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Shinron-PUP
04-18-2025, 01:27 PM
Can the developement team please consider adding a new set of armor that can replace or is at least comparable to Nyame Path B, and that has both Weapon Skill Damage +%, Magic Attack Bonus +, and is available for all jobs?

I play a lot of Hybrid and Pet jobs including COR, BRD, RDM, PLD, BLU, BLM, SCH, WHM, SMN, BST, and PUP. I recently have cleared Bumba V25, and now have access to R30 Nyame, and I would really like to switch my Nyame to Path D (Pet Path), but to do so would come at a severe damage loss to my other non-pet jobs especially Corsair and Red Mage. If I did change to Path D Nyame, I likely would be unable to play a lot of my jobs in end game content going forward which makes me feel like there is a need for a new set of armor.

Many Hybrid classes that use both Magical and Physical WS rely too heavily on Nyame Path B that has WSD+ and MAB+. Unlike jobs like WAR, SAM, DRG, and DRK, hybrid classes do not have access to 5/5 Armor slots with WSD. Typically hybrid classes only have access to about 3 or 4 pieces of Armor that have WSD+ outside of Nyame gear and , even so, this armor typically does not also have Magic Attack Bonus which greatly impacts Magical Weaponskills like Leaden Salute, Sanguine Blade, Red Lotus Blade, and Cataclysm.

I believe there is a strong need for a new Armor set that has Weaponskill Damage+ as well as Magic Attack Bonus+ so that people do not feel forced to unlock Nyame Path B in order to play the current endgame meta. The set can be similar to Malignance (Store TP set) which can be obtained through a similarly difficult High Tier Battlefield like Maiden of the Dusk. Another option, instead, would be to add the WSD and MAB to all slots on the new Artifact Armor +4 (AF4) that is rumored to come from the reworked Limbus.

Pet Job mains desperately need access to Nyame Path D as there is no gear set available to pet jobs, at this time, that has both Accuracy and Damage Taken on it for both the Master and the Pet. Pet classes are forced to focus on the either the survivability and damage of the Master or the survivability and damage of the Pet. We can't do both at the same time, which makes it hard to participate in high-tier Odyssey and Sortie.

If you could make these changes, I would greatly appreciate it so we can choose Nyame paths other than Path B.

Alhanelem
04-18-2025, 02:39 PM
It's pretty typical of SE to want you to choose between one thing or another, which is why we can't get all of the mission completion rings, etc. It gives reasons to choose players and jobs over others, and it rewards the specialization you say yourself that you do.

Although I take some issue with saying things like we "desperately need" something ( I feel like it exaggerates the problem- "We want/we would like" sounds better to me), I would like to see these jobs' use cases broadened. I think I would prefer direct job adjustments over using gear sets to fix a functionality problem- mostly because we already carry too much gear and feel pressured to buy more wardrobes. But I can certainly embrace the sentiment that pet jobs, particularly SMN and BST (and PUP to a lesser extent- it does have use cases for certain content) are underperforming.

Shinron-PUP
04-18-2025, 02:41 PM
This isn't PUP specific. This strongly pertains to all jobs :).

Alhanelem
04-18-2025, 03:00 PM
This isn't PUP specifc. Pertains to all jobs :).
Well you name specific jobs, not all jobs.

Like I was saying though, SE usually wants you to make choices about what's most important to you. The whole game asks you to make choices that are fundamentally impactful towards how you end up playing. I'd rather address job imbalances/issues with job adjustments rather than gear, and keep the decision making of whether you want to spec for pet jobs, or healers, or tanks or what-have-you; which I agree there are some notable issues when it comes to the use cases for certain jobs.

Most of the time, I think when a job isn't sought after it isn't because it doesn't have XYZ gear available to it, but rather because it has fundamental issues that need fixing.

Shinron-PUP
04-18-2025, 03:13 PM
It's pretty typical of SE to want you to choose between one thing or another, which is why we can't get all of the mission completion rings, etc. It gives reasons to choose players and jobs over others, and it rewards the specialization you say yourself that you do.

Although I take some issue with saying things like we "desperately need" something ( I feel like it exaggerates the problem- "We want/we would like" sounds better to me), I would like to see these jobs' use cases broadened. I think I would prefer direct job adjustments over using gear sets to fix a functionality problem- mostly because we already carry too much gear and feel pressured to buy more wardrobes. But I can certainly embrace the sentiment that pet jobs, particularly SMN and BST (and PUP to a lesser extent- it does have use cases for certain content) are underperforming.




I would say this is more of a need than a want because it is no exaggeration to say that you must have Nyame Path B R20+ in order to complete Odyssey V20+ Bosses, Aminon NQ/HQ, and Sortie 8 Boss runs (Melee Strats and some parts of Mage Strat). You also need Nyame Path B to join any respectable Odyssey-C Segment run. Most groups participating in difficult end game content will not take your job without Nyame Path B ranked, so there really isn't a choice to be made based off of the desire to specialize in a particular job because every job drastically benefits from Path B.

The changes that need to be made to pet jobs are simply just DT and Accuracy for both the pet and master so the only way to really fix that is through gear and not necessarily job adjustments. The gear already exists in Path D Nyame, but choosing Path D Nyame is a difficult choice to make.

With that said, if Nyame Path B is a requirement for completion of high-tier end game content, and it's literally the only gear that's capable of modulating WSD and MAB simulatanously, I think that's grounds for a need for at least one secondary gear option that can do something comparable; Even if that gear isn't quite as good as Nyame Path B.

Shinron-PUP
04-18-2025, 03:46 PM
Well you name specific jobs, not all jobs.

Like I was saying though, SE usually wants you to make choices about what's most important to you. The whole game asks you to make choices that are fundamentally impactful towards how you end up playing. I'd rather address job imbalances/issues with job adjustments rather than gear, and keep the decision making of whether you want to spec for pet jobs, or healers, or tanks or what-have-you; which I agree there are some notable issues when it comes to the use cases for certain jobs.

Most of the time, I think when a job isn't sought after it isn't because it doesn't have XYZ gear available to it, but rather because it has fundamental issues that need fixing.

Honestly I just chose specific examples relevant to me as to not write a novel here. Reader retention is important, and writing a long list of problems/examples may cause someone to lose interest in reading the entirety of the post. However, there are numerous other cases to be made as to why Nyame being the only gear option that has MAB and WSD is problematic for other job classes. Many Heavy DD classes would like to have pieces of Nyame Path A, for example, that would open up Store TP options and simply cannot because there are no better options than Path B for WSD/MAB. Mage classes like BLM, SCH, GEO, and RDM would benefit as well from the ability to choose Nyame Path C because it is one of the best Magic Burst Damage sets that wouldn't require you to spend 100m+ gil for pieces of the Ea +1 from the Auction House.

PUP, SMN BST, COR, RDM, BRD, PLD, and BLU are all jobs that are heavily impacted by Nyame Armor, and that I actually play regularly; However, Nyame is gear that impacts every job because it is wearable by every job and was designed that way because end game content nowadays requires players to usually play about 3-5 jobs on average to complete all content. Nyame allows people to play more than 1 job without needing to necessarily gear it perfectly through procuring its respective AF, Empyrean, or Relic armor. Although Nyame Path B isn't super necessary for Mage jobs like WHM or SCH, it's still highly useful in scenarios where you would weaponskill like Cataclysms during large pulls.

As far as jobs being sought after due to XYZ gear available, I'd argue the contrary. CORs are asked to have Rostam, Regal Necklace, and Death Penalty, RDM is asked to have Crocea Mors, Bard is asked to have Daudabla, Gjallarhorn, and Carnwenhan. The list goes on and on. Anyone who is DDing in high tier end game content is always expected to have R20+ Nyame Path B unless it's a casual group.

Alhanelem
04-18-2025, 04:26 PM
You're saying that this set is required (not simply ideal or reccomended) to complete the battles that you obtain said gear from. That's a catch 22, but since the gear exists, people have clearly cleared it without it, therefore it is not required.

Shinron-PUP
04-18-2025, 04:44 PM
You're saying that this set is required (not simply ideal or reccomended) to complete the battles that you obtain said gear from. That's a catch 22, but since the gear exists, people have clearly cleared it without it, therefore it is not required.

Odyssey works incrementally. You get Nyame base gear from clearing V0 Bumba, Nyame R10 from clearing V5, Nyame R15 from clearing V10, Nyame R20 from clearing V15, Nyame R25 from clearing V20. Each tier requires the previous tiers armor to progress. That's how it is designed. There has been no point at which someone has had to clear an atonement 3 boss without having access to the previous tiers respective gear. For example, progressing Bumba V20, you'd have access to Nyame R20 and likely the group would have all Nyame ranked to R20 before even attempting it. Even for Sortie Melee Strat and melee strat Aminon Hard Mode, this content wasn't cleared without the existence and access to Nyame Path B.

Are you currently participating in Sortie 8 Boss/Aminon and Odyssey Bosses V20+? I feel like you'd be familiar with the progression if you were? A lot of this content works on a tier by tier basis, with you gear getting upgrades the further you progress within the content, and the the bosses getting respectively harder each tier. I feel like you're making an argument from a casual content stand point and I'm talking about endgame. I don't mean that offensively, but the point is that endgame players seeking to clear the game's hardest content that it has to offer are forced to get Nyame Path B limiting your ability to choose other paths that may be useful only to a select few jobs. You can ask anyone doing current endgame content and who is familiar with the meta and they will tell you the same. You'd be hardpressed to find someone who hasn't chosen Nyame Path B and that plays more than one job.

Gwydion
04-18-2025, 06:48 PM
You're saying that this set is required (not simply ideal or reccomended) to complete the battles that you obtain said gear from. That's a catch 22, but since the gear exists, people have clearly cleared it without it, therefore it is not required.

Could you please commit to understanding the virtue and intent of someone's post before replying? In fact, take it an additional step further by replying to the spirit of the post instead of arbitrary semantics and then perform some introspection and reflection before pressing the Submit Reply button. It would be for both yours and everyone's benefit.

The whole point of FFXI's Battle Content is centered around Weaponskills and Skillchains. Odyssey needs to be more accommodating to variety of ways different jobs are played and that needs to be reflected in how RP and Segments is earned.


It's pretty typical of SE to want you to choose between one thing or another, which is why we can't get all of the mission completion rings, etc. It gives reasons to choose players and jobs over others, and it rewards the specialization you say yourself that you do.

This is a true statement, but not in the context of this thread. Odyssey is end-game content and not mission/scenario content. This difference is that mission/scenario content is nothing that you would typically replay and the rewards usually offer SOME mechanic for changing your reward choices easily without a huge time-sink. That is pretty clear. However, the REAL catch 22 here, is that Odyssey is end-game content whose limited replay value is wholly nerfed by a few glaring limitations:


Once someone defeats Bumba v25, the incentive to go help and help others climb to v25 limited.
Once someone completes an armor piece or set to R30, the incentive help others earn RP is non-existent (other weapons, but then what?).
Defeating Bumba v25, does not change how many Odyssey Moglophone KIs can be stored.
Defeating Bumba v25, does not change the rate Segments can be earned compared to players who have no yet completed the climb.



Although I take some issue with saying things like we "desperately need" something ( I feel like it exaggerates the problem- "We want/we would like" sounds better to me), I would like to see these jobs' use cases broadened. I think I would prefer direct job adjustments over using gear sets to fix a functionality problem- mostly because we already carry too much gear and feel pressured to buy more wardrobes. But I can certainly embrace the sentiment that pet jobs, particularly SMN and BST (and PUP to a lesser extent- it does have use cases for certain content) are underperforming.

I appreciate the intent of your reply here, because I'm a huge BST/SMN/PUP-enjoyer. However, the purpose of this thread is extremely clear and "desperately need" is quite accurate. I have a full Path B Nyame R30 set and it is just not worth the time, effort and energy to change your Nyame pieces, by starting over to a new path such as A, C or D. Your ability to change or recreate pieces with a new augment path is actually staggering:


You must earn 44,020 RP * 5 pieces (220,500 RP) all over again.
To earn this much RP in single AMP'ed Bumba runs, earning 2386 RP per AMPed run, we have 44020*5/2386*4500 = 415,000 segments.
If Sheol C runs reward 10,000 Segments on a good day, this is 42 runs, daily.
If you can find a static and do super-changed runs (9000 segments for 3x Moglophone KI + 4500 for 3x Amplifiers), you have 44020*5/9370 = 24 runs at 9370 RP per trio (13500)= 24 * 13500 = 324,000 segments (32 runs) if you have the super charged run already. (add 13500 segments if you need to store a super-charge first).
The cap of RP is arbitrary limited to 50,000 so if you don't spend it on existing pieces (which are RARE), you cannot earn more RP!.

I hope you can see that asking players to spend 32-42 straight days for Path change, and force them into these bottlenecks, that they may not necessarily be capable of completing ....is utterly ridiculous.

So, yes, I completely agree with OP that the choices for NYAME armor are so incredibly lop-sided, that if anyone were to choose Path A/C/D, they would almost certainly unsubscribe from FFXI just a month later. I only know 2-3 people who made Path A/C/D and they promptly unsubscribed. The opportunity provided by Path B universarlly applies to EVERY. SINGLE. JOB.

Now, what about New Limbus?:
Please keep in mind, Fujito has said that the upcoming, new Limbus content will allow for "any party combination" to complete the content. But this sweeps the issue under the rug! Making your Path B Nyame gear less relevant in new content is just a small pittance to those that would WANT better Magic Sets, better Pet sets, or better TP sets. (Path A/C/D).

So yes, I agree with OP. I think Odyssey, Nyame being Rare/Ex, the rate of acquisition of Segments and RP, definitely needs an update. It does not have to be revamp, like Domain Invasion was, but it needs something.

Shinron-PUP
04-18-2025, 07:10 PM
Could you please commit to understanding the virtue and intent of someone's post before replying? In fact, take it an additional step further by replying to the spirit of the post instead of arbitrary semantics and then perform some introspection and reflection before pressing the Submit Reply button. It would be for both yours and everyone's benefit.

The whole point of FFXI's Battle Content is centered around Weaponskills and Skillchains. Odyssey needs to be more accommodating to variety of ways different jobs are played and that needs to be reflected in how RP and Segments is earned.



This is a true statement, but not in the context of this thread. Odyssey is end-game content and not mission/scenario content. This difference is that mission/scenario content is nothing that you would typically replay and the rewards usually offer SOME mechanic for changing your reward choices easily without a huge time-sink. That is pretty clear. However, the REAL catch 22 here, is that Odyssey is end-game content whose limited replay value is wholly nerfed by a few glaring limitations:


Once someone defeats Bumba v25, the incentive to go help and help others climb to v25 limited.
Once someone completes an armor piece or set to R30, the incentive help others earn RP is non-existent (other weapons, but then what?).
Defeating Bumba v25, does not change how many Odyssey Moglophone KIs can be stored.
Defeating Bumba v25, does not change the rate Segments can be earned compared to players who have no yet completed the climb.




I appreciate the intent of your reply here, because I'm a huge BST/SMN/PUP-enjoyer. However, the purpose of this thread is extremely clear and "desperately need" is quite accurate. I have a full Path B Nyame R30 set and it is just not worth the time, effort and energy to change your Nyame pieces, by starting over to a new path such as A, C or D. Your ability to change or recreate pieces with a new augment path is actually staggering:


You must earn 44,020 RP * 5 pieces (220,500 RP) all over again.
To earn this much RP in single AMP'ed Bumba runs, earning 2386 RP per AMPed run, we have 44020*5/2386*4500 = 415,000 segments.
If Sheol C runs reward 10,000 Segments on a good day, this is 42 runs, daily.
If you can find a static and do super-changed runs (9000 segments for 3x Moglophone KI + 4500 for 3x Amplifiers), you have 44020*5/9370 = 24 runs at 9370 RP per trio (13500)= 24 * 13500 = 324,000 segments (32 runs) if you have the super charged run already. (add 13500 segments if you need to store a super-charge first).
The cap of RP is arbitrary limited to 50,000 so if you don't spend it on existing pieces (which are RARE), you cannot earn more RP!.

I hope you can see that asking players to spend 32-42 straight days for Path change, and force them into these bottlenecks, that they may not necessarily be capable of completing ....is utterly ridiculous.

So, yes, I completely agree with OP that the choices for NYAME armor are so incredibly lop-sided, that if anyone were to choose Path A/C/D, they would almost certainly unsubscribe from FFXI just a month later. I only know 2-3 people who made Path A/C/D and they promptly unsubscribed. The opportunity provided by Path B universarlly applies to EVERY. SINGLE. JOB.

Now, what about New Limbus?:
Please keep in mind, Fujito has said that the upcoming, new Limbus content will allow for "any party combination" to complete the content. But this sweeps the issue under the rug! Making your Path B Nyame gear less relevant in new content is just a small pittance to those that would WANT better Magic Sets, better Pet sets, or better TP sets. (Path A/C/D).

So yes, I agree with OP. I think Odyssey, Nyame being Rare/Ex, the rate of acquisition of Segments and RP, definitely needs an update. It does not have to be revamp, like Domain Invasion was, but it needs something.

I agree with everything you said, Gwydion. This was extremely well put. Especially your sentiment on the the time commitment required. It would definitely be one thing if it were a simple task to switch between Paths with relative ease, but 42 straight days of segments runs and RPing is too much to really consider anything but Path B.

Gwydion
04-19-2025, 01:57 AM
I agree with everything you said, Gwydion. This was extremely well put. Especially your sentiment on the the time commitment required. It would definitely be one thing if it were a simple task to switch between Paths with relative ease, but 42 straight days of segments runs and RPing is too much to really consider anything but Path B.

Happy to make a positive contribution! We all love and enjoy FFXI, and that's why we are here! :)

The more I think about Odyssey and Nyame gear, the more I think about interesting changes to help people work together. Some ideas that came to my mind:


Maybe defeating Bumba v25 could result in reducing the Damage Resistance Rank of Odyssey Sheol A/B/C and Gaol NMs?
Maybe defeating Bumba v25 could grant access to a special selection of Other-Worldly foods and medicines?
Maybe we could have a weekly Sheol Segment Bonus mechanismn that rotates between A, B and C (similar to Dynamis-Divergence)?
This one is kind of obvious: Remove the subjob restriction from Gaol NMs after completing some milestone?
Maybe SE could add a Sheol D/E/F? (But honestly, I would not enjoy or look forward another pyramid of Gaol NMs to climb).


I trust SE's judgement. I know they read our feedback so maybe we'll get something interesting in store. It certainly can't get more difficult or worse, right? :)

Shinron-PUP
04-19-2025, 08:20 AM
Happy to make a positive contribution! We all love and enjoy FFXI, and that's why we are here! :)

The more I think about Odyssey and Nyame gear, the more I think about interesting changes to help people work together. Some ideas that came to my mind:..


I think these are all great ways to reinvegorate interest in Odyssey as well as drive up participation from those who have completed all of Odyssey. Actually, when you mentioned the following below in your last post, it made me think of how cool it would be if Odyssey A, B, and C all had different mechanics/enemy types that encouraged different party compositions to complete them.


The whole point of FFXI's Battle Content is centered around Weaponskills and Skillchains. Odyssey needs to be more accommodating to variety of ways different jobs are played and that needs to be reflected in how RP and Segments is earned.


Currently, people primarily do Odyssey C for segment runs and rarely do A and B. If maybe Odyssey A allowed for AoE damage to work,for example, then jobs like Summoner, Blue Mage, Beastmaster, and Black Mage would all be useful and have a segment run they can particpate in and be the optimal set up for rather than it always being the PLD, SCH, COR, BRD, and DDx2 meta for Odyssey C.

Maybe Odyssey B could consist of more enemies that are weak to magical damage compared to Physical damage to encourage a mage strategy as opposed to a physical strategy, so the composition would be more along the lines of RUN, COR, GEO, RDM, BLM, and SCH.

I really like your ideas of removing Sub job restrictions, weekly Sheol Gaol Segment Bonus Rotations, granting access to an additional Moglophone 1, or increasing the amount of Segments earned as a reward for completion of V25s. I feel like those are simple fixes that don't really require many resources to implement that would encourage continued participation in Odyssey.

Alhanelem
04-19-2025, 03:34 PM
In fact, take it an additional step further by replying to the spirit of the post instead of arbitrary semantics and then perform some introspection and reflection before pressing the Submit Reply button. It would be for both yours and everyone's benefit.
You're asking someone to change their entire, neurologically driven analytical nature. I read posts as written. Without the emotion and body language present in in-person communication, that is the only way I can read posts. I appreciate your intent, but this is how I am and how I look at things. I don't and can't ask you to change who you are, so you shouldn't expect to with me either.



However, the purpose of this thread is extremely clear and "desperately need" is quite accurate.I don't think this should be framed as an emergency like this. Even as it is now, these jobs aren't completely useless in content, much as improvements should be made. But this framing feels like an attempt to goad action from SE by exaggerating the seriousness of the issue. I don't think anyone's quitting the game over this or anything- It's applicable to me and I'm okay with it.

As I said, when it comes to job utilization problems, I feel this should be solved with mechanical changes rather than gear. Making a piece of gear specifically to solve a job related problem only takes us back to the issue presented in the original post- dependence on a particular piece (or set) of gear just to be functional.

Of course it could be argued that making a set that is so universally powerful as the Odyssey set was a mistake by itself.

svengalis
04-23-2025, 02:19 AM
Another idea would be to allow us to exchange augments like we can do with the rings.

Shinron-PUP
04-26-2025, 02:07 PM
Another idea would be to allow us to exchange augments like we can do with the rings.

Yeah this would be a perfectly acceptable approach that doesn't require much effort to carry out. If I could swap between Path B and Path D without needing to refarm the RP over again, let's say... once per week, I'd be totally fine with that. Would allow me to flip back and forth as needed.

Alhanelem
04-26-2025, 03:20 PM
you'd still have to give some careful consideration so I think that's a reasonable approach.

Voidstorm
04-30-2025, 03:57 AM
I don't see the reason of a week long lockout for mission rings.
Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.

Zenion
04-30-2025, 04:14 AM
Rather than being once per conquest tally, maybe it should work like ilvl abjuration gear, where you can just pay a small fee to switch path each time? Maybe something like 1000 mog segments, so it's significant enough to have to consider carefully but not so much that it feels like an out-and-out punishment?

Gwydion
04-30-2025, 11:51 AM
I don't see the reason of a week long lockout for mission rings.
Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.

I totally agree. It seems very strange. Once you RP a piece to 30 or you're otherwise done with Odyssey, the content is a dead-end with no replay value. It feels like such an chore to farm segments or to go back and help other people with fights.

If killing V25 NMs again, for other people gave you Gallimaufry points or a Gallimaugry Amplifier (?) perhaps, I could see people willing to go back and help others.


Rather than being once per conquest tally, maybe it should work like ilvl abjuration gear, where you can just pay a small fee to switch path each time? Maybe something like 1000 mog segments, so it's significant enough to have to consider carefully but not so much that it feels like an out-and-out punishment?

Yeah, I feel the same way. A very tiny change could like this could at least mean that I give Odyssey more play time. (The content is still a dead end and this would only be a band-aid).

Alhanelem
05-01-2025, 02:35 AM
I don't see the reason of a week long lockout for mission rings.
Honestly anything though, it's ridiculous that we have been given nothing for swapping augment paths other than, drop the item, buy a new one, and re-farm all the RP to take it from 0 > 30 again.Because you're supposed to make a decision about which one you want more. If you can just get a different whenever you want, they may as well give you all of them. The power level of these items is set with the understanding that you have to choose between htem. If you could use them all or swap them freely, they would have to weaken them with the overall power spike being larger than they intended. The week long cooldown means you can change it if you have second thoughts, but you can't simply swap them out for doing different contents.

Impactful choices in games are generally a good thing. But humans are indecisive creatures and always want everything. And in most cases, I'm generally opposed to suggestions that remove decision making. There are some exceptions. In gaming today, for instance, many of us care more about our game character's appearances more than anything, and our feelings often change about it, so I've warmed up to thinks like race/physical appearance changing, which many games offer today. But for gameplay-related stuff, I think people should have to think about the choices they make.

The stuff that makes up the main purpose of the thread though, does present a significant problem, because certain choices are being seen as required for content, while other options are more situational but still desireable to certain people. SE kind of painted themselves into a corner here, because these items are obviously way too good if one particular path makes them "required" for the content.



Odyssey, the content is a dead-end with no replay value. I disagree with this statement on the basis of the rather generous supply of gil you get from doing it. Maybe you don't need that anymore either, I suppose? but it's a pretty low-effort gil stream.