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View Full Version : Hard to find help for Nyzul Isle



Mirage
04-24-2011, 10:38 AM
I never got around to do nyzul back when it was popular, for various reasons, but now I really want to get it done, for various WSes on new jobs I have leveled up.

However, I have run into a problem with doing this, very few people are interested in doing the lower levels (i am at floor 10), and on the very rare occasion that i manage to get a full, good group, it seems that sometimes, a few of them only have 3 tags available, and maybe we lose one of the runs, and then we can't continue because we do no longer have enough assault tags, so this is taking a pretty long time.

I am not asking for nyzul to be made easier, but it would be very nice if I could enter it more often. After all, limiting how often we can do something isn't actually related to making things harder or easier, only how many real life days it'll take to get it done.

What if assault tags could be stored up if not used, in the same way traverser stones are?

Rambus
04-24-2011, 10:51 AM
I never got around to do nyzul back when it was popular, for various reasons, but now I really want to get it done, for various WSes on new jobs I have leveled up.

However, I have run into a problem with doing this, very few people are interested in doing the lower levels (i am at floor 10), and on the very rare occasion that i manage to get a full, good group, it seems that sometimes, a few of them only have 3 tags available, and maybe we lose one of the runs, and then we can't continue because we do no longer have enough assault tags, so this is taking a pretty long time.

I am not asking for nyzul to be made easier, but it would be very nice if I could enter it more often. After all, limiting how often we can do something isn't actually related to making things harder or easier, only how many real life days it'll take to get it done.

What if assault tags could be stored up if not used, in the same way traverser stones are?

this it what happens when you have one area to replace everything, only way to change it is to update it so people have a reason to do it more then just mythics.

*i/e abyssea hurt the game like this event*

Flunklesnarkin
04-24-2011, 10:58 AM
Climbing nyzul isn't that hard anymore at all

any 2 random DD and a whm can clear it most of the time.. even if you get more than 3 lamps... as long as the people know how nyzul works

I've helped people climb up nyzul while bored a couple times in the past few months and its really really easy now.

Trust me.. you aren't alone.. lots of people still need nyzul.. and some people just do it for the fun of it because its a change of pace from spamming abyssea

Try to shout for help.. you will find people

Karbuncle
04-24-2011, 11:00 AM
Really, I think the best solution is to try and coerce your friends to help. At level 90, i've cleared floor 1-100 with 4 people, THF, WHM, BLU, DRG. The only time we came close to losing was a "Same time" floor with 5 lamps, Luckily 2 were close and i Popped one > Flee'd to the second > popped it. You get like a ~5 second window so i was able to pull it off.

I'm Sorry if i'm rambling, what i'm trying to say is with a good group, you can win Nyzul with only ~3/4 People. 4 for safety with lamp floors. I Agree you should be able to access it more. I made a thread a while back about my hatred for half of ToAU content being based on JP-midnight. (Ashu Talif Assaults, Pup frames taking up ot 5 days, all of ToAU Job AF armor, etc)

Feel the content is too limited and you have to "Choose" what you want to do. with the Ashu Talif quests, you can only choose to do 1 of the 3 per day. With Assaults you can choose only at best ~4 assaults per day, and even then you have to choose between Nyzul Isle, and Points for Salvage.

It really needs to be eased up. I would suggest allowing us to build Assault Tags like we build Stones, but some people would whine "but your making out-dated unuseful content too easy now!!", And captain Rank adds another tag. Then again captain rank could just give you 2 tags per day instead of one with that update.

Oh well.

Henihhi
04-24-2011, 11:07 AM
It took me 4 hours of shouting a few weeks ago, but I came up with 4 ppl that were more than happy to static to 100. Sometimes a little bit of patience pays off. If you cant find friends willing to help, try shouting and suggesting forming a static once you get 4 people to go to 100. There are a surprising number of people who need it. <I got screwed at 75 cap my disc was 55 or so and I missed the run where the old static had gone up, so i got left behind lol>

Karbuncle
04-24-2011, 11:10 AM
Also, Sometimes to get people it helps to bite the bullet and try to find people who are on floor 1, and static to 100 with them, Even if you already are on floor 10.

viion
04-24-2011, 11:49 AM
Its difficult yes, tbh SE should make the minimum 1 players not 3 lol :D

Mirage
04-24-2011, 11:51 AM
Oh, I have absolutely no problems with going back to 1 if i can static with someone in return. I have asked around in my LS and i have two others who need it. However, none of us would be experienced with nyzul, so the failure ratio could also be higher from this. That's why I think a few more people would be nice, for extra safety, because we can't retry them as often we want to. With very different time zones, it is also a challenge to find times that work well for us all. I'm in GMT+2, the two others are in -5 and -8 or something.

Oh again, I do not want the difficulty to be adjusted, I think the difficulty level is just right, and the few runs I've been on that have gone smooth I think were a lot of fun to do. I have helped with some boss runs now and then and they all went much better than the lower levels that I need to make progress. Maybe because those groups have had more experienced players.

Carth
04-24-2011, 12:03 PM
From my experience a lot of people on my server needs Nyzul, but they're all on Floor 1...

Ravenmore
04-24-2011, 12:30 PM
Hardest things bout floors are the order lamps and same time lamps if going with less then 6. The next to hardest thing is remembering the way you came. Keep asking around people might need weapons to get the WSs.

Abyssea only hurt floor 80 and 100 runs. Few were doing climbs and most only wanted those floors.

Henihhi
04-24-2011, 12:32 PM
Would help if we knew what server you were on. I am sure there is probably a few floating about on here that would need from your server and be happy to static.

Mirage
04-24-2011, 12:39 PM
I'm on sylph :p

Octaviane
04-25-2011, 12:36 AM
I would invite you to our static Mirage, but we are full, more than full. We do Assault and are about to start Nyzul. Biggest problem is that most people can't be bothered to read up fully on Nyzul to understand about Lamp Floors and how to differentiate between Enemy leaders and Specific Enemies. There are also no maps associated with Nyzul, except for on-line and they don't help much. Speed is of the essence, getting off the dang rune when you enter so you can read it's objectives and casting snk before you even go up. I see people taking as much as 3 minutes preparing in the lobby before starting. 3minutes is 3 minutes whether you are a full group or 4. Floors 1-20 are the worst, they throw in Lamp Floors, Soulflayers, Froggies and Dahaks, you name it.

I wish you the best of luck though, sorry can't help you out. Keep on trying!

Seriha
04-25-2011, 02:09 AM
This is partially a symptom of the assault tag system in general. I still feel like tags should be eliminated with rank ups instead restricted to one per week or something. Thus, if someone wants to go to 1-100 in a day in Nyzul, they could, or spam whatever in a zone to get their Yigit/Amir/Pulwhatever. Helpers then gain more freedom to assist since, like if they're in a static above, they won't be locked out of that group.

MarkovChain
04-25-2011, 02:23 AM
I've donne all nyzul boss floors at 75, and that was with 3 only. 15 levels later it should be cake lol. Pickup of 3 should have no problem.

Soundwave
04-25-2011, 02:30 AM
Only time will tell they are bound to adjust these in coming updates, I to am stuck on my mythic and having hard time with help.

Zumi
04-25-2011, 03:39 AM
It only takes 3 people because the game requires 3 to enter. But with 3 level 90s everything in there is a joke.

viion
04-25-2011, 08:01 AM
And thats why they should make it minimum 1 to enter, and then someone could solo/duo.

MarkovChain
04-25-2011, 08:13 AM
You cannot ask that everything in an MMO must be soloed. Instead of that they must give more reason for people to do assaults/nyzul. I suggested a while ago to have the final chest reward decent stuff like for instance alexandrites. You can do this in nyzul by giving an alexandrite chest every 5 floors or having NMs randomly drop purses or even having the bosses themselves drop a decent amount of alexandrites. It would be a good thing since we happen to be lacking alexandrite on every server.

Carth
04-25-2011, 08:30 AM
It only takes 3 people because the game requires 3 to enter. But with 3 level 90s everything in there is a joke.
It is until you learn it even the level 90 everythings need to know what to do in order to win.

Also Gears are still a pain in the ass.

Kingofgeeks
04-27-2011, 05:27 AM
i'm having trouble climbing it myself, have been for a while. I honestly don't like helping with lower levels because most people who start nyzul isle NEVER finish (as can be seen with the multiple statics i've joined over the years)

my opinion is lamps. Nyzul can be 3manned, but the thought of having to light 5 lamps with 3 people scares me. If there's any way to make sure the number of lamps are never more than the amount of people that enter the floor, i that would make nyzul isle easily 3mannable

Morgantisthedon
04-27-2011, 09:43 PM
i'm having trouble climbing it myself, have been for a while. I honestly don't like helping with lower levels because most people who start nyzul isle NEVER finish (as can be seen with the multiple statics i've joined over the years)

my opinion is lamps. Nyzul can be 3manned, but the thought of having to light 5 lamps with 3 people scares me. If there's any way to make sure the number of lamps are never more than the amount of people that enter the floor, i that would make nyzul isle easily 3mannable sometimes the lamps are close and you can light more than one with one person ... other times it gonna just be failed run. We used 3 bsts to reclimb it with a friend and only missed a couple tags on fails. Then we spammed 100 foor 2 bsts and someoen a job a wpn we wanted(since floor 100 drops 2 one being a weaponm of the job the person that takes up actualy up to floor 96 ) Then we used a thf 2 bst set up to spam boss floors get all the items. So it is doable 3 ppl :)

Sama
04-28-2011, 01:41 AM
The problem is Abyssea is the 'big thing' and therefore everything else is doomed.

Camate
04-28-2011, 05:53 AM
I'm sure you'll be glad to hear that just as the dev. team is planning adjustments to Campaign and other content, both Nyzul Isle and the Assault system itself will be seeing changes in the future! While there aren't plans set in stone yet, they plan on handling adjustments in the order that the community speaks the loudest about (so keep that feedback coming!).

Regarding the idea of making Imperial Army I.D. tags like Traverser Stones, they said that it'd be quite difficult to implement with the current system. Instead, they're looking into the possibility of reducing the time for I.D. issuance.

c0rnell
04-28-2011, 06:10 AM
Yeah, my friend has been at fl25 for quite a while. It's difficult when most players don't have a clue how lamps work or they port up after 5th floor is completed, and so do more harm than good. If the minimum # to enter was removed altogether for old content (nyzul, einherjar, salvage, assault) we would actually be doing said content more. Sure, we'd lose sometimes, but i've never been a fan of limiting access via tags either. I think the bigger deal is 3 ppl minimum though. I'm not going to shout all day for a 3rd person for old content, when we can win with 2.

Kogenta
04-28-2011, 06:16 AM
I don't see the problem on Nyzul isle. I recently helped a LS member getting his 100 in a month, and we did it as a set of 4 people, once a week 4 tags 20 floors per day. 3 DD and 1 RDM, with the occasional friend helping as another RDM. All 3 DDs need clear and got it. DRG WAR DRK.

I honestly don't like all of this "silver plate" stuff. You just need to spread word between your friends that you are looking for people that need nyzul and people will join. If you don't have friends, do some

bonarota
04-28-2011, 06:43 AM
Only prob i have with nyzul is lamps when i low man and people on my server don't want to pickup nyzul cause honestly it usually sucks so i am resorting to asking for weapon runs on floor 100 and then just do 16000 ws points for the ws yipppy so much fun. But thats what you get when you can't static and your play time changes weekly

Rambus
04-28-2011, 06:55 AM
I'm sure you'll be glad to hear that just as the dev. team is planning adjustments to Campaign and other content, both Nyzul Isle and the Assault system itself will be seeing changes in the future! While there aren't plans set in stone yet, they plan on handling adjustments in the order that the community speaks the loudest about (so keep that feedback coming!).

Regarding the idea of making Imperial Army I.D. tags like Traverser Stones, they said that it'd be quite difficult to implement with the current system. Instead, they're looking into the possibility of reducing the time for I.D. issuance.

limbus, can we have AF+2 upgrades to make them more relvenet for the level changes? same can be said for dyna and relic +2 gear.

CrystalWeapon
04-28-2011, 07:09 AM
limbus, can we have AF+2 upgrades to make them more relvenet for the level changes? same can be said for dyna and relic +2 gear.

Relic as well as nyzul and salvage gear are going to be augmentable through synergy. It was announced on twitter some time back that through these upgrades you could HQ and the gear would be comparable to empyrean +1 or +2 gear. The augments would be random but no negative stats would be placed on your gear. Also all augments obtained through the synergy would be rewritable. The synths to upgrade these peices are supposidly so easy that a begginer in synergy could pull it off though it would be easier to HQ if you had a higher level.

Sotek
04-28-2011, 07:38 AM
I'm sure you'll be glad to hear that just as the dev. team is planning adjustments to Campaign and other content, both Nyzul Isle and the Assault system itself will be seeing changes in the future! While there aren't plans set in stone yet, they plan on handling adjustments in the order that the community speaks the loudest about (so keep that feedback coming!).

Regarding the idea of making Imperial Army I.D. tags like Traverser Stones, they said that it'd be quite difficult to implement with the current system. Instead, they're looking into the possibility of reducing the time for I.D. issuance.

Can't you just out right remove the need to wait for I.D. tags? Make them a Key Item like Hourglasses will be for Dynamis. You get a tag once and they you can do Assaults for the rest of the day should you choose to, at this point in the games life there is no reason we should have to wait to do Assaults. Really, unless there's some technical reason why you can't just remove them (and you're removing hourglasses for Dynamis so I can't imagine it's that hard of an issue) I cannot see what possible reason you could have for making us wait to do Assault.

c0rnell
04-28-2011, 01:41 PM
I don't see the problem on Nyzul isle. I recently helped a LS member getting his 100 in a month, and we did it as a set of 4 people, once a week 4 tags 20 floors per day. 3 DD and 1 RDM, with the occasional friend helping as another RDM. All 3 DDs need clear and got it. DRG WAR DRK.

I honestly don't like all of this "silver plate" stuff. You just need to spread word between your friends that you are looking for people that need nyzul and people will join. If you don't have friends, do some

Yes, i agree in the case of those who have never done nyzul, they have it easy now and still from what i've seen, can't win with full pt usually. For someone who's done it 200x, however, i'm not going to shout for randoms or join PUG or nag another friend especially if they rather use tags on fl100, when i can duo it perfectly well given the chance. It would actually make it harder in theory so...As far as statics, been there, done that, ppl can be quite unreliable and no show, or have a case of diarrhea right in middle of all register lamps (yes, that happened). I'd just as soon not deal with it when it comes to old content.

As well with things like salvage and assault, even back at lv75 ppl were entering mules and disconnecting them to bypass the min requirement and someone i know was even jailed for it. LBC was solo'd at 75 so why is there even a min # at all at lv90? There should be no need for that. Let skilled ppl do things their own way.

BorkBorkBork
04-29-2011, 01:04 PM
What happened to doing it the old way of finding and replacing ppl till u get 5-6 that need a climb and dying until you figure out how to beat it?

Miera
04-29-2011, 01:25 PM
If you were on the Leviathan Server I'd help, Nyzul Isle is pretty fun and its a nice change from Abyssea.

Carth
04-29-2011, 01:34 PM
I don't see the problem on Nyzul isle. I recently helped a LS member getting his 100 in a month, and we did it as a set of 4 people, once a week 4 tags 20 floors per day. 3 DD and 1 RDM, with the occasional friend helping as another RDM. All 3 DDs need clear and got it. DRG WAR DRK.

I honestly don't like all of this "silver plate" stuff. You just need to spread word between your friends that you are looking for people that need nyzul and people will join. If you don't have friends, do some

Two problems with that.

A) Practically no one on the Fenrir Server is willing to help (due to Abyssea)
B) The people who do wish to help need to do it themselves and usually don't even have the damn staging point.

Everyone has different experiences. You just happened to have the good kind.

BorkBorkBork
04-29-2011, 01:50 PM
Two problems with that.

A) Practically no one on the Fenrir Server is willing to help (due to Abyssea)
B) The people who do wish to help need to do it themselves and usually don't even have the damn staging point.

Everyone has different experiences. You just happened to have the good kind.

Goes back to the point of keep trying till people get it done. If you can't find people try harder, If they don't have the staging point then you run them out there. They get the staging point and you get someone that needs nyzul and will probably work with you. Not singling you out carth so please don't take it that way but the best way to get nyzul done is to just chip away at it until people find a solution that works for them instead of asking SE to hit the easy button.

Carth
04-29-2011, 01:55 PM
I've been trying (ever since 75 cap). I'm actually more appalled at my server than anything. You'd think at level 90 this would be a breeze but instead it seems like nothing has changed, if not just gotten worse.

I've been thinking about using my old linkshell to prioritize the use of old content and stray away from Abyssea since everyone does that anyway, but I get the feeling it'll never grow. Nevermind I'd feel kinda selfish for doing so.

Mirage
04-29-2011, 03:01 PM
If you were on the Leviathan Server I'd help, Nyzul Isle is pretty fun and its a nice change from Abyssea.

I agree, I find that doing nyzul is actually pretty fun. It feels really good when your group simply works, and everything is going smooth as silk, and you do a boss run with enough leftover time to do 2-3 extra floors.

What I find problematic however, is that for the earlier floors, I've usually had a hard time finding good players. I'm not hating on nyzul newbies, cause I am one myself, but it only makes sense that people who need the first floors aren't as good at doing nyzul as those that have already gotten to the top. Coincidencially, these people are also the ones who are likely to join when I shout for a floor 11+ climb. If I could assemble a run with 4 nyzul veterans and just 2 nyzul newbies, I am sure most runs would be no problem. Of course, I can still get all newbies with me and just trial and error until we all get better, but the problem is that this wastes a lot of assault tags, and knowing that you only have a certain amount of tries per week makes it even more frustrating and demoralizing to fail a run.

A lowered assault tag recharge time is a welcome change, I hope they implement it. At the very least, it'll make the learning process go faster.

viion
04-29-2011, 05:29 PM
Yes please remove restrictions on assault tags!!

Greatguardian
04-29-2011, 11:46 PM
Two problems with that.

A) Practically no one on the Fenrir Server is willing to help (due to Abyssea)
B) The people who do wish to help need to do it themselves and usually don't even have the damn staging point.

Everyone has different experiences. You just happened to have the good kind.

It's not Abyssea's fault if people don't want to help their friends with Nyzul. You can't blame new content for being interesting/rewarding/relevant/whatever-it-is-that-makes-it-popular. Instead, blame old content if it's so uninteresting/dull/mindless/annoying/tedious/un-fun/etc that no one wants to go anywhere near it once the new thing is out.

That said, most ToAU content is actually pretty fun and I have a hard time imagining people refusing to do it "because it's obsolete". Einherjar is fun, Salvage is fun, Assaults and Nyzul are fun, and they're all easy with fairly minimal time commitments and low numerical requirements. I've never really had any trouble getting people together for random runs into ToAU content when someone needs something.

It's not like you need a linkshell for it, either =/. If you have 2 friends, go do stuff with them. If you don't have 2 friends, ouch; can't do much there, it's an MMO after all. If you have 2 friends but you can't actually clear old content (you and/or they suck, incompatible job combinations, poor attitudes/clashing, etc), improve yourselves. It's not at all difficult or time consuming to become functional at a basic level in FFXI, which is more than sufficient to clear Nyzul/Assaults. Most of it is just making macros and learning what to equip when.

Aleste
04-30-2011, 12:17 AM
2c : Finished trioing Nyzul 1-100 less than a week ago for a friend; MNK SAM WHM. It's insanely easy in its current form, and there's always been the chance that you'll get retarded floors.

I originally climbed to 100 in pure pickup group shouts back in the 75 cap because I couldn't get a 'static' group to do it; but now at 90, there really isn't any reason anyone can't grab 2 friends and go have some fun.

Malamasala
04-30-2011, 02:05 AM
this it what happens when you have one area to replace everything, only way to change it is to update it so people have a reason to do it more then just mythics.

I disagree. This happens purely because there are too many interesting time sinks. I'd be all over helping people with Nyzul... if I wasn't still stuck doing WotG, getting AF3+1/2, skilling up staff (I swear SE made staff skill up slower than any other weapon), doing magian trials, etc.

The solution to it all is to not require so much time to finish things. Like, run into abyssea, do quest, get full AF+2. That would instantly give more time to do Nyzul. The problem is of course as always when you are done with everything, since then you don't know what to do.

Best is when the game is designed to hand you items for nothing, then allow you hundreds of ways to use the items and challenge yourself. Like most single player games are done, even though it is hard to make a MMO like a single player game.