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View Full Version : Ranged Attack in equipment menu?



Vagrua
04-25-2011, 05:10 PM
I was wondering if it's possible to put ranged attack into the equipment menu that shows your ranged attack after equipment with ranged attack+ is added onto it. There's already Attack and Defense so why not Ranged Attack?

Tamarsamar
04-26-2011, 11:13 AM
Accuracy, Ranged Accuracy, and total Evasion wouldn't hurt, either . . .

There really is an absurd amount of stuff that is hidden from our eyes. :(

Catsby
04-27-2011, 03:06 AM
supporting this post.

Mirage
04-27-2011, 03:49 AM
The more visible stats the better. I would like to see all the following stats:

Magic attack, magic accuracy, magic defense, ranged attack, ranged accuracy, melee accuracy, total evasion, total crit rate (excluding crit from your dex vs opponent's agi).

-edit-
Oh yeah, precise values for status effect resists too i guess, and killer effects, all that stuff.

Twille
04-27-2011, 05:47 AM
all this information should have been shown years ago. i fully support this idea.

Kaych
04-27-2011, 08:07 AM
If SE dont wanna support this (wich I am pretty sure they wont^^), it would be nice if they could explain why they dont show these skills...

Laciante
04-27-2011, 10:50 AM
Japanese players like hidden stats, it's also the reason for food not having listed effects

Catsby
04-27-2011, 12:54 PM
Japanese players like hidden stats, it's also the reason for food not having listed effects

Do you have a way to validate this?

Mirage
04-27-2011, 06:04 PM
Do they really now? Did you ask them? Was there a poll?

In either case, regardless of nationality, if the majority wants more visible stats, perhaps it is for the better to show them.

Kaych
04-27-2011, 08:06 PM
Do they really now? Did you ask them? Was there a poll?

In either case, regardless of nationality, if the majority wants more visible stats, perhaps it is for the better to show them.

Exactly^_-

Catsby
04-28-2011, 12:08 AM
In honesty I think what we are dealing with here is a simple matter of feasibility. Devs have decided to direct their resources at other things besides making the game usable/playable.

Arcon
04-28-2011, 01:24 AM
In honesty I think what we are dealing with here is a simple matter of feasibility. Devs have decided to direct their resources at other things besides making the game usable/playable.

As with a majority of suggested interface information, this also is just a matter of turning it on. The data is available, they just need to put it on the screen. I seriously doubt it would take more than three minutes to add it in, most of which would just be changes to the interface and position. SE has simply been very secretive about these things, by choice. While I do approve of this, and very much would like to see it added, I doubt this will happen.

Twille
04-28-2011, 01:47 AM
Keeping relevant information hidden will only succeed in frustrating your users.
Displaying accuracy would be the easiest to implement, as it could give you stats based off your current main-hand weapon.
Displaying magic accuracy would be more difficult, as there are multiple spell groups, Divine, Healing, Enfeebling, Elemental, Dark, etc. Which of them would be displayed?

Byrth
04-28-2011, 01:50 AM
RAtk, RAcc, Acc, Evasion, and Magic Evasion (generic, pre-elemental resists) could all be displayed. The question is more how to fit them into the equipment screen than whether or not it's technically feasible.

Catsby
04-28-2011, 02:33 AM
RAtk, RAcc, Acc, Evasion, and Magic Evasion (generic, pre-elemental resists) could all be displayed. The question is more how to fit them into the equipment screen than whether or not it's technically feasible.

It's technically feasible to do it. The problem is convincing development that we want to see UIs rebuilt when they only seemed to be concerned with new areas/events/whatever.

Tamarsamar
04-29-2011, 12:09 PM
It shouldn't be very difficult at all to fit it all on the equipment screen. It should really be a fairly simple matter of expanding that "window" downward to accommodate for the extra lines

Laciante
04-29-2011, 01:11 PM
Do they really now? Did you ask them? Was there a poll?

In either case, regardless of nationality, if the majority wants more visible stats, perhaps it is for the better to show them.

Yeah, a few years back, there were questions and trends asked of the Japanese (and I think American players in reverse), and it was one of the points of difference.
Can't remember where it was, but it had been translated by ElmerthePointy.

I only say that as why SE has so many hidden values, I welcome seeing more stats

Wenceslao
05-04-2011, 12:49 AM
I think its a great idea, anywway, SE tendency these days is to excuse with arguments like:

"Oh thank you so mucho for your valuable suggestions, as it would be neat to see how much ranged accuracy a have to see if i can hit a mob before I waste valuable ammo on it, I'm affraid it is impossible to implement these idea due the major cost on doing so, as well the dev team has high priority matters at the moment, by the way thank you for your suggestions and enjoyment of the game".


Dev team has many threads with responses like this everywhere in the forum, so i doubt they'll implement it, no matter this is a good idea and personally i support it!. T.T

Limecat
05-04-2011, 07:32 AM
I always figured this was one of the actual PS2 limitations. The devs might not want to add all this extra info when the menu boxes already take up so much of the screen in that version. That said, oh man do I wish they would add it.

Mirage
05-04-2011, 01:24 PM
Other games have a separate screen set off to just displaying all the stats in the game. No reasin why FF11 couldn't have done the same.

Arcon
05-04-2011, 03:52 PM
Other games have a separate screen set off to just displaying all the stats in the game. No reasin why FF11 couldn't have done the same.

Very much agree with this. Although the equipment menu itself could act as such a screen, there definitely is still room, in the PS2 version as well. But even if not, the status screen for example could definitely be used to enhance the visual display with items mentioned on here. That alone would be a great help.

Mirage
05-04-2011, 09:01 PM
Yes, currently the equipment screen doubles as a status screen, but if fitting all the stats on screen is an issue at low screen resolutions (why hello there, PS2), there should be a different screen for stats where equipment isn't taking up most of the space available.

There was a time when merits didn't exist, but they were still able to add another category under "status" with those in. I don't think it would be hard to add another menu selection under status with detailed stats.

Dreimar
07-27-2011, 11:51 AM
Adding the option ,ie into Config --> Misc , to activate a " basic " or "full info " ( with Ratt/Raccu, Mab Magic def/eva ecc) could be good. player with screen size/resolution issue (Again PS2 ;_; ) could keep the basic description

Lordscyon
07-27-2011, 01:59 PM
That is a great idea!
tarutaru high five amigo!

Taint2
07-28-2011, 05:38 AM
If it cant fit on the Equipment menu they should just make a stats menu.

Unleashhell
07-28-2011, 05:49 AM
This was already discussed in the Ranger forum. Where this should have been posted. >.>

http://forum.square-enix.com/ffxi/threads/9144-Ranged-Attack-on-equipment-menu