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Nelius
06-20-2025, 07:45 AM
Hello!

The new Limbus is great in many ways, and bad or horrible in many others.

FFXI needed an event offering freedom to play solo, in party or alliance to progress further as endgame content. Limbus II does all that and for this, it is a great new event FFXI needed.

However, many problems appears in the process;

1- It is way too grindy , getting 5 treasure per week sounds good if we can climb just 1 of the Temenos towers and open the treasure at the end of that tower for a 5000 units reward.
But having to climb all towers for a slight 3-5k units is close to absurd ammount of grind.
Also, if we are to cap at 100k units possible to farm in 1 week, then it needs to be actually possible to earn it;
My suggestion is climb 1 of temenos tower to open the treasure at the end to earn 5000 to 8000 units. OR
Do all the climb of all towers to earn a 25 000 to 30 000 units in 1 treasure opening.
This way it actually is possible to max out the 100k weekly limit.
This should be similar in Apollyon where climbing 1 area offers the possibility to open the treasure at the end of that area. OR, do a full climb before open 1 treasure for exta units bonus.

2- The aggro and link of foes is absolutely annoying, especially in Temenos. The area is very narrow and trying to fight 1 enemy ends up in a huge train. Those trains caused me to get MPK from other players wipes from their trains; I already lost over 300k exemplar points from this, despite having the Vital Grace KI.
We need a non aggro non link , especially for Temenos, and despawn of the train if puller KO.
I have to mention it is extremely annoying having to fight a 6 foes train when we only need 4 kills to get the temp item. On top of that we have to use sneak invisible every floors just to walk to the next room and teleport up.
That is extremely annoying too and is a huge slow down.
Temenos is horribly painful to farm right now as it is.

3- The rewards are extremely disappointing.
A lot of the new stats on +4 makes sense in a manner where they are widely adjusted, for example parts that didn't have magic accuracy now has it. That makes a lot of sense and was deeply needed.
What makes the new armors +4 disappointing;
They all needed a 8% up to 14% -damage taken. For All Jobs, for all parts.
Most of them are used just for casting a spell or using a job ability or use a weapon skill.
So they are equipped only for 1s. Which is why they deeply needed -dt% bonuses on every parts, to make it easier on us to make gear change sets.
For example, my DRK has new awesome magic accuracy bonus on AF parts that adds up nicely with set bonus, but I can't use them because they don't have -dt% so it makes them pointless.
For melee jobs & hybrid jobs, they needed Store TP bonus, Double, Triple or Quadruple Attack bonus, and/or Physical Damage limit + bonuses.
For magic user jobs, they needed Conserve MP, Fast Cast, Refresh and/or Magic Burst Bonuses.
For all jobs, they need a renewed job bonuses, for example the equipments that requires us to wear it to earn the bonuses from a job ability needs to be changed so we only need to wear the equipment when using the job ability for the bonus to remain for as long as the job ability is still in effect, allowing us to change equipments and still get the bonus.
Also, for all jobs, they need to have job effects increased, for example Job ability +1, should be increased to +2. etc.

The new Artifact +4 and Relic+4 feels like they already are outdated since they do not offer anything nicer than equipments that were released more than 5 years ago.
In that manner, as soon as something new and stronger will be added to the game, the +4 will look completely awkward and obselete.

Please adjust the +4 Artifacts and Relics with adding to them, as minima, a 8 to 14% damage taken per parts. Especially on those with weaponskill damage bonus.
Also, please adjust the rewards from climbing trough Limbus so we don't have to spent 10 hours a day farming it to acheive a slight 40k units per week, when it should be 1 or 2 hours a day only to reach a weekly 50k points.

Thank you !

Dragoy
06-21-2025, 03:33 AM
Indeed, considering the reward, the grind seems a bee wit out of balance.

It's also a bit strange that there are so many different chests, but perhaps it's for convenience so that you can do the areas in any order... but... still strange.

It would make more sense if we could open them each after getting the key for the area, and there's also this bug report [1] about confirming that which... they were unable to verify?

Did they not have access to Limbus or something?

I hope they will also re-add the Limbus RoE objectives so that people can still complete those, and also Omega and Ultima of course for the titles and such that the things those are required for will become available once more again.

1. Limbus Chest Requirements

Voidstorm
06-21-2025, 10:43 AM
I would have liked to see at least the styles of mobs you would find to have carried over from the original limbus.
Central Temenos having one floor with various species of beasts/bugs/dragons/etc, one that's just all beastmen, another that's a mix of avatars and elementals, and the fourth as it's not JUST Ultima now housing the luminians and lumorians.

Every single floor in every Limbus used to be unique. now none of it is.

Zattano
10-23-2025, 02:44 PM
The drop rates on the matters are horrible. It seemed good the first 2 weeks, but in the last month i've maybe gotten 1 out of 20~ runs.

Voidstorm
10-24-2025, 05:22 AM
A longer grind than a stage 5 prime weapon for a single r30 accessory is an insult.
This version of Limbus removed everything unique about the original Limbus and replaced it with terrible exemplar point farming since you're killing your chain every time you go up a floor. The mobs have no interesting mechanics. You're forced to go through all floors instead of having a single progress bar per Wing and unique floors for different styles of play.

I got 3 out of the 4 accessory base items and haven't been back to Limbus outside of picking up a ??? since.
I feel thoroughly insulted by SE for making Limbus into trash since it was one of my favorite events back at 75cap.

Zattano
10-24-2025, 10:08 AM
That would be a vast improvement on the current drudgery, but temp items would need to be reworked? I didn't participate in Limbus I when it was current, maybe can copy the old system?

Those NMs are pretty ridiculous too. Both my tanks are very well geared, yet they tear through them like paper. Maybe for larger servers this isn't as much of an issue, but for the rest they are a bit much. At least give us our damage received mitigations back. Damage received under shield blocks appear to be nearly the same as no shield block...

Zattano
11-09-2025, 01:17 PM
It would be great if the minimum drop rate on Alabaster Matter or Murky Matter was higher if no NMs are killed. Considering the difficulty of the NMs, I think the floor should be 30%~. We ran quite a bit of limbus at the start of the month, no one im my group has received matter from the box. Seems my server didn't kill many, if any, NMs last month.

Also, a reward for killing the NMs would be helpful to motivate others that currently aren't. Maybe fill floor bar, and some units? A chance at matter would be great, even if it was small.

Alhanelem
12-10-2025, 05:06 PM
Can someone clarify for me? Since the previous update where they upgrade the treasure chests based on the NMs being killed...

Does the player have to be involved in their defeat? Or does everyone get rewarded when someone defeats them?

I've never even seen one of these mobs, and now they're adding the bosses via this same method. Assuming that they spawn for the given world server to defeat and it doesn't matter if individual players participate.... why did they do it like this? Don't they think people want to batle these bosses again? Why would you make them world spawns when they were BCNMs before? Even if everyone gets rewarded, people will miss out on battle content.

Dragoy
12-10-2025, 07:48 PM
Can someone clarify for me? Since the previous update where they upgrade the treasure chests based on the NMs being killed...

Does the player have to be involved in their defeat? Or does everyone get rewarded when someone defeats them?

I've never even seen one of these mobs, and now they're adding the bosses via this same method. Assuming that they spawn for the given world server to defeat and it doesn't matter if individual players participate.... why did they do it like this? Don't they think people want to batle these bosses again? Why would you make them world spawns when they were BCNMs before? Even if everyone gets rewarded, people will miss out on battle content.

I do believe there is no need to be involved to gain the effect(s) on the rewards.

From the latest update notes:

"The treasure chest change applies to each World. Therefore, any players residing in a World that defeated the notorious monsters will be given the chance to acquire the rewards for the applicable area, not just those who actually participated in the battle to defeat the monsters."

I spotted one yesterday, named Lanun, and of course had to fight it.

It was hitting me for over 600 points of damage using regular attacks (me as samurai in Empyrean 119 +3 equipment with some damage taken-- added), and while we could stay up and fight it, my weapon skills dealing ~10k of damage only, its HP bar went down by about 5 millimetres in about 11 minutes, so we didn't spend our time there for seeing how bad it would eventually go.

Alhanelem
12-11-2025, 05:46 AM
It was hitting me for over 600 points of damage using regular attacks (me as samurai in Empyrean 119 +3 equipment with some damage taken-- added), and while we could stay up and fight it, my weapon skills dealing ~10k of damage only, its HP bar went down by about 5 millimetres in about 11 minutes, so we didn't spend our time there for seeing how bad it would eventually go. I think I recall reading that these mobs don't regenerate, so they can be worn down over time.But I still would rather have seen them implemented as boss fights the same way they were before.

Dragoy
12-11-2025, 11:15 PM
Yeah, no regenerating or de-spawning.

I suppose the roaming'ish smaller ones are fine, but I think I agree with that it would have been nice for the Ultima/Omega-like battles to be within a battlefield.

Also not sure it's a good idea to have things depend on people on the whole server actually do things for things to be available, as it's obvious that things will not be available once people don't do the thing any longer.

Of course in time the conditions will likely be adjusted.

Alhanelem
12-12-2025, 03:59 AM
Yeah, no regenerating or de-spawning.

I suppose the roaming'ish smaller ones are fine, but I think I agree with that it would have been nice for the Ultima/Omega-like battles to be within a battlefield.

Also not sure it's a good idea to have things depend on people on the whole server actually do things for things to be available, as it's obvious that things will not be available once people don't do the thing any longer.

Of course in time the conditions will likely be adjusted.
Especially on busier sreevers you could do multiple limbus runs an d never even see these things and not be aware they existed unless you read the patch notes. That's the main reason. I've still never discovered the random NM or the stuff added in the last update.

Dragoy
12-12-2025, 09:08 AM
I suppose it can depend on the time of day quite a bit.

Only 4 out of the 22 will be out on any given day (Earth time), or so the Temenos Operator says.

I'm guessing they do not re-spawn during said day.

Considering the speed I was taking down one's HP, I think a proper party or just a stronger solo will take them down pretty easy. Of course I didn't see yet how wild they get with lower HP, but during the high HP they didn't do anything crazy yet (aside from the high damage, with regular hits, and it was a corsair I fought, so the job will of course matter too).

Didn't look around if they actually carry any loot or anything else, like them Units we all want, but maybe not a big deal really if they don't give anything like that, just that /someone/ needs to beat them up to open up the bonus times... but yeah, it will get iffy when no one bothers.