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View Full Version : Pet Food to use for Wyvern



LancerLeon
03-09-2011, 12:37 AM
Dear SE,
As the +2 set of Lancer's gear involves your wyvern to be available. I was wondering if it might be possible to make a food or make BST pet food for use for the wyvern. The poor little guy never really stands a chance vs AoE NM's/HNM's.

Thanks for your time,
Chita -Phoenix

Wenceslao
03-09-2011, 02:00 AM
Unless you set stonesking on your wyvern via spirit link (with empathy) our beloved wyvern don't have a change of survive many HNM or NM AoE.

Vandheer
03-09-2011, 02:37 AM
I don't think Wyvern would stand a chance even with food. :S Any one else have any opinions on that?

Fusionx
03-09-2011, 03:03 AM
Empyrean Head and Spirit Link are really all we have.. and at most times I feel that's ok. In abyssea atma effects carry over to the pet so that's something to consider in there...

Maybe instead of healing items give us a shortened call wyvern time? Or something similar to what PUP got in one of the last updates.

Troca
03-09-2011, 03:11 AM
Speaking of, is there a reason pets can't be healed by the standard healing spells that affect players? They're so fragile as is I can't imagine it being some strange balance issue.

Vandheer
03-09-2011, 03:16 AM
I think that might have something to do with pets tanking? I'm not sure though.

Troca
03-09-2011, 03:19 AM
But healing brings so much enmity that a pet wouldn't realistically be able to hold the enemy's attention anyway. Wyverns don't have a provoke equivalent of any type, do they?

Vandheer
03-09-2011, 03:25 AM
Your right that they don't but I was referring to PUP, BST, and SMN. If Wyverns were allowed to be healed then the same rule would have to apply to other pet jobs. For instance if PUP could have someone cure their Valloredge Frame it be more realistic as a tankish role.

Troca
03-09-2011, 03:43 AM
Seems to me the problem's at the root of how pets are coded, than.

Code wyverns to be healable, Puppets not to be, and treat everything else on an individual basis.

Automatons are machines, anyway, and summoner monsters (dunno what they're called yet) are... ghosty... things....

But wyverns are flesh and blood dragons. Who can't realistically tank, anyway.

Dais
03-09-2011, 10:20 AM
I wonder how balanced it would be to give the wyvern a large damage resistance trait against only attacks not directly targeting it?

Reiterpallasch
03-09-2011, 04:21 PM
Food would certainly be awesome, or heck even an enhanced version of Wyvern Feed (http://wiki.ffxiclopedia.org/wiki/Wyvern_Feed). I mean come on, this stuff heals what, 60 HP?

That said, while being able to heal our wyverns easier would be awesome, I think some form of passive -PDT would help far more in the long run. I don't think it would unbalance things much at all to increase survivability at least a small bit. Avatars already have this in the forum of -50% PDT, and all a SMN has to do is release/summon and they have a brand new pet at 100% HP ready to go.

Usukane
03-09-2011, 05:05 PM
I wonder how balanced it would be to give the wyvern a large damage resistance trait against only attacks not directly targeting it?

I think it would be a legitimate request for a Pet: Physical Damage Taken -% & Pet: Magical Damage Taken -% trait at least. As far as game balance goes, I can't imagine any situation where that would tilt the odds. It would make the game just that more enjoyable.

Ryaan
03-10-2011, 03:30 AM
I would have to agree with Fusionx, I don't think pet food is really the answer here for this problem. I think if SE were to change the recast from 20 min down to say 5 min or even 10 min it would drastically reduce the problem. Its a little annoying to call my wyvern out just for 3-4 min later I have used up Spirit Link and the AF3+1 Head isn't kicking in and the poor guy dies. Than I'm stuck waiting 16-17 min before I can recall him. Pet food I doubt will do much of anything to help keep him alive. Unlike most of the BST pets a wyvern doesn't really have much defence to help keep him alive against the harder hitting mobs.

Wenceslao
03-11-2011, 04:06 AM
Seems to me the problem's at the root of how pets are coded, than.

Code wyverns to be healable, Puppets not to be, and treat everything else on an individual basis.

Automatons are machines, anyway, and summoner monsters (dunno what they're called yet) are... ghosty... things....

But wyverns are flesh and blood dragons. Who can't realistically tank, anyway.

Troca got a point....

Anucris
03-15-2011, 07:22 AM
Dais is along the best line of thought here. wyvern simply needs damage taken reduction. avatars get -50% but smn needs them to really fight at all (solo EP) so wyvern could probably use a defense boost and a big magic defense boost. or smaller DT% like -30% DT(might take 3-4 AOE's instead of 1-2 to kill my wyvern) there are more desirable options that i've listed in another section, but pet food just isn't gonna cut it + its just something else to keep angon out of my ranged slot (which if swapped in reduces TP to 0)

Lancil
03-18-2011, 06:48 PM
Swapping ammo items does not make you lose tp, and I don't think the food would necessarily have to be equipped. Why not make it closer to foods or meds to prevent us from gaining a new ability that we can only use every 3 minutes. The new item could possible not just restore our wyvern's hp but also possible increase other stats.

Maybe it's just cause its 5:30 in the morning, but wyvern specific food could give things like increased atk, def, and other obvious stats to increased hp, regen, lower delay, and the ever so hopeful -50% dmg taken we all want. If we really want to use food would could just use our empyrean body right? I personally feel there isn't any food that is cheap enough to use on a regular basis just for the sole purpose for my wyvern only to see it flop to the ground shortly after.

I'll admit the food idea is kind of out there(expensive and unlikely), but having stackable(99) med like items could prove useful. I'm not saying it should be spam-able, maybe give it a medicated 5 min effect so we can spread out the time between spirit links.

Sanity
03-18-2011, 09:46 PM
I'd like to toss in my opinion :3

I don't think shortening Call Wyvern would help much nor so i see it happening as they did shorten it from being our two hour few years ago. I'd rather see a way to keep the Wyvern alive such as the food suggestion or shortening the Spirit Link timer without merits because of the "Mini-Level up" (for lack of being able to think of a better term off hand..) bonus. The "Mini-Level up" bonus is great for Healing Breath, any DRG/Mage (or /melee using Restoring Breath) knows this bonus can be life saving.

As for the PDT-/MDT- bonuses, a way you could implement this could be with he Mini-level up bonus. Such as it would gradually build up as the bonus gets higher. ^^

Karbuncle
03-18-2011, 10:57 PM
I think Introducing a "Wyvern Pet Food" Wouldn't be a catastrophic idea. However, A Better idea would likely be a lowering of "Spirit Link" Timer to about 1 minute, or 30 Seconds. If you think about it its not that broken, Seeing as how it does hinder the player in return.

Reward from BST has a 1:30 timer, but it costs them money, It balances, I think giving Spirit Link a ~1min Timer is more realistic, As it drains your own HP there shouldn't be a long recast on it.

Adding Pet food for Wyverns would be hard to play off. From a Pet-Job Standpoint, if Wyvern got an Ability to Recover its pets HP further (aside from Spirit Link), SMN Would be the only job without an Item to recover pets HP, So Summoners would begin to complain for something as well.

Truthfully i wish the game was "ITS MAGIC I AINT GOTTA SPLAIN S***" Enough that we could just slap BST/SMN/DRG on Pet-Food Biscuits and call it a day, But sadly that would make next to no sense game wise...

Its a tough subject to address...

Anucris
03-19-2011, 03:11 PM
why do abilities have to hinder the player?

Anucris
03-19-2011, 03:14 PM
and the thing with spirit link is that it really hurts your own HP. so in the common situation that your wyvern would die (in a NM AOE situation most commonly) after you SL the AOE will likely kill you. Spirit Link is not the answer.

Karbuncle
03-19-2011, 09:15 PM
why do abilities have to hinder the player?

If You're addressing me I don't think you understood what i was trying to say.

I didn't say it "Had" to hinder the player. I'm saying Spirit Link already does hinder the player, So Giving it a Shorter Recast isn't broken as there's already a Limit to how much it can heal and how it effects the Player itself. I'm addressing that as a "possible" Fix to Wyvern pets dying. I don't like that it hurts the player, Nor do i think its "great". I'm only saying DRGs have an Ability to cure their Wyverns, getting SE to adjust that Ability would be more likely than having them add an entirely new system to Wyverns in terms of Curing.

If you're not addressing me, Then Ignore the above, As it would have nothing to do with you. :)


and the thing with spirit link is that it really hurts your own HP. so in the common situation that your wyvern would die (in a NM AOE situation most commonly) after you SL the AOE will likely kill you. Spirit Link is not the answer.

This depends on if you're solo or in an Alliance.

If you're in an Alliance, You can always disengage, move back, Spirit Link, Cure yourself, and come back. If you're solo. its more complicated.

If Solo, Your pet should only ever get hit if its by an AoE, At which point you should cure him, and not wait until the next possible AoE. When a Wyvern takes damage you should Spirit Link to recover it. So You should never be in a situation where "My Wyvern is almost dead and the mob is readying an AoE". <Edit: I'm not saying these situations never arise, I'm only expressing they should be rare, maybe brought about by a bad -aga spell > AoE TP move, But in those situations Pet food wouldn't save you anyway>

So I reiterate. I Would welcome the idea of a Pet Food for Wyvern, I'm only saying its Unlikely, not that i hate the idea. And That i agree Spirit Link is in itself a hindering Ability as its Timer is too Long, and it hurts the Player.

I'm Just express my idea that Tweaking Spirit Link Instead of introducing an entirely new job ability and System around a Wyvern-Feed idea Might get more attention/Implementation. I think if we asked SE to Rehaul spirit Link to something like this:

Spirit Link
Recast: 1 minute
Drains 1/4th of Users HP. Gives 2x the Amount to Wyvern.

We might get that. It wouldn't be perfect, But it would be a simple solution, easily added, that might make some people happy? Again, I'm not insulting the idea of Wyvern-Food, Infact i like it. I'm only saying its unrealistic, and maybe asking SE for Spirit Link Over-Haul could get is more attention/better results.

Anucris
03-20-2011, 09:11 AM
maybe rethinking spirit link is a decent idea, but i believe the timers is not that main/only concern. there should be a lower cap on how much it takes from the dragoon i.e. 300-400 maybe (without being greedy) if greedy was even an option id say 250 max or less if the wyvern doesnt need to recover much

Kitrane
03-21-2011, 01:54 AM
Why not just make it a straight HP swap? If you only need 50 it takes 50, if 1000 then 1000 (or whatever the desired cap is). SL enhancing gear can either increase the cap of what is healed without taking more HP or decrease the amount of HP taken from the DRG without increasing the cap.

Sonshou
03-21-2011, 10:30 PM
I am more into the idea of sending the wyvern out of the combat circle, even have a bit long reuse time, or even it only send it away for 2-3 sec like we get from super jump.

Anucris
03-24-2011, 12:08 PM
instead of trying to make the wyvern fly away and cause problems and all this why not just give the wyvern an Iron Skin move either short term resist all damage 10 seconds or a longer term -50% dmg ability like 1 min.