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View Full Version : Add an NPC to the game that converts Job Points and Mlevel



radar
05-21-2024, 04:40 PM
There needs to be a way to convert job points and Mlevel into an item that can be used on other jobs, if someone really loves using Blue Mage then let them farm Mlev for all of their jobs on Blue mage.

Alhanelem
05-21-2024, 05:00 PM
No. Why even have different levels for jobs in the first place if you don't have to play them to attain them?
You want levels on a job? Play that job. Any conversion would have to be heavily biased in favor of playing the actual job over grinding on some other job. Otherwise, people won't use the job they love, they'll use the one that's the most efficient, and you'll see literally everyone playing that job and only ever using the others when needed for endgame content.

Hell, FFXIV even tried this with having an underlying character level that affects all jobs and people just found this confusing. It was depricated and removed in ARR.

Zenion
05-22-2024, 01:27 AM
You want levels on a job? Play that job.

As annoying as it is to do a lot of job point grinding on one job while others languish... I have to agree on that. Admittedly, you get a lot of one person on blue mage doing the work and the others just getting job points while afk, but there's no reason to be able to move experience around from job to job.

That said... why not Potpourri +1 and Potpourri +2 so job points and exemplar points over the limit don't get wasted? As ridiculous as it feels to talk about exemplar points over the limit, with all the grinding that involves, it's a situation that's going to happen since opportunities to build master levels tend to favor a single "main" job, which then gets called on for content because it's a higher master level, and it just makes this weird feedback loop where one job can be capped and you just can't move on to another job. (Had a friend capped out on corsair when we were doing daily flan fights, and it's like... wow, that's 50,000 exemplar points that just vanished into thin air, that's a shame, but we need him to show up on corsair to do this.)

radar
05-22-2024, 04:51 AM
If they don't let people gain these in a way that is enjoyable, they will just buy them from RMT then.

Zenion
05-22-2024, 10:57 AM
That's a whole different discussion entirely. It wouldn't matter if you got master levels for all of your jobs simultaneously, people would RMT or bot that because the experience curve is so utterly ridiculous and the exemplar points available from even the most rewarding targets so sparse. That's something that could stand to be addressed in its own way, but it's not something that is significantly changed by saying "okay, master levels are transferable, go get them on whatever."

Alhanelem
05-23-2024, 03:35 PM
If they don't let people gain these in a way that is enjoyable, they will just buy them from RMT then.That's the fault of SE for not making those jobs enjoyable to level and is indicative of an entirely different kind of problem.

And really, people are going to pay to not play the game regardless, because there are more than enough grinds in the game for people to want to skip./

Alhanelem
05-23-2024, 03:39 PM
As annoying as it is to do a lot of job point grinding on one job while others languish... I have to agree on that. Admittedly, you get a lot of one person on blue mage doing the work and the others just getting job points while afk, but there's no reason to be able to move experience around from job to job.

That said... why not Potpourri +1 and Potpourri +2 so job points and exemplar points over the limit don't get wasted? As ridiculous as it feels to talk about exemplar points over the limit, with all the grinding that involves, it's a situation that's going to happen since opportunities to build master levels tend to favor a single "main" job, which then gets called on for content because it's a higher master level, and it just makes this weird feedback loop where one job can be capped and you just can't move on to another job. (Had a friend capped out on corsair when we were doing daily flan fights, and it's like... wow, that's 50,000 exemplar points that just vanished into thin air, that's a shame, but we need him to show up on corsair to do this.)
I've always found this a weird argument and discussion- We've been "wasting" EXP for basically forever. Why do we need to manufacture uses for Progression Points, as I like to call them? Why has no one asked for excess EXP specifically to be given a use? And most RPGs with any kind of leveling system simply stop when you reach the max level, mechanics where you spend EXP after reaching the cap to do something are not exactly common.

radar
05-23-2024, 09:18 PM
Some jobs are less enjoyable in an Mlev situation, but you still want them to gain Mlev for your own benefit. They are not going to do massive job changes to summoner, or bst or whatever so let people gain them in another way.

If they let you use your powerful job to farm them for less powerful jobs, people will have more fun getting them and it will also reward them for making a super powerful main job.

Zenion
05-24-2024, 06:50 AM
Why do we need to manufacture uses for Progression Points, as I like to call them? Why has no one asked for excess EXP specifically to be given a use?

Because there's precedent? Experience points over cap become limit points, merit points become potpourri and HTMB key items, and excess job points can be used to bypass a difficult content wall for upgrading ultimate weapons.

Jordache
05-24-2024, 07:04 AM
That's basically what they set up for capacity points and job points but failed to set up for master levels b/c theyre' still implementing the larger long-term structures for the master levels.

for master levels there's still going to be things where just liek merit points the capacity point become s form of currency also: like buying KI for hard boss fights and how MLV exp rings can get released. etc.

Jordache
05-24-2024, 07:07 AM
its s hold over to how they're doing stuff - like it coudl be that exp over a maxed out capp (exp, merits, capacity points, job points, and MLV points now get coverted into buff or somethign useful like a moogle mania stat, and ifyou keep exping you just get permanent buffs on

soliek 10k poitn give you permanent protect effect, 20k gives you shell etc. its a bad thign b/c you end up going to this god-mode in an online game but thenhave no way to ascend the god mode once everyone has it.

its a dev proglem for sure, but not one that is horrible or NON-implementable in thesis: maybe just limited to basic buffs like pro/shell/haste 1/RR - stuff you can get for points at those white books, maybe food duration its a short term stop gap without walking away from a totally automated MMO, or shutting it down - but tis still a forward progression into the same maps and content and its JUST exp.

a new zone or job woudl be nice - or a set of MLV job abilities or something big and replayable - typically a new job is that answer but idk how SE feels about impelemting a new job 25 years on.

radar
05-24-2024, 05:55 PM
Also add some Mlev and Job points for completing a daily RoE objective, this way casual players with an hour to spend can make more meaningful progress on something that matters to them and feel rewarded for going and killing those 20 crabs in their lunch break.

Alhanelem
05-24-2024, 06:20 PM
Because there's precedent? Experience points over cap become limit points, merit points become potpourri and HTMB key items, and excess job points can be used to bypass a difficult content wall for upgrading ultimate weapons.
Limit points are the same as experience points except for the name. And you can still max those out.

As for the "difficult content wall," it's not so difficult anymore.

We don't need to create uses for "points" just for the sake of doing so.

RichLester
05-28-2024, 07:59 AM
Well, I would like a moogle npc in Ru'Lude Gardens, maybe, so I can exchange my excess 500 Job points on my DRG or BLM onto my SMN, RDM, WHM or other jobs at 99 as I have hardly any job points at all on these. The way I see it, I've already done the hard work leveling these jobs to 99 already & I don't have time anymore to play this so I would like some sort of "thank you" from SE for all our hard work on this over the years. I know what some of you are when you say "get on the job if you want to get it to master level" & you go ahead and do that, there's nothing stopping you but there are quite a few us that say "I don't have time for this". There are also quite a few jobs that are very difficult to get any job points on when soloing, like WHM, due to the way you progress as you get much less capacity points rate at the lower levels of job points comparing to towards the end.

Rinuko
05-28-2024, 11:23 PM
As much I understand where OP coming from, good intentions.

I fundamentally don't think this is any solution, it would just lead to everyone solo BLU cleaving.



If they don't let people gain these in a way that is enjoyable, they will just buy them from RMT then.

People already do this seeing how filled KRT and Bibiki Bay are with people that afk and somehow still get CP and EP.

Alhanelem
05-29-2024, 01:50 PM
I fundamentally don't think this is any solution, it would just lead to everyone solo BLU cleaving.
Very much this. Like I said, people will just take the most efficient job, whether they like playing it or not, and use it to reduce the grind for the other jobs.

Think if the game was like this from the beginning. Basically everybody would have been playing the same job and you couldn't make proper parties.

Dmhlucky
07-10-2024, 10:03 PM
Bit of an older post, but maybe have a system more like rested exp in 14.
People would still play the easier job to get the rested exp boost, but then would need to play the other job to benefit from it.

It won't discourage people from Botting or Paying for RMTs. Not sure there is an actual fix for that.