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View Full Version : The most precious memories, in the most unlikely places.



Stompa
08-16-2024, 05:36 PM
A little while ago, a conservative friend of mine pointed out that conservatism, the political ideology, was never about Big Business and Warmongering, etc. Conservatism meant "to protect the smallest and weakest, and to guard the small and particular things in the world." He went on to say that the most beautiful and joyful things in life, are often the smallest things, the overlooked tiny things, things that get steamrollered and obliterated by the relentless wheels of progress. He said that conservatives sought to protect those little precious things in life.

I immediately thought of FFXI, as I always do, and how, instead of just wheels of progress grinding the small and particular things into the dirt, in FFXI it is also the Gear-Wheel, which spins constantly and crushes all the nice gear from the old days.

Obviously, I think of my 25 twenty-five Magian Weapons that are level 99, and how I built all of them pre-ILVL and pre-Trust, in fact I built them during the level 80~95 level cap days, then finished them when the level cap went to 99. I built a whole array of weapons, magic-defense, PDT, damage, multi-hit, and I built all of them so that I could be useful for my Linkshell.

Now all of those Magian99s are the world's most stylish Door-Stops, they stop my Mog-House door blowing open. I do some carpentry in real-life, and I could make a door-stop in an hour or so. These Magian99 door-stops took me years, soloing /dnc for heals, waiting for weather to change, lol. A simple wooden door-stop would have been much easier!

But Magians were old, and were left at 99, without ILVL. They were superceded by Bayld weapons and Lolbuscade weapons, at level 119, Sparks weapons level 117, none of which took the time to build that Magian99s took. Also the new weapons don't have the nuance and sophistication and variety that Magians had.

To be honest, I would prefer to have level 75 cap Magians, and level 75 cap Player Characters. So this isn't a thread about wanting ILVL paths for my Magians. I just use them as an example of how the WoW-like Gear Wheel grinds everything that is old, into the dirt.

I feel that ILVL, and indeed Player Characters going above level 75, takes all the danger and excitement out of Old Areas Vana'diel. The maps feel dead, because the mobs are Too-Weak or Easy-Prey. Notorious Monsters that were so exciting to battle, are now a sad joke at level 99 / ILVL. And why would you fight those NMs anyway, when their treasure has been crushed by the relentless trundling Gear Wheel.

Those old areas are so magical, they have seen so many bold adventures and acts of heroism.

In the level 75 game, I had the most amazing adventures, and I got so many memories. As Lil said in the Atomos eating Lil cutscene, paraphrased from old memory, "Every moment we've shared, even the most mundane, I shall treasure for all my days."

The "most mundane" part is important. The best memories are not the posing in town with an Afterglow, the really precious memories are the adventurers you met, often in the most mundane and unlikely places, and how those encounters lit up a new friendship.

I remember fishing on the Selbina Ferry in 2004 two-thousand-four, on my White Mage, and we docked in Selbina, there were a dozen dead players on the dockside. they had been killed by SeaHorror and then the Ferry dumped them on the dock. I cast Raise on all of them, it took me absolutely ages, equipping my Dark Staff and resting MP between each corpse. I made friends with one of those people I Raised, and we're still friends today, 20 twenty years later.

In 2005, two-thousand-five, I was soloing merits on my Bst75, in Den Of Rancor, and a Japanese Bst75 asked if I would duo a Tonbery NM with him, using charmed Mousses. We both wore NQ BST AF, and we were armed with only a Light Staff each. I used that Light Staff every day, for like eight 8 years, I loved that Light Staff, but the relentless trundling Gear Wheel crushed that too, in the Lvl 99 ILVL119 era.

Anyway that NM was a maniac, Chainspell Flood, and we duo'd it for hours, kiting it all over the place, looking for more Mousses to throw at it. Anyway, finally we won, both on Red HP, both traumatised, and the NM dropped the Wand that this Japanese guy wanted. I passed it, he got it, we became Best Friends in real-life, complete with visiting each other in Japan.

I remember the small and particular, the precious memories. Escorting new players to Jeuno through Jugner Forest, watch out for the Walking Trees! Very exciting. I remember how the Tele-Taxi people had cute macros with funny comments during <Casting Spell>. I remember farming Blazer Beetles for weeks because a new player wanted to craft with beetle jaws but couldn't afford it. He was so happy when I sent him stacks of beetle jaws, another friend for life.

The level 75 game was in technicolour, it was vibrant and alive. Even the most mundane XP Party could have really funny moments, and interesting conversations with players from all corners of Earth. By contrast, the level 99 and ILVL game is monochrome, black/white, its just number-crunching without the excitement and adventures of the old game.

A memory of me casting Teleport-Mea to get the party out of danger, in an XP Party in the Jungle, when the puller said in /partychat "Start casting Teleport, I've got five goblins chasing me!" These are golden memories, more precious than the most fancy Afterglow Weapon or the biggest Damage Numbers.

The small and the particular, the precious memories, I wish that new players in the current era could have those same adventures that we had in the old era. Just like Atomos eating all the memories in WOTG, I think the over-powered modern game has cast aside the excitement and adventure and friendships that made FFXI so rich in memories.
:cool:

Beastorizer
09-03-2024, 12:24 AM
Vote up

But, if we know one thing about Conservatives & Dems, they are great at using code words to cover up what they really mean. Just like Democracy, Conservatism is thought to do "X, Y, and Z," but their actions show what their ideology is really about lol.

If I tell you I am a BRD main, but keep showing up to events as BST.....you will take me for what my actions show. "This guy is a BST main, who only uses the BRD fallacy to get in good with the LS community for events......."

I agree about the 75 era.

Going away from that was mistake imo, because all the ppl seemed to have left with the cap lol. Abyssea and all that Jazz could have been done at 75.

75 just was a totally different environment than current era. There was more of a community. This was due to the journey from 1-75 including vets and noobs. Thus, the noobs can learn from the vets. New players today are lost/overwhelmed, and may quit, because that exp system to guide them is a solo experience. It was a perfect formula; no idea why SE decided to shatter it........

There is really no community in-game today, where you meet strangers every playthrough. XI is a solo experience, unless you are hardcore. It wasn't, nor should have been that way..........

Alhanelem
09-03-2024, 02:43 AM
It's probably best that we don't mention politics (especially US politics) around here.

I don't agree about the 75 comments. If there is any lack of danger, it's only because they haven't added enough higher level monsters. But even that doesn't really matter because we can mount freely. But this is a good thing. Most of us are just trying to travel from one place to another or explore the world. I'm actually annoyed anything that aggroed at 75 still aggros at 99. Any comlpaints we have about the journey past 75 are just a result of them not handling it properly. It could have been done much better, and player retention would have been stronger.

It wasn't a mistake to raise the level cap, the game would have stagnated in probably the same amount of time if they didn't give us any sense of progression. However, the way they handled things post 75 is where they went wrong. It didn't have to be that way.

Our needs and desires evolve over time. I guarantee you most players do not want or ask for the world to be "more dangerous." Everyone welcomed things like mounts and home point teleporting, both of which bypass much of the danger they could add to the world.


There is really no community in-game today,I agree- however, this isn't because they raised the level cap, it's a whole bunch of other missteps they took. Raising the level cap didn't have to be a problem- It would have been much less of a problem if it had been done sooner, AND if they had planned for it in the world and level design. They really didn't plan it in any way whatsoever and it was implemented in very messily.

I agree with whoever at SE felt that it was necessary to raise the level cap. Every MMO today does it every expansion, and there are many reasons for that. It just needed to be handled better. The real reasons FFXI fell off is not any one thing. People like to blame some specific thing for FFXI's decline but it was a combination of factors.

As far as community, the community mostly came from the forced grouping. But today, it's clear not that many people really want to do that, as grinding Exemplar is a lot like how grinding XP used to be. But botting is rampant and it seems like nobody really wants to do things the old fashioned way again.

This is more about how player needs, wants and desires changed over time than it is any particular flaw in the game. In the end, MMOs HAVE to change and evolve over time if they want to stay relevant, and FFXI's early resistance to change in my opinion is a major factor in why it wasn't as successful later on.



Going away from that was mistake imo, because all the ppl seemed to have left with the cap lol. Abyssea and all that Jazz could have been done at 75. The main issue was really the opposite. Abyssea was a power playground that made everyone feel super powerful and it was fun smashing stuff in there and breaking the usual rules. This experience would have been largely the same regardless of the level cap. The problem Abyssea created was that after you were done with it and the content had served its purpose, no other content was really able to provide the same kind of thrill or excitement. Voidwatch kind of did it, but it was half-baked. They didn't want everyone to have abyssea power all the time, and so future content simply could not live up to what Abyssea provided, thus providing little incentive to keep playing after Abyssea had run its course. At the same time, I don't want to be too harsh on the content because Abyssea itself was in fact very fun. The problem was it ended up making everything else less fun.

Stompa
09-04-2024, 03:20 PM
Vote up

But, if we know one thing about Conservatives & Dems, they are great at using code words to cover up what they really mean. Just like Democracy, Conservatism is thought to do "X, Y, and Z," but their actions show what their ideology is really about lol.

If I tell you I am a BRD main, but keep showing up to events as BST.....you will take me for what my actions show. "This guy is a BST main, who only uses the BRD fallacy to get in good with the LS community for events......."

I agree about the 75 era.

Going away from that was mistake imo, because all the ppl seemed to have left with the cap lol. Abyssea and all that Jazz could have been done at 75.

75 just was a totally different environment than current era. There was more of a community. This was due to the journey from 1-75 including vets and noobs. Thus, the noobs can learn from the vets. New players today are lost/overwhelmed, and may quit, because that exp system to guide them is a solo experience. It was a perfect formula; no idea why SE decided to shatter it........

There is really no community in-game today, where you meet strangers every playthrough. XI is a solo experience, unless you are hardcore. It wasn't, nor should have been that way..........

Thank you for your reply. I completely agree with everything you said, especially the journey / community stuff. Back in 2004 two-thousand-four, me and my nooby friends would swoon and speak in hushed tones whenever a level 75 player passed by. They were like gods, so out of reach, they had achieved what we were still just dreaming of and aspiring to.

The climb from level 1-75 was high-energy, kinetic, full of life, because it was an Aspirational Process. When you were in an XP Party, you knew that you were part of somebody else's Dreams. If you didn't play your job right, that person's Dreams would not Come True as quickly as if you had played your job right. For this reason, good XP Parties were very business-like, it was <Time for work!> and people "slacking off" quickly gained a negative reputation, which would return to haunt them in future.

People became Famous for their Main Job. "Oh, that's XYZ guy, the Paladin, he's great." You were known for your Main Job, and how well you played it.

Vana'diel was strictly-stratified, and perfectly-calibrated towards Level 1-75. You could travel anywhere in the world at level 75, and always find something interesting for your level. That is no longer true, because only a tiny part of Vana'diel is calibrated for level 119.

Comparing that to today, everyone is /anon blue-names, most people seem to be AFK in town, sometimes not moving at all for days or weeks Earth Time. They are like Statues or other Street Furniture. That's so different to the Level 75 Game, where everybody was rushed-off-their-feet, no time to waste. I would put my Seeking Party Flag on, and go Ferry Fishing, so that I could multi-task LFP and getting some Noble Lady gil. I watched out for invites like a hawk, responded in like two 2 seconds, and warped off the Ship like 3 three seconds after that. Because there was no time to waste, certainly no time to stand around AFK like a big lazybones.

And the sheer DANGER of level 75 era. It was a white-knuckle ride, edge-of-your-seat excitement. Even a mundane Helm Beetle party could turn into a life-or-death emergency where only your party's lightning-fast reflexes could save the day.

Today I was thinking, that Elon Musk should Angel-Investaru save Vana'diel from the impending PS2DevKitpocalypse, ETA 9~ years max.

Here's my reasoning ;

> SE have said they will end FFXI service, most likely in the next 9~ years, due to problems getting PS2 Dev Kit Architecture compliant with the modern world.
> FFXI is a Masterpiece Classic videogame.
> Elon Musk talked for hours with Lex Fridman, about how Elon is a serious competition-standard pro gamer, and moreover he is a lifelong fan of Videogames, dating back to the 1980s nineteen-eighties. Elon seriously nerds-out about his love for Videogames.
> Elon Musk is rather wealthy.
> Elon Musk employs a literal army of Tech Experts, he is going to send tourists to Mars, and so I think overcoming PS2 DevKit limitations is not a challenge to his army of super-hardcore hi-tech genius types.
> Most billionaires are philanthropists, either out of genuine kindness, or because they want to be remembered as kind and generous in their legacy. Philanthropists prefer to support causes near to their heart, such as Elon and Videogames.
> Elon would not need to take the game rights / IP from SE, or demand payment in future. He would merely offer the Angel-Investor side, using his prementioned army of high-tech employees and indeed his own friend group, who are by all accounts Videogamers.

The reason I write all that is because it was discussed on my LS recently, the Elon Musk thing. And because I would feel deeply sorrowful if FFXI was offline forever, just because of stupid PS2 Dev-kit architecture. Vana'diel is an incredible wondrous place, and future generations should be able to visit it and play FFXI. We want to play FFXI, not just buy some Pub-Mirror with FFXI written on it, so we can see ourselves crying in our FFXI mirror when the game is no longer available.

:)

Alhanelem
09-05-2024, 05:06 AM
The climb from level 1-75 was high-energy, kinetic, full of life, because it was an Aspirational Process. When you were in an XP Party, you knew that you were part of somebody else's Dreams. If you didn't play your job right, that person's Dreams would not Come True as quickly as if you had played your job right. For this reason, good XP Parties were very business-like, it was <Time for work!> and people "slacking off" quickly gained a negative reputation, which would return to haunt them in future.I think you're overselling it juuuuust a little bit here lol. I'd also suggest you consider conveying emphasis with bold or italic rather than Randomly capitalizing Words. It's easier to read and looks nicer. Your comments are fun and interesting to read, so it will help quite a bit. :)

I certainly have fond memories of my early progression through the game. It mostly came through the friendships forged as we chatted while engaging in the same not-terribly-exciting activity with a common goal. It was the communal experience that made that part of the game fun. I have friends I still engage with today in other games because I met them while playing FFXI. A few of these I would go on to meet in person at conventions and stuff and it's really quite special.

Sadly, times change, people get jobs and commit more of their lives to other things, and the focus ends up shifting to more formal content- things they can do within a few hours instead of marathon play sessions. This isn't really a good or a bad thing though- it's just different. The consequence of this though is that people were less interested in spending their time simply grinding (or, for the more serious among us, they already maxed everything out already) and wanted to engage with things that would be more thrilling.

That point in parenthesis is actually pretty imporant, and one of the reasons they felt the need to raise the level cap, and later on, add job points and master levels. They wanted to be sure the people who really do enjoy the grind don't easily run out of things to grind. This is the main problem with what we call around here "horizontal progression." (really, it's still vertical, it's just very, very slowly vertical- because if you can't find any more items that are at least a slight upgrade for some specific facet of your job, there's no reason to hunt for anything- Items introduced very late in the 75 era were better on average than those introduced at the beginning.)

> SE have said they will end FFXI service, most likely in the next 9~ years, due to problems getting PS2 Dev Kit Architecture compliant with the modern world.

They said this like, over a decade ago. We're still here. So they're clearly comitted to keeping it alive as long as possible, lest a main-line Final Fantasy game become unplayable, which they clearly don't want. Don't worry, it's not going away anytime soon- And if it were to, although I don't consider it ideal, there will be other options.

Aside from this, I don't think Elon Musk ever played FFXI, nor does he particularly care about it if he's even aware of it. I'm not sure why he'd just randomly dump money into a 20+ year old game he doesn't have any personal connection with.

he is going to send tourists to Mars,This isn't happening in our lifetimes. I'll be surprised if we put men on Mars at all in our lifetimes. That may happen but certainly not tourists. There is no room for tourists on current spacecraft, everyone who goes up into space has to know exactly what they're doing or they won't make it back. It takes months of physical training to be able to go into space.