View Full Version : Feature Request Feedback: One week of development time?
Gwydion
09-14-2023, 03:55 PM
Hello everyone!
The purpose of this message is to source opinions from other players. Let us assume you are granted 1 wish from the Final Fantasy XI Development Team. You will be granted 1 feature request that cannot exceed 1 week (40-hours) of developer time. Given this constraint: What feature request(s) would you like to see?
Please note: The 1-week developer time is a hard limit. Obviously, grandiose requests like updated graphics or a new expansion cannot be completed in just 1 week of development time. Please do not mention these.
I'm eagerly looking forward to your insights and opinions. For brevity sake, please write your answers in the form of a list.
Thank you for your time. :)
P.S. I've also opted to create this same thread over at the Japanese side of the forums as well, in the hope of getting simultaneous feedback.
Sp1cyryan
09-14-2023, 11:37 PM
This is ridiculous.
Gwydion
09-15-2023, 12:51 AM
This is ridiculous.
This is why the Japanese development team doesn't take foreign players seriously.
On the Japanese side of the forums, the most-requested reply is to have the FFXI Dev Team live-stream their own attempts at Odyssey and Sortie.
Please offer a constructive suggestion or feature request or don't reply at all.
Sp1cyryan
09-15-2023, 03:46 AM
This is why the Japanese development team doesn't take foreign players seriously.
On the Japanese side of the forums, the most-requested reply is to have the FFXI Dev Team live-stream their own attempts at Odyssey and Sortie.
Please offer a constructive suggestion or feature request or don't reply at all.
Where do you get off? Lol. With the patronizing and arrogance.
That's not how any of this works. Should probably just post in the JP forums only after that remark.
Gwydion
09-15-2023, 09:08 AM
Where do you get off? Lol. With the patronizing and arrogance.
That's not how any of this works. Should probably just post in the JP forums only after that remark.
Your opinion regarding the purpose of this thread is noted. However, it is not actionable or constructive. Everyone on this forum is slightly dumber for having read it, because it does not contribute to the topic being discussed. Please consider making a thoughtful or worthwhile contribution before submitting your posts.
Velner
09-16-2023, 04:11 AM
Fix the targeting to prioritize near targets rather than far-off targets.
and/or
Fix animation lock.
Immortal
09-16-2023, 07:20 AM
Your opinion regarding the purpose of this thread is noted. However, it is not actionable or constructive. Everyone on this forum is slightly dumber for having read it, because it does not contribute to the topic being discussed. Please consider making a thoughtful or worthwhile contribution before submitting your posts.
Just ignore him, hes a complete hypocrite. He scoffs at "patronizing and arrogance" but he posts like that in every response here... Really now.
Creamy
09-17-2023, 03:12 AM
-A better way to sell stuff. I fill my 7 auction slots on two characters, then I offload all the miscellaneous stuff to the mules bazaar.
Sueno
09-18-2023, 02:51 AM
Once you reach master lvl 50,you get 4 quest that each raise your subjob lvl by 10. That way you can finally have a lvl 99 subjob.
The quest could be a RoE as simple as earn a set amount of job points. Or deposit a set amount of job points with a npc. The only thing that might take some time is deciding which abilities will not be available as a lvl 99 subjob.
Sirmarki
09-18-2023, 06:09 AM
Add LB missions/quests for JP and ML levels to deter the botfest, or at least inconvenience them.
Player botting is widespread - some I don't think have ever left the zones.
Gwydion
09-18-2023, 10:26 AM
I would request that:
Beastmaster be given Dual Wield 1 at 90 (or the ability to change Axes without TP-loss (Otherwise, you'll never have TP to weapon skill, because of Call Beast+Prime Weapon, Reward Axes, Mythic/MAB Axes + Pet Ready moves every 10-30 seconds).
Uncap jug pets, Replace Beast Affinity/Beast Healer with actual front-line abilities.
Ninja AF Legs bug fix and MAB boost
Let Dawn Mulsum stack to 12.
Rinuko
09-19-2023, 06:56 PM
I understand it's a cute idea with what you would want after a full 40-hour work week. I don't know what background you have in development and agile workflows but I'm in this field and a week you don't get much done.
Are we taking about 40 hour development hours after all analysis, and prep work is done? Or a week in total? If the latter you won't get anything done.
Gwydion
09-19-2023, 07:42 PM
I understand it's a cute idea with what you would want after a full 40-hour work week. I don't know what background you have in development and agile workflows but I'm in this field and a week you don't get much done.
Are we taking about 40 hour development hours after all analysis, and prep work is done? Or a week in total? If the latter you won't get anything done.
You're right to bring this up as an important distinction. In agile workflows, sprints are typically 2 weeks. However, for the sake of conversation, let's say 40-hours of development time, after all analysis and prep-work is done.
Super-Summoner
09-21-2023, 11:00 PM
For me, one of 2 things......
(Unlikely to not exceed 40 hours)
1) Gonna piggyback off of LB, but actual FF traditional limit breaks. I understand XI has 2 hours, but I am referring to a powerful skill gained through mini quest for each job, called Limit Breaks. You can only have one per character (Which may give ppl a reason to lvl alts), 5-ish min recast and is the most powerful DD JA in the game.
Example......
-Ninja may have multiple shadows which fight with them for awhile (They cast, ws, do whatever the NIN does).
-BST may be able to have a chance to catch monsters they or group beat in battle while active, which they can summon later then aka SMN Odin or Alex 2hrs
-Dragoon's Wyvern temporarily ages into a huge Wyvern (Can Surge with it allowing for a Legend of Dragoon look or not.....)
-MNK Super Boost (Temporary Super MNK mode)
-PLD fires a conal light beam from its' shield which melts everything generating massive hate or something.....Just a few examples.
(Likely to not exceed 40 hours)
2) A quick mini scenario were the player goes back in time, visits the Zilart. The reward is a OP AF set for a specific job of your choice which resembles Kam'lanaut battle armor, but inspired by that specific job.
Dzspdref
09-27-2023, 11:51 AM
Make achieving "Master" Level only for those that HAVE MASTERED the game.
For example:
1. Have completed ALL NPC quests in ALL towns and cities, so your Quest Log is complete and mastered.
2. Have completed at least ONE craft to Lvl 100 and all others to Lvl 70, and reached Lvl 80 for Synergy, showing you've mastered crafting in one aspect.
3. Have completed ALL 3 Starting City Ranks to 10, Fame Capped levels in all towns and cities, showing you've mastered your explorations.
4. Have mastered raising at least One Chocobo.
5. Have completed all Mission storylines, so your Mission quest log has been mastered.
6. Have completed all Abyssea quests and defeated all final bosses (This is a HUGE one to do).
How can you say you've mastered the game for that title other than grinding out exp → cp → jp → ml → etc... and not actually have done anything to experience the full game ... shall i continue or does this make sense?
Dragoy
09-27-2023, 03:31 PM
Make achieving "Master" Level only for those that HAVE MASTERED the game.
For example:
1. Have completed ALL NPC quests in ALL towns and cities, so your Quest Log is complete and mastered.
2. Have completed at least ONE craft to Lvl 100 and all others to Lvl 70, and reached Lvl 80 for Synergy, showing you've mastered crafting in one aspect.
3. Have completed ALL 3 Starting City Ranks to 10, Fame Capped levels in all towns and cities, showing you've mastered your explorations.
4. Have mastered raising at least One Chocobo.
5. Have completed all Mission storylines, so your Mission quest log has been mastered.
6. Have completed all Abyssea quests and defeated all final bosses (This is a HUGE one to do).
How can you say you've mastered the game for that title other than grinding out exp → cp → jp → ml → etc... and not actually have done anything to experience the full game ... shall i continue or does this make sense?
Well, there already is the Mastery Rank which tracks this sort of stuff, though as far as I remember right-like, it's only a number in the status/profile window and the Assist channel at this time...
VoiceMemo
09-27-2023, 07:31 PM
Add ability for ruspix to store all related stones to sortie. IE sapphires, starstones, eikondrite, octohedrite, hexahedrite, etc. They can just copy and paste the code they used for Monisette in Port Jeuno.
Gwydion
09-27-2023, 08:41 PM
Add ability for ruspix to store all related stones to sortie. IE sapphires, starstones, eikondrite, octohedrite, hexahedrite, etc. They can just copy and paste the code they used for Monisette in Port Jeuno.
This is an excellent quality of life adjustment. I agree. (I'm also very surprised Sortie doesn't have a way to spend gil or exchange different kinds of stones, cases or earrings, but you are 100% right).
Sirmarki
09-27-2023, 09:01 PM
How can you say you've mastered the game for that title other than grinding out exp → cp → jp → ml → etc... and not actually have done anything to experience the full game ... shall i continue or does this make sense?
It make sense but its too late. Players have obtained all the gear they need from Mercs and ML/CP/EXP by essentially just standing there.
RichLester
09-29-2023, 08:11 AM
Probably what they should've done is had Maat Fight v2 (no trusts allowed) to prove how good you are at level 119 before accessing Master Levels. They could still do it by temporarily locking it until you've completed the quest.
Here is my wishlist atm (a few quick fixes):
1) Sortie stones tradeable for gallimaufry
2) "Content: Sortie" & "Content: Odyssey" ROEs like all 4 NMs on main floor in Sortie for gallimaufry & number of kills & NMs in Odyssey for mog segments. Both give Exempler pts, not Capacity points.
3) Omen cards trading to be the ratio 1:1 so we can trade those useless ones we get in AMAN Trove
4) REM Tales to be stored up to 1024 & Higher Tier Battlefields campaign gives as many REM Tales 6-10 as the Macrocosmic orb campaign gives for REM Tales 1-5
5) Abyssea KIs to be sellable by Curio Vendor Moogle so we can skip some NMs in Abyssea if we have already completed Abyssea
6) Synthesis to have much quicker skill rates. Kits are far too expensive to do the synthesis at higher levels.
7) Synergy to be easier
8) Kindred Crests/Sacred Kindred Crests Storer just outside Western Aoudlin mog house as we get loads & one there would be useful (Gorad is his name, at the moment).
Sirmarki
09-29-2023, 05:16 PM
Probably what they should've done is had Maat Fight v2 (no trusts allowed)
Yeh, I never understood why the ability to use trusts was granted in a fight that is meant to prove oneself.
Then again, Master means zero these days.
Immortal
09-29-2023, 05:47 PM
Did it ever mean anything? I remember even back to 75 days, people were TP burning everything post TOAU and it was really easy to get multiple jobs to cap. Then when they came out with level sync, forget about it, super easy. So really EXPing is not and has never been a metric for determining if someone is a good player... Who cares if they allow trusts in there, those fights against Maat were never difficult lol.
Sirmarki
09-29-2023, 08:28 PM
Did it ever mean anything? I remember even back to 75 days, people were TP burning everything post TOAU and it was really easy to get multiple jobs to cap. Then when they came out with level sync, forget about it, super easy. So really EXPing is not and has never been a metric for determining if someone is a good player... Who cares if they allow trusts in there, those fights against Maat were never difficult lol.
Well, I'm not sure what parties you were joining but most people had to do at least SOMETHING during the fight...
Not the current meta of....... standing there.
Gwydion
09-30-2023, 12:22 AM
Well, I'm not sure what parties you were joining but most people had to do at least SOMETHING during the fight...
Not the current meta of....... standing there.
If SE wanted to, they could completely change how do get XP. They could put us in an instance of Cirdas Caverns with Nyzule objectives and have that become the predominate method for earning master levels.
The current meta of "just standing there" is a symptom of play-styles that don't favor or include certain jobs. It's almost as if a multi-boxer with 3-4 characters has a better chance of making progress than someone who is shouting on the most popular job. That's SE's fault. Not the players. :(
A very small suggestion: Job-specific bonus for Odyssey Segment farm. Every 24 hours, a new random job is chosen, and if you party with that job, you get +20% Odyssey segments, Sortie gallimaugry, Nyzule Tokens, Bayld, etc etc. etc. This will cause party compositions to change potentially and create a more active and dynamic group setting.
Sirmarki
09-30-2023, 03:47 AM
The current meta of "just standing there" is a symptom of play-styles that don't favor or include certain jobs.
A significant majority of people are gaining levels in suspected third-party groups, regardless of job. Nobody wants to ML the way it was intended, well 99% don't. This is obvious with the new camps (Locus Imps) being completely empty...
It's not bot friendly..
Immortal
09-30-2023, 02:28 PM
Well, I'm not sure what parties you were joining but most people had to do at least SOMETHING during the fight...
Not the current meta of....... standing there.
Yeah the same handful of actions over and over and over. It wasn't really rocket science, more like busy work. So not sure why you are using that as some kind of test of skill lol. Also there were plenty of leech parties back in the day. There was SMN burns in Korrokola, hell some bards just sang songs and sat there and didn't pull lol.
Gwydion
09-30-2023, 02:40 PM
I agree about the bot situation, but at the same time, if content had a significant engagement or replay factor, people wouldn't just stand there. For example: proc'ing mobs via a certain ability or command is a great way to make sure players are engaged. Imagine FF7 battle arena-style content, but after each fight, you had to time an emote correctly to proceed to the next monster. After 10/10 monsters and 10/10 debuffs, you get a gold coffer to open.
See? I just created content that is replayable, has variety, can't really be botted due to the 10 random debuffs inflicted (once per fight, and they stack). Yes, the rewards could be better than a random RNG-fest. I prefer building towards something AND random gains.
Immortal
09-30-2023, 03:20 PM
You dont always have to create content that is not botable.. you just have to police the actual game which they don't seem to care to do. There are bots in every single MMO, leeches in every single MMO, etc etc.
Zehira
09-30-2023, 05:13 PM
I don't have anything to request because I do not believe my requests apply to the current state of this game. Maybe just opinions. I mean when I came back and tried this game one more time and... depression hits. I can't believe it took me so long to realize it. I do believe the condition of the community and our hearts is very important coming from me who has played on an unofficial server. Third-party tools are significantly important given by the rules. All bots, rmt, mercs, /yell spams, trusts (maybe?), bullies and some bad things should be forbidden. I mean... the magic of fun is that it negates the work. If it's fun, it doesn't feel like work. Remember that the opposite of play is not work, it's depression.
Sirmarki
09-30-2023, 05:52 PM
Yeah the same handful of actions over and over and over.
That is mostly DD..
Mages on the other hand is a different ball game, especially when things start getting rough.
Sirmarki
09-30-2023, 05:53 PM
you just have to police the actual game which they don't seem to care to do.
I think you hit the nail on the head.
Gwydion
09-30-2023, 11:19 PM
Appreciate the discussion, but let's get this thread back on track. What content or QOL changes would you like to see with a week of development time?
Sirmarki
10-01-2023, 01:43 AM
Appreciate the discussion, but let's get this thread back on track. What content or QOL changes would you like to see with a week of development time?
More ROE additions:
- Additions to the fishing category.
- More Damage Taken/Magic Damage Taken, Healing, Damage dealt sections.
- Additions of RoE for Odyssey, Sortie etc.
Last but no least, an "Advanced" section of RoE (we have, essentially: A beginners, intermediate and it seems unfinished to not have an advanced section).
Gwydion
10-01-2023, 02:52 AM
More ROE additions:
- Additions to the fishing category.
- More Damage Taken/Magic Damage Taken, Healing, Damage dealt sections.
- Additions of RoE for Odyssey, Sortie etc.
Last but no least, an "Advanced" section of RoE (we have, essentially: A beginners, intermediate and it seems unfinished to not have an advanced section).
I completely forgot about this! I would LOVE to see more done with fishing. Imagine being able to fish up HNM-style fish, that drop SHNM-style pop items. This could have the benefit of expanding RoE counters for fishing these HNMs in various regions. Meanwhile the SHNM mobs, can drop crafting materials or contribute to a new tier of trials or weapon augments or armor. (I just made up Super-HNM)
Man, there's so much that could be done.
Immortal
10-01-2023, 12:13 PM
That is mostly DD..
Mages on the other hand is a different ball game, especially when things start getting rough.
I lived and breathed this game during 75 era, you are wrong. They were all repeating the same actions over and over, even mages. Especially once people started bringing outside PLs to exp. You aren't going to convince me there was some badge of honor exping back in the day, it was trivial.
Sirmarki
10-01-2023, 03:53 PM
I lived and breathed this game during 75 era, you are wrong. They were all repeating the same actions over and over, even mages. Especially once people started bringing outside PLs to exp. You aren't going to convince me there was some badge of honor exping back in the day, it was trivial.
If you don't think mages have a multitude of actions to undertake in each and every battle (I play WHM) then I have no idea who you have been partying with over the years.
Sirmarki
10-01-2023, 03:56 PM
I completely forgot about this! I would LOVE to see more done with fishing. Imagine being able to fish up HNM-style fish, that drop SHNM-style pop items. This could have the benefit of expanding RoE counters for fishing these HNMs in various regions. Meanwhile the SHNM mobs, can drop crafting materials or contribute to a new tier of trials or weapon augments or armor. (I just made up Super-HNM)
Man, there's so much that could be done.
Yep, and I can't see RoE objectives being hard to implement (unless I'm wrong of course).
RichLester
10-02-2023, 12:29 AM
.... but does SE look at our suggestions & gives feedback on it? The only one I saw recently was for those who have prime weapon stage 4 & found they were being hampered in Sortie because of it. I have yet to see them give feedback on any of our other suggestions.
Sp1cyryan
10-02-2023, 01:47 AM
If you don't think mages have a multitude of actions to undertake in each and every battle (I play WHM) then I have no idea who you have been partying with over the years.
They have long taken pride in stating they won't join shout groups and basically just play with all their bot—i mean mule—accounts and some LS members. So that is who they party with, mostly themselves.
RichLester
10-02-2023, 09:38 AM
Well, to fix a certain bot issue, as I mentioned before, SE could go "right. you're now Lvl 99. Prove you're worthy of going forward. Maat fight v2 (no trusts allowed like the original limit break quest was)". Of course, we can use our empy+3 gear to make the fight much easier for us who are beyond lvl 119 but Maat fight v2 has some pre-requisites, i.e. completion of the main cities missions, RoV, CoP, Aht Urghan, WotG (not Aoudlin as that is the main Lvl 99+ expansion). This is before you're allowed access to Job Points. This should halt the bots from progressing too quickly & stalling their progress for getting Master Levels straight away.
Immortal
10-02-2023, 09:44 AM
If you don't think mages have a multitude of actions to undertake in each and every battle (I play WHM) then I have no idea who you have been partying with over the years.
Are you talking about now or EXP during 75 era? Mages were not anything special during 75 era for exping...
Immortal
10-02-2023, 09:45 AM
They have long taken pride in stating they won't join shout groups and basically just play with all their bot—i mean mule—accounts and some LS members. So that is who they party with, mostly themselves.
No pride, its just how I choose to play. I have lead an LS thru every era of this games life and now I consider myself retired and don't lead or really play as much due to RL. I have first hand experience with literally everything in this game and know it like the back of my hand.
Gwydion
10-02-2023, 06:50 PM
No pride, its just how I choose to play. I have lead an LS thru every era of this games life and now I consider myself retired and don't lead or really play as much due to RL. I have first hand experience with literally everything in this game and know it like the back of my hand.
Immortal is talking about 75-Era XP not being a badge of Honor, and I agree with it. Folks responding and arguing to his later comment are splitting hairs over a minor point: How busy is a Mage player at 75-era? Does that make them a quality player? Look, the point is moot. This is not related to the larger discussion: There are very few quality indicators for competent, human player (for any jobs). So, let's hear your opinion.
If I had a week of development and had to develop a solution that identifies a competent human player, I would create the Goblin Skillchain mini-game but relevant for each job. It would be boring as hell, but players would have to answer 10 questions their job by acting on it, i.e:
White Mage:
Cast a spell with capped Fast Cast
Cast a spell with capped Quick Magic
Successfully remove Cursna on a dummy Cardian in front of you.
...etc
Red Mage:
Hit a dummy cardian with enough enspell damage
Successfully land enfeebles on a dummy cardian
Stoneskin/Phalanx a total amount of damage from dummy Cardian in front of you.
Recover a certain amount of RP in a particular encounter.
...etc
As you can see, this list would go on. It would be boring as hell and no one would really enjoy it. If you think you can do better, come up with content that makes it really easy to confirm that a player is worth partying with? Go ahead, I'll read every reply.
I can even think of a suggestion right now that will blow your mind and make everyone hate bring up this "Badge of Honor" nonsense. A new indicator / point system that counts how many players you helped. How many people did you help clear Dynamis mid-bosses for? (Everyone get's a personal pool for each player they helped, so if you're a helper, you get 10 Altriusm Points). Farming subjob items, Helping with missions, Helping with HTBFs, etc. etc. All of those things you don't need ==> Generate Altruism Points.
Let these Altruism Points be used to further upgrade Dynamis necks, REMA weapons, purchase new Gallimaufry Amplifiers, etc. etc. Boom, competency problem solved (but yes there will always be someone gaming the system).
At this point, your success and progression would be determined by how many people you help.
Zenion
10-02-2023, 11:30 PM
I can even think of a suggestion right now that will blow your mind and make everyone hate bring up this "Badge of Honor" nonsense. A new indicator / point system that counts how many players you helped. How many people did you help clear Dynamis mid-bosses for? (Everyone get's a personal pool for each player they helped, so if you're a helper, you get 10 Altriusm Points). Farming subjob items, Helping with missions, Helping with HTBFs, etc. etc. All of those things you don't need ==> Generate Altruism Points.
Let these Altruism Points be used to further upgrade Dynamis necks, REMA weapons, purchase new Gallimaufry Amplifiers, etc. etc. Boom, competency problem solved (but yes there will always be someone gaming the system).
At this point, your success and progression would be determined by how many people you help.
Define "people." Because I see a teeny-tiny itty-bitty little smidgen of a flaw if you say "characters" or even "POL accounts", and I'm not sure the game could handle "SE accounts"...
kylani
10-03-2023, 05:01 AM
Given the 1 week limit, my requests would be related to mog garden:
1. Reduce the load time of Mog Garden.
2. When Mining or Harvesting the trees and selecting the multiple option, mine ALL and harvest ALL with one request vs. having to repeat it over and over despite picking the multiple option.
There are other QOL changes that I'd like, but I think those items would be well over a week. Hopefully, these might be shorter, particularly the mine all, harvest all.
Gwydion
10-03-2023, 05:28 AM
Define "people." Because I see a teeny-tiny itty-bitty little smidgen of a flaw if you say "characters" or even "POL accounts", and I'm not sure the game could handle "SE accounts"...
Yes, I understand what you're getting at, which is why I said "People will always game the system." If we had to restrict Altruism points to an SE account, all POL accounts on the SE account would earn Altruism points. Those points would have to give items that indicate player competency/helpfulness. This could a special glowing appearance, perhaps a trailing/blazing footstep effect (there's so many effects in the DAT files). It could one bonus: Trade 500,000 Altruism points for a permanent Sub Job Level+1? It would really be up to SE's choosing. Sorry this couldn't be more helpful, but I'm open to suggestions.
Given the 1 week limit, my requests would be related to mog garden:
1. Reduce the load time of Mog Garden.
2. When Mining or Harvesting the trees and selecting the multiple option, mine ALL and harvest ALL with one request vs. having to repeat it over and over despite picking the multiple option.
There are other QOL changes that I'd like, but I think those items would be well over a week. Hopefully, these might be shorter, particularly the mine all, harvest all.
These are good ideas. I personally would like to see Rank 8 in Mog Gardens but I'll take any quality of life improvement I can get.
Sirmarki
10-03-2023, 06:24 AM
When Mining or Harvesting the trees and selecting the multiple option, mine ALL and harvest ALL with one request vs. having to repeat it over and over despite picking the multiple option.
I dont mine but if you want to harvest the trees all at once, just feed them some florid leaf mold and multiple and it does it all in one go.
RichLester
10-03-2023, 06:50 AM
.....
I can even think of a suggestion right now that will blow your mind and make everyone hate bring up this "Badge of Honor" nonsense. A new indicator / point system that counts how many players you helped. How many people did you help clear Dynamis mid-bosses for? (Everyone get's a personal pool for each player they helped, so if you're a helper, you get 10 Altriusm Points). Farming subjob items, Helping with missions, Helping with HTBFs, etc. etc. All of those things you don't need ==> Generate Altruism Points.
Let these Altruism Points be used to further upgrade Dynamis necks, REMA weapons, purchase new Gallimaufry Amplifiers, etc. etc. Boom, competency problem solved (but yes there will always be someone gaming the system).
Also, regarding this point, I think most people have now already done all the missions so everyone getting these points that you suggest will be quite rare, indeed. It depends which server you're on & what time of day. It ain't gonna work. Also the possibility of people powering up their own mules, just to get the points.
I still think the best suggestion so far is what i suggested a while back about giving us more ROEs but for "Content: Sortie" & "Content: Odyssey" for exempler pts, gallimaufry & mog segments. It's a quick temporary solution but a needed one.
At this point, your success and progression would be determined by how many people you help.
RichLester
10-06-2023, 09:05 PM
From the latest update posting, they mention "... We have also made various other adjustments and bug fixes as part of the update". Other adjustments? What does that mean? I hope it's some of the suggestions I said like having Gorad being a Kindred Crest Storer & Abbysea NM KIs we can buy from the Curio Vendor Moogle once the last mission is completed so the particular Rhapsody KI is activated.
Sp1cyryan
10-06-2023, 09:57 PM
Immortal is talking about 75-Era XP not being a badge of Honor, and I agree with it.
Of course they don't want to see them as a badge of honor. They botted their Master Levels. With every excuse in the book to justify it, and then lie and refuse to even acknowledge the fact.
Gwydion
10-07-2023, 02:21 AM
Of course they don't want to see them as a badge of honor. They botted their Master Levels. With every excuse in the book to justify it, and then lie and refuse to even acknowledge the fact.
The level of misanthropy and antagonism that you exhibit through each forum post is worthy of seeking professional help. It's just a vicious cycle for you because your neural reward pathways are so broken, you have to be a jerk to everyone in order to feel any kind of dopamine response. I'm certain there is a combination of serotonin and dopamine therapy, that would make SpicyRyan just turn into NormalRyan. There is hope through wellness therapy and medication if necessary, if you choose to seek it out. You don't have to be this way this forever.
That's the most unpredictable and ironic thing about Mental Health: You can be blissfully unaware of core cognitive and emotional malfunctions, but still be categorically high-functioning in many other human capacities. This is exactly why those with mental health issues cannot diagnose themselves but can identify when it's time to seek help. In SpicyRyan's case, he has to be an antagonizing jerk to everyone because he's physically incapable of experiencing joy, otherwise. I hope your behavior serves as an indicator for others experiencing the same symptoms and with a modicum of introspection, take the first step to seeking help.
Sp1cyryan
10-07-2023, 08:08 AM
The level of misanthropy and antagonism that you exhibit through each forum post is worthy of seeking professional help. It's just a vicious cycle for you because your neural reward pathways are so broken, you have to be a jerk to everyone in order to feel any kind of dopamine response. I'm certain there is a combination of serotonin and dopamine therapy, that would make SpicyRyan just turn into NormalRyan. There is hope through wellness therapy and medication if necessary, if you choose to seek it out. You don't have to be this way this forever.
That's the most unpredictable and ironic thing about Mental Health: You can be blissfully unaware of core cognitive and emotional malfunctions, but still be categorically high-functioning in many other human capacities. This is exactly why those with mental health issues cannot diagnose themselves but can identify when it's time to seek help. In SpicyRyan's case, he has to be an antagonizing jerk to everyone because he's physically incapable of experiencing joy, otherwise. I hope your behavior serves as an indicator for others experiencing the same symptoms and with a modicum of introspection, take the first step to seeking help.
How in the world do you ever find the time to post such yarns when it cuts into your budgeted "glance at diploma from armchair" timetable?
The irony being that the bouquet of flowers you just smashed into your keyboard there is a much finer antagonistic pursuit. Spare us all the thesaurus on the fine china though, please. As this is an Arby's, sir.
Dzspdref
10-11-2023, 11:55 PM
Turning fights against certain types of monsters equal to the rewards system we have in WotG Campaign fights:
The less you do to help win the cause/battle, the less you get for exp/rewards/prizes/etc.
Remember when you'd go to a campaign fight and barely get time to hit 3 or 4 times against one target, battle ends, and you leave with possibly 80+ exp and a few alliance notes?
But then you show up on time before it begins, fight for the whole battle, and end up with over 2,500+ exp and 1k+ notes?
Make fights against Locus, Apex, etc... types of targets have this same viability of rewards.
Basically you do nothing - you get nothing for just standing around. Turns off all bot camps fast.
Haldarn
10-12-2023, 07:32 AM
Enable equipping of gear directly from Moogle Storage Slips.
Add Moogle Storage Slips for all Rare/Ex gear, not just specific events.
Sirmarki
10-12-2023, 08:40 PM
Some solo content would be nice, away from everything requiring groups, something to do in between joining groups.
Outside of group content (which let's face it, makes up a small part of the game now) - there isn't hardly anything to do.
RichLester
10-13-2023, 07:44 AM
Is SE listening though? Would be nice to have some feedback on our suggestions in this thread.
Catmato
10-13-2023, 08:55 AM
Is SE listening though? Would be nice to have some feedback on our suggestions in this thread.
They typically don't reply to stuff like this unless it's something the JP players also make a stink about. Don't let that stop you from posting though.
Gwydion
10-13-2023, 12:58 PM
Enable equipping of gear directly from Moogle Storage Slips.
Add Moogle Storage Slips for all Rare/Ex gear, not just specific events.
I would certainly be happy with more storage slips, like a Sinister Reign storage slip (probably would only work be feasible with capped augments, I believe).
Some other inventory improvements come to mind:
Reducing Omen card conversion from 10:1 to 5:1 or even 3:1 (but allow for a mix of job cards, because I have lots of combinations here).
Allow Sortie materials to be stored at NPC (and perhaps have additional uses, because I'm overflow with 100s of sapphires, drites, etc).
Sirmarki
10-13-2023, 06:16 PM
Is SE listening though? Would be nice to have some feedback on our suggestions in this thread.
I think it's more of a thread based in the realms of fantasy, but it doesn't hurt, and well, you never know.
Dragoy
10-14-2023, 08:56 AM
Not sure about the one week time... two weeks at least, or one month would be more like it, but... for something small'ish, maybe get the alter egos a bit stronger via an additional quest (probably would be just a RoE defeat more stuff).
Should require maybe master in job points on at least one job or something.
They can get pretty weak with the locus and such, and, well, the lesser big bosses in Sortie just wipe them out (aside from Ghatjot, whose area attack range is not ridonkulous).
That said, I've done Kei and almost Fu solo with them, and Ghatjot, too, but only because I can get them just out of range of things.
I imagine they do not want to do this though, since they'd be too strong for other things and so on and forth.
Bubolino
11-17-2023, 08:00 PM
I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
Gwydion
11-18-2023, 11:53 AM
I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
This is a really good idea. I hope SE does come back to this thread and implements this suggestion. Even if crafting materials came from Sortie or other content, it would be engaging. Food for magic users also has room to grow. (There has to be something between snow cones/crepes and Stewpots/Repasts). I also would like to see craftable ammo with status effects, like Sleep / Paralyze / Slow.
Alhanelem
12-10-2023, 01:20 PM
This kind of fantasizing is always fun and from this context, I approve of all this. However, there is one issue with the thread and that's people don't really know what you can do with "one week" of dev time. Also, are we talking one person for 40 hours or are we talking a team of people? One week is very little time in game dev land, and anything more than bug fixes or number/stat tweaks will likely take more than a week.
Gwydion
12-10-2023, 04:51 PM
This kind of fantasizing is always fun and from this context, I approve of all this. However, there is one issue with the thread and that's people don't really know what you can do with "one week" of dev time. Also, are we talking one person for 40 hours or are we talking a team of people? One week is very little time in game dev land, and anything more than bug fixes or number/stat tweaks will likely take more than a week.
Thanks for the reply. I answered this here: https://forum.square-enix.com/ffxi/threads/61120-Feature-Request-Feedback-One-week-of-development-time?p=656951&viewfull=1#post656951
Just to repeat, it's 40 hours of development time. So, it could 5 people doing 8 hours of Developer Work or 1-person doing 40-hours of development work. (Let's assume the any necessary preparation or research that is necessary is compelted before counting 40-hours)
Alhanelem
12-10-2023, 06:50 PM
Going that route, my focus would probably be on QoL type stuff. there are quite a few small things in that category that would be really welcome, I will have to think on a few specific things. Maybe also a few probably unrealistic things but still stuff I hadn't thought of earlier.
I'd file it under probably not doable, but I'd say one of my fantasies would be equip sets for puppets, as re-configuring them is rather time consuming. (Maybe being able to mark attachments as "favorites" so the ones you use at the most would be at the top of the list might be more realistic, that isn't a bad idea either)
ragnarzero
12-16-2023, 01:16 AM
QOL things,
Einherjar: remove or lower the Entrance time restriction (make it 30 mins, or even every 20), that and/or up the points gained, even doubled it would still take you 25 runs.
Omen: Lower the number of cards needed to upgrade gear, OR Change the trade in system from 10:1 to either be any 10:1 or 5:1
Abyssea: Remove the timer, Does it really matter now?
AMAN Trove: Fix it so Shards and Cards are not "rare" drops, its nice to have them as an option on Aman trove, but so many times i've opened a loud thud and gotten 1-2 shards and that is it, is maddening.
Odyssey: Allow us to do more then 1/day, like maybe 2x a day or allow us to save up mooglephone like we can in Omen so that we could do 2-3 on one day if we wanted to.
Sortie: Allow us to trade in Starstones, or Rubys to the goblin for Gallimaufry, even if its 1/5th the cost, like a Ruby costs you 15,000 to buy, the Goblin would give you 3000 if you were to trade one back to him.
New campaigns that are relevant, Like what about Odyssey or Sortie ROEs/Campaigns for some extra points per month, or week
Gwydion
12-19-2023, 03:53 AM
Turning fights against certain types of monsters equal to the rewards system we have in WotG Campaign fights:
The less you do to help win the cause/battle, the less you get for exp/rewards/prizes/etc.
Remember when you'd go to a campaign fight and barely get time to hit 3 or 4 times against one target, battle ends, and you leave with possibly 80+ exp and a few alliance notes?
But then you show up on time before it begins, fight for the whole battle, and end up with over 2,500+ exp and 1k+ notes?
Make fights against Locus, Apex, etc... types of targets have this same viability of rewards.
Basically you do nothing - you get nothing for just standing around. Turns off all bot camps fast.
Looking back at this, I never played WotG's campaigns, but I would love a reason to get back into it! Maybe it can be tied to Vanabout?
Alhanelem
12-20-2023, 04:32 PM
I actually like that idea, although it would not be very interesting unless they did something to add in some effort required, because campaign is pretty trivial now. One way might be surge campaigns like there are surge walks in WoE. Or they could just make it harder, but im not sure about that because the content wasn't designed to be endgame even when it was new, it was just designed to require a little coordination so there would be players at the battles that mattered.
VoiceMemo
12-21-2023, 11:53 AM
QOL things,
Einherjar: remove or lower the Entrance time restriction (make it 30 mins, or even every 20), that and/or up the points gained, even doubled it would still take you 25 runs.
Lower it even more? I guess you wern't here when einherjar reentry time was 72h. To me already 1h is way low, it all depends on one's point of view
Fawkes
12-22-2023, 01:18 AM
Well I don't think you could actually do much with just a week of dev time, but in the spirit of the question I'll say trust positioning. Either positioning themselves in preset patterns automatically or even just something like a command like "/trust "Valaineral" <stand here>" to move them to your position manually in combat every time.
Catmato
12-22-2023, 03:51 AM
Lower it even more? I guess you wern't here when einherjar reentry time was 72h. To me already 1h is way low, it all depends on one's point of view
It's pretty low compared to what it used to be but if it was 30 minutes, you could alternate doing a Nyzul Isle run and an Einherjar while working towards mythic weapons.
Gwydion
01-11-2024, 10:27 PM
I've got a request that SE developers can do in a few hours. I'd like a command that can set/unset RoE objectives. The input to the command would be the selection criteria in the 3-tiered menu. So: Tutorial > Basic > First Step Forward, would be 1 1 1. Meanwhile, Other (12) > Monthly (2) > 1 would be the first Deeds objective for the month.
/roe set # # #
/roe unset # # #
/roe unset all
Example: This example would set (accept) the 4 RoE objectives that reward Deeds:
/roe set 12 2 1
/roe set 12 2 2
/roe set 12 2 3
/roe set 12 2 4
Example: This would set (accept) the 2 AMAN Trove objective, where "1" rewards you with an Mars Orb by talking to Greyson and "2" is "Examine a Home Point (M)":
/roe set 7 12 1
/roe set 7 12 2
What do you guys think?
Sirmarki
01-12-2024, 01:15 AM
What do you guys think?
In all honesty, I think it sounds pointless.
Haldarn
01-12-2024, 06:43 AM
It'd just be nice if all RoEs were set by default and there wasn't a restriction of 30. Seems a pointless restriction.
Gwydion
01-12-2024, 07:09 AM
In all honesty, I think it sounds pointless.
You must not have read the feedback about Vanabout. There was feedback that setting that many daily RoEs was a pain, especially considered the limit is 30. A command line would make it easier, but I see your point. How would people use this? Macros? ....It's not the best solution to an annoying problem, but it's still useful in my opinion.
Dragoy
01-12-2024, 12:10 PM
You must not have read the feedback about Vanabout. There was feedback that setting that many daily RoEs was a pain, especially considered the limit is 30. A command line would make it easier, but I see your point. How would people use this? Macros? ....It's not the best solution to an annoying problem, but it's still useful in my opinion.
It would be convenient, but how many players would use it really?
I'm a Linux person, CLI all the way, but even I feel like this would just cater the bot users more than real players.
That said, I would not be against it happening!
Sirmarki
01-13-2024, 05:17 AM
You must not have read the feedback about Vanabout. There was feedback that setting that many daily RoEs was a pain, especially considered the limit is 30. A command line would make it easier, but I see your point. How would people use this? Macros? ....It's not the best solution to an annoying problem, but it's still useful in my opinion.
Command lines would complicate things for people. I think (as mentioned in this thread) that an increased limit of RoE's that can be activate would be preferred. I myself had to remove a bunch in order to do the recently added Ambuscade ones, which isn't great because now it seems you have to swap in and out of different RoE's, just to activate new ones.
Also on the subject, I think the ability to store more Sparks would help as so many go to waste. Obviously keep the weekly cap in place to thwart RMT, but seeing Sparks go into the void is also annoying.
Haldarn
01-13-2024, 06:45 AM
In one week? Something, anything, that stores received chat logs whilst zoning and prints them to screen when you load in. Or even to a website or app.
Alhanelem
01-13-2024, 09:21 AM
It would be convenient, but how many players would use it really?
I'm a Linux person, CLI all the way, but even I feel like this would just cater the bot users more than real players.
That said, I would not be against it happening!
I share this view. It's not a bad idea but I worry it would help botters more than real players and then it would be taken away because botters and RMT have to ruin good things.
Catmato
01-13-2024, 12:11 PM
In one week? Something, anything, that stores received chat logs whilst zoning and prints them to screen when you load in. Or even to a website or app.
I would love this, although considering it hasn't been resolved yet, it would likely take significantly longer than a week to develop and implement.
Talaya
02-02-2024, 10:17 AM
Hold Community event competitions to make vanity gear that the greeter moogle can sell to players for log-in points.
reskinning gear is something oldschool custom dat swappers used to do all the time, allowing the community to send in designs (drawn or photo collage or whatever) just for fun vanity gear would help keep the community more involved.