View Full Version : Campaign Duration/Cycle Feedback
Dihlyte
07-12-2025, 03:35 AM
The Feedback:
1.) Campaigns should, at the very least, last the duration of the entire month.
2.) Significantly more campaigns should be active at once.
3.) Campaigns should cycle back around every other month.
The why:
This game is extremely time consuming, which in ways is a good thing, but in others a horrible thing.
Campaigns give players that little "push" or "nudge" that we need to progress in certain ways.
Campaigns lasting only 1 weeks forces the entire player base into content that causes overcrowding, and makes it unenjoyable for everyone.
Not only do you feel "forced" to do that content "right now" which doesn't "feel good" but also as mentioned causes more players to do that content at a given time, causing more frustration and unenjoyment.
Zenion
07-12-2025, 06:58 AM
The feeling of being "overwhelmed" when monthly campaigns and Vana'bout are both going on falls more on Vana'bout than the monthly campaigns. There's something in the monthly campaign that players really want to spend time on - for example, double synthesis skillups or Voidwatch - but Vana'bout is making daily demands on their time that can't be put aside without just ignoring it altogether.
Rather than cutting back the monthly campaigns so Vana'bout is the only thing players have to focus on, a better solution might be to pair Vana'bout with campaigns which don't occupy as much time. Statue crusher and the Omen campaigns are things that players may want to do, but can't spend all day on - there's plenty of time to enjoy those while still doing their Vana'bout chores. Alter ego expo is something that's just there, kind of helpful without being intrusive. Ambuscade gallantry campaign is something would reward going in to do all the inevitable Ambuscade grinding that Vana'bout expects. Additional seals campaign would make the objectives which require spending beastmen's seals a little more palatable.
Surge walk, Neo Nyzul Isle, Wildskeeper Reive, and Delve campaigns, along with the previously-mentioned synthesis skillup and Voidwatch, all encourage players to spend as much time as possible on one activity that is otherwise not rewarding enough to engage heavily with. These are all choices that should never be paired with Vana'bout if overwhelming the players with choices is a concern.
Alhanelem
07-13-2025, 05:33 PM
My understanding was the point of the schedule adjustment was to keep people from being too overwhelmed during a Vana'Bout event, what with the campaigns and such going on at the same time, when in some respects, Vana'bout is itself a campaign of sorts.
mekih
07-13-2025, 08:02 PM
Vanabout is maybe tops 30mins to an hour a day. Kind of a weak excuse to shorten actual good campaigns for it.
radar
07-13-2025, 08:35 PM
I don't like them making the campaigns shorter, it makes the game feel less relaxing and starts pushing more into FOMO. It's annoying in a game like this. Turns things into a rat race.
Fahzewn
07-13-2025, 10:47 PM
Can't say I agree with the shorter campaigns either. I'm less likely to participate as I could already have particular plans/goals for that week or even month (ironically the XP campaign falls in line for me this time). At least with longer ones, there could be at least one week (collective days) that I could do the campaign stuff in some form without drastically changing my game schedule/plans around.
Otherwise, IF I were to try and jam the shorter weeks in despite what I already may have planned, that would cause me to be overwhelmed (mainly trying to jam too much in a short amount of play time per day or force more time) and lead to burnout of the game.
FOMO will likely always be a concern no matter how long the duration, but at least with longer ones, I would think that fear would be less.
Alhanelem
07-14-2025, 04:14 AM
Vanabout is maybe tops 30mins to an hour a day. Kind of a weak excuse to shorten actual good campaigns for it.
Good for you. Sometimes I spend hours on it, trying to find people willing to bother with the objectives that flat out require more than one person due to participation minimums, in order to get a perfect score- most people don't care about that, they'll just do the easy stuff and get all the rewards other than the title.
Beastorizer
07-15-2025, 12:24 AM
This exp campaign is too short.....period......
Was gonna level some mules, but no way am I doing it now lol........Doesn't the exp boost end this week? Like a few days? Heck nah.
I must do Genkai, RoV, Nation missions, and all that jazz on top of exping lol? Geeesh......
Zenion
07-15-2025, 02:52 AM
A week for synthesis skillup campaign is no walk in the park either. I told myself I was going to do woodworking, alchemy, and smithing subskill on my crafting mules the next time it rolled around; well, I might make it happen, but I've been sleeping four hours a night running around collecting materials and crafting to make it happen, and that's with all my fletchings and arrowheads already prepped from last campaign. I can't imagine somebody trying to do a main craft, with the weird exotic materials you need in the 90 - 110 range, in that kind of time span.
radar
07-15-2025, 04:01 PM
They hate adding skillup campaigns for crafting, because they know a small handful of players will grind 12 hours a day to cap things. The way this campaign should work, is instead of just boosting skillup rates in an unlimited manner to just give a set max boost amount.
Then they are not punishing casual players due to the 10% who go crazy to try cap everything.
Westyle
07-17-2025, 03:15 AM
Maybe if they were doing different/multiple campaigns EVERY week. But just one week out of the month, I'm barely even having time to participate in it.
Vonima2
07-17-2025, 02:25 PM
I respect that the devs wanted to try out something different with the campaign lengths for the currently active bonuses (focus on exp for a week and then bring the other bonuses later so that players focused on exp/jp don't feel like they're sacrificing exp/jp when doing content related to the other bonuses). I actually think this is a very good idea. However, the optics/messaging surrounding that choice needed to be much clearer (especially for the 1st time) if that was the plan. Vast majority of people I have spoken with had no idea that was the intention this time around with the shortened campaign frame.
Please announce the entirety of campaign events/bonuses for each period, not just a week at a time.
radar
07-17-2025, 03:54 PM
I'm starting to notice the cynical decisions, and I'm not liking it.
This is like a movie theater giving 50% extra drink to make customers buy and feel happy and it being a success, and then realizing you can lower it to 25% cause they might buy more if you do.
The way to keep people playing it to add more things, not start scrimping out of fear players might cap and quit.
Campaigns are part of why the game continues to make so much money, don't start doing this or the goodwill is going to start drying up.
Zenion
07-17-2025, 05:06 PM
Also, angle nobody's really talking about yet: This round of Vana'bout is a reward for hitting the stretch target for the last one. Because we have this bonus Vana'bout round, monthly campaigns are truncated. Conclusion: avoid earning bonus Vana'bouts if you like monthly campaigns.
Doesn't feel like that's the key to getting people excited about the event.
Maybe if this one turned out to actually feel like a reward, giving out silver vouchers for clearing each objective or something, that would balance it out. I mean, that's definitely not what's happening, but if it did, it would maybe make short monthly things feel better.
Susuka
07-18-2025, 08:09 AM
There is no reason to have short campaigns.
Players will pick and choose what content they want to do. If you are concerned about players not being able to complete everything because there is "too much going on".
Then setup campaign's that do not conflict with other event's such as Vana'Bout
Alhanelem
07-18-2025, 10:39 AM
There is no reason to have short campaigns.
Sure there is. you can rotate them more frequently and have less wait time between different campaigns.
Beastorizer
08-02-2025, 12:50 AM
Shout out to the dev team for giving players another exp campaign. Credit is given, where credit is do.
Zenion
08-02-2025, 04:04 AM
If the plan had been to do a split campaign like this from the beginning, some before Vana'bout and then some after, it would have been much better received if that had been clearly communicated; saying "the monthly campaigns are paused for the duration of this event" or "the campaign will run from July 11th to July 17th, and then resume from August 1st to August 11th" might have blunted some of the feeling of having something taken away.
Alhanelem
08-02-2025, 04:33 AM
Shout out to the dev team for giving players another exp campaign. Credit is given, where credit is do.
its not an exemplar campaign it doesn't count
Rinuko
08-02-2025, 05:46 PM
If the plan had been to do a split campaign like this from the beginning, some before Vana'bout and then some after, it would have been much better received if that had been clearly communicated; saying "the monthly campaigns are paused for the duration of this event" or "the campaign will run from July 11th to July 17th, and then resume from August 1st to August 11th" might have blunted some of the feeling of having something taken away.
This. It felt very out of the blue to announce and enable a campaign at the same time. It felt like they panicked from the community backlash that the first campaign was just one week.
It should been clearly communicated during the one week campaign that it would resume after vana'bout since it's literally the same campaign for another 10 days or so.