View Full Version : "Wanted" section on the Auction House
JiltedValkyrie
04-24-2011, 01:50 PM
I'm sitting here in Jeuno watching people trying to find items to buy for hours to no avail. Sometimes days or longer I've seen. It would be rather unique for a player to be able to go to a "Wanted" Auction House, works the same way as the regular one, except you put up a price you want to buy it for and pay the gil to post it. If a seller agrees, they just look at your name from the purchase list and sell it to you. You can even be offline. Gil just sent to your delivery box. If somebody *really* wants a stack of Shuriken that badly, by golly, they could post it on the wanteds.
Rambus
04-24-2011, 02:03 PM
not bad, this along with the JP thread i found once with a wanted help board would be nice.
Jackastheripper
04-24-2011, 02:10 PM
both very good ideas!
Harukusan
04-24-2011, 02:44 PM
ffxiah.com
though I do like the idea being implemented into the game itself.
Limecat
04-24-2011, 03:17 PM
I've had a similar idea myself for a long time, though a bit more automated. You would specify your price, dump in offer * number of items wanted worth of gil, and wait. The listings would show the current highest price on offer, and then as people sold things to the system it'd go from the top down clearing out buyer's requests.
Flunklesnarkin
04-24-2011, 03:47 PM
Awesome idea..
Help/crafter wanted boards in game would be a tremendous help
Mirage
04-24-2011, 05:24 PM
Looks like a good idea. I would be for it.
slakyak
04-24-2011, 07:03 PM
Even if we bodge something ourselves once the server threads are up? I predict that the devs will be too busy or this will be harder than it looks but if there's a "wanted" section under the server heading on this forum it'll do in the short term. Maybe even sub-divided in to craft, farming or mission/quest help?
Sagian
04-25-2011, 01:08 AM
Even if we bodge something ourselves once the server threads are up? I predict that the devs will be too busy or this will be harder than it looks but if there's a "wanted" section under the server heading on this forum it'll do in the short term. Maybe even sub-divided in to craft, farming or mission/quest help?
The problem is, I never look at out-of-game information like this because it's outdated most of the time.
I like the idea of an in-game solution though. If I saw someone needed beetle gear, I would make it as long as I could get the mats, even if it meant a small profit margin, just to help people out.
The problem right now is making these items and having them sit on the AH for a week without selling - just not worth my time or AH slots.
I think an in-game 'Wanted' section is a pretty ideal solution. Great idea.
Implementation... that's another story.
Sagian
04-25-2011, 01:15 AM
Something else just occurred to me... allow people to bid on items that are not on the AH.
Say someone wants to buy beetle leggings for 6k. They just place a bid for 6k on the AH. The first seller that comes along can just place the item for 6k and the person receives the item in their in-box and the seller gets the gil in their in-box.
Just figure out some way to indicate that there are pending bids on the AH.
I think the AH may come alive again with a system like this.
wish12oz
04-25-2011, 01:58 AM
I approve of this message and agree that it would be a welcome addition and a good idea if it worked.
Niklz
04-25-2011, 02:33 AM
yes yes. good good. like like.
slakyak
04-25-2011, 07:05 PM
Something else just occurred to me... allow people to bid on items that are not on the AH.
Say someone wants to buy beetle leggings for 6k. They just place a bid for 6k on the AH. The first seller that comes along can just place the item for 6k and the person receives the item in their in-box and the seller gets the gil in their in-box.
Just figure out some way to indicate that there are pending bids on the AH.
I think the AH may come alive again with a system like this.
I think you may be on to something there... Maybe having the item show as red (instead of yellow for equippable, green for equipped etc.) if it has a bid already against it. I agree that you'd have to show the buyers max bid on there somewhere too or you'd end up crafting +1 elemental staves for 5gil a pop!!
Rambus
04-28-2011, 03:43 AM
/poke poke DEV rep what ya think? XD
Camate
04-28-2011, 03:50 AM
I checked in with the dev. team regarding adding the "Wanted" type of feature to the AH. They said that the idea is really interesting, but that they're sorry to report that due to the high cost associated with creating a system like that, it's just not feasible to implement.
Rambus
04-28-2011, 03:53 AM
I checked in with the dev. team regarding adding the "Wanted" type of feature to the AH. They said that the idea is really interesting, but that they're sorry to report that due to the high cost associated with creating a system like that, it's just not feasible to implement.
thanks for the replay.
Limecat
04-28-2011, 04:14 AM
How about doing it via bazaars, then? I can see where problems might arise from doing it in the AH since everything would have to be auto-updated on the fly to avoid someone selling an item thinking they're getting one price but get hit with a 1 gil buyer. Doing it in people's individual bazaars would avoid that problem, and could use a command-line setup like this:
/bazpurchase "Beech Log" 2000 10
With the first number being what you're paying, and the second the number of items to purchase before canceling the buy order. Maybe limit it to a single type of wanted item(better than nothing), since I doubt coding a new interface to pick out tons of options would go over well with the dev team.
Shewp
04-28-2011, 04:46 AM
High cost? You guys make it sound like there is only five developers and a monkey working on FFXI. I wish FFXIV didn't hog up all your resources :(
Teakwood
04-28-2011, 04:59 AM
Well, to be fair, they're completely different dev teams at this point for XIV and XI as I understand it; it's not quite so much XIV hogging resources as it is XI being a game already living years past its original intended lifetime due to popularity, and as a result, they have limited resources, which they're putting into the year or so worth of content and planned updates they have already told us about on the roadmap for 2011/2012.
Rambus
04-28-2011, 05:14 AM
Well, to be fair, they're completely different dev teams at this point for XIV and XI as I understand it; it's not quite so much XIV hogging resources as it is XI being a game already living years past its original intended lifetime due to popularity, and as a result, they have limited resources, which they're putting into the year or so worth of content and planned updates they have already told us about on the roadmap for 2011/2012.
if they did not have that pos game don't you think they could spend more on ffxi?
ffxiv is free and they are scrambling to make it a game let alone a good game.
slakyak
04-28-2011, 05:38 AM
High cost? You guys make it sound like there is only five developers and a monkey working on FFXI. I wish FFXIV didn't hog up all your resources :(
Could a monkey type with it's feet? That'd like a 100% efficiency increase on a human dev. More monkey-devs please!
To be serious though it does seem a shame that good ideas like this one are being sidelined... I can't decide which is better, fine tuning existing features or adding new content so I'm kind of glad it's not me choosing!
Rambus
04-28-2011, 05:40 AM
Could a monkey type with it's feet? That'd like a 100% efficiency increase on a human dev. More monkey-devs please!
To be serious though it does seem a shame that good ideas like this one are being sidelined... I can't decide which is better, fine tuning existing features or adding new content so I'm kind of glad it's not me choosing!
I would pick this > putting high level mobs in areas they do not belong.
Juxtaposition
04-28-2011, 05:50 AM
I checked in with the dev. team regarding adding the "Wanted" type of feature to the AH. They said that the idea is really interesting, but that they're sorry to report that due to the high cost associated with creating a system like that, it's just not feasible to implement.
Please tell the dev team not to discount "quality of life" features immediately based on perceived effort:reward ratio. A lot of things that seem to take "a lot of work" go a long ways in terms of improving general playability and enjoyment of a game created in 2002, bringing it more in line with games created in 2011.
I can see how a change like the one proposed here would require a complete overhaul of the game's AH mechanics, but I also refer to overly obnoxious gameplay elements like trophy turn-ins and upgrades and the moogle cutscene before entering Walk of Echos, for example.
Catsby
04-28-2011, 05:51 AM
To be serious though it does seem a shame that good ideas like this one are being sidelined... I can't decide which is better, fine tuning existing features or adding new content so I'm kind of glad it's not me choosing!
Suppose you just got a new puppy and are housebreaking it. What is more cost effective, grueling, and pleasant;
checking its newspapers every hour or so.
checking its newspaper every couple days.
replacing the newspaper every time you notice its soiled.
replacing the newspaper every couple days.
putting new newspaper over everything every couple days.
Keep in mind that game development is cost intensive and cash strapped. Also keep in mind that SE has been in some hot water for the past few years. The good news is that SE is also attempting to change. These forums are proof of it and a continued stream of feedback(both positive and negative) will help. Just remember to renew your subscription every month or better yet open a 2nd or 3rd account whenever an update occurs that you like.
Coldbrand
04-28-2011, 06:59 AM
I checked in with the dev. team regarding adding the "Wanted" type of feature to the AH. They said that the idea is really interesting, but that they're sorry to report that due to the high cost associated with creating a system like that, it's just not feasible to implement.
Well I'm glad I don't pay some sort of monthly subscription then. Wait a second...
Harukusan
04-28-2011, 07:16 AM
Well I'm glad I don't pay some sort of monthly subscription then. Wait a second...
lol "oh that's right!"
You know, in any other job, if you gave the person paying your salary this much rejection, you'd be fired. In this case, SE is turning down everyone's well thought-out ideas for improvements (among the really bad ones) and we're the ones paying them. Well? Let's do something more interesting with the game instead of rehashing the old crap? Perhaps stop fixing what isn't broken. XI is still 100x better than XIV and SE has been milking it for so long now. Just because it's probably the best MMO out still, doesn't mean that it's not still a great disappointment.
Freebytes
04-28-2011, 08:08 AM
The ideas suggested are not necessarily all good. Many of the ideas suggested on this forum are downright bad. The most demanded 'ideas' are simply to fix existing features that are broken. The developers are choosing what is the most broken and fixing those things first. How many years have we been asking for an AH merge? They are finally delivering. I think this is progress. The ideas should keep coming, but SE should not be bashed for expressing their dislike of implementing them. We are fortunate to receive a response at all.
Alhanelem
04-28-2011, 08:55 AM
Well I'm glad I don't pay some sort of monthly subscription then. Wait a second...
A huge amount of your subscription fee is needed just to keep the servers running.
Part of the reason for the impracticality though, is how badly FFXI was apparently built from a behind the scenes standpoint. Things that we think would be simple are often not. Look at the key item sorting thing for instance.
Catsby
04-28-2011, 01:43 PM
A huge amount of your subscription fee is needed just to keep the servers running.
Part of the reason for the impracticality though, is how badly FFXI was apparently built from a behind the scenes standpoint. Things that we think would be simple are often not. Look at the key item sorting thing for instance.
I've said it more times than I care to remember but I'll say it again. FFXI needs a a technical update. Not a content but an update that fixes all these silly little issues that shouldn't have existed even back when the game was first launched. I can't be the only person who gets frustrated with the way you dance around menus and struggle with the UIs.
Lyrminas
04-28-2011, 07:50 PM
PS2 limitations.
PS2 limitations.
PS2 limitations.
:rolleyes:
Urteil
04-28-2011, 11:58 PM
Well I'm glad I don't pay some sort of monthly subscription then. Wait a second...
This. ^^^^^^^^^
viion
04-29-2011, 05:30 PM
I find it hilarious adding another category requires a lot of work and cost, how bad is this game built.
JiltedValkyrie
04-30-2011, 07:00 AM
I checked in with the dev. team regarding adding the "Wanted" type of feature to the AH. They said that the idea is really interesting, but that they're sorry to report that due to the high cost associated with creating a system like that, it's just not feasible to implement.
What about a separate auction house or AH window just for Wanted items only instead of a merge? Just copy and paste the code and change a few values so you post money for an item and the person "buys" your money with the goods they possess.
Get a few interns working on the game as volunteers so they can put the programming on their resumes. In this time of financial crisis, especially after nature's angry waking, having people help the game for free (in turn for resume credit--get some students!) could be a huge benefit.
Rambus
04-30-2011, 07:40 AM
What about a separate auction house or AH window just for Wanted items only instead of a merge? Just copy and paste the code and change a few values so you post money for an item and the person "buys" your money with the goods they possess.
Get a few interns working on the game as volunteers so they can put the programming on their resumes. In this time of financial crisis, especially after nature's angry waking, having people help the game for free (in turn for resume credit--get some students!) could be a huge benefit.
ohh i hope they come back and read this
Kalilla
05-08-2011, 06:00 PM
I would have to agree, as this could be a very beneficial step for improving the game. There has to be some way to do this while having it work with the stone-age ps2 that clings for life.
Just be honest and straight up with us, how much would it cost. If the players want it that badly I can tell you right now SE can earn enough funds for it through one method or another.
Sell items like the tidal talisman's again and tell players that the funds generated by these products will go toward game improvements such as these. It's our game too that we play, some of us for years, and we would like it to be improved just as SE would like more money~
I can't see any better way than that. SE already sells products like watches, plush toys, keychains, so on. Offer in game items as a reward for our purchase and the funds generated are for development of the game. I'm not very business oriented but that sounds like a great plan to me~
Could skip the item manufacturing all together and just sell us the in game item, that's all people really care about >.>; lol
"Come buy a giant stuffed chocobo furnishing for 10 dollars! You can even pick your own color out of a variety of 6 colors! All funds go toward game development!"
Bet you'd get a few hundred sales doing that one~
JensenM
05-08-2011, 09:36 PM
Some days, this would really help. But really all you have to do is see if the item is instock.
The other day, I was trying to get the Kampfbrust set for my lv. 30, and I had to wait quite a bit for the foot-gear to come in. Whatever, though.
Alukat
05-08-2011, 10:27 PM
Item name (quantity in ah) (wanted)
atm the item menu looks like this:
- price history
- bid
- sort
would it be possible to add a wanted button and when u hit it, it adds a "1" in the (wanted)-column.everytime one is sold, the (wanted)-number goes down by 1 point or alternative would be:
- bid
- sell
- sales status
- wanted (max 10 items, if u don't want more or u got it u have to manually remove it)
you wouldn't need to programm "the sent and recieve" implement, because ppl would still need to run to ah to bid manually for the things,also u don't need to programm "who wants it and for how much".
in my opinion the advantage of this system would be,that the crafter can see if there are ppl out there wants those items, this will raise the chance to be able to buy some uncommon stuff at the ah.
dear, dev-team would this be possible?
Edit: pls make it at least possible to leave a note that u have interest in an item
Kalilla
05-09-2011, 01:59 AM
Some days, this would really help. But really all you have to do is see if the item is instock.
The other day, I was trying to get the Kampfbrust set for my lv. 30, and I had to wait quite a bit for the foot-gear to come in. Whatever, though.
My post was more about the excuse that SE can't do something because money is tight. I'm just saying they could make an effort to raise the money if they really cared enough about it. It's not just about a wanted section on the AH i'm talking about the whole game and "too expensive" excuses.
Siviard
05-09-2011, 02:08 AM
I do like the idea of a Wanted/Crafter board, but since the GM said that the Devs didn't think they would be able to implement it into the current Auction House system, why not make it a separate entity entirely?
Maybe add a new building in Lower Jeuno near the current Auction House (Across from the AH next to that building where you purchase maps perhaps?) that can act as a sort of "Trading Post" that can also house the Wanted/Crafter board. Can also add one in Aht Urghan Whitegate too since it is still a "hub" so to speak.
This could be a great way for players to see what items are in demand, go out and farm those items for the player wanting said items, and earn some gil in the process. Could be great for crafters who are needing certain items for skill ups.
Miera
05-10-2011, 01:32 AM
I think there should be a Dev tag on this thread, this is a great idea.
Alukat
05-10-2011, 04:49 AM
/poke /poke /poke dev-team pls respond again, if at least this "mini-update" ,which i posted, would be possible