radar
05-21-2025, 06:20 PM
I don't know how much of this can be changed:
Healer trusts should stand >20 yalms to not get hit with AOE spells.
Trusts should spread out more and not stand behind the tank, if a monster has a cone attack it will very often kill the mages who are standing behind the tank. This is currently a big annoyance and players need to try line trusts up in a way to stop this.
A command should be added to turn off weapon skills from trusts, many players like to self skillchain and trusts interupt this and greatly reduce damage.
If attachments are added to make trusts stronger as with puppets (as stated in an interview), it would be good if specific spells and abilities can be picked for trusts to use maybe. This way you can pick which spells can be used (for instance haste2 over flurry if a player is corsair) or which weapon skills a trust will exclusively use (if any weapon skills by trusts are used at all)
Healer trusts should stand >20 yalms to not get hit with AOE spells.
Trusts should spread out more and not stand behind the tank, if a monster has a cone attack it will very often kill the mages who are standing behind the tank. This is currently a big annoyance and players need to try line trusts up in a way to stop this.
A command should be added to turn off weapon skills from trusts, many players like to self skillchain and trusts interupt this and greatly reduce damage.
If attachments are added to make trusts stronger as with puppets (as stated in an interview), it would be good if specific spells and abilities can be picked for trusts to use maybe. This way you can pick which spells can be used (for instance haste2 over flurry if a player is corsair) or which weapon skills a trust will exclusively use (if any weapon skills by trusts are used at all)