View Full Version : Monberaux and the weekly gil fee.
radar
12-20-2024, 01:06 AM
The upgrade process for this NPC is badly implemented and very annoying.
Currently if you pay a weekly amount of gil, the trust gets enhanced abilities.
The amount you pay depends on how much gil you have on your character, it's 10% of your total gil.
If you have <100k then you pay 10k gil per week.
If you have more than 100k then you can pay upto 100k per week.
There is no reason for this to be this way, 100k is far too much gil for what it offers.
This means that most players will transfer gil to another character (or do it another way via mog garden), however this requires annoying effort and so most players don't even do this at all.
If the amount was changed to 50k, then far more people (including casual players) would just do it every week (new players won't have the trust in the first place, due to how you get him)
Please change the fee for Monberaux to 50k, 100k a week is too much for casual players.
Uroah
12-20-2024, 03:14 AM
I would state that even going out of your way to bother seeing monberaux is a bridge too far. if we're being honest.
The whole thing is silly. It shouldn't take an entire year + to get him either.
Alhanelem
12-20-2024, 12:06 PM
I mean you can store gil on alts to make the cost trivial if that's really how it works....
Dragoy
12-20-2024, 04:18 PM
Just need to carry at most 1M gil at a time to delivery box it near the auction house there, before trading 10k to him. ^^
Yes, it is pretty silly that there is such a trick to it, since it can be avoided, but I do like that they at least tried to do something different.
I still wish they used Adventuring Fellows overall, instead of what they did with spoiler egos, but here we are.
You can also trade Elixirs to him for super nice heals which probably really is not really ever useful actually, but they implemented it yay.
Also agreed on the requirement on actually getting it at all is a bit silly as well...
Zenion
12-20-2024, 05:41 PM
I don't mind the gil thing since it's easily gamed (not even an issue for me since I habitually stash my gil in the garden anyway, my moogle likes a pile to sleep on), but having to go back and do it weekly is just a chore. I with it worked like mog lockers, where you could just pay in advance and keep it running for an arbitrarily long amount of time afterward.
The elixirs are a bit worse since if I'm remembering correctly they're used up when you get those better heals, and then you have to trade new ones. Don't make me recharge my trust between uses, I'll just decide that ability doesn't exist and grumble about how the trust is a bit disappointing because it lacks that. Again, mog locker model, make him accept multiple and stockpile them so the ability can just always be on.
radar
12-20-2024, 08:01 PM
The difficulty to obtain is fine, it's an anti rmt measure.
The weekly cost really should be lower though, the trick to get it cheaper is a big annoyance.
RichLester
12-22-2024, 02:36 AM
Well, there is a little cheeky way of getting 1mil gil a week, which is sparks. It's also the reason why they capped it at 100,000 per week. On Wed evening & Sun morning, the "gain experience" ROE is on. Kill as many mobs as you can to get that gain exp sparks to the cap. Then spend them on items from ROE npc (eg. lvl98 item Archeon Shield from Eternal Flame in Western Aoudlin), then sell them to an npc shop. Each spark is gil multiplied by 10. You'll see quite a bit of activity going on during these periods. You can also use copper vouchers on sparks (30 for 30k sparks). This method helps when you need to do synthesis skillups for all the materials, I find & for all those HP/Survival Guide warps if you haven't completed Rhapsodies for Vana'diel. Is handy for players in the early days of character development.
radar
12-22-2024, 05:48 AM
There is no valid reason it should be 100k per week for a trust buff, if the idea is to be a gil sink then making it 50k will make far more people do it.
By that logic it should be 200k per week, or 500k. Cause sparks.
Stuzey
12-22-2024, 06:10 AM
I get you, but surely some unique trusts are good, its a gimmick, so many trusts to choose from, you don't have to use this one
Zenion
12-22-2024, 11:49 AM
I get you, but surely some unique trusts are good, its a gimmick, so many trusts to choose from, you don't have to use this one
Well, that's not really fair. There are four healing trusts that aren't absolutely horrible. One requires completion of literally everything but job-specific quests in Seekers of Adoulin, two are locked behind the Unity Concord system and are thus mutually exclusive (and prevent access to the only geomancer trust in the game) and the last is Monberaux. If you don't choose Yoran-Oran or Apururu unity from the start, he could be the first good healer you get access to.
Alhanelem
12-22-2024, 03:08 PM
Funny enough the healer I use most isn't listed there
RichLester
12-23-2024, 02:42 AM
I use Monberaux to compliment my Apururu (u) trust but it depends on the battle you facing. I do have a standard set of trusts I get out usually but I make sure I have an "old skool" balance to my party (tank, healer, dd, etc). A lot of people also use Sylvie (u) but that's personal preference to your party's balance. It's good to experiment with what works best.