View Full Version : Raise
Gotterdammerung
04-27-2011, 07:57 AM
Exp is no big deal anymore. Higher raise tiers lower exp lost upon raise. Incredibly fast and easy exp makes this increase worthless.
Please tier raise and re-raise by weakness timer. Not exp lost. (or weakness timer and exp lost if you are feeling generous).
Example: Raise/reraise - weakness 5 minutes as per normal.
Raise/reraise II- weakness 4 minutes.
Raise/reraise III- weakness 3 minutes.
Kaiichi
04-27-2011, 10:29 AM
I had always hoped that one day they would lower the weakness timer, but I personaly like the fact that they reduse the amount of Exp loss, but then again I have yet to take part in any of this Abyss era stuff. All I have to go off of is my own death toll in dynamis. >_>
Kaych
04-27-2011, 07:53 PM
They are lowering the EXP when you die the next update. No EXP loss til lvl -30 and less EXP lost 31-75. I like the low recast idea^^
Mirage
04-27-2011, 08:38 PM
-1 minute weakness duration per raise tier, yes please.
Raise 1: 5 minutes, raise 2: 4 minutes, raise 3: 3 minutes. Reduction in weakness duration should perhaps not apply to targets lower than 5-10 levels of when each particular raise spell is learned.
Morgantisthedon
04-27-2011, 09:29 PM
I personaly would rather just see a spell that removes weakness instead chaning all the other stuff .
Be it for a 99 whm super merrit or w/e i dont care just want see it :)
Dont increase weakness timers thats lame. 3 mins is fine dont mess with it if anything rasie 2 = 2 mins weak raise 3 one minute weak. Being useless for 5 mins in a pt as the above suggested idea meens alot of downtime . Then after you get unweakened you got heal. So 3 mins now is about equivalant 5 mins especialy in a wipe . To increase that would be horrible,,,, just plain horrible.
Am i wrong its 3 mins being weak not 5 btw....
Simian
04-27-2011, 10:47 PM
A flip side to this. While regaining lost exp is easier than ever, the fact that now in a wipe, there are three raise spells that can be used to recoup. Thus making your recovery time faster. Handicapping the weakness timer will have everyone clamoring for R3 only again like it used to be. If your WHM is also weakened, this will only delay your recovery.
Daniel_Hatcher
04-27-2011, 11:18 PM
I personaly would rather just see a spell that removes weakness instead chaning all the other stuff .
Be it for a 99 whm super merrit or w/e i dont care just want see it :)
Dont increase weakness timers thats lame. 3 mins is fine dont mess with it if anything rasie 2 = 2 mins weak raise 3 one minute weak. Being useless for 5 mins in a pt as the above suggested idea meens alot of downtime . Then after you get unweakened you got heal. So 3 mins now is about equivalant 5 mins especialy in a wipe . To increase that would be horrible,,,, just plain horrible.
Am i wrong its 3 mins being weak not 5 btw....
It's 5 minutes.
Gotterdammerung
04-28-2011, 06:57 AM
A flip side to this. While regaining lost exp is easier than ever, the fact that now in a wipe, there are three raise spells that can be used to recoup. Thus making your recovery time faster. Handicapping the weakness timer will have everyone clamoring for R3 only again like it used to be. If your WHM is also weakened, this will only delay your recovery.
<Maybe in a really immature and unorganized linkshell u might have this problem. Organized linkshells will be able to prioritize R3 these guys because we need them back quick, R2 these guys so they can be up. R1 these guys because they arent as important right now and ur other timers are down. Hell u dont really even need a good LS leader for that. You can make these observations urself. A good whm should already be used to choosing their own raise priorities.
and @ morgantisthedon
Normal weakness duration is 5 minutes. it is not 3 minutes.
Simian
04-28-2011, 09:22 AM
<Maybe in a really immature and unorganized linkshell u might have this problem. Organized linkshells will be able to prioritize R3 these guys because we need them back quick, R2 these guys so they can be up. R1 these guys because they arent as important right now and ur other timers are down. Hell u dont really even need a good LS leader for that. You can make these observations urself. A good whm should already be used to choosing their own raise priorities.
and @ morgantisthedon
Normal weakness duration is 5 minutes. it is not 3 minutes.
I agree fully, but in the scenario stated, as it applies to handicapping or augmenting is probably a better word, the weakness timers, the reliance on R3 will return to a higher prominence.
Kaych
04-28-2011, 09:42 AM
Would be nice if Benediction actually removed all status effects as it says in the description... including weakness >_>
Bubeeky
04-29-2011, 01:59 AM
Would be nice if Benediction actually removed all status effects as it says in the description... including weakness >_>
Totally...especially inside Aby I've had many occasions where bene didn't cure hardly any status effects...one time I used it to try to get rid of that nasty curse that prevents hp/mp recovery, thinking it would cure the status effect, then restore the pt...of course not, my 2hr literally did nothing and the pt wiped ;(
Mirage
04-29-2011, 03:02 AM
I personaly would rather just see a spell that removes weakness instead chaning all the other stuff .
Be it for a 99 whm super merrit or w/e i dont care just want see it :)
Dont increase weakness timers thats lame. 3 mins is fine dont mess with it if anything rasie 2 = 2 mins weak raise 3 one minute weak. Being useless for 5 mins in a pt as the above suggested idea meens alot of downtime . Then after you get unweakened you got heal. So 3 mins now is about equivalant 5 mins especialy in a wipe . To increase that would be horrible,,,, just plain horrible.
Am i wrong its 3 mins being weak not 5 btw....
What are you talking about? A normal weakness lasts 5 minutes now. Reducing it to 3 minutes with Raise 3 would make the weakness duration nearly halved.
Kingofgeeks
04-29-2011, 03:37 AM
they might give us Arise or something like that for weakness timers and exp. I'm sure they'd rather just give us new spells instead of modifying old ones (that's assumign they're able to modify the duration of weakness which there seems to be nothing currently that can shorten the length of weakness, only increase)
Mirage
04-29-2011, 05:44 AM
Changing weakness duration is probably unproblematic.
I feel pretty sure that every status effect in the game can be changed to have any duration, just look at the 1 hour long regen and refresh buffs from FoV. There is no reason why a status effect can't be lowered in duration if they can be increased in duration.
Merton9999
04-29-2011, 10:32 AM
I'd rather see Reviviscence added. Ferrous Coffin casts it in Campaign and it removes weakness. So, the spell is already there, and I've always hated that my WHM can't use it when an NPC can. IMO it's the perfect WHM spell for 99. Give it a 10 minute recast and 300 MP cost so it can't be used on everyone in a multi-death situation.
I think we already get enough utility from different raise tiers beyond the increased xp recovery. Not only do you have multiple spells on independent timers, but the higher tiers cast faster. Also, people want to minimize the xp loss thing now because of Abyssea, but the real benefit to more xp recovered is the ability to gain a level back if you've deleveled in a place where xp is not plentiful. But then everyone always has perfect buffers so who needs that...
Also, FYI: Raise III sound effect > All
Tasuki
05-03-2011, 07:08 AM
Exp is no big deal anymore. Higher raise tiers lower exp lost upon raise. Incredibly fast and easy exp makes this increase worthless.
Please tier raise and re-raise by weakness timer. Not exp lost. (or weakness timer and exp lost if you are feeling generous).
Example: Raise/reraise - weakness 5 minutes as per normal.
Raise/reraise II- weakness 4 minutes.
Raise/reraise III- weakness 3 minutes.
I'll be like the person who answered in the thread i did in Auto-reraise "Raise 2 and 3 are helpful in lvl sync" XD. Anyway its pretty much the same argument i am making in the Auto-reraise thread. Exp come and go at hi lvls making raise 2 and 3 about the same purpose as raise 1 now. Well i'm glad some people finally saw my argument.
Arlan
05-07-2011, 12:08 PM
They should make "Raise4" where you actually lose 4k exp and gets rid of your weakness penalty instead.
So you have to decide, You willing to lose 4k exp to come back without weakness or just grab an Raise3 instead?
lol choices, choices, and choices...
Retsujo
05-07-2011, 10:56 PM
They gave the ability to die and be raised without weakness to Ninjas with Mijin Gakure. I don't see why they couldn't make Weakness one of the status ailments Benediction can get rid of.
Other than that, giving a spell the ability to erase weakness would make NIN 2hours look useless, and I can't tell you how many NINs would cry and Mijin Gakure in real life because of it (haha).
Arlan
05-09-2011, 01:38 PM
They gave the ability to die and be raised without weakness to Ninjas with Mijin Gakure. I don't see why they couldn't make Weakness one of the status ailments Benediction can get rid of.
Other than that, giving a spell the ability to erase weakness would make NIN 2hours look useless, and I can't tell you how many NINs would cry and Mijin Gakure in real life because of it (haha).
NIN's can use their 2hours to Blood Warp while WHM's can use their new R4 to Raise the dead without weakness.
I doubt NIN's would cry about that since they dont lose exp even tho their weakness stats is removed, while getting a Raise 4 you lose 4k exp and get raised without weakness.
Think about it.
Nin's 2hour is still very useful and it is not useless with having that in mind.
Retsujo
05-09-2011, 01:53 PM
It's still a 2 hour ability opposed to a maybe 20 minute spell recast. I don't disagree with you, it would be awesome to have a spell that mitigates weakness in exchange for some extra exp loss, but from a balance standpoint I just can't see a weakness removal spell or ability being linked to anything but Benediction.