View Full Version : Besieged rework details
ManaKing
05-23-2024, 09:40 AM
Is there any chance we can get details shared for the Besieged rework that was mentioned in the latest freshly picked?
I most want to know if it's being designed as lvl 99 content or ilvl 119 content.
Thank you
Alhanelem
05-23-2024, 05:35 PM
I cant imagine why it would be designed as lv99 but not item level content. Lv99 would still be trivially easy unless no one with item level gear showed up.
Zenion
05-23-2024, 11:29 PM
I cant imagine why it would be designed as lv99 but not item level content. Lv99 would still be trivially easy unless no one with item level gear showed up.
Actually sir, I can answer that in two words: Rising Swell.
Lamiae were bad for removing all your gear and/or charming players en masse. Anything that can do both of these things can turn your ilvl119 party into defenseless level 99s in an instant. It was one of the issues they pointed to in Primed for Adventure, pointing out that would make it difficult to balance it for item level.
Sure, the solution could be as simple as don't let the monsters use AoE gear removal, but then people would scream "too easy."
Alhanelem
05-24-2024, 11:13 AM
Lamiae were bad for removing all your gear and/or charming players en masse. Anything that can do both of these things can turn your ilvl119 party into defenseless level 99s in an instant. It was one of the issues they pointed to in Primed for Adventure, pointing out that would make it difficult to balance it for item level.It's nothing new though, and its not like we've never had to deal with that since the ilvl era.
Gear stripping also became less annoying with the advent of gear sets as you didn't need third party tools or multiple macros to get your stuff back on.
That aside though, as annoying as this mechanic is, I would say that if it was only lv99 it would still be a joke and be cleared within moments as it is already.
Dragoy
05-24-2024, 12:19 PM
I would say that if it was only lv99 it would still be a joke and be cleared within moments as it is already.
I don't know... I have been there when the battle is lost in recent times.
If you have no area attacks at all for example, and you're either alone there, or with just a few others who also are not able to take them down fast enough, things can go very bad right now at least on a level 8 attack without more incentive for people to be there.
Perhaps level 99 will not change that /too/ much but anything above really might; with a bunch of people, still easy no doubt, but when the bunch is not there or/and people arrive late...
Aside from that, I had been wondering if they would ever raise the level at all, especially considering how fast the battles end around the start of a month (due to Trove), but more than that, I have been wondering if they could ever do something about how you are able to see characters there when there are just a few too many.
Other places seem to handle it better, so I imagine the parts of it are just code no one wanted to touch even with a sixtyfour-sided pole...
Alhanelem
05-24-2024, 01:36 PM
I don't know... I have been there when the battle is lost in recent times.The battle is only ever lost if no one / almost no one shows up.
ManaKing
05-25-2024, 01:28 AM
I assume it's just number of mobs, which also includes friendly Npc and mobs of enemies
Dragoy
05-25-2024, 07:05 AM
I re-watched 第68回もぎたてヴァナ・ディール and while my Japanese understanding isn't entirely fluent, it does seem like they were talking about making it 99 at first at least, not 119 right away, and see how it goes.
One reason for it as stated being what Zenion already mentioned.
ManaKing
05-26-2024, 11:56 PM
That was also my first impression of the freshly picked
Alhanelem
05-27-2024, 12:19 PM
Another solution would be to factor the level scaling into the entire system, so weaker assaults would still be 75, stronger ones 99 and the strongest ones 119.
RichLester
06-03-2024, 08:12 AM
Well, if they increase the mob level to 99, they'll need to do the same to the npcs that fights with us to 99 too or the battles might up being not win-able if hardly anyone turns up. They'll need to do it where the npcs act like they do in campaign battles where the casters heal a lot. The AI there seems to be going back-n-forth fine. What they should've done is increased the number of times Al Zahbi is under attack to allow every time to get the monthly aman trove roe.