View Full Version : Suggestion: Odyssey
Tehant
07-02-2025, 08:07 AM
Sheol-A 120minutes time duration
Sheol-B 60minutes time duration
Sheol-C 45minutes time duration
Increased Segments gain and no longer need unity pop items to spawn mini bosses.
Sheol-Gaol 1 Moglophone II for 3 attempts
Rank 40
Alhanelem
07-02-2025, 11:47 AM
not really sure how it makes sense to use the thing you pay segments for to get increased segments.
I wouldn't necessarily argue against a time limit increase, but sheol A does not need to be 2 hours.
Tehant
07-02-2025, 06:03 PM
Oh, no, you're thinking of using amplifiers each time you go to charge your amplifier. Use an amplifier on v25 and get a little over 2300+ RP per amplifier you use. After your 3rd amplifier use, you'll have a little over 7200+ RP that you can do a status report in gaol and turn those RP into segments as long as you have defeated that boss it will allow you to do so. It's 1500 segments per amplifier. 3 of them will cost you 4500 segments and you get a little over 7200RP after the 3rd consecutive use. Then your amplifier is charged after you've completed 3 consecutive entries in a row and have damaged that particular boss at least 5% each time you do so. The next amplifier you use will give you over 7000+ RP on the next v1 boss you've damaged at least 5% of its Health.
So, what you do is buy x4 amplifiers. Use 1 each time you enter v25. You must go 3 times in a row in order to charge your amplifier. You have to damage the boss at least 5% of its health points 3 consecutive times in order to super charge your next amplifier. The next amplifier you use will give you over 7000+ RP on the next boss as long as you have damaged that boss at least 5%+ of its Health points. Always use the supercharged amplifier on the boss of which you want those particular points for the equipment you wish to augment. The mog stores those points up. As long as you have at least defeated that boss you can purchase the equipment. You can't receive points from the boss unless it's v1+ when using an amplifier. Also, you can receive RP from any boss even if you have not defeated it yet.
radar
07-02-2025, 06:51 PM
It's fine the way it is, if you increase how long people can be in there than queue times will increase for everyone.
Voidstorm
07-02-2025, 06:53 PM
rank 30 in the augments system has existed since they first introduced ranked augments. that has always been the cap, no gear ever went past 25 until recently but the cap on how far they could take augments has never changed. This means increasing that to 40 will take more effort than you'd expect.
no UNM material means the NM spawned would likely always be random. I'd prefer keeping UNM pop items so we can pick our NMs from half the pops. You can drop the # required by clearing all the NMs of that sheol to 1 material with enough kills. Not like 1 UNM material is gonna break the bank for anyone.
2 hours is somewhat unreasonably long. I'd rather keep it 30min but open it up for alliances to farm segments. there's very little for alliances to do anymore. dyna is being done by single parties or less to maximize profit. Omen is being done solo to max profits. vagary is basically the only thing people do as an alliance, and only once a week at that.
Making the sheols alliance content would make full clearing + a few mimics possible.
Tehant
07-02-2025, 08:02 PM
You probably have never done sheol-A if that's any of your reasons. Sounding smart is different than how it should really work out in this game.
radar
07-02-2025, 08:37 PM
Making things alliance friendly is a waste of time, unless they are willing to invest in doing away with the 56k cap connection limit. They have added too many new things and players use too many things that cause connection lag, for it to work properly today.
It would be a massive improvement for the game if they got rid of the 56k connection cap.
Voidstorm
07-02-2025, 09:01 PM
My alliance bent is simply because when you have 10 friends who play the game off & on, and almost all of them multi-box: you generally have to only play with a few of them at a time.
I'd like to have something that actually lets us all play as a group occasionally. Could have been limbus, maybe still has that potential for the unreleased parts. Odyssey sheol farming & sortie grind both seem like places where we could hang out with no real meaningful losses by taking in a larger group.
I have done Sheol A, both as a solo THF & as a party before B & C were released. Is that dig about UNM items to pop? there are a lot for A & B compared to C, sure. Each person would only need to bring one or two different UNM pops and after killing around at least 4 of each you could start targeting specific ones to more quickly bring the cost down. definitely more annoying to carry those around than for sheol C UNM pops though.
Personally i think sheol A/B/C Otherworldly Vortex should give a free weekly moglophone2 or Amplifier via RoE. Give us more reasons to revisit the other areas.
edit: pretty sure the extra lag has more to do with the [time remaining] box & HP bar at the top left of the screen which were only added to the game after adoulin's release than anything else.
if only they could remove the 56k limit. too much about the game was built around that limit for them to be willing to invest the $$$ required to change that.
hm, i guess the [time remaining] bit was there before that, it was in WoE, dynamis (after they made the zones open world when you pop an NM only), and voidwatch. but wasn't part of abyssea or legion.
Alhanelem
07-03-2025, 02:06 AM
It's fine the way it is, if you increase how long people can be in there than queue times will increase for everyone.
Well if players didn't dogpile Asura this wouldn't be a problem. No queue times here.
Could have been limbus,
Not sure what you mean by "could have been Limbus," They specifically designed the limbus update to be for any number of players- Even if you have more than an alliance, you can just split in two but still cooperate, or do both areas at the same time, or something else.
Voidstorm
07-03-2025, 03:07 AM
only that it takes considerably more time to complete each objective as an alliance than it does as a party to the point you're just wasting everyone's time to not just break up into 3 parties.
true enough, if we did go with all our guys, we could just all do objectives as a massive pile of 1 party groups on top of each other.
Alhanelem
07-03-2025, 09:22 AM
only that it takes considerably more time to complete each objective as an alliance than it does as a party to the point you're just wasting everyone's time to not just break up into 3 parties.
true enough, if we did go with all our guys, we could just all do objectives as a massive pile of 1 party groups on top of each other.
?
I haven't tried, do you have to kill more mobs or does it just scale the damage too much?
Voidstorm
07-03-2025, 10:43 AM
more mobs.
Tehant
07-04-2025, 08:17 AM
Also, it's 5950RP to rank 15/15 one piece of equipment. You start out being able to upgrade any piece to rank 15 with just a win on any boss in odyssey. In order to rank past rank 15 you need a win on v15 allows you to go to rank20 equipment, v20~rank25, v25~rank30.