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View Full Version : Do something with Modus Veritas, it's been a DECADE since Absolute Virtue



ManaKing
09-12-2024, 08:01 PM
You can remove it from the game. There is both a merit category and a job points category that are devoted to an ability that doesn't do anything. Just do something with the categories that are blatantly unused.

Gwydion
09-13-2024, 10:51 AM
Very true. I mean Red Mage, got all of it's group 2 merits completely overhauled, but SCH/BST/NIN couldn't be bothered. :(

Alhanelem
09-14-2024, 02:52 AM
dunno what AV has to do with it but how is an ability that makes a Helix do its damage faster useless?

If you don't like it, don't use it or invest in it. But calling it entirely useless is a bit silly, since it clearly does something.

Catmato
09-14-2024, 08:31 AM
dunno what AV has to do with it

Modus Veritas used to have 100% accuracy until people found an actual use for it (https://www.youtube.com/watch?v=zjUfc0-Cx2g). SE was afraid people would use it to defeat AV so they nerfed its accuracy, especially after more than one use.

Alhanelem
09-14-2024, 09:50 AM
wasn't that just from multiple scholars stacking it though? There wasn't anything particularly wrong with it otherwise. As far as the nerf, the only reason that was a problem was because of how they implemented it. If it worked like seals, for instance, only the caster could use it and it wouldn't have been a problem lol

But the point was saying it doesn't do anything is simply wrong, it does do something.

Immortal
09-14-2024, 10:40 AM
It is just pretty useless, does not work on helix above 5k which is almost all of them done. Then the acc is so low, they nerfed it hardcore. It would be better off as a different thing entirely.

Alhanelem
09-14-2024, 06:38 PM
It is just pretty useless, does not work on helix above 5k which is almost all of them done.What? this doesn't make any sense lol. The game is entirely capable of calculating damage over 9999 and there are ways to do it. So if this occurs because the tick damage would be over 9999 then it's an arbitrary decision.

Frankly, it would be better off if it worked as it originally intended. There's nothing wrong with the ability concept, the only issue (up til more recently, anyway) was the stacking, and there are easy ways to solve that without nerfing the accuracy, they just took a really lazy solution.

As I said, the fix for the issue that AV presented should have been to make MV work like elemental seal to modify the next helix cast, rather than modifying a status on the target. The fix for the other issue is for SE to just not be silly.

The merit category makes it so the ability increases the damage dealt by the helix as a result of doubling the tick damage but only reducing the duration by 25% when max instead of 50%. If the ability functioned as originally intended, this would really not be a bad thing.

Gwydion
09-15-2024, 12:42 PM
dunno what AV has to do with it but how is an ability that makes a Helix do its damage faster useless?

If you don't like it, don't use it or invest in it. But calling it entirely useless is a bit silly, since it clearly does something.

I respectfully disagree. There are plenty of effects that do something and are of extremely speculative value. If Modus Veritas gave Signet Duration+100% that would objectively useful and more universal applicable. ....but who would want it?

Alhanelem
09-15-2024, 03:31 PM
I respectfully disagree. There are plenty of effects that do something and are of extremely speculative value. If Modus Veritas gave Signet Duration+100% that would objectively useful and more universal applicable. ....but who would want it?
Unlike your random example though, this ability is relevant to the job and is in fact tied to one of the things that is supposed to make the job special.

We're pretty far beyond SE creating new effects and abilities for jobs, in all probability the best thing we could possibly get is fixing the ability, especially given that the content that gave the need for the nerf is no longer relevant. And it's only the nerf and the damage cap that limits its usefulness, so addressing those would make it a perfectly usable ability, and with the ability working as intended, the merit category amounts to a damage buff to helixes on which the ability is used.

Either way I'd rather they improve the ability/merit category rather than just arbitrarily change it to some other random thing.

Voidstorm
09-25-2025, 11:10 AM
Bump: Please do something to make Modus Veritas not worthless again.

yes, it is worthless to iLv119+ players. If you can't hit >5k helix, you aren't magic bursting it in a magic burst equipset.

Suggestion: Make it like Clobbering Wave: make it clear all the targets DoTs (poison, helix, dia, bio, kaustra, burn, etc), and in exchange deal damage based on the total DoT remaining.
*1/2 total damage remaining, +5% per merit.
*Excluding Kaustra which is tied to Tabula Rassa (a Special Ability), it would not exceed 99,999 dmg w/o merits, and even with them, not by very much. (140k~) In most places and situations melee DD are doing that much dmg every 4 seconds.
*Kaustra does not make use of the "Magic Damage" statistic seen commonly on iLv weapons making it extremely difficult to deal good damage with it.
If the entire party is built to help the SCH deal more damage, ignoring all other sources, then yes, this would become a semi-broken method of dealing damage. looking at up to 900k. This is where the 3min timer comes into play, with a COR, you're no longer going to need a 5 or 6 Wild Card to beat Bumba v25 + avoidance of MAB-/macc- aura.
To ensure players don't turn to a SCH burn strat somewhere, simply make the enemy resistant to dark type damage. done.

Yes, i am saying to make it break cap since it would not be normal damage, but instead an application of damage already stacked onto the target.

Alhanelem
09-25-2025, 04:28 PM
all they really have to do to fix the original exploit is make it only apply to helix cast by oneself. Then they can make it more powerful because that more properly fixes the exploit that led to the current situation.

Voidstorm
09-26-2025, 05:19 AM
True, but it'd be a much more interesting ability if it worked like clobbering wave and other similar mechanics in FFXIV.

yeah, you could just remove the 9999 DoT cap on helix and make it so Modus Veritas is changed to a self target skill that doubles Helix DMG while cutting down its duration 25~50% based on merits.
I'd also be thrilled by that being how it gets changed, but something needs to happen at the least.

Alhanelem
09-27-2025, 10:02 AM
Heh. To be fair it was one of the wildest game mechanic exploits in the game to date, being able to exponentially increase the damage of those spells by having several scholars use MV at the same time to get one giant damage tick. Really though, i don't know why they didn't think of making it only applicable to your own spells, it seems like something they really should have thought of beforehand.