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View Full Version : Please Add Additional Functionality to Macro Test Dummies



Velner
02-14-2025, 07:57 AM
Hello

The macro test dummies are a great addition. When they were announced my initial thought was that they'd be great to practice skillchains and magic bursting on before attempting a fight like Ongo. Usually, the first few attempts are just the group nailing down that portion. But when I went to use the Test Dummy I realized you hit them for 0 damage and can't gain TP! Is there any way to make it so they take 1 damage so that we can gain TP and practice weaponskills, skillchaining, and magic bursting? Thank you!

Zenion
02-14-2025, 08:39 AM
Apparently there's some concern that if they could take damage, that could be exploited to cheat the Records of Eminence objectives that involve dealing specific damage amounts... I wonder if it would be viable to give them a 100% damage absorption trait? You still get TP back even if damage is absorbed, isn't it? But it would be negative damage for RoE purposes, so probably wouldn't trigger, say, "deal 500 damage", and it wouldn't be a healing type ability to trigger "heal for 500 HP" either. And then we'd be able to see our numbers, which is important for actually testing macros which involve switching between gear sets.

(As an added bonus, I think I've seen absorbed damage break the 99999 cap in screenshots; it would be fun to see the uncapped damage in fully buffed weaponskill sets.)

Alhanelem
02-14-2025, 03:03 PM
Apparently there's some concern that if they could take damage, that could be exploited to cheat the Records of Eminence objectives that involve dealing specific damage amounts... I wonder if it would be viable to give them a 100% damage absorption trait? You still get TP back even if damage is absorbed, isn't it? But it would be negative damage for RoE purposes, so probably wouldn't trigger, say, "deal 500 damage", and it wouldn't be a healing type ability to trigger "heal for 500 HP" either. And then we'd be able to see our numbers, which is important for actually testing macros which involve switching between gear sets.

(As an added bonus, I think I've seen absorbed damage break the 99999 cap in screenshots; it would be fun to see the uncapped damage in fully buffed weaponskill sets.)
Well the solution here would be to prevent progression on any RoE while engaged to one of these targets.

Alhanelem
02-14-2025, 03:06 PM
Apparently there's some concern that if they could take damage, that could be exploited to cheat the Records of Eminence objectives that involve dealing specific damage amounts... I wonder if it would be viable to give them a 100% damage absorption trait? You still get TP back even if damage is absorbed, isn't it? But it would be negative damage for RoE purposes, so probably wouldn't trigger, say, "deal 500 damage", and it wouldn't be a healing type ability to trigger "heal for 500 HP" either. And then we'd be able to see our numbers, which is important for actually testing macros which involve switching between gear sets.

(As an added bonus, I think I've seen absorbed damage break the 99999 cap in screenshots; it would be fun to see the uncapped damage in fully buffed weaponskill sets.)
Well the solution here would be to prevent progression on any RoE while engaged to one of these targets. Assuming that's technically possible, I don't see any reason they couldn't just exclude these things from allowing any RoE progress. That being said, giving them 100% absorb to everything would probably work, and as you said you'd still get real numbers.

The other thing they could do, which would admittedly be more work, would be a special training zone where RoE's wouldn't apply. Then you could go to town completely normally.

Catmato
02-14-2025, 06:06 PM
Pretty sure there are mobs with per-hit damage limits on them. Make them take only 1 point of damage no matter the source.

Zenion
02-14-2025, 06:14 PM
Pretty sure there are mobs with per-hit damage limits on them. Make them take only 1 point of damage no matter the source.

That works if you don't want to use them to... you know, test macros with.

But if I do 1 damage casting Fire V in my fast cast set, and 1 damage casting Fire V in my magic attack bonus set, then when I check to see if my Fire V macro is switching me out of my fast cast set and into my magic attack bonus set at the right time... well, I'm going to do 1 damage, and I'll learn nothing.

Catmato
02-14-2025, 06:23 PM
That works if you don't want to use them to... you know, test macros with.

But if I do 1 damage casting Fire V in my fast cast set, and 1 damage casting Fire V in my magic attack bonus set, then when I check to see if my Fire V macro is switching me out of my fast cast set and into my magic attack bonus set at the right time... well, I'm going to do 1 damage, and I'll learn nothing.

Oh okay, they they should leave it like it is then.

Don't let better be the enemy of perfect.

Zenion
02-15-2025, 08:40 AM
Oh okay, they they should leave it like it is then.

Don't let better be the enemy of perfect.

Well, okay, I mean, if we just want to test skillchains, they could have a regain aura, just give anybody who's acted on them in the last 60 seconds or so 500 TP per tick, that lets people try out skillchains all they want without needing to play around with damage values at all.

Is that better?

Alhanelem
02-15-2025, 12:20 PM
Oh okay, they they should leave it like it is then.

Don't let better be the enemy of perfect.
Why settle for less when you can settle for more?

Catmato
02-15-2025, 11:27 PM
I'm not the one making decisions here, just making a suggestion.