PDA

View Full Version : Gallimaufry wielding Open World mobs Kamihr Drifts



Tehant
04-09-2025, 02:58 PM
There needs to be open world mobs that reward the user with Gallimaufry. This would be fun and productive for users if new mobs (Notorious Monsters) were in groups across all reaches of Vana 'diel considerably, Seekers of Adoulin. It would be fun if groups or alliances could gather together to strike down these new potential foes throughout the land. This would guarantee their wealth and prosperity to others who are less fortunate. It would take the stress and toleration of considering an unrewarding experience such as sortie. The abundance of this common foe could further be explained by its assortment of a potential reward such as Gallimaufry.

Tehant
04-09-2025, 03:22 PM
Furthermore, this would open up a whole new experience for Survival guide enthusiast (Fields of Valor and Ground Tomes) now rewarded with Gallimaufry in which it becomes essential for Sqaure Enix to change the name to (Heroism of Galore & Beseign Beast). This would also open up a whole new catagory of hunts in the legend of vana 'diel.

mekih
04-09-2025, 08:41 PM
3 2 1n and bots have taken every spot and real players are left out.

Voidstorm
04-09-2025, 11:53 PM
i'd much rather they remove the reward lockout between areas inside the sortie zone %1, and expand the content to alliance wide.

%1 example: no credit is given to someone in area A when someone in area F completes an objective or kills a mob.

Instead of trying to barely do all 9 bosses in one run, groups could get that done more comfortably while completing non-required objectives as well.
lead to slightly more points for the group doing 9 bosses, however it would greatly increase the points of the other 2 groups who otherwise likely wouldn't even be doing the content.

Alhanelem
04-10-2025, 10:29 AM
Galimaufry is Sortie's currency. It shouldn't be obtained anywhere other than from Sortie. And as others mentioned, if you make it available in the open world, that opens it up to continuous farming by bots.

Gwydion
04-11-2025, 06:56 PM
i'd much rather they remove the reward lockout between areas inside the sortie zone %1, and expand the content to alliance wide.

%1 example: no credit is given to someone in area A when someone in area F completes an objective or kills a mob.

Instead of trying to barely do all 9 bosses in one run, groups could get that done more comfortably while completing non-required objectives as well.
lead to slightly more points for the group doing 9 bosses, however it would greatly increase the points of the other 2 groups who otherwise likely wouldn't even be doing the content.

This is an interesting idea! SE could further make it interesting buy making each alliance party start in a random room?

Alhanelem
04-12-2025, 06:45 AM
I think making it alliance content would make it rather too easy without making difficulty tweaks. If they made it harder to compensate, then I would support it wholeheartedly. (note harder doesn't necessarily mean longer)

Starting people in different places could make that interesting, actually. But again, I'd rather see fights designed for an alliance rather than an alliance only being to speed up the content.

Voidstorm
04-14-2025, 11:23 PM
I considered sortie party content when only the areas A~D existed.
My team could do 4/4 bosses, 4/4 NMs & all 29 chests in zone in a single run, though we cut it close a lot.
Now upstairs has another 4 chests, and there's a whole basement with 5 more bosses, 4 NMs, & 18 chests.
It's simply not possible for a party to full clear sortie in one hour. I think it'd take a bit over 2 parties to full clear the zone with everyone going all out.

Alhanelem
04-15-2025, 06:20 AM
I considered sortie party content when only the areas A~D existed.
My team could do 4/4 bosses, 4/4 NMs & all 29 chests in zone in a single run, though we cut it close a lot.
Now upstairs has another 4 chests, and there's a whole basement with 5 more bosses, 4 NMs, & 18 chests.
It's simply not possible for a party to full clear sortie in one hour. I think it'd take a bit over 2 parties to full clear the zone with everyone going all out.
It wasn't designed to be full cleared I don't think. It was designed for you to come up with a plan and route based on your group.
Even with an alliance and no changes to make it harder it seems like at least a small stretch to me. I think galli gain should be sped up a fair bit but I think making decisions about what you want to get done is a good thing, and helps keep it from getting too montonous.

Personally, I'd like to see unlockable trust enhancements (like odyssey) so people who can't get full groups together easily can still make good progress, over making it an alliance farm which just moves it further away from being something that you don't have to get a full group for.

Voidstorm
04-16-2025, 12:50 AM
The reason I think it was designed to be full cleared is that we can respawn any entire sector's dead and it reduces the reward each time you do it.
It's as if they expected us to full clear the zone and be able to keep going Legion style until our time in zone runs out.

Alhanelem
04-17-2025, 06:36 AM
The reason I think it was designed to be full cleared is that we can respawn any entire sector's dead and it reduces the reward each time you do it.
It's as if they expected us to full clear the zone and be able to keep going Legion style until our time in zone runs out.
They expected you to (eventually) be able to clear one sector, not all eight of them.

svengalis
04-23-2025, 02:15 AM
I think making it alliance content would make it rather too easy without making difficulty tweaks. If they made it harder to compensate, then I would support it wholeheartedly. (note harder doesn't necessarily mean longer)

Starting people in different places could make that interesting, actually. But again, I'd rather see fights designed for an alliance rather than an alliance only being to speed up the content.

They could add a penalty for taking an alliance in so that it would balance out.

Tehant
04-28-2025, 09:49 PM
These mobs need to be referred to as Mythical or Legendary Beast.

RichLester
05-17-2025, 08:38 AM
Well, to avoid bots taking places for farming, what SE can do is do what they did for the exemplar points campaign & do a cap per day or per week for how much you can get. Once capped, that's it. They have to do something, though as the current gallimaufry rate makes prime weapons pointless to get & there are 3 levels to get them powerful.