.
Yeah, reminds me of testing FF14 in the earlier days, I think this was already "ARR" times, where in Japanese in one of the early missions they mentioned Rabanastre... but on the English side it was never(?) mentioned until it was actually implemented in some way.

(I mostly played 14 only during the closed alpha and what came after that, and then only visited sometimes to see friends, and leveld up fisher to the max (though I think the max got raised, should maybe visit sometimes soon again).)

Chromium
09-05-2025, 09:48 AM
It would be nice to have some confirmation that our messages are read, at all, and/or maybe even relayed to the developer(s).

For the longest time this place was ignored, in the last coupe of years some attention is taken to it.

Some examples of issues brought up here that were then fixed:

The pld af3 body bug, valanaerial not having party aggro.

Alhanelem
09-05-2025, 11:25 AM
For the longest time this place was ignored, in the last coupe of years some attention is taken to it.

Some examples of issues brought up here that were then fixed:

The pld af3 body bug, valanaerial not having party aggro.
SE general ly doesn't provide confirmations. This isn't anything new. If they confirm anything it's by actions rather than words. Even the JP side often doesn't get confirmations, if SE uses feedback or reviews a bug report they will just do it. The only confirmation you might get of a bug report is it being moved to "planning to address" and appearing in a later patch note.

Dragoy
09-06-2025, 06:44 AM
For the longest time this place was ignored, in the last coupe of years some attention is taken to it.

Some examples of issues brought up here that were then fixed:

The pld af3 body bug, valanaerial not having party aggro.

Well, yeah, bug reports at least do get processed... to some extent at least, and usually people on the Japanese side will mention the same things we do here, so they may have just looked there in the end (think I saw these two particular issues mentioned there as well, for example).

I do try to think positive, and still do hope that someone is indeed looking here as well (and doing something with what they see).