View Full Version : can you make the logout timer faster?
Cyriack
07-24-2025, 01:09 PM
can you make the logout timer faster? Please!!!
Rinuko
07-26-2025, 08:39 PM
Logout in a mog house or mog garden.
Uroah
07-26-2025, 11:10 PM
It's not faster to warp, zone into the MH, and then log out. It should just be faster to log out. It's not 2002 anymore.
radar
07-26-2025, 11:33 PM
A 30 second log out timer would be to stop people cheating, and as an anti dupe measure.
Uroah
07-27-2025, 02:54 AM
You can't log out mid craft animation and it doesn't aid in duping. It exists to prevent people from aggro dodging. That's not valid anymore.
Alhanelem
07-27-2025, 10:00 AM
You can't log out mid craft animation and it doesn't aid in duping. It exists to prevent people from aggro dodging. That's not valid anymore.
It's entirely valid, just because you think it is doesn't make it so.
I aggro stuff and die all the time, sure, I suck, but with the massive EP penalties for KO, if I could just terminate the game to avoid dying, well everybody would be doing it. It defeats the purpose of a game if there's no failiure condition, which would be effectively negated if you could log out at any time.
Gwydion
07-28-2025, 12:53 AM
It's entirely valid, just because you think it is doesn't make it so.
I aggro stuff and die all the time, sure, I suck, but with the massive EP penalties for KO, if I could just terminate the game to avoid dying, well everybody would be doing it. It defeats the purpose of a game if there's no failiure condition, which would be effectively negated if you could log out at any time.
I agree with Alhanelem. The 30-second delay is to allow for eventual-consistency to take place between the client and the server.
As an anecdote, I once logged in, dropped some Rabbit hides and d/c'ed ...all within about 20 seconds. I log back in to find that the rabbit hides are still in my inventory. So clearly, the synchronization between client and server still needs this delay.
It would be interesting to hear from SE though ...but who knows? I'd rather they add more content to be honest.
Alhanelem
07-28-2025, 02:02 AM
I will say that FFXIV will log you out without the timer in any safe zone, not just the inn room (mog house) so it owuld be fine to not have the timer in the cities/towns/zones that have no possibility of combat.
Cyriack
07-28-2025, 06:20 PM
I will say that FFXIV will log you out without the timer in any safe zone, not just the inn room (mog house) so it owuld be fine to not have the timer in the cities/towns/zones that have no possibility of combat.
i totally agree with this, i did not intent it to be shorter to cheat in the game in any way, i just intended it so i dont have to keep running to the mog house between characters because it takes half a day logging in and out 8 characters every single day over and over and sometimes bakc and forth so sometimes its 30 characters in total and your wasting time. but if it is a synchronization thing, is it possible to lower the timer by 10 seconds or 15 seconds or something at least? its not needed in every online game.
radar
07-28-2025, 07:20 PM
The mog house has no logout timer, and you can see the limitations that puts on the game.
You cannot use any items in the mog house, you cannot open anything, you can't split anything. The reason for this is potential duping.
The 30 second logout, means anything you do to open or split (turn one thing into something else) has time to be checked on the server.
If they remove 30 second logout to all cities, then you would have the same limitations as you do in a mog house. Which is worse than the 30 second logout.
In a perfect world this would be far less of a problem and a dev could mess around and potentially try it, however FFXI is one of the mmorpgs that have dedicated groups checking every single patch for any kind of bug/loophole they can abuse to make real world $$$ from it.
They will never remove the 30 second logout, they would be crazy to even attempt it.
Alhanelem
07-29-2025, 02:38 AM
The reason for this is potential duping.Supposition without any proof/evidence. With third party tools or even windows task manager you can terminate the game at any time and this doesn't dupe items. You can discard and transfer items between bags right up to the end of the timer. What you say would only make sense if all inventory interactions were blocked while logging out outside, and they're not. Even if we accepted this as true though, it STILL doesn't need to be 30 seconds in a safe location. It doesn't take 30 seconds for server checks to be performed on inventory operations, it happens within a single send and recieve. They could reduce it to as little as 3 seconds even if you actually had internal knowledge of how the game works and could prove what you claim was true. The game doesn't need more than the amount of time it requires to perform actions like transferring between bags, selling, or throwing away. Thus, at worst case, they could set the timer to 3-5 seconds instead of 30 in town areas.
But no- the real reason for the timer is so you can't abuse logging out for a combat advantage / avoiding death. I don't think the logout timer and inability to perform use or crafting actions in the mog house is connected atl all.
Zenion
07-29-2025, 10:18 AM
Both third-party tools and windows task manager only sort of terminate the game. It's not a graceful exit; the client shuts down instantly, but the server holds on to the connection, putting your character in an r0 state where you're locked out of logging back in for a few minutes ("that character is already logged in", or whatever the message is). That might be significant when you're speculating on what can and can't be done due to desynchronization of client and server data.
(I knew a guy once who would always just hard quit instead of logging out properly; those of us still in game would always see his character standing there with the red icon of doom as he ran off to work.)
Alhanelem
07-29-2025, 11:39 AM
Both third-party tools and windows task manager only sort of terminate the game. It's not a graceful exit; the client shuts down instantly, but the server holds on to the connection, putting your character in an r0 state where you're locked out of logging back in for a few minuteswell yes, I know this; but the point is that there's no practical way of abusing it. Sure you could argue that it might be technically possible to fudge some things by trying to time your logout at the same time that you do something else, but this is really easy to address if it actually was a risk. And it would probably be mitigated entirely by just making the timer shorter instead of treating it the same as a mog house logout. It really doesn't need to be 30 seconds in town areas.
radar
07-29-2025, 05:12 PM
If you crash the client the server still holds your character in status to make sure anything you may have done is accurate and checked against server data, and not a hacker trying to dupe items (there are plenty of skilled people using all kinds of tools to dupe or hack constantly, if they could find any loophole they would abuse it hard to make as much money as possible). It holds your connection way longer actually when you don't properly log out. It will perform extra checks when you log back in too, so you're not really winning anything.
Also there are local user file saves that happen when you logout or zone and that stops those happening.
The only reason anyone would complain about the 30 second logout is if they want to log between characters, crashing the client makes that worse.
Again it's an anti duping system, they are just not going to change it. The game has a 56k data cap still too, where it takes more time to transfer inventory data to the server to check etc. Once of the reasons the mog wardrobes only allow specific kinds of items (gear) is wardrobes would have potentially increased logout timer if you could fill it with items that can be split.
Don't argue nonsense.
Alhanelem
07-29-2025, 07:11 PM
Don't argue nonsense. Take your own advice. You're talking in circles.
Again it's an anti duping system,It's not an anti duping system. There's no evidence anyone in the history of FFXI ever duped items in any similar sort of manner, there's no cause to design a system for something that has never happened. The only "duping" I've ever been aware of in-game was the alliance salvage duping that led to numerous bans. Nothing about the way item manipulation works in the game suggests there would be some way to dupe items by using/crafting/otherwise manipulating them while simultaneously logging out. You can't even execute the command while performing other actions, arguing that duping items would be possible if you could use items in the mog house or log out quickly outside of it is the real nonsense here.
The only reason anyone would complain about the 30 second logout is if they want to log between characters, crashing the client makes that worse. Or because... it's annoying? And why would you crash the client if you're trying to switch characters? ?????????????
People have been irritated by it for years. Again, your argument is entirely negated by the fact that it doesn't need to be 30 seconds to prevent even the most wildly imagined ways one might could conceive of duping items.
You cant use items while sitting, you can't craft while sitting, you can't execute the logout command while crafting or using items or doing anything else. There is no concievable way to manipulate items in such a way that you could dupe items by logging out at a particular moment. Again, it could just be 5 seconds and there's still no way people could dupe. Your argument has no basis. You're literally just being contrarian here- arguing an opposing position just for the sake of doing so. Your position is so absurd you can't possibly believe in it.
radar
07-29-2025, 07:34 PM
It's not an anti duping system. There's no evidence anyone in the history of FFXI ever duped items in any similar sort of manner, there's no cause to design a system for something that has never happened.
Cause the 30 second logout works so well to stop any potential dupe issues.
Dragoy
07-29-2025, 10:00 PM
There is also the fact that plenty of items can be used inside the Mog Garden, and logging out works similar to the Mog House there.
Haven't really seen a pattern on the items though. Someawhats feels like some older items just were not adjusted for it, but that probably doesn't quite track all the way.
For example, a Moat Carp Creel can not be used, which produces items and one could imagine that being the reason for that, but a Vile Elixir and Hi-Reraiser can not be used either, while things like scrolls to learn magic, Pom-Pom Fruits, and the Dream Hat +1 can be used.
I don't think the logout timer and inability to perform use or crafting actions in the mog house is connected atl all.
Wouldn't think it being connected to crafting either since it is possible in both, the Mog House as well as the Mog Garden. :]
Alhanelem
07-30-2025, 08:25 AM
Well HP/MP recovery items in the MH are pretty pointless since they're both restored upon entry anyway.
radar
07-30-2025, 03:24 PM
Notice it takes 4 times as long to load into the mog garden as any other zone.