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View Full Version : Can we finally allow Afterglow and Aftermath to stack?



Gwydion
10-28-2024, 01:34 PM
I noticed a long time ago that afterglow effects are overwritten by aftermath effects.

Can we allow them to stack? I mean, what's the point of afterglow'ing a Shield if every DD will use an their favorite weapon with Aftermath ...and then the Afterglow effect of the shield is gone?

I know this is a super narrow use case, but there are lots of buffs that overwrite each other in...some very incongruent ways.

Ifrit's Warcry vs something to do with Warrior's Warcry + TP Bonus
MNK Boost vs DRK's Drain.

I dunno ...it feel like we could allow some buff expansion given that the most end-game content is extreme "luck-based" and "random auras", etc.

Here's hoping to more fun in Vanadiel... instead of just Trial and Error.

Gwydion
12-29-2024, 03:43 PM
Thought I would bump this request, because with so many Afterglow and Aftermath options today, it seems very silly (and needlessly burdensome) to keep these effects separated.

Alhanelem
12-31-2024, 10:50 AM
what's the point of afterglow'ing a ShieldTo make it glow, obviously. Unless they don't?

What you say does make sense... but it's really a trivial thing, afterglows don't really do that much. People do the afterglows because they have to in order to fully complete the item, not because the afterglow stage itself provides amazing super useful effects.

So to me, it seems more silly to make the effort on something that doesn't really matter much in the end.

Gwydion
12-31-2024, 05:23 PM
To make it glow, obviously. Unless they don't?

What you say does make sense... but it's really a trivial thing, afterglows don't really do that much. People do the afterglows because they have to in order to fully complete the item, not because the afterglow stage itself provides amazing super useful effects.

So to me, it seems more silly to make the effort on something that doesn't really matter much in the end.

I appreciate your logic and reasoning here, but that status quo is actually where there is more work/compelxity. It's actually more work to ensure that a party's afterglow effect is overwritten by individual aftermaths. (i.e. a DD will get AM3 up frequently, and overwrite a recently applied afterglow effect that was applied by a shield, for example).

This is also very similar to how Drain/Mantra aren't compatible with each other.

Alhanelem
01-01-2025, 02:36 AM
I appreciate your logic and reasoning here, but that status quo is actually where there is more work/compelxity. It's actually more work to ensure that a party's afterglow effect is overwritten by individual aftermaths.There is zero work involved in not changing something. I don't think we are talking about the same thing.

In any case, I would want aftermaths to take precedence over afterglows because aftermaths are more impotant., at least, the one I have access to. But I suppose that's the thing, how much this matters in the end will depend on the weapons involved.

...And I suppose most of the time, people are just overwriting the same afterglow effect, since every weapon within the same category has same afterglow (and the shields have their own). I think the problem here functionally is regardless of the actual effects, all of them grant the same buff.

Now I'm not so sure lol. Mainly because the user never gets their own afterglow effect.

.... I think I'll have to think about this more.