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View Full Version : Trusts alliance, damage limit break, trust commands and auto fighter set command.



Tehant
04-06-2025, 09:38 AM
Also, so as we were going around to different places in America, I noticed that final fantasy 11 changed from already having damage limit break so that players could do 400,000-600,000+ damage and the pulse weapons did a lot more damage as well. We could also pull all our trust out up to 18 in a party on the last mission in Chain of Promethia. There also needs to be an ability to set trust to attack enemies defend against or neutral. Lastly, we need to be able to set auto target, set ability command, auto attack and use weapon skill targeting system implemented much like final fantasy 12 of which we know it exist in final fantasy games. I would be fun useful and less time consuming and health issue demanding.

Alhanelem
04-06-2025, 01:58 PM
Trusts only engage when you engage to limit automation. obviously it can't be prevented entirely, but aside from that, letting them just engage targets on their own could lead to messy situations and getting people killed intentionally or unintentionally.

Also, Trusts aren't supposed to play the entire game for you- they're meant to facilitate solo play, but not completely remove the need to group with others.

Tehant
04-07-2025, 08:58 AM
Hostile, defensive and neutral.