View Full Version : [dev1003] Abyssea Seals
Zindel
03-09-2011, 12:45 AM
[dev1003] Abyssea Adjustments
The upcoming version update will see the following additions made to Abyssea.
Adjustments
New ways to obtain Empyrean upgrade seals will be added.
New ways to obtain Empyrean upgrade cards will be added.
I have two suggestions for this. A mode switch for quests/ops. Maybe for the quests it decreases the chance of me getting a seal (or not), but with the mode turned on I always get the seals I want when I get them from quests.
kirilynn
03-09-2011, 12:52 AM
I would like to see an NPC that would trade seals, say 5 all the same for 1 i want. Like 5 bard body seals = 1 blm body seal
JagerForrester
03-09-2011, 01:16 AM
You know how expensive seals could be if they could be bazaared? Just a suggestion.
Wenceslao
03-09-2011, 01:17 AM
Tha t would be amazing, as I'm sure as me, tehre are a lot of players who has tons of useless seals, for jobs they even have leveled T.T
Siviard
03-09-2011, 04:09 AM
I'm not in favor of seals being sellable via bazaar. However, I do like the idea of having an NPC available where you can trade unwanted seals for 1 seal that you need. Perhaps a 4:1 or 5:1 ratio? But, in order to keep this balanced, the seals have to be for the same part of the body.
Example: I am looking for Tantra Seal: Feet seals, I am 7/8 and need one more to complete the upgrade to Tantra Gaiters +1. I have 2 Navarch Seal: Feet (my Corsair is 60) and 3 Lancer's Seal: Feet (my Dragoon is 62) that I do not need. I can trade those to the "Seal Trader NPC" and obtain a seal of my choice in return, that being the Tantra Seal: Feet I need to complete my upgrade.
Another way of balancing this would be to have a set ratio per body part. 5:1 for Head, Legs, and Feet, and maybe 7:1 for Hands and Body.
Malacite
03-09-2011, 04:50 AM
I'd rather they implement a system that allows you to trade points (not Cruor, too generic) to swap seals.
For example, in Vunkerl you could exchange feet seals of one kind for another (since all NMs in that zone drop feet) by spending Resistance Credits, which would also help get people back into Bastion/Resistance Ops. In Miseraux you'd trade for Legs, etc. etc. And the same goes for the Heroes zones, only you trade Dominion Notes and it can be either Body or Hands since all areas drop both types (they could instead restrict it to the jobs that drop in that area idk)
Also for Heroes zones it'd be nice if we could trade Battle Trophies for +1/+2 items
Anrete
03-09-2011, 05:24 AM
I'd love to see these items drop from the popped NM's in the Vision of Abyssea zones, it would sure help those who are trying to recruit help with killing the NM's for their third-from-last Empyrean trials.
Wenceslao
03-09-2011, 06:39 AM
All of the ideas sounds good, many players can't complete the AF3 because of seals, and an exchange NPC could help us solve the issue, as the trade ratio 4:1, 5:1 sound really good as this prevents an unbalance on the game
Mirage
03-09-2011, 06:46 AM
Trading them 5:1 or 4:1, along with requiring the same gear slot sounds good to me.
RAIST
03-09-2011, 11:05 PM
I have two suggestions for this. A mode switch for quests/ops. Maybe for the quests it decreases the chance of me getting a seal (or not), but with the mode turned on I always get the seals I want when I get them from quests.
I submitted a similar idea to SE directly several weeks ago, and made a thread about it on alla--which sparked off a major debate with the epeens. The idea was to add a sort of quest to the Resistance Sappers and Dominion Sergeants where they would accept a Testimony for a particular job, temporarily locking all seal rewards to that job. Depending on how the results are determined, codewise, it could just be an override injected after the roll is done for seal reward--if a seal is rewarded, it would switch to the job locked with the Testimony. This could be restricted in various ways, as SE would see fit to secure game balance--just that quest run, just that visitation, or a set amount of time (X number of game days, X number of real life hours, or JP midnight it resets). This would still maintain the basic randomness and restrictions of the current system (the roughly 1/4 chance to get a seal, and you can only get 1 seal reward within 1 gameday's time frame), but would improve the chances to get the DESIRED seal considerably for those that are (for whatever reason) having/choosing to run the quests instead of hunting the NM's. Again--this would ONLY be for RESISTANCE OPS and DOMINION OPS, not the regular NPC quests that you can spam as fast as you can run the quest, zone, and run again. It would only be for the quests that are, by design, restricted to reward a seal no more then once per game day.
Raist
Malacite
03-10-2011, 04:42 AM
I'd love to see these items drop from the popped NM's in the Vision of Abyssea zones, it would sure help those who are trying to recruit help with killing the NM's for their third-from-last Empyrean trials.
Yeah that's what I was driving at in my thread about them. Like, Carabosse/Briareus/Fistule etc. wouldn't be nearly such a pain if they dropped +2 AF3 items. The worst part of most of these NMs is getting people to kill them for you, not the actual fight itself which is just annoying.
Kitkat
03-10-2011, 09:41 AM
I'm not really concerned about Seals or +2 items so much as the fact they share with NM's required for Emp weapon upgrades. You'll see a small group of 3-5 spam killing these NM just for the weapon items over and over...and over...and over again.
I don't want to see SE give alternative means to seals or +2 nearly as much as I'd like to see them give alternative means to getting the drops to upgrade Emp weapons. Sobek is a prime example. Out of 60 people in the zone, 40 of them are trying to get Sobek pop sets thus monopolizing the 3 lesser NM to get KI and then fighting endlessly to get Sobek over the other 2-4 groups trying to get this NM for the exact same reason. I would like to see alternatives to this problem over seals or +2 items.
KI required for Sobek pop, 1/3 can be obtained from gold pyxis. Attohwa, 2/3 for moth NM, Briarus you can get 3/3 from gold pyxis, etc. My point being is that other zones give you a 2/3 KI alternative (or even whole set needed) to alleviate the stress of outclaiming other individuals for Key items necessary. Why can't SE give this alternative to people that just want the KI or create a quest pre-requisite check in order to get the items to drop off these NM forcing players to occasionally leave so others get a chance at the NM. A sort of rotation effect. Just a thought....tired of being stuck in a position where these NM are being monopolized not allowing others a chance at them and thus creating +2 item distribution issues also.
Rakam
03-10-2011, 10:25 AM
I like the current random way to obtain seal from dominion and quest but i also have 11 jobs level 90. Doing nm is alot faster, you should see dominion/quest as bonus and not as the main way to get seals. Most of the nm can be fight by 3-6 players easy and if you got a blm/rdm in your group you got 50% chance of yellow proc and complete any armor in 1 day maybe 2.
Slantlinmer
03-11-2011, 01:26 AM
they could make a trade system that 2 people can use, say via an npc to trade seal for seal. the npc would then "exchange" seals between you and the other person. you could both set the amount, and type of seal you're trading and each of you would have to confirm that the items being offered for trade are acceptable. would need these npcs in every major city to eliminate congestion of one area.
Gropitou
03-11-2011, 02:26 AM
How about just being able to trade seals, at a 1-to-1 basis, with other players (same body part only). I just got Tantra hands, I could trade to another for a Ravager hands. No profit made, no added items for anyone, just makes each seal valuable to someone rather than ending up in the trash due to lack of space to keep them all "just in case".
Dantel
03-11-2011, 03:59 AM
Trade by npc sounds best 5:1/4:1/7:1 sounds to player like and not like SE.
if it is trade by npc it would something un reasonableit might be more 8:1 and 10:1 we might be tradeing with goblins (greedy lil bastards) "goes on a goblin chain kill"
Kartman
03-13-2011, 12:07 PM
What about possibly a type of Abyssea seal auction house? You put your unwanted seal(s) up with a request for x number of ----- type seal(s).
Amerlyn
03-14-2011, 03:21 AM
I've been discussing the NPC thing on my server as well. Lot of people have been leaning towards trade 4:1/5:1.. I say there is another option. Make it 1:1, but make it random, and put a limit on how often u can trade per vanadiel day (or game day).
Example: Trade -> Caller's Seal:Lg recieve a random Seal in the set of choice.. (i want Orison's Seal: Bd, but since its random of that set I get Lg instead) It is still in the set i need, and all i lost was a little bit of time, I can trade later and cross fingers for a it to random into the seal i need)
It still gives a way to get seals out of inventory and put them to use, puts a small measure of difficulty on it (Random + Wait).
Only reason I do not like the 4:1/5:1 Ratio is I have 9+ jobs I have 75+ .. 4:1/5:1 is ALOT of trading, it would be easier to just go farm the mobs that drop the seals than trading at that Value. Only reason I even have so many random seals is b/c of Dom Ops.
Anyways. Thats my counter proposal on the NPC Seal suggestion. ^^
Sylvane
03-14-2011, 12:57 PM
I think there should be an exchange rate, something along the lines of 4:1 purely because even if it's random and 1:1 it's not really much work to keep trading. Basically I think you should have to work a little harder in order to have it easier, but I don't think you should have 30 pointless seals either. An exchange program gives those seals a use and also doesn't make the reward too easy to get.
Anucris
03-15-2011, 02:07 AM
Trophies/Resistance credits/Dominion notes. is where u should be able to get them. brew's (along with other minor cruor sinks) already take so much cruor it would just be sad to use cruor.
Pikel
03-15-2011, 02:34 AM
I have talked about some sort of trade system among my friends as well. Seeing as we drop a large number of seals (mostly brd it seems) we would be willing to work with any sort of trade system. The problem we have found that would result from this is simple. People are greedy.
If you could trade 5 useless seals for one good one of your choice or even random now members of your linkshell are gonna be competing against anyone needing any seal. Now you can argue it's up to the linkshell to distribute seals appropriately before they are all free lotted but come one we all know that won't happen. Another issue would be people spamming up easy nm's to get useless seals to trade rather then farm the appropriate nm because they can low man easier on a nm they don't really need. So now others that actually need seals off these easy nm's are gonna be competing against players farming seals to trade.
I do feel something needs to be done with these extra seals even I accumulate. If seals became tradable to a npc I do believe it would create more problems then it solves without more thought put into it beyond the trade ratio. For now I would settle for making a storage npc for them as it seems everyone with enough time will eventually level most jobs anyways.