View Full Version : 65+, 75+ cap on Abyssea? No? If not, I have another idea.
Juri_Licious
04-25-2011, 12:56 AM
Popular beaten to a stick debate/topic was how Abyssea should have a raised cap at either 65+ or 75+. Judging by the updates it looks like that's not going to happen so I have another idea.
How about adding a section or modifying a section no one really plays in Abyssea to accommodate levels from 60-75?
As we all now since Abyssea has came out, it's rather difficult to get into parties while in the 60ish range. However, if they were to add or modify a not really used part of Abyssea that levels 60-75 could have their parties in, it would fix a lot of the problems people have with Abyssea and let people have fun at the same time.
Seriha
04-25-2011, 01:12 AM
I dare say the only "unused" parts are the areas with mobs people would never really EXP on anyway, which basically means Soulflayers, Gargoyles, and other similar types. Unfortunately, even these are then associated with NMs, either timed or popped, and thus occasionally used.
I could see the lower halves of Tahrongi and the Highlands retrofitted, as they're largely empty tunnels, but La Theine's a bit trickier since it opens up pretty much instantly to the Limules. But Abyssea also brings up the issue of how lights and chain building could allow a bunch of 90s to just steamroll through level 60-65 mobs and eventually get the same benefits.
I dunno. Given how crabby some have been over the Kings change and BS/KS, proposing additional and useful items for CP, AN, or IS at their highest ranks might not go over well, either. The AN angle would still require some decent Campaign overhauls to make the process collectively more enjoyable, too.
RaenRyong
04-25-2011, 01:27 AM
If you want the old FFXI experience, Colibri are still around. Go and kill a handful and then imagine doing that for 100+ hours.
Juri_Licious
04-25-2011, 01:32 AM
I dare say the only "unused" parts are the areas with mobs people would never really EXP on anyway, which basically means Soulflayers, Gargoyles, and other similar types. Unfortunately, even these are then associated with NMs, either timed or popped, and thus occasionally used.
I could see the lower halves of Tahrongi and the Highlands retrofitted, as they're largely empty tunnels, but La Theine's a bit trickier since it opens up pretty much instantly to the Limules. But Abyssea also brings up the issue of how lights and chain building could allow a bunch of 90s to just steamroll through level 60-65 mobs and eventually get the same benefits.
I dunno. Given how crabby some have been over the Kings change and BS/KS, proposing additional and useful items for CP, AN, or IS at their highest ranks might not go over well, either. The AN angle would still require some decent Campaign overhauls to make the process collectively more enjoyable, too.
I'm sure they can think of something, this is just a general idea.
If you want the old FFXI experience, Colibri are still around. Go and kill a handful and then imagine doing that for 100+ hours.
You didn't read any of my post, and your post has nothing to do with this thread or anything I typed about in my post.
Runespider
04-25-2011, 01:36 AM
As we all now since Abyssea has came out, it's rather difficult to get into parties while in the 60ish range. However, if they were to add or modify a not really used part of Abyssea that levels 60-75 could have their parties in, it would fix a lot of the problems people have with Abyssea and let people have fun at the same time.
If they added a part of the zone with such mobs high level players would go kill them to cap lights or get easy chests, so they would have to give a seperate type of light and chests.
wish12oz
04-25-2011, 01:55 AM
If you want the old FFXI experience, Colibri are still around. Go and kill a handful and then imagine doing that for 100+ hours.
This, stop complaining about it, dead horse is dead and beaten into nothing. If you want to exp the old way, go exp the old way, no one is stopping you, quit trying to force stuff on the rest of the playerbase they don't want.
Probably have to many comma's in that sentance (o.0)
Sparthos
04-25-2011, 02:10 AM
Campaign should be the place for lowbies. That entire event alone could span 30-75 if changed to suit such affairs.
Popular beaten to a stick debate/topic was how Abyssea should have a raised cap at either 65+ or 75+. Judging by the updates it looks like that's not going to happen so I have another idea.
How about adding a section or modifying a section no one really plays in Abyssea to accommodate levels from 60-75?
As we all now since Abyssea has came out, it's rather difficult to get into parties while in the 60ish range. However, if they were to add or modify a not really used part of Abyssea that levels 60-75 could have their parties in, it would fix a lot of the problems people have with Abyssea and let people have fun at the same time.
I thought of this idea last night and almost posted it and other stuff in that other thread about level 60 melees being gimp to a level 100 monster, but the problem is that would take us out of other areas even more and it's not a road I really want travel nor do I think SE will travel it... so yeah.
My other idea was for them to rework the rest of the game to work like Abyssea but I'm sure there's something silly in the coding that prevents it from being an easy change....
Also, I'm pretty sure you could replace low 60s area camps with Abyssea for a 6 man group if you're so inclined to do so(assuming that it would scale the same of course) but the only problem would be level 90s and any number of reasons for them to kill any monster in Abyssea. They could implement really low level monsters that are too weaks to high level players in there and for the sole purpose of exp with no NM strings attached and it'd work but again, it would only serve to make the rest of the game vacant of life. Not so sure anyone really REALLY wants that.
Lastly, you would need to get exp for a chest to drop or to get a light so yeah, that problem solved, too.
lot of people just don't want to xp outside aby, you can do anything you want (that is not increase possible xp/h out abyssea to a point that it beat abyssea) they'll stilll xp in abyssea.
Sparthos
04-25-2011, 02:35 AM
lot of people just don't want to xp outside aby, you can do anything you want (that is not increase possible xp/h out abyssea to a point that it beat abyssea) they'll stilll xp in abyssea.
Doesn't matter. You cant always leech in an Abyssea EXP alliance (the ones actually composed of people who arent AFK in front of the dom ops npcs) and so Campaign being more like Bastion would be a reasonable EXP option. Drastically up the EXP rates, scale monsters for certain level spans in certain areas and increase the rate of Campaign battles.
Each mob rewarding EXP in attention to a larger reward for the battle ending would result in an area for casual EXP, skillup and overall better conditions for the economy. It wouldn't eradicate leeching but it'd give people the option to level on their own time.
That is the single greatest problem atm - you cant EXP lowbies unless you leech in FFXI atm.
Juri_Licious
04-25-2011, 03:01 AM
People aren't reading my post properly I suppose. For starters I said it's difficult to get into parties in the 60ish range.
Also, people are telling me if I wish to level the normal way go to White Gate. This really doesn't make sense as i'm stating an idea to further how many players can enjoy themselves in Abyssea.
So, if i'm making a topic about areas specific to 60-75ish range that take place in Abyssea, how would this mean I wish or am talking about leveling up the normal way? I stated that it's difficult to get into normal parties so why not modify a unused or add a new section to Abyssea that 60-75ish range can take part in.
I hope people understand what i'm saying this time around.
Niklz
04-25-2011, 07:15 AM
If you want the old FFXI experience, Colibri are still around. Go and kill a handful and then imagine doing that for 100+ hours.
god forbid an MMO taking time out of your day.
Rambus
04-25-2011, 07:29 AM
I want to know why it was 30 not 70 or 75.
I want to know if they knew that making it 30 would cause harmful effects.
also like to know where that idea came from wow does not do it
Seriha
04-25-2011, 08:00 AM
Overall easier transportation at 30 (Can either BLM main for Warps or eventually /BLM and WHM for teles) so people don't need to be 70+ of these jobs. Some quests might just be sneaking around (repeatedly) to check ???s or talking to NPCs so you don't need to be 70+ on anything.
Overall, the answer isn't to nerf, but to buff other things that have needed their fixes for ages. People just need to let the cap thing go.
Doesn't matter. You cant always leech in an Abyssea EXP alliance (the ones actually composed of people who arent AFK in front of the dom ops npcs) and so Campaign being more like Bastion would be a reasonable EXP option. Drastically up the EXP rates, scale monsters for certain level spans in certain areas and increase the rate of Campaign battles.
Each mob rewarding EXP in attention to a larger reward for the battle ending would result in an area for casual EXP, skillup and overall better conditions for the economy. It wouldn't eradicate leeching but it'd give people the option to level on their own time.
That is the single greatest problem atm - you cant EXP lowbies unless you leech in FFXI atm.
i leech in xp allis where 15 people afk.
you can solo xp lowbies easier than before abyssea (with xp buff and no limit fov you can get lowbi xp solo faster than random full PTpre xp boost )
blowfin
04-25-2011, 10:53 AM
With the right atmas is there any reason you wouldn't be able to make a level 60-65+ party in Abyss?
Mirage
04-25-2011, 11:35 AM
Even the best atmas don't make up for the fact that a lv 60 player has -100 acc (at least) compared to a lv80 in there. In addition, when they actually hit something, they will deal about 0 damage, maybe 10 if they land a critical hit.
Unlimited FoV was a good idea, but with the new exp boost you are actually losing exp (compared to keep killing as fast as you can) if you run to the book every time you complete a page. Except the few pages where you can kill things real close to the field manual. For it to matter, they would probably need to double the exp rewards from pages like they did with exp in general. That also makes perfect sense to do if you ask me.
Sasukeuchiha
04-25-2011, 01:40 PM
Shout make a party if that does not work your out of luck. Most people wont stop xping in abyssea unless outside xp is better or its level caped higher only way.
Freebytes
04-28-2011, 08:54 AM
The obvious solution is the one that had been made repeatedly. The level cap for Abyssea should be 65+. The Dynamis level cap was to prevent people from leeching drops. The Abyssea level cap can be to prevent people from leeching experience.
Antanias
04-28-2011, 09:54 AM
Why not block exp gains for jobs below a certain level in Abyssea rather than raising the required level to go in? Retain the exp gained from quests (NOT counting dominion ops) and maybe pepper in some additional stuff for low-levels so that they can enjoy Abyssea and not sprout from 30-90 in a matter of hours.
I doubt this would ever happen because Abyssea is usually crowded with high-level players farming those zones for exp, atmas, and gear (heck I'm one of them ^^). Only way Abyssea turns into a complete turnoff would be SE lowering the entry level from 30 to 10...yeah, please don't do that :p
--Antanias
Mrbeansman
04-28-2011, 11:21 AM
Why don't you guys just shut up and realize there's nothing wrong with leeching in abyssea.
Octaviane
04-28-2011, 12:06 PM
It's way too late to cap Abyssea entry at level 65 or 70/75. Most everyone now has leeched all their jobs from 30 to 90, or at best gone in at 70 ish.
When Campaign came out, you had to be level 30 to open the zones. You had to be at least 65 to get any kind of xp from Campaign Battles. SE gave players another xp area in Campaign areas from what? About level 20 or so? No-one goes there anymore though.
Then came FoV and recently the increase in xp/ability to do more than one page per day. No FoV pages as of yet in ToAU areas, but you can still get xp parties there from 55 up believe it or not.
If Abyssea is the wave of the future, then SE needs to make an area within Abyssea to suit players from 30 to minimally 65 where they have to work for their xp and not afk/leech/keywhore. Maybe even a whole new Abyssea zone? Make it level restricted so hordes of higher level players can't rape the zone like they did when Magian Trials were first introduced.
Again, I like Abyssea, but on my terms, and I certainly know how to get xp parties outside of it or solo/duo.
Octaviane
04-28-2011, 12:06 PM
Why don't you guys just shut up and realize there's nothing wrong with leeching in abyssea.
It's called being lazy.
Ravenmore
04-28-2011, 01:05 PM
Its really not that hard to make your own abyssea party to leech in. Can't get keys yet shout for 2 box poppers, don't know how lights work FFXI has the best wiki of any MMO its all there. Just want to be lazy well your SOL.