Dihlyte
10-25-2024, 05:55 AM
Hello,
I am testing Treasure Hunter and the idea that there is a "cap" on treasure hunter gear, and here are my findings.
(This test will be on going, and I will break it down into sections easy to read for the reader.)
____________________________________________________________
Method:
Multiple tests across various mobs.
Day 1.)
Day 2.)
Day 3.)
Important Notice:
Understanding how THF works, as well as reducing all outside influences, such as double attack, enemy levels, critical hit rates, Dexterity and other factors, there does seem to be a "formula" affecting the proc rate.
Findings:
Lower level mobs seem to proc easier and quicker than higher level ones.
(In relation to the players level.)
Going THF/PLD instead of THF/WAR as well as using a level 70 knife instead of the 119 Gandring resulted in significantly lower proc rates, as well as obviously slowing down the attack rate, causing the testing process to become drawn out.
Reason:
Happy Friday everyone!
Sorry to intrude on this thread, but I wanted to share some information about Treasure Hunter.
This post might get a bit complicated since it is about Treasure Hunter, but that is the nature of the beast, as they say.
To shed some light of the background before I drop some knowledge bombs, there was a test performed by your fellow adventurers in Japan, and they noticed that after initially hitting the monster with maximum TH+ gear equipped and then switching to non-TH gear, the rate in which the TH value increased was reduced.
Now that you have the background…
Adding Treasure Hunter+ via equipment, or other means, will not increase the rate at which the Treasure Hunter value grows, as this is a set rate. However, when the value of Treasure Hunter placed on a monster and the value of the Treasure Hunter on your character are different, this will cause the growth rate to vary. With that said, if you want to increase the Treasure Hunter value, it is best to utilize equipment that has the Treasure Hunter+ effect. By unequipping Treasure Hunter+ gear, you are essentially creating a gap between the value placed on the monster and your character, which results in an inefficient means for increasing the TH value.
There have been requests to make it so that it's possible to switch out TH+ gear after the TH effect is placed on a monster, but as there is a concern that this would reduce the value of equipment with Treasure Hunter+ and also takes away all the hard work some players have put into maximize their Treasure Hunter, we would like to keep it as it is currently.
Does not align with:
Treasure Hunter 8
---------------------------
Total Mobs: 40
Total Treasure Hunter 9: 4
Total Treasure hunter 10: 16
Total Treasure hunter 11: 15
Total Treasure hunter 12: 5
Total Treasure hunter 13: 0
Total Treasure hunter 14: 0
Total Treasure Hunter Procs: 101
Total attacks: 23,411
Avarage attacks per mob: 585.275
Average Treasure Hunter procs per mob: 2.525
Average total attacks to get a Treasure Hunter proc: 231.792
Treasure Hunter 14
---------------------------
Total Mobs: 40
Total Treasure Hunter 9: 2
Total Treasure hunter 10: 13
Total Treasure hunter 11: 20
Total Treasure hunter 12: 2
Total Treasure hunter 13: 2
Total Treasure hunter 14: 1
Total Treasure Hunter Procs: 112
Total attacks: 25,183
Avarage attacks per mob: 627.575
Average Treasure Hunter procs per mob: 2.8
Average total attacks to get a Treasure Hunter proc: 224.84
(Found at the following website.)
https://www.ffxiah.com/forum/topic/55788/treasure-hunter-proc-rate-testing-th-8-versus-14
Day 1 Results:
1.) Melee rounds until a proc occured
2.) Total Melee rounds vs Procs
Treasure Hunter 19
1.) 52
2.) 70
Treasure Hunter 14
1.) 62
2.) 97
Treasure Hunter 8
1.) 64
2.) 102
Day 2 Results:
1.) Melee rounds until a proc occured
2.) Total Melee rounds vs Procs
Treasure Hunter 19
1.) 82
2.) 131
Treasure Hunter 8
1.) 137
2.) 163
Day 3 Results:
1.) Melee rounds until a proc occurred for a total of Treasure Hunter 14 (maximum)
Treasure Hunter 17
1.) 202
Treasure Hunter 8
1.) 290
Overall Results:
In short:
There is no cap.
(Raw Numbers and Day 1 info etc)
I am testing Treasure Hunter and the idea that there is a "cap" on treasure hunter gear, and here are my findings.
(This test will be on going, and I will break it down into sections easy to read for the reader.)
____________________________________________________________
Method:
Multiple tests across various mobs.
Day 1.)
Day 2.)
Day 3.)
Important Notice:
Understanding how THF works, as well as reducing all outside influences, such as double attack, enemy levels, critical hit rates, Dexterity and other factors, there does seem to be a "formula" affecting the proc rate.
Findings:
Lower level mobs seem to proc easier and quicker than higher level ones.
(In relation to the players level.)
Going THF/PLD instead of THF/WAR as well as using a level 70 knife instead of the 119 Gandring resulted in significantly lower proc rates, as well as obviously slowing down the attack rate, causing the testing process to become drawn out.
Reason:
Happy Friday everyone!
Sorry to intrude on this thread, but I wanted to share some information about Treasure Hunter.
This post might get a bit complicated since it is about Treasure Hunter, but that is the nature of the beast, as they say.
To shed some light of the background before I drop some knowledge bombs, there was a test performed by your fellow adventurers in Japan, and they noticed that after initially hitting the monster with maximum TH+ gear equipped and then switching to non-TH gear, the rate in which the TH value increased was reduced.
Now that you have the background…
Adding Treasure Hunter+ via equipment, or other means, will not increase the rate at which the Treasure Hunter value grows, as this is a set rate. However, when the value of Treasure Hunter placed on a monster and the value of the Treasure Hunter on your character are different, this will cause the growth rate to vary. With that said, if you want to increase the Treasure Hunter value, it is best to utilize equipment that has the Treasure Hunter+ effect. By unequipping Treasure Hunter+ gear, you are essentially creating a gap between the value placed on the monster and your character, which results in an inefficient means for increasing the TH value.
There have been requests to make it so that it's possible to switch out TH+ gear after the TH effect is placed on a monster, but as there is a concern that this would reduce the value of equipment with Treasure Hunter+ and also takes away all the hard work some players have put into maximize their Treasure Hunter, we would like to keep it as it is currently.
Does not align with:
Treasure Hunter 8
---------------------------
Total Mobs: 40
Total Treasure Hunter 9: 4
Total Treasure hunter 10: 16
Total Treasure hunter 11: 15
Total Treasure hunter 12: 5
Total Treasure hunter 13: 0
Total Treasure hunter 14: 0
Total Treasure Hunter Procs: 101
Total attacks: 23,411
Avarage attacks per mob: 585.275
Average Treasure Hunter procs per mob: 2.525
Average total attacks to get a Treasure Hunter proc: 231.792
Treasure Hunter 14
---------------------------
Total Mobs: 40
Total Treasure Hunter 9: 2
Total Treasure hunter 10: 13
Total Treasure hunter 11: 20
Total Treasure hunter 12: 2
Total Treasure hunter 13: 2
Total Treasure hunter 14: 1
Total Treasure Hunter Procs: 112
Total attacks: 25,183
Avarage attacks per mob: 627.575
Average Treasure Hunter procs per mob: 2.8
Average total attacks to get a Treasure Hunter proc: 224.84
(Found at the following website.)
https://www.ffxiah.com/forum/topic/55788/treasure-hunter-proc-rate-testing-th-8-versus-14
Day 1 Results:
1.) Melee rounds until a proc occured
2.) Total Melee rounds vs Procs
Treasure Hunter 19
1.) 52
2.) 70
Treasure Hunter 14
1.) 62
2.) 97
Treasure Hunter 8
1.) 64
2.) 102
Day 2 Results:
1.) Melee rounds until a proc occured
2.) Total Melee rounds vs Procs
Treasure Hunter 19
1.) 82
2.) 131
Treasure Hunter 8
1.) 137
2.) 163
Day 3 Results:
1.) Melee rounds until a proc occurred for a total of Treasure Hunter 14 (maximum)
Treasure Hunter 17
1.) 202
Treasure Hunter 8
1.) 290
Overall Results:
In short:
There is no cap.
(Raw Numbers and Day 1 info etc)