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View Full Version : Changes to Dyna D to make it more friendly to more players.



radar
12-29-2024, 09:34 PM
Given the questionnaire showed high numbers of solo players:

Dynamis Divergence is far too high level and too difficult for lots of the people who play the game, it was designed to be alliance content and barely anyone does it that way anymore.

The way it should work is that all the monsters in the zone are lower level, and statues spawn much fewer adds until the first boss is killed. Then all the monsters go back upto the level of difficulty we have now, once that boss is killed.

All treasure items also only drop after this point.

Players need to be able to make a group on random jobs and clear the first statue to get gear unlocks. Not be wiped out instantly by 10 monsters when they pull one statue, or have to level corsair with a large amount of good MAB gear in order to one shot them to circumvent the outrageous mechanics.

Gwydion
12-30-2024, 12:28 AM
Dynamis Divergence came out in 2016. It's 8-9 years old at this point. Also, SE has already lessened the difficulty in Dyna-D by making AF unlocks available by killing 100 mobs, vs the wave 1 mid-boss. So, I don't think lowering it would be a good idea without something to replace it's perceived difficulty.

However, I think you're requesting content that sounds more like Omen, which is more or less any "any jobs can participate" and is more or less, a free-for-all. (Yes, there are objectives, but the objectives don't give partial credit. You just do all the objectives, to 100% completion, or you don't get a basic amount of Omens to contribute to your evaluation or "a spectral light").

I think it's much more likely SE makes Dynamis Divergence harder or configurable, similar to the progression that is available in Incursion (i.e. you can choose the level between 123-143, I think). So, I personally would like to see Dynamis-Divergence have a choice between 140-160 Item Level, given it's age.

Catmato
12-30-2024, 02:07 AM
Alternatively, remove the cooldown period between entry for servers that aren't overcrowded. Stop punishing 14 servers because of one overcrowded server.

Alhanelem
12-30-2024, 01:37 PM
Given the questionnaire showed high numbers of solo players:

Dynamis Divergence is far too high level and too difficult for lots of the people who play the game, it was designed to be alliance content and barely anyone does it that way anymore.

The way it should work is that all the monsters in the zone are lower level, and statues spawn much fewer adds until the first boss is killed. Then all the monsters go back upto the level of difficulty we have now, once that boss is killed.

All treasure items also only drop after this point.

Players need to be able to make a group on random jobs and clear the first statue to get gear unlocks. Not be wiped out instantly by 10 monsters when they pull one statue, or have to level corsair with a large amount of good MAB gear in order to one shot them to circumvent the outrageous mechanics.

Dynamis D was designed to be high end content. You have to have something to please those players too.

And they have made it easier to access anyway, by making it possible to farm for the unlocks instead of having to beat the bosses.

If you make all of the content more solo friendly, there won't be anything for the serious players. Thus, the two facets of the community need to be balanced against one another.

radar
12-30-2024, 08:14 PM
Players in 2024 that need gear unlocks cannot kill Dyna D monsters for the 100 kill count, unless they have a sleeper with very good gear, an experienced and well geared tank and good damage dealers. The content is too difficult for the intended audience now.

The point isn't to clear Dyna D (the difficujlty is fine for farming drops / vole etc), the point is to make it easier to kill the first boss to get af2 +3 unlocks.

The 100 kill count is utterly pointless, nobody would ever do that for gear unlocks because the statues spawn mass amounts of high level adds each time, that will quickly overwhelm newer groups. Even well geared players struggle to deal with that, which is why they make corsairs and one shot the statues before they can spawn 10 adds on them.

If you enter Dyna D with 3 random players on random jobs and average gear, you're not going to kill 1 monster, let alone 100. They will wipe within 30 seconds of pulling a statue.

Alhanelem
12-31-2024, 04:00 AM
Players in 2024 that need gear unlocks cannot kill Dyna D monsters for the 100 kill count, unless they have a sleeper with very good gear, an experienced and well geared tank and good damage dealers. The content is too difficult for the intended audience now.The "intended audience" is veteran players, not long-ago returnees.

And even then, it requires 3 people minimum, it isn't designed to be solo friendly or easy content. Dyna D and Sortie are equivelent to raid content in other MMOs. But a determined player can seek help from a few veterans to get inside and use the farm method. It's going to take multiple runs and it will be difficult, but its supposed to be difficult.

Battlefields with a difficulty selection are an example of content designed to be playable regardless of who you are. I don't think there are a dearth of ways to progress for a returnee or solo player.

Kylos
12-31-2024, 06:38 AM
Dynamis-D is finely balanced. The entry time is ridiculous, but at least they added the time storage gimmick like Sortie's plate.

The only thing I'd like to see from Dynamis-D is a wave 4 for the best groups, with rewards worthy enough to do it repeatedly.

Alhanelem
12-31-2024, 09:46 AM
Dynamis-D is finely balanced. The entry time is ridiculous, but at least they added the time storage gimmick like Sortie's plate.

The only thing I'd like to see from Dynamis-D is a wave 4 for the best groups, with rewards worthy enough to do it repeatedly.
Well its only a slight help since it's not 1:1 time stored. But it at least gives a little flexibility.

Gwydion
12-31-2024, 05:27 PM
Players in 2024 that need gear unlocks cannot kill Dyna D monsters for the 100 kill count, unless they have a sleeper with very good gear, an experienced and well geared tank and good damage dealers. The content is too difficult for the intended audience now.

The point isn't to clear Dyna D (the difficujlty is fine for farming drops / vole etc), the point is to make it easier to kill the first boss to get af2 +3 unlocks.

The 100 kill count is utterly pointless, nobody would ever do that for gear unlocks because the statues spawn mass amounts of high level adds each time, that will quickly overwhelm newer groups. Even well geared players struggle to deal with that, which is why they make corsairs and one shot the statues before they can spawn 10 adds on them.

If you enter Dyna D with 3 random players on random jobs and average gear, you're not going to kill 1 monster, let alone 100. They will wipe within 30 seconds of pulling a statue.

People absolutely do the 100 kills by virtue of farming RP for the Su3/4/5 weapons and NQ/+1/+2 JSE necks.

If you're finding Dyna D too difficult, make sure you've made all of your AF+1, +2, +3 via SKCNM20 and Omen.

As far as a sleeper, yes, that is kind of depedent on BRD ...but maybe others will work? Like BLU or BST's Sheep Song? It's 9 years old at this point. Lowering the bar won't help anyone in the long term. I would rather SE reduced the cool-down to every 24/48 hours.

Alhanelem
12-31-2024, 06:20 PM
People absolutely do the 100 kills by virtue of farming RP for the Su3/4/5 weapons and NQ/+1/+2 JSE necks.

If you're finding Dyna D too difficult, make sure you've made all of your AF+1, +2, +3 via SKCNM20 and Omen.

As far as a sleeper, yes, that is kind of depedent on BRD ...but maybe others will work? Like BLU or BST's Sheep Song? It's 9 years old at this point. Lowering the bar won't help anyone in the long term. I would rather SE reduced the cool-down to every 24/48 hours.
I'm in agreement with you here. I can understand a cooldown on the content, but if it was say 2 days instead of 3, you'd find more people willing to help random people out with stuff like this.

I'd hesitate to go any lower than that, because the delay does exist for a reason, but I think there's some wiggle room here. Or at least make the time storage a tad less stingy so you can use that potential extra run to help some buds.

radar
01-01-2025, 02:41 AM
People absolutely do the 100 kills by virtue of farming RP for the Su3/4/5 weapons and NQ/+1/+2 JSE necks.

If you're finding Dyna D too difficult, make sure you've made all of your AF+1, +2, +3 via SKCNM20 and Omen.

As far as a sleeper, yes, that is kind of depedent on BRD ...but maybe others will work? Like BLU or BST's Sheep Song? It's 9 years old at this point. Lowering the bar won't help anyone in the long term. I would rather SE reduced the cool-down to every 24/48 hours.

The age of the content is irrelevant because XI is not a proper vertical mmorpg, also people who are trying to unlock AF2+3 are not walking around in fully upgraded Ody gear, fully upgraded REMA and with primes.

If you guys think it's not a problem, shout tonight for 2 other random players who need the first boss cleared and with no job requirements and see how you go (and you're not allowed to go as cor)

Alhanelem
01-01-2025, 03:10 AM
The age of the content is irrelevant because XI is not a proper vertical mmorpg, also people who are trying to unlock AF2+3 are not walking around in fully upgraded Ody gear, fully upgraded REMA and with primes.

If you guys think it's not a problem, shout tonight for 2 other random players who need the first boss cleared and with no job requirements and see how you go (and you're not allowed to go as cor)
The age of the content is very relevant. Even though the content itself hasn't changed, we've gotten stronger. Yes, there are lots of "sidegrade" items in the game, but we are still considerably stronger now than when the content was new.

And even all those "horizontal" upgrades make us stronger over time, just in very specific ways per item. But the more of this stuff we have the stronger we still are. A lot of people laud FFXI for this specific aspect but the reality is, there's always been a ramp of growth like any other MMO, it has historically just been much, much more shallow.

Stuzey
01-01-2025, 07:15 AM
I can't even remember the last time I went into Dya D, probably pre covid, I've pretty much been retired since covid

You get to a point where it's not end game anymore, it's just annoying as you can't get enough people to do anything

Dyna D is over 7 years old, FFXI was released in 2002, 7 years later we had 4 expansions, what have we had in the past 7 years???? Content has to be adjusted to volume who want to do

Alhanelem
01-01-2025, 10:31 AM
I can't even remember the last time I went into Dya D, probably pre covid, I've pretty much been retired since covid

You get to a point where it's not end game anymore, it's just annoying as you can't get enough people to do anything

Dyna D is over 7 years old, FFXI was released in 2002, 7 years later we had 4 expansions, what have we had in the past 7 years???? Content has to be adjusted to volume who want to do
People aren't doing it as much because they're doing sortie and... that thing you need Kupofreid for that i forget what it's called.

Teraniku
01-01-2025, 11:32 AM
Given the questionnaire showed high numbers of solo players:

Dynamis Divergence is far too high level and too difficult for lots of the people who play the game, it was designed to be alliance content and barely anyone does it that way anymore.

*Snip*

Players need to be able to make a group on random jobs and clear the first statue to get gear unlocks. Not be wiped out instantly by 10 monsters when they pull one statue, or have to level corsair with a large amount of good MAB gear in order to one shot them to circumvent the outrageous mechanics.

Where do you get 10 mobs, if you know what you are doing (Especially in Dynamis D San D'Oria you shouldn't get more than 5) It takes a lot of Studying how the pull dynamics work and you might need a party separate Sacrifice Puller for the first statue pull when the group pops but it's definitely doable.

radar
01-01-2025, 07:44 PM
Where do you get 10 mobs, if you know what you are doing (Especially in Dynamis D San D'Oria you shouldn't get more than 5) It takes a lot of Studying how the pull dynamics work and you might need a party separate Sacrifice Puller for the first statue pull when the group pops but it's definitely doable.

Talking about casual and newer players here, that don't know how the content works or have well geared key jobs.

The goal should be to allow players to get the clears, to make grouping a positive experience (not get wiped instantly). There is a reason Dyna D has no wait time, even on Asura.

Alhanelem
01-01-2025, 08:55 PM
The goal should be to allow players to get the clears, to make grouping a positive experience (not get wiped instantly).Their solution was to make boss clears not required to unlock your upgrades.

Teraniku
01-01-2025, 10:03 PM
Talking about casual and newer players here, that don't know how the content works or have well geared key jobs.

The goal should be to allow players to get the clears, to make grouping a positive experience (not get wiped instantly). There is a reason Dyna D has no wait time, even on Asura.

So you just want to give people who haven't prepared anything or made the effort to learn the game or acquire at least Ambuscade gear a participation trophy? I only have a Dynamis D Bastok win on WHM (and that was with a group who was doing Dyna D at the time and I was just an Add because they needed a Healer). I'm not expecting to get the other wins because I only have one other person I play with 2 days a week now. You want the status, but don't want to make the effort. Dynamis D isn't casual content. You can appropriately gear up and master a job to be able to do it though, and you can mostly do it solo

Gwydion
01-02-2025, 02:06 AM
I'm in agreement with you here. I can understand a cooldown on the content, but if it was say 2 days instead of 3, you'd find more people willing to help random people out with stuff like this.

I'd hesitate to go any lower than that, because the delay does exist for a reason, but I think there's some wiggle room here. Or at least make the time storage a tad less stingy so you can use that potential extra run to help some buds.

How cool would it be if we could "charge" or "change" our Dyna-D run to become upgraded to a "Statue Crusher" event for just our alliance entering at that time? Maybe a gil-sink? Maybe pay 5M gil to Aurix and get your Alliance's own personal Statue Crusher campaign to Aurix? Maybe give Aurix an Altana's Repast? ...Hmmm. Tough decision but fun to think about!