PDA

View Full Version : The reason we need Ambuscade +3 gear



Chromium
08-22-2025, 10:58 PM
The path to upgrade Artifact, Relic and Empyrean armor to max is far too complicated and far too long winded, some of it is locked behind difficulty gates that many casual or new players can't progress past. For instance to even engage with the upgrades from new Limbus a player has to have upgraded gear numerous times from numerous types of content before.

Ambuscade is far more simplistic and friendly as a progression path, even to casual or solo players. We absolutely do need Ambuscade +3 (preferably with -dmg on it) as a path of more simplistic progression for all.

Sortie is too complex and time consuming for around half of players to actually properly engage with. It's horrendously long winded.

Odyssey is good but the upgrade path is locked behind difficult boss battles, so again over half of players will just use base armor from it and never even try to upgrade it. Ody really needs to unlock the upgrades to all via a longer journey, for casual / solo players to engage with. You should not have to kill group only bosses to engage with the path, that should just enable faster progression.

We need Ambsucade +3, even if it takes a lot of work from the player to upgrade, it still needs to be there as an path of progression for everyone.

Fahzewn
08-23-2025, 06:17 AM
I agree that Ambuscade +3 should be implemented. Not because of the reasons you list but because I have too many metals and fibers that I hope will do something some day.

I honestly think the biggest changes (and the only "difficult" gates I can think of) that would actually mean something is getting rid of the 3 person requirement for Dynamis and upping the gallimaufry you get per kill in Sortie. Farming Omen (no bosses) is not hard by any means but I will agree on the long part of it depending on job and luck on drops.

As for Odyssey, if that is still considered the BEST gear in the game (for the most part), that gear and the upgrade to that gear should be acquired with effort (and god forbid teamwork).

New players? They aren't that new anymore if they are thinking about this stuff.

Returning players? Depending on when they left, they should already understand how the game generally works.

Solo players? What do you expect when playing a game that is pretty much built around things like "working together"? Do what you can solo and group up with some ppl temporarily to get other things done. Might even make friends that leads to getting even greater things done...

Chromium
08-23-2025, 05:51 PM
Not because of the reasons you list but because I have too many metals and fibers that I hope will do something some day.

It should require new items, so that players that horded this stuff can't just upgrade it day 1. That negates the point of adding new gear.


"difficult" gates

Vagary is one of the worst, even the single battlefields are too hard for people wearing lower tier gear to solo.


As for Odyssey, if that is still considered the BEST gear in the game (for the most part), that gear and the upgrade to that gear should be acquired with effort (and god forbid teamwork).

The point of Odyssey is that it's supposed to be a time sink for players to grind gear progression out in, if well over half the population can't clear the higher bosses to unlock the privilege to grind the gear to max then it's dumb. Every player you see in Ody gear should have some progression on it, even if it's slow.

You should not have to kill the hardest bosses at the highest level at this point to be able to grind the gear to max, it was fine at the start but it needs to be changed now.


Solo players? What do you expect when playing a game that is pretty much built around things like "working together"?

They recently did a survey and found out that over half of players are purely solo, if they don't allow solo players to make progression the game will die and it wont' matter if it "should be about working together" cause it won't exist.

Almost everything in XI should have paths for solo/casual players, it should just take longer.

Ambuscade and HTBF (lillith, odin etc) gear is the perfect example, all content should work this way.

Fahzewn
08-23-2025, 07:06 PM
I actually forgot about Vagary.

I haven't done the fights beyond that first time but yeah, that one was dumb for so little progress in the upgrade chain. Pretty sure Ambu was already better at that point and the Emp +1 were strictly macro pieces.

Chromium
08-23-2025, 07:14 PM
If it wasn't for Ambuscade, the game probably would have shut down many years ago. That was the saving grace that kept a ton of people playing, especially the casual / solo players that found other things to complex or difficult.

Ambuscade is literally the best thing in the game, not only is it open to literally everyone but it even changes monthly to stop it becoming really stale.

Alhanelem
08-25-2025, 12:48 AM
"need" is pretty subjective.

While more betterer things is always nice, it's not like we don't have options, which you mentioned. You speak of how these options are complicated/arduous for newcomers but I'd argue by the time they get to this point in the game they should have a pretty good grasp. Then you proceed to say "even if it's long and hard we need this option." So... you're kind of refuting your own argument, and it ends up being "we need ambu +3 because I want it."

I'm not really saying we SHOULDN'T get it, but there are problems with the case you're making for it.

Chromium
08-25-2025, 04:09 AM
Players that have engaged with Ambuscade are far more likely to keep engaging with it, in a way they maybe would not with other kinds.

Not adding more progression options to Ambuscade is really silly, it's the only content that is updated and kept relevant every month.

It's literally the best content in the game.

I understand they are understaffed due to budget cuts, but adding another tier to Ambu isn't that much work compared to other things. I made the post because in an interview they said they didn't want to add more gear to Ambu, and instead wanted players to engage with Af1,2,3 upgrades.

VoiceMemo
08-25-2025, 09:14 AM
Technically ambuscade is not updated, it changes to a different one each month, but they are all recycled. There has not been a new ambuscade fight in 4 years.

Alhanelem
08-29-2025, 06:30 AM
It's literally the best content in the game.

- said nobody ever, except Chromium

Yes, they do swap out different mosnters to fight each month, but that's the only thing that changes. The premise remains entirely the same, the rewards remain the same, and the objective remains the same.

Chromium
08-29-2025, 02:26 PM
If they removed Ambuscade from the game everyone would be outraged about it, every other kind of content is done by a much smaller percentage of players.

Alhanelem
08-29-2025, 03:02 PM
If they removed Ambuscade from the game everyone would be outraged about it, every other kind of content is done by a much smaller percentage of players.
No, everyone would be happy. This content is done by a lot of players not because they like it, but because every event revolves around it and it features relatively easy to get entry-level endgame gear. If it was upgradeble further to be actual contender gear, there would be no reason to do other content.

In short, yes, every player does it, but it's not because they love the content.

Chromium
08-29-2025, 03:20 PM
In short, yes, every player does it, but it's not because they love the content.

There is no other content in the game that changes monthly, has such high quality evergreen drops, that is open to literally everyone and that if removed would lead to people quitting.

Ambuscade is literally the single most important content in the game.

Alhanelem
08-29-2025, 04:00 PM
There is no other content in the game that changes monthly,Just because it changes doesn't mean it's good.


has such high quality evergreen drops, If the drops are so "high quality," why do they need an upgrade? This makes no sense.



that is open to literally everyone and that if removed would lead to people quitting.I know asbolutely zero people who would quit if ambuscade was removed. The only way that would happen is if they didn't choose to update some other content (or add new content) instead.

They could update literally any other content monthly (or at whatever other interval) if they wanted to and I'm sure people would become more interested in doing that content. Again, we don't do it because we love it, we do it because it's constantly shoved in our faces. People have gotten annoyed with Vana'Bout for instance, in no small part because it's so loaded with Ambuscade objectives. It's one of the reasons I kinda stopped caring about vana'bout in the first place.

I'm loaded down with ambuscade vouchers I will probably never use. I can't imagine any serious veteran doesn't already have all of the main sets completed in full.

Chromium
08-29-2025, 04:46 PM
Just because it changes doesn't mean it's good.

A lot of people do Omen for card/det farming, that content is horrible because it's utterly static. If they rotated the monsters (and added a random lucky nm spawn) it would be far more fun.


If the drops are so "high quality," why do they need an upgrade? This makes no sense.

Because money drops are one thing, but progression is another that has far more attraction. Most players are not engaging at all with the +4 artificact gear upgrades from Limbus cause it's too long winded and they are barely upgrades, they barely even made the lower tiers easier to encourage it.

Only the really hardcore players are doing Limbus for upgrades, it's not doing what it was added to do (keep people busy).


I know asbolutely zero people who would quit if ambuscade was removed.

The only issue with it is it now lacks progression updates cause everyone capped, they need to add more. Which is what I said.

Zenion
08-30-2025, 12:08 AM
Most players are not engaging at all with the +4 artificact gear upgrades from Limbus cause it's too long winded and they are barely upgrades.

Barely upgrades if they work as intended. Lot of problems with secondary effects on there, how many reports have we seen about job ability duration on a piece not working? How can we be sure any of the other secondary effects aren't broken too, stuff that's harder to test for?

Fahzewn
08-30-2025, 06:29 AM
No, everyone would be happy.

In short, yes, every player does it, but it's not because they love the content.

I don't think everyone would be happy per se. I generally don't love doing it but I find it a nice alternative (key word) to getting certain upgrade currencies. For example, I don't like farming Riftdross or Riftcinders and only really farm the plates during light campaigns. All else is just extra really but I would still be disappointed if it was taken away and it would likely make me rethink if I want to build another Empyrean weapon.


There is no other content in the game that changes monthly, has such high quality evergreen drops, that is open to literally everyone and that if removed would lead to people quitting.

Ambuscade is literally the single most important content in the game.

I think you are over exaggerating how good Ambuscade is with this and it actually is likely NOT open to everyone. There is still a level of difficulty that needs to be addressed with current gear and job selection. Solo or not. Sure, anyone can get into the fight...but winning that fight is different. And even with the proper carrot (progression), it's just as repetitive as the boring Omen you mentioned. Fight, win, get stuff, repeat.

Lastly, they don't NEED to add anything more to Ambuscade but it would be nice if they did. +3 gear...sure why not. It would probably be on the same level as the +4 Artifact upgrade but cool. I'd like to see more options being purchased with hallmarks personally. Where's Dyna-D or Omen upgrade items? Although it does appear that Ambuscade tends to lean towards the weapon upgrade more than armor upgrade (outside of it's own armor). Speaking of weapons...hell, let's upgrade the weapons more! Change that specific weapon skill bonus to ALL weapon skills used.

Alhanelem
08-30-2025, 12:47 PM
I don't think everyone would be happy per se. I generally don't love doing it but I find it a nice alternative Okay, I was using some hyperbole there.
I'm not saying it's bad content (it's not) but I personally find it irritating how vana'bout revolves around it and there's a lot of pressure to try to get through as much of the rewards as you can only to do it all again the next month. It takes a fair bit of time especially if you don't have a regular group you always do it with (or a bunch of alt accounts to multibox), time that I would find better spent on doing other content I need to do like sortie, limbus and odyssey.

I'm also not saying new ambu rewards would be a bad thing (though I'm not specifically asking for a new upgrade tier for everything); I'm only saying they don't NEED to do it. It's not the SUPER IMPORTANT thing this thread frames it to be.

Dihlyte
08-31-2025, 02:46 AM
Ambuscade is a stepping stone, not an ends all content.

If they make ambuscade the "this is all you do, forget everything else" then it becomes FF14.

You already have FF14.

If people wanted to play FF14 they wouldn't be playing FFXI.

Sortie is not complicated, and odyssey is meant to be a challenge.

If you want to play a simple easy game, again, that is what FF14 is for.

I assume you quit FF14 because it is simple and easy.

I also quit FF14 because it is simple and easy.

If they turn FFXI into a simple easy game, I will quit this game too.

Dihlyte
08-31-2025, 04:19 AM
Ambuscade is a stepping stone, not an ends all content.

If they make ambuscade the "this is all you do, forget everything else" then it becomes FF14.

You already have FF14.

If people wanted to play FF14 they wouldn't be playing FFXI.

Sortie is not complicated, and odyssey is meant to be a challenge.

If you want to play a simple easy game, again, that is what FF14 is for.

I assume you quit FF14 because it is simple and easy.

I also quit FF14 because it is simple and easy.

If they turn FFXI into a simple easy game, I will quit this game too.

Furthermore.

FFXI is a horizontal progression game. It is not a vertical progression game.


You don't go from entry level armor to max level armor in one fell swoop like you do in FF14.

You have to earn your armor and equipment through knowledge, practice, and diligence. It is why many players prefer FFXI over ff14.


Logging in is not complicated. It grants you Login points.


Using login points is not complicated. you use them to buy savory shanks.

Buying savory shanks from the greeter moogle is not complicated.
https://www.bg-wiki.com/ffxi/Savory_Shank

Defeating a level 85 monster in 119 bayld armor is extremely easy.
This will reward you with the Defending ring, 10% -damage taken

Earning merits to become stronger is not complicated.

Earning job points to become stronger is not complicated.

Talking to the Goblin in Reisenjima, after completing Rhapsodies of Vana'diel to start Omen is not complicated.

Defeating enemies in in Omen is not very difficult.

Doing High-Tier Mission battles on Very easy is not difficult.

https://www.bg-wiki.com/ffxi/Category:High-Tier_Mission_Battlefields

You can complete Chain of Promathia which is not complicated or difficult.
Then you can do Feared One HTMB for Cessnance earring on very easy difficulty.


You can fight The Dusk Maiden after completing Wings of The Goddess to earn Malignance armor. If you do this as THF on very easy you can earn very powerful gear very easily. it is not complicated to earn merit points, buy a key item, then go to Selbina and do the battle.



Lastly, you can join a linkshell from the linkshell concierge and ask more players more info to have more fun, instead of asking the devs to add armor that doesnt need to exist simply because Ambuscade is simple and easy.

https://www.bg-wiki.com/ffxi/Linkshell_Concierge

Alhanelem
08-31-2025, 05:10 AM
FFXI is a horizontal progression game. It is not a vertical progression game.Not really. It has elements of both. It has always had elements of both. For a long time it was more one than the other, but in recent years with the addition of new linear progression systems over time (job points, master levels) and gear with stats that keep increasing, only the non-visible gear slots remain mostly "horizontal."

Beastorizer
09-01-2025, 12:19 AM
Been playing since '04; did all the hardcore content. Even camped a Malboro all day.........The team needs to realize, many of us are not that age anymore.

If they wish to push XI players to play with others, then make the content similar to Campaign.

Join when you want

Leave when you want

Many Uncs are not trying to live out the barriers of their glory days in XI. They want to get in and out, then go out to dinner.

Ambuscade is the only near perfect XI content in terms of balancing for solo and group players (Imo). Its nearly perfect........

Alhanelem
09-01-2025, 04:33 AM
Been playing since '04; did all the hardcore content. Even camped a Malboro all day.........The team needs to realize, many of us are not that age anymore.

If they wish to push XI players to play with others, then make the content similar to Campaign.

Join when you want

Leave when you want

Many Uncs are not trying to live out the barriers of their glory days in XI. They want to get in and out, then go out to dinner.

Ambuscade is the only near perfect XI content in terms of balancing for solo and group players (Imo). Its nearly perfect........
It really isn't... because while you can certainly do it solo, sometimes even on a decent difficulty, you get way more currency in a group even doing the same difficulty, plus there's the currency exclusive to playing in a group as well. The advantage given to partying for ambu is massive. I mean, in fairness, this is partly to control congestion, as you need six times as many instances if everyone is playing solo, but I've never felt more discouraged from playing solo than with Ambuscade. So I'd argue the opposite, it couldn't posibly be further from perfect content in terms of balancing for solo and group players.

Chromium
09-01-2025, 09:14 PM
How to obtain Artifact Gear:

1: Do all the artifact quests to obtain base pieces:
2: Obtain 10x5 rem's tales +2x5 fairly cheap upgrade materials. (109 broken gear, do not wear)
3: Obtain 8x5 rem's tales that are slightly more difficult to obtain, and some fairly cheap materials. (119, you an now wear the gear)
4: Do Omen for 19 cards and about 2 million x5 in gil for materials (+2)

- many casual / solo players are going to soft cap here-

5: Do Omen A LOT more:
about 57 more cards farmed per set, per job + 5 scale random drop items (per job, very annoying aspect for solo players) + 7mill x 5 (35 million gil per job)

6: You may now do Limbus for gear with marginal upgrades that are barely worth it

How to obtain Relic Gear:

1: Farm relic gear in Dynamis
2: Obtain 10x5 rem's tales +2x5 and some fairly cheap upgrade materials. (109 broken gear, do not wear)
3: Obtain 8x5 rem's tales that are slightly more difficult to obtain, and some more expensive materials. (119 you can now wear the gear)

--- (Most casual or solo players -outside of Asura- are going to stop here)

4: Enter Dynamis D! that you can only enter with 3 players, so nobody that is a solo player can do this and so they cannot go any further.
+ expensive gil items for 2-3 million x5

The only encouragement to group is the silver voucher (add more reasons to group to enter):

--(almost all casual or solo players are stopping here, unless they are paying a mercenary to kill it for them on Asura)

5: Either kill the Dyna D first boss or kill 100 "trash" mobs (per job!), that spawn 5-7 monsters when you attack any statue (causal and solo players cannot do this either, even if they enter with 3 randoms)
+ extremely expensive materials costing between 2million to 5 million per slot x5)

6: You may now do Limbus for gear with marginal upgrades that are barely worth it

-

Either make the later stages easier to progress, or add Ambuscade +3. If not, people are going to run out of things to do. You can't refuse to add gear for them, to force them to do extremely difficult content you know half of your players can't even do.

Also unless the Limbus upgrades are getting augments or something, it's not even worth doing anyway for lots of people.

I know the top 50-60% are hardcore grinders that will climb mount Everest, while fighting Tiamat and Medusa while playing chess and walking their dog at the same time, but not everyone is going to do all this stuff (PER JOB) and are just going to stall, long before getting to Limbus which gives them nothing but an XP spot.

This isn't acceptable given a survey was recently done, and you know 50% of players or more are solo/casual.

Limbus gives nothing to most of them.

Add Ambuscade +3 (it's not even hard to add, just add more materials that take a long time to farm) or people are going to start leaving, and the game can't afford that.

Chromium
09-01-2025, 09:17 PM
Im not even gonna mention Empyrean which is literally blocked at 109, many casual / solo players can't even 119 this gear due to the BCNM (easy version) bosses having silly mechanics beyond most casual / solo players. Such as needing to swap weapons etc.

Dihlyte
09-02-2025, 05:24 AM
If you have only 1-2 hours to play a day or a week, then MMO's are not for you.

If you want to play a MMO that doesn't require any effort, again, that is what FF14 is for.

If you don't want to play FF14 because its simple and easy, and want to play FFXI, then don't expect FFXI to become simple and easy like FF14, because that doesn't make sense.

MMO's are for people who want something more to bite onto. At least FFXI is.

FF14 is for people who want to play MMO's even though they don't actually like MMO's.

It sounds like to me, you don't like MMO's and should go play FF14 because that is the game for you.

I like FFXI and MMO's and I like steady progression, different content to do different things, building armor and weapons, forging ultimate weapons that is a proper process.



Elden Ring, and FFXI are games true gamers like to enjoy.

If you want simple easy games, please, go play FF14, WoW, Angry Birds, or any of the other types of games that are made for you.

Asking FFXI to be another simple easy game doesn't make sense.

Chromium
09-02-2025, 05:57 AM
This isn't to say that stuff above can't be there, this is to say Ambuscade +3 needs to be added for cacsual/solo players to make progression on another set. Why are you against adding +3 ambu gear?

You don't even know what you're arguing against, try reading.


Asking FFXI to be another simple easy game doesn't make sense.

Read.

Alhanelem
09-02-2025, 09:56 AM
If you have only 1-2 hours to play a day or a week, then MMO's are not for you.There is no minimum playtime required to enjoy an MMO. MMOs are for everyone that wants to play them, with the asterisk that it isn't reasonable to ask for the game to be changed to cater to them.



If you want to play a MMO that doesn't require any effort, again, that is what FF14 is for.FF14 absolutely requires "effort." This is a really silly (to be forum friendly) thing to say and really speaks to how little you actually know about the game.




Im not even gonna mention Empyrean which is literally blocked at 109, many casual / solo players can't even 119 this gear due to the BCNM (easy version) bosses having silly mechanics beyond most casual / solo players. Such as needing to swap weapons etc. Although part of me agrees, it really isn't that hard to just find a group doing Vagary and latch on to it. It is alliance content that, these days, really doesn't require anywhere near a full alliance so it isn't hard to just join up with someone doing it and get these upgrades.

Dihlyte
09-03-2025, 12:13 AM
FF14 absolutely requires "effort." This is a really silly (to be forum friendly) thing to say and really speaks to how little you actually know about the game.
.

I have 25,000 hours on FFXIV and know more about FF14 more than basically anyone else.

I predicted that Endwalker would be plagued by the login queue issue in early 2021, when they expanded the free trial. Had I known when they would have implemented the expanded free trial and the login queue system, I would have easily prevented the issue before hand, when Yoshida said there was no way he could have known.

FF14 is extremely easy.

In fact, I did a trust dungeon and did literally nothing the entire run, and the trusts did absolutely everything. (You dont even have to auto attack.)

I also have cleared savage, and the only reason it has any form of "difficulty" is because you have to party with other players who can't keep their cats of their keyboards, can't keep their gamepads charged, can't keep their kids under control, can't resist purposefully wiping the raid because they want better "DPS numbers."

It is an extremely easy, extremely simplistic video game.

Honestly I'm probably just going to quit FFXI because I already know Square-Enix is going to water this game down and simplify it.

Its much easier than try to reason with people on the forums, and reason with and try to help SE prevent failures.

FF16, FF7-Remake, FF14, and likely FFXI are going to bring the company down.

Also, since you say I don't know anything about FF14, I already know Yoshida has been complaining about server costs (costs to keep them up and running) and why they are leaning so heavily into mog station because costs are rising (electric bills, land/mortgage/etc his words) and since they have been losing subscribers, he mentioned doing it to prevent having to raise subscription prices. it is another sign SE is failing so honestly the entire company and their games are factually tanking already anyway.

Since I keep reading each update in FFXI is including changes for new players, just like in FF14 for years, I know its going to get watered down. I also read that they are working on updating FFXI assets at a "high priority" (Fujitos words) which likely means they are going to likely do something to help them work on FFXI easier which also probably means they are going to be able to make more and faster changes to the game to make it "new user friendly" aka, turn it into a simple, generic game just like FF16, FF14, and FF7-Remake.

I've been playing Final Fantasy for 28 years, and because of FF14, FF15, and FF7-Remake I didn't buy Endwalker, FF7-Rebirth, and FF16. So yeah, probably just easier to quit than to speak reason. You guys clearly like those easy simplistic games, and you don't recognize, and clearly SE doesn't recognize they aren't profitable.

Dihlyte
09-03-2025, 12:20 AM
Oh, to clarify.

I have 25,000 hours on FF14, from 1.18 (or earlier) through 5.4 (Shadowbringers.)

Yes I quit FF14 during Shadowbringers because that is when to me it got far too simplistic and easy.

Stormblood is when they added the job gauges, which almost made it seem like they were going to expand the jobs diversity some, but clearly it just was a UI gimmick and they clearly had plans to further water them down.

Tell me again I know nothing about FF14.

I bet you didn't even know you could clear entire dungeons with trusts without ever performing an auto attack.

I could tell you countless things about that game you don't know. But yeah, I'm probably done. I tried reasoning with people on the F14 forums for years.

I even flat out described Elden Ring before it released (saying a game made like this would be extremely profitable) but because it sounded too similar to FF14 1.0 they all laughed. Which I find funny because Square-Enix wishes so badly they could make a game like Elden Ring and sell over 30 million units.

Chromium
09-03-2025, 02:15 AM
I also read that they are working on updating FFXI assets at a "high priority" (Fujitos words

He didn't even say this, he said they are saving all the assets in more modern formats for future preservation / ease of use.

aka they are saving the assets, such as model files and textures into formats that are more easily accessible to modern developers work environments. I would imagine partially so XIV devs can more easily use all the assets from XI in XIV to save money.

Alhanelem
09-03-2025, 02:50 AM
FF14 is extremely easy.Perhaps for you. But what percentage of the playerbase has completed all the savage raids? Ultimates? Solo deep dungeons? How many can claim to be rank 1 in PvP? etc. etc. etc.
These are scripted encounters. It's easy to claim it's not hard AFTER you've beaten it, because you can do it every time after that (usually). Point being, you may be an exceptionally seasoned player but the reality is, most players haven't completed these things and find them difficult. Meanwhile, I don't think the proportion of players who have completed FFXI's most challenging fights is all that different.


I could tell you countless things about that game you don't know. As someone who was among the first to enter Eorzea in the very first alpha test and have been active all the way to the present day, no, you most likely can't.


I bet you didn't even know you could clear entire dungeons with trusts without ever performing an auto attack. As someone who cleared multiple level 50 dungeons solo during the ARR days, while those dungeons were relevant, and before there was even an official feature to make it possible to enter alone, yes, I did know that. I was doing silly things like this way before you ever thought of it, most likely. DING! Here's a video of me solo clearing Wanderer's Palace during one of the early ARR patches.
https://www.youtube.com/watch?v=tLhAHrKxUww

The problem with you pointing this out is the fact that regular dungeons were never meant to be hard in the first place. It's pretty obvious to anyone that you could do what you described, because the trusts will execute all mechanics perfectly, and dungeon bosses don't enrage, so yeah, as long as you dodge mechanics you don't have to press buttons at all.

So yeah, you picked the wrong person to say this stuff to.


But yeah, I'm probably done. I tried reasoning with people on the F14 forums for years.Maybe that's because you have the perspective of an extremely small minority and the reality is, most players are not you and find at least some content in the game challenging.





aka they are saving the assets, such as model files and textures into formats that are more easily accessible to modern developers work environments. I would imagine partially so XIV devs can more easily use all the assets from XI in XIV to save money. When previously faced with questions about things like implementing a classic server, it was stated that they did not save old builds of the game and they have no way to roll back or set up a server with very early versions of the game.I think this is simply a lesson learned from that and that they need to start preserving things in the future for multiple reasons. Please just stop assuming everything is just about FFXIV, and I really don't think that's why he mentioned this.

Chromium
09-03-2025, 03:08 AM
As someone that has taken the models and textures out of XI and XIV, they directly drop the many of the XI models and textures into XIV with zero or minimal changes. It's cost saving.

Alhanelem
09-03-2025, 03:16 AM
As someone that has taken the models and textures out of XI and XIV, they directly drop the many of the XI models and textures into XIV with zero or minimal changes. It's cost saving. It's not news that they reused XI assets (the models are higher poly, so it's not just a simple drag and drop, upscaling textures and performing other adjustments, they're clearly putting more effort in than that), but the initial reasons for this weren't about cost, it was because they wanted to move the XI playerbase to XIV so they tried to make that easy by making the races similar, making many of the monsters similar, etc. It was not just about cost. And the preservation work they're doing now is not just about being able to supply assets to XIV.

This forum is full of people who are very jaded (at best, even) about FFXIV's mere existence. Some even continue to deny how successful the game was compared to XI, and hate on SE purely for its existence, and blame it for everything that went wrong with XI, even though it was never the most popular MMO and bad design decisions had far more to do with it than anything to do with FFXIV at all.

And as a disclaimer, I have active subs to both games and I love XI with all my heart. I still play fairly regularly and it's something I'll take with me to the grave most likely. But that doesn't mean I can't recognize its faults and recognize the things XIV did right (it did do some things right, whether anyone here wants to admit it or not). I've long been sick of seeing these anti FFXIV rants, and blaming everything on it, and things like these assumptions that everything is about helping FFXIV or cutting costs for FFXIV or whatever else it is that you think.

Chromium
09-03-2025, 03:29 AM
It was to save money and it's a well known aspect of management of the person in charge of it (who talks about money and things costing too much or whatever all the time), I know you love the game but you take it to a ridiculous level to the point you refuse to accept anything you see as negative.

I love XI but I will agree if someone says something negative about the game that is true, you won't do that about XIV.

Alhanelem
09-03-2025, 03:34 AM
It was to save money and it's a well known aspect of management of the person in charge of it (who talks about money and things costing too much or whatever all the time), I know you love the game but you take it to a ridiculous level to the point you refuse to accept anything you see as negative.

I love XI but I will agree if someone says something negative about the game that is true, you won't do that about XIV.
This is false. I'm not claiming XIV is a perfect game, I don't think it's a perfect game, and I'm readily willing to acknowledge its issues (of which there are many, especially in the last year). I refuse to accept things that certain people here say because they come from their biased perspective that FFXIV is responsible for everything bad that ever happened to FFXI and that's simply not the reality. Now, there is certainly some partial truth to certain things and I have agreed with others on certain aspects WITHIN FFXI that contributed to its decline.

But chief among the false notions people constantly parrot on this forum is that our FFXI subs simply fund FFXIV, and cite the fact that the two games are under the same umbrealla on financial reports as proof. And I've said many times before, this means nothing. You cannot identify any individual dollar you gave SE as being explicitly spent on FFXIV. In fact, due to the way the financial reports are written, you can't even tell AT ALL where any given bit of money was spent. SE is free to spend every dollar it recieves as it sees fit.

XI has costs. There is still active development on it (even if it's not a large amount) and it has server costs and other upkeep costs. While it's reaosnable to argue that they aren't spending much more on XI than they have to, the money it earns doesn't all go to FFXIV. It goes to the COMPANY, to spend on any of their pojects and other expenditures as needed. There never was a conspiracy to take your money solely to boost FFXIV. it boosts the company as a whole and any notion to the contrary is nonsense.z


That said. I have tons of gripes about XIV and I don't play it as much as I used to. You want to talk about them, I'd be happy to, but I'm not the total XIV loyalist you're portraying me to be. I'm just a realist, who can see the truth of situations as someone who plays both games, loves both games, and doesnt' have a strong bias to one or the other.

nixRidge
09-04-2025, 07:58 PM
I apologise in advance for disregarding a lot of important discussion prior to this post, but I would like +3 ambuscade gear too ^ ^
I know my reasoning is mostly just gonna boil down to "because I want it", but I would appreciate a simple way to get a tiny little boost in order to help get some of the better gear out there, be it having to do things like Omen, Oddyssey, Vagary, etc.
It doesn't have to be a life-changing revolutionary new improvement in the gear stats with special latent effects or such things, just a little bit extra stat boost and perhaps a bit of Damage Taken -


I play the game with two of my friends, and we find it a bit difficult to find more people to play with given we're already combating time zone differences (I'm in Norway, they're in the US, I rarely find other Europeans playing this game!), so it'd be a big help for all of us I think. We're dipping our toes into things like Vagary and Omen which we find to be a lot of fun, but it's punishing for us, I think more so for me more than them, haha..
Anyways, that's just my two cents! I know some people might disagree and think I should earn the gear I want without this, or perhaps think it would trivialise the game too much, and that's totally fair too. I value the opinions stated in this thread already as well as the opinions of players much more experienced with the game than me; I am still a noob after all.

Alhanelem
09-05-2025, 06:39 AM
I know my reasoning is mostly just gonna boil down to "because I want it", but I would appreciate a simple way to get a tiny little boost in order to help get some of the better gear out there, be it having to do things like Omen, Oddyssey, Vagary, etc.I'm not explicitly opposed to adding stuff to Ambuscade, but I'd personally prefer new content for new drops instead. There are plenty of stepping stones to better gear if you explore other content. I don't see it being particularly difficult to progress from sparks to ambu to other gear, and I'm mainly a solo player.

Dragoy
09-05-2025, 07:10 AM
Yeah, I think the Ambuscade +2 stuff is pretty good already. I used some of the Flamma parts still until very recently, where I got the Emptrean 119+3 and other things.

They could use some tweaking though.

I soloeded with creeper egos the Empyrean unlocks with Flamma +2 and maybe some Artifact +2 (or +3? will try soon on another character with just Flamma +2) as a samurai, so they're not /that/ bad I feel. Well, they are bad, still.

They did adjust the items from Ambuscade a bunch recently, which is welcome I'm sure for anyone who needs them, and I wouldn't be opposed to new things either. Would like it if the enemies would be more consistent-like in difficulty though.

nixRidge
09-06-2025, 05:00 AM
I'd personally prefer new content for new drops instead.
Ohh definitely, me too!



There are plenty of stepping stones to better gear if you explore other content.
I'll try to play around more =) So much to do, so much to see in this game.