Eth
12-28-2023, 07:47 AM
Dear SE: throughout 20 years of FFXI, your philosophy on "experience points" in the broadest sense of the phrase (including job and exemplar points) has always been that they require grinding, i.e. repetitively killing routine, relatively low-level monsters. You never went the other route, allowing people to level up from exp rewards provided for quest and mission completion.
I respect this game design decision; I wouldn't have played for 20 years if I didn't. For many players, leveling was the game.
It would be fair to say though that grinding M levels is not what draws players currently to FFXI.
There was some fun in pure AoE kills of large amounts of monsters in Crawler's Nest [S], but you ended that play style with the introduction of Locus monsters.
Please consider ways of adding diversity and variety to exemplar point acquisition:
- there is much unused virtual real estate in the game. Many zones are ghost towns, used for legacy quests and missions only, and could have apex camps with many monsters, specifically intended for AoE pulls and kills.
- add apex camps that bring back classic job-specific playstyles for m levels, such as manaburn and smn burn:
-- camps where monsters take greatly increased damage from AoE offensive magic, making BLM and BLU AoE sleep/nuke strategies viable for fast progress;
-- camps where one beastman monster will endlessly and quickly respawn a pet that has low HP and can be effectively killed with single target nukes, for a significant exemplar reward;
-- camps where monsters take greatly increased damage (and return greatly increased exemplar rewards) from SMN Astral-Flow only AoE blood pacts.
I respect this game design decision; I wouldn't have played for 20 years if I didn't. For many players, leveling was the game.
It would be fair to say though that grinding M levels is not what draws players currently to FFXI.
There was some fun in pure AoE kills of large amounts of monsters in Crawler's Nest [S], but you ended that play style with the introduction of Locus monsters.
Please consider ways of adding diversity and variety to exemplar point acquisition:
- there is much unused virtual real estate in the game. Many zones are ghost towns, used for legacy quests and missions only, and could have apex camps with many monsters, specifically intended for AoE pulls and kills.
- add apex camps that bring back classic job-specific playstyles for m levels, such as manaburn and smn burn:
-- camps where monsters take greatly increased damage from AoE offensive magic, making BLM and BLU AoE sleep/nuke strategies viable for fast progress;
-- camps where one beastman monster will endlessly and quickly respawn a pet that has low HP and can be effectively killed with single target nukes, for a significant exemplar reward;
-- camps where monsters take greatly increased damage (and return greatly increased exemplar rewards) from SMN Astral-Flow only AoE blood pacts.