PDA

View Full Version : Absorb-Speed



Rezeak
04-27-2011, 04:47 AM
I'll start by saying this isn't my idea and i take no credit for it
(I may of thought of it like alot of DRKs by looking at stuff like Absorb-CHR and w/e and thinking man why can't we get a Absorb-Haste)

I want to consider the idea after the last resort buff allowing DRKs to hit 50% solo haste for 3 mins out of every 4:10mins.

Honestly I think SE should seriously consider this since now it could add a massive amount to DRK but i also accept it has to be balanced.

I'm asking for is others DRKs and even none DRK to consider what the balance should be and by how much the intail haste should be.

I have 3 ideas for this spell.

Idea 1 give it a 3-4% haste value meaning it's still worth casting but isn't too game breaking on DRK but in Neither Void it should be able to reach 10%.

Idea 2 give it a large recast 3-6 mins so that the potency can a decent amount.

Idea 3 give DRK a new Job abilty called "Forbidden Magic" which allows DRK to use 1 of a selected number of spells the recast on this should be on a 5 min timer so we can have around 3-4 very powerful spell which we can only use one.

For example
Forbidden Magic spell list...
Dark (High DMG, Enfeebling(Blind,Bio III, Curse/Zombie)
Drain III (1k Drain that increases max hp)(1k hp should be cap)
Absorb speed (10% haste (10% slow for mob))
En-Terror (lasts 5 hits and inflicts Terror on mob)

Anyway thats my take on the spell and what i'd like it to be but i would like to hear what other would like from the spell and how they think it should be balanced.

Jar
04-27-2011, 06:20 AM
inb4 drk becomes sch

StingRay104
04-27-2011, 07:57 AM
Ya there are like 30 threads up that bring up Absorb-speed, including my thread which was the first fix drk ideas thread on this forum. As for Abs-speed you'll find the whole drk community wants this as a spell, and who can blame them, the problem however doesn't lie so much in how un balancing it could be for us, but how useful it could be. For instance, abs acc is nice it gives you acc while lowering opponents, so why don't we use it? Its not enough, to long recast, and it doesn't land often enough. The whole dark magic in general in this game is incredibly unbalanced, everything seems to have high resist rates to most of it, hell its hard enough to hit sleep at times. I think SE really needs to reconsider there hatred of drk spells and embrace the fact that we need some balance. Also absorb haste should be at least 10-15% haste/slow to make it really worth it and give drk a good edge, just my 2 cents.

Rezeak
04-27-2011, 08:11 AM
Theres alot of places that mention absorb-speed i just wanted to see what others felt the spell should be and how SE should add it if they could. Also one main place we can talk about it.

Also with my idea i'm not saying it's the best way to add Absorb-Speed because it prolly isn't and really it's up to SE to work it out fully but i'd like to know how others would balance/justify an abilty to add haste to a job that can gain 50% haste for 72% of the time.

vedder
04-27-2011, 09:37 AM
well, with it being like most other absorbs thats balancing enough right there (lolabsorb spells >_>) considering decay rate 15% is fine an nethervoid overshooting it wouldnt be such an issue since haste caps+decay, recast/cast speed are the things to take a look at, should we be able to cast it to keep it up 24/7 or should there be a cooldown on it should it take time to cast cus right there its negatively effecting us(possible balancing act) how much mp should it cost etc

i really want to see this spell in game but im not keeping my fingers crossed on it

StingRay104
04-27-2011, 05:08 PM
Assuming they fix the abs decay and the super high resist rates to dark magic I can say that having 15% or higher absorb-speed wouldn't be broken, it would count as magic haste and it would be a debuff as well, plus add nethervoid for even more, that makes drk more usefull. Ya some jobs may complain about drk's self haste, but as its been pointed out blu has haste, besides /whm and soon /rdm will have haste, which means easier to get other ppl haste. I for one hope that is abs-speed is implemented then it should be stackable with haste/march/slow to make drk more useful, or else it will be one of those niche spells that whm will love because they don't have to haste the drk lol.

Cruentus
04-28-2011, 09:09 AM
Yeah, I see this spell as a necessity. I mean, next to Absorb-TP, it would be the only useful one. The rest of the Absorb spells are a joke as they currently are.

Rezeak
04-29-2011, 02:36 AM
Another thing worth mentioning is that this would at least make the DRK mythic a little better :)

Another thing i have thought of is if SE doesn't make it stack with WHM haste then i think it could still work well cause i'd welcome the day when i don't have to bug a WHM to haste me.

If this were the case the potency could easily be 20% (25% w/ N.void) and Mythic adding another 5% while a little stronger than haste because the the decay it'll prolly average out to be 10%-12% haste.

One thing i want to point out is if it does stack with haste and we could spam it then we'd have more haste than MNK gets when it uses it's 2 hr for 72% of the time.

Charismatic
05-01-2011, 08:07 PM
Get Desperate Blows, wait for May 10th. Get pseudo absorb-speed, be happy.
Last Resort is about to get pretty gewd.

vedder
05-02-2011, 04:10 PM
love how some ppl think the lr update is game breaking, its really not, good update and drk needed it but its not enough to push us into the higher tiers of the dd hierarchy atm, just gets us closer, but as more support is added the less influential it becomes as dart and kirschy have both noted

Kagato
05-03-2011, 01:21 AM
love how some ppl think the lr update is game breaking, its really not, good update and drk needed it but its not enough to push us into the higher tiers of the dd hierarchy atm, just gets us closer, but as more support is added the less influential it becomes as dart and kirschy have both noted

You're half correct. You're forgetting Souleater. If it becomes something we can use all the time, that's when our DPS will be really broken, especially outside abyssea. We'd be outdamaging everyone.

vedder
05-03-2011, 02:41 AM
im very skeptical about it atm, hence i didnt comment about it i do love the idea, my being galka and having the -50 mutedsoul which ima test out to see if its worth it if im fulltiming/frequently using SE or if those merits are better used on diabolic eye or dark seal

edited: also im assuming mp will not be like it is for abyssea eg millions of refresh/high mp pool

Rezeak
05-03-2011, 02:48 AM
Get Desperate Blows, wait for May 10th. Get pseudo absorb-speed, be happy.
Last Resort is about to get pretty gewd.

You missed the point of the topic

The idea is to have Absorb-Speed (a spell that not only fits DRK really well but also would be worth casting) work along side Last resort.
Not to mention this would be something worth having the mythic for.

I think the best way i've heard so far it that it doesn't stack with the white magic haste and gives a potency of around 20% which will average to about 12-13% haste overall (neiter void adding another 5% or something)
at least this way it would be a good debuff at the same time.

edit: i would guess the mp cost would be 33mp like the other absorb spells

Charismatic
05-03-2011, 02:56 AM
love how some ppl think the lr update is game breaking, its really not, good update and drk needed it but its not enough to push us into the higher tiers of the dd hierarchy atm, just gets us closer, but as more support is added the less influential it becomes as dart and kirschy have both noted

I love how some people like to put words in other's mouths. When in the hell did I ever say game breaking?
The fact is, with LR and desperate blows you're about to get pretty crazy outside of Abyssea (oh, you forgot content outside of Abyssea existed didn't you) and if this 'absorb speed' stacks with haste like many of you want, that'll be JUST LIKE this LR boost in that it'll become less influential with more support since with said support DRK can already reach the haste/attack speed cap so you gonna whine about that too?

Rezeak
05-03-2011, 03:11 AM
if this 'absorb speed' stacks with haste like many of you want

That is part of the topic on how to balance it .... please read

If you have any ideas on how it should work post them(even if it is it shouldn't stack with haste and should be a lower potency) otherwise your missing the point.

Kagato
05-03-2011, 05:50 AM
I love how some people like to put words in other's mouths. When in the hell did I ever say game breaking?
The fact is, with LR and desperate blows you're about to get pretty crazy outside of Abyssea (oh, you forgot content outside of Abyssea existed didn't you) and if this 'absorb speed' stacks with haste like many of you want, that'll be JUST LIKE this LR boost in that it'll become less influential with more support since with said support DRK can already reach the haste/attack speed cap so you gonna whine about that too?

Oh. Another person to use the word "whine." Really, the only whining I ever see is not from our discussions on topics, but people who come from nowhere and complain that we're trying to discuss it.

Or, in short, the pot calling the kettle black.

Also, I don't know if you noticed, but the "outside abyssea" argument barely holds any merit because it's assuming these new Voidwatcher NMs will be at all useful and if the Dynamis update will warrant more use out of the event. Otherwise, there isn't much of an "outside abyssea." As of right now, FFXI is Abyssea. So you can take your condescending attitude back where you came from.

Dart
05-03-2011, 07:58 AM
don't feed the trolls, brb rating him down (that'll teach him!)

Kagato
05-03-2011, 08:20 AM
You can rate people down? o.O

Can you rate people up? Besides their posts of course. If so, I owe quite a few people here some ratings.

Dart
05-03-2011, 08:30 AM
it was a reference to the good old alla days where rating was all that mattered, not post content lol <_<

Kagato
05-03-2011, 08:50 AM
Oh.



...


:(

vedder
05-03-2011, 07:36 PM
i have to aplogize to charismatic, i wasnt trying to insult you in any way or form, im sorry my wording hit a nerve, very unintentional
i was refering to the fact that it is a good buff, great one even, but like how ppl have mathed it out it becomes less influential plain an simple with more support added essentially.
in the future, charismatic, you shouldnt use the term "put words in peoples mouth(s)" when you pretty much did the same (to me) with the remark about me having forgotten "life outside abyssea" and taking rezeaks thoughts on absorb-speed and applying them to my posts (stacking with haste) when i myself have not commented about it stacking with haste to my knowledge

Charismatic
05-04-2011, 11:15 AM
Oh. Another person to use the word "whine." Really, the only whining I ever see is not from our discussions on topics, but people who come from nowhere and complain that we're trying to discuss it.

Or, in short, the pot calling the kettle black.

Also, I don't know if you noticed, but the "outside abyssea" argument barely holds any merit because it's assuming these new Voidwatcher NMs will be at all useful and if the Dynamis update will warrant more use out of the event. Otherwise, there isn't much of an "outside abyssea." As of right now, FFXI is Abyssea. So you can take your condescending attitude back where you came from.

I sure hope SE never listens to the DRK community if 'what's hot now' is the only thing people want to think about. Sure, Abyssea is what's in now but as they add new content, (and they will) unless we're getting the same buffs as we're getting in Abyssea... things are going to change. They can keep ping ponging us around all day or they can plan ahead and save time, effort and resources.
Guess which one most people would do.

Kagato
05-04-2011, 12:48 PM
+

I sure hope SE never listens to the DRK community if 'what's hot now' is the only thing people want to think about. Sure, Abyssea is what's in now but as they add new content, (and they will) unless we're getting the same buffs as we're getting in Abyssea... things are going to change. They can keep ping ponging us around all day or they can plan ahead and save time, effort and resources.
Guess which one most people would do.

Pretty much.

Dart
05-04-2011, 02:53 PM
i had a long, well typed up/mathed out post going. But to hell with that.

Pull your head out of your ass and do some research before you spout off.

Kagato
05-05-2011, 06:27 AM
i had a long, well typed up/mathed out post going. But to hell with that.

Pull your head out of your ass and do some research before you spout off.

Who is that even towards? Me or Charismatic?

Dart
05-05-2011, 02:45 PM
never you kagato. that charismatic guy. Typical come in and knows nothing about the job, but tries to bullshit his way through stuff.

Jar
05-05-2011, 05:34 PM
never you kagato. that charismatic guy. Typical come in and knows nothing about the job, but tries to bullshit his way through stuff.
at least im not here making him look normal :D

Dart
05-06-2011, 10:53 PM
I enjoy discussing/arguing with you jar. Lets just keep it mostly civil :-p

Cursed
05-10-2011, 07:57 AM
The thing that irks me about DRKs who complain about their DMG, and assume they should be the highest DD in the game is that its a hybrid job. Its not a pure caster or physical attacker.
It never was a pure anything.
It is more or less, a more physical sided RDM, just with different named spells/effects/weapon choices. Granted RDM excels in its role outside abyssea, and DRK has been lackluster for a few years.
But, my point is DRKs need to focus less on DMG and assume a more hybrid role.
I would love to see Absorb 2 spells from Lv.90-99. Very potent, effective Absorb spells that last longer, land 90% of the time, grant greater benefits to the DRK and hinder the mob more.
I think the only reason the FFXI DRK community took the melee route is because Abs-spells were so damn useless to start with. (well, that and because SE gave them access to all the gear WAR had access to such as ebody/ridill/hecatomb as well as the weapons)

When I see DRKs complaining about DMG, its like seeing RDMs complain about how their Nukes aren't as powerful as a BLM's.

Kagato
05-10-2011, 08:09 AM
The thing that irks me about DRKs who complain about their DMG, and assume they should be the highest DD in the game is that its a hybrid job. Its not a pure caster or physical attacker.
It never was a pure anything.
It is more or less, a more physical sided RDM, just with different named spells/effects/weapon choices. Granted RDM excels in its role outside abyssea, and DRK has been lackluster for a few years.
But, my point is DRKs need to focus less on DMG and assume a more hybrid role.
I would love to see Absorb 2 spells from Lv.90-99. Very potent, effective Absorb spells that last longer, land 90% of the time, grant greater benefits to the DRK and hinder the mob more.
I think the only reason the FFXI DRK community took the melee route is because Abs-spells were so damn useless to start with. (well, that and because SE gave them access to all the gear WAR had access to such as ebody/ridill/hecatomb as well as the weapons)

When I see DRKs complaining about DMG, its like seeing RDMs complain about how their Nukes aren't as powerful as a BLM's.

Someone missed the boat.

By a month.

Dart
05-10-2011, 08:17 AM
The thing that irks me about DRKs who complain about their DMG, and assume they should be the highest DD in the game is that its a hybrid job. Its not a pure caster or physical attacker.
It never was a pure anything.
It is more or less, a more physical sided RDM, just with different named spells/effects/weapon choices. Granted RDM excels in its role outside abyssea, and DRK has been lackluster for a few years.
But, my point is DRKs need to focus less on DMG and assume a more hybrid role.
I would love to see Absorb 2 spells from Lv.90-99. Very potent, effective Absorb spells that last longer, land 90% of the time, grant greater benefits to the DRK and hinder the mob more.
I think the only reason the FFXI DRK community took the melee route is because Abs-spells were so damn useless to start with. (well, that and because SE gave them access to all the gear WAR had access to such as ebody/ridill/hecatomb as well as the weapons)

When I see DRKs complaining about DMG, its like seeing RDMs complain about how their Nukes aren't as powerful as a BLM's.

moon landing was in the 60s fyi

Monolyth
05-10-2011, 11:49 AM
moon landing was in the 60s fyi

We landed on the moon?! No wai! :O
</sarcasim>

(note: I've read this thread from the begining and just had to reply to this, it was getting too funny not to.)

Kagato
05-11-2011, 01:47 AM
I sure hope SE never listens to the DRK community if 'what's hot now' is the only thing people want to think about. Sure, Abyssea is what's in now but as they add new content, (and they will) unless we're getting the same buffs as we're getting in Abyssea... things are going to change. They can keep ping ponging us around all day or they can plan ahead and save time, effort and resources.
Guess which one most people would do.

Just quoting you again to point out that, once again, you're wrong.

Why hello there, Atmacite!

vedder
05-11-2011, 02:37 AM
lolz i knew it would happen but any idea if we're gonna be toting atma(cite) around or if its just active for the voidwalker fights?

if its just for the fights its no biggie but if you can tote that shiz around well, idk how i feel about that unless its not job changing like RR was

Dart
05-11-2011, 03:32 AM
i know it doesn't help, but we're on "wait and see" status. in the meanwhile enjoy the 100% crit dmg unless they fix it. Sanguine scythe/RR/AoA

holy shit is all that i'll say.

Rezeak
05-11-2011, 10:18 AM
whats AoA ?

vedder
05-11-2011, 04:45 PM
atma of the apoc id guess (its what ive been usin AoA in referance to at least lol) alpha an omega is usually A&O (A+O)

dart i keep seeing ppl saying DA can cancel out TA an vice versa, you see anything about that? some one also said it was aparser screwup from blah blah blah, an i cant find real solid info on this which saddens my beloved apoc/rr/a&o setup

Zeroth
05-11-2011, 04:55 PM
DRK is still broken in abyssea, etc.

Dart
05-11-2011, 09:29 PM
atma of the apoc id guess (its what ive been usin AoA in referance to at least lol) alpha an omega is usually A&O (A+O)

dart i keep seeing ppl saying DA can cancel out TA an vice versa, you see anything about that? some one also said it was aparser screwup from blah blah blah, an i cant find real solid info on this which saddens my beloved apoc/rr/a&o setup
yea kirschy and crew did some pretty good testing on da/ta rates/which overwrites what etc. I'd advise anyone who hasn't yet to go look it up if you haven't. BG, its in advanced. Good stuff~

vedder
05-12-2011, 06:03 AM
apparently it was a problem with the parser having difficulty distinguishing between attack rounds, should anyone hear more about this plz post

Dart
05-12-2011, 09:53 PM
yea been reading about it while at work this morning. I'm trying to figure out if I can maximize this 100% crit dmg with caladbolg builds.....blah