View Full Version : Sortie - Owning a tier 4 Prime weapon punishes players
If any player in Sortie own and Tier 4 Prime weapon, the AI change in the bosses just makes each fight much more difficult and slower, with NO benefit in drop rate.
This is just a punishment for players who work hard on content. Its a slap in the face... frankly it kills my motivation to make a prime weapon.. in which case why bother playing anymore?
IF the AI change included is going to make the fights more difficult, then they should have a corresponding reward.
if its nothing but a punishment, then.. this is a really poor decision for game design. its more aimed at ending participation than anything. its a new low in choosing ways to artificially slow progression.
Sirmarki
07-16-2023, 02:38 AM
As I said before, people just aint figured it out yet.
jasnekholin
07-16-2023, 07:03 AM
At the very least, inform players IN GAME that bringing a stage 4 weapon into sortie will have consequences. What an awful surprise if you missed the patch notes or did read them and didn't guess correctly at the vague hint given.
Sirmarki
07-16-2023, 06:56 PM
At the very least, inform players IN GAME that bringing a stage 4 weapon into sortie will have consequences. What an awful surprise if you missed the patch notes or did read them and didn't guess correctly at the vague hint given.
Hasn't it always been that way though? :)
Some quests/missions are very very vague but people worked them out in the end.
jasnekholin
07-16-2023, 09:25 PM
figuring out quests and missions is fine, learning that you irrevocably made finishing your prime weapon much much harder with no warning or input of your own is not.
some group out there might finish with the new mechanics, but many people won't want to bring someone who has a stage 4 weapon because they won't be able to do the bosses with the new enrage.
Tarmarkvar
07-17-2023, 12:47 AM
Wait so it's the same monsters as all the rest of us fight, but they get more difficult because someone in the party has a stage 4 prime weapon?
What if the person leaves the weapon in Mog Safe or something? Or comes as a job that cannot use it? Or both?
Gwydion
07-17-2023, 04:47 AM
Wait so it's the same monsters as all the rest of us fight, but they get more difficult because someone in the party has a stage 4 prime weapon?
What if the person leaves the weapon in Mog Safe or something? Or comes as a job that cannot use it? Or both?
Doesn't matter. If you own a Stage 4 weapon, Sortie bosses are in an Enraged mode. Doesn't matter where you have the stage 4 weapon (Safe, Storage, etc).
Unforturantely, this will have yet another exclusionary effect on 6-man static groups. This is just awful. Could you create a mechanic that ENCOURAGES collaboration? Perhaps, for every N Stage 4 Weapons, you get 1+(N-1)/10 additional Gallimaugry? (This is 10-50% extra for 2-6 Stage 4 weapons in Party).
Dzspdref
07-24-2023, 10:05 AM
Unequip the Stage 4 weapon, send it TO YOURSELF via mail delivery.
The item is now "in limbo" and doesn't count as in YOUR inventory, but in the system's mid-process of no one's inventory until you either cancel it/take it out, or accept delivery.
.
Is this an option?
.
And, No Uriah, I did NOT check to see if they not deliverable, as I am currently unable to play game while on vacation, just thought I'd pop on to see if any updates. So don't need any snarky snotty replies from you about how come I'm not checking this before typing.
I will check when I get home, but at least someone might benefit sooner if it works from trying if possible before I do get home.
VoiceMemo
07-24-2023, 10:48 AM
That would not work, prime weapons at any stage are not sendable
Yoji_Fujito
07-24-2023, 01:48 PM
Good day, everyone,
We have heard your feedback about certain Sortie notorious monster behavior changing once you have reached stage four of the Prime Weapon upgrade process.
Information about This Issue
Those of you who visit the forums are likely aware of the discussion, but for those who don’t, let me apprise you of how it works.
In the May version update, we posted the following in the version update notes:
Certain Sortie notorious monsters now behave differently depending on the stage of the Prime Weapon you are carrying.
The feedback surrounding this started coming around this time from those who reached this step of the process. “Certain notorious monsters” in this instance refers to the Lower Sortie boss.
Prime Weapons are a type of end game content, and as such the final form of these weapons are intended to be stronger than other weapons found in the game. As such, we believe it is important that the risk be commensurate with the reward, and the changes made to the Lower Sortie boss were intended to ensure this was the case.
The main adjustment that we made, in concrete terms, was changing the timing as which a particular ability was used—no adjustment was made to how hard the ability hits or how it interacts with resistances. I would like to avail myself of the opportunity to tell you that the intended strategy is one in which players utilize a mechanic by which the damage of the ability can be reduced, and that the adjustment made was predicated on the assumption that players would utilize that mechanic.
Every boss in Lower Sortie—from the time of its implementation up through the present day—has a mechanic by which players can reduce the damage of their abilities, delay when their abilities are used, or cancel certain mode changes that make the bosses more threatening.
Players are intended to use these gimmicks to maintain their seals as they tackle the content, and failing to do so makes the bosses much more difficult to tackle than they otherwise would be.
What Effects These Changes Had
We are aware that some of you have expressed concerns that it is more difficult to simply collect spoils and gallimaufry in a “normal” Sortie run if someone with a stage four Prime Weapon is in the party.
The game automatically checks the stages of each player’s Prime Weapon, so if someone is in possession of a stage four Prime Weapon, this phenomenon is unavoidable.
As a result, the player in possession of a stage four Prime Weapon might feel responsible for causing other players to have a more difficult version of Sortie than intended, and may in fact feel some hesitation at joining a party that is simply there to farm resources, as they wish to not make things harder for others.
We did not intend for players to have their gameplay experience or ability to participate in Sortie adversely affected, but if this issue is causing consternation for players, then I feel it must be addressed.
How This Issue Effects Empyrean Armor
Some people have mentioned that they a frustrated by the effects that this has on reforging Empyrean armor, but as mentioned, the adjustments affected only the behavior of the Lower Sortie boss and thus has no effect on reforging Empyrean armor. Even though you have to go to Lower Sortie if you are reforging Empyrean Armor to +3, there is no need for you to attempt the Lower Sortie boss.
These are the two main points surrounding the changes to difficulty level and the effects they are having on farming parties. The latter is a system-based problem and we are currently discussing how to address it.
About the Mechanic
As I discussed earlier, the Lower Sortie Boss is tuned around the assumption that players are properly using the intended mechanic to mitigate damage taken. Although utilizing the mechanic will not make the boss a walk in the park, perhaps shedding a bit of light on it will make overcoming the challenges the boss poses a bit easier and well known amongst the community at large.
While the discussion below assumes one or more players has a Prime Weapon at stage four, these mechanics will work regardless of difficulty level.
While I do not believe we have fully solved how to handle this issue, I wanted to be able to share with what the intended behavior was and provide the relevant information in a clear way.
The other unintended side effects that these changes have had on gameplay are an issue that we are currently researching, and we are discussing potential measures that we may wish to take.
Thank you, and best of luck in Sortie!
Uriah, that comment is not at all helpful.
I appreciate the post reply from Developers. and looking forward to future developments.
edit: also looks like Sirmarki was right on.
Sp1cyryan
07-24-2023, 10:16 PM
Good day, everyone,
We have heard your feedback about certain Sortie notorious monster behavior changing once you have reached stage four of the Prime Weapon upgrade process.
Information about This Issue
Those of you who visit the forums are likely aware of the discussion, but for those who don’t, let me apprise you of how it works.
In the May version update, we posted the following in the version update notes:
The feedback surrounding this started coming around this time from those who reached this step of the process. “Certain notorious monsters” in this instance refers to the Lower Sortie boss.
Prime Weapons are a type of end game content, and as such the final form of these weapons are intended to be stronger than other weapons found in the game. As such, we believe it is important that the risk be commensurate with the reward, and the changes made to the Lower Sortie boss were intended to ensure this was the case.
The main adjustment that we made, in concrete terms, was changing the timing as which a particular ability was used—no adjustment was made to how hard the ability hits or how it interacts with resistances. I would like to avail myself of the opportunity to tell you that the intended strategy is one in which players utilize a mechanic by which the damage of the ability can be reduced, and that the adjustment made was predicated on the assumption that players would utilize that mechanic.
Every boss in Lower Sortie—from the time of its implementation up through the present day—has a mechanic by which players can reduce the damage of their abilities, delay when their abilities are used, or cancel certain mode changes that make the bosses more threatening.
Players are intended to use these gimmicks to maintain their seals as they tackle the content, and failing to do so makes the bosses much more difficult to tackle than they otherwise would be.
What Effects These Changes Had
We are aware that some of you have expressed concerns that it is more difficult to simply collect spoils and gallimaufry in a “normal” Sortie run if someone with a stage four Prime Weapon is in the party.
The game automatically checks the stages of each player’s Prime Weapon, so if someone is in possession of a stage four Prime Weapon, this phenomenon is unavoidable.
As a result, the player in possession of a stage four Prime Weapon might feel responsible for causing other players to have a more difficult version of Sortie than intended, and may in fact feel some hesitation at joining a party that is simply there to farm resources, as they wish to not make things harder for others.
We did not intend for players to have their gameplay experience or ability to participate in Sortie adversely affected, but if this issue is causing consternation for players, then I feel it must be addressed.
How This Issue Effects Empyrean Armor
Some people have mentioned that they a frustrated by the effects that this has on reforging Empyrean armor, but as mentioned, the adjustments affected only the behavior of the Lower Sortie boss and thus has no effect on reforging Empyrean armor. Even though you have to go to Lower Sortie if you are reforging Empyrean Armor to +3, there is no need for you to attempt the Lower Sortie boss.
These are the two main points surrounding the changes to difficulty level and the effects they are having on farming parties. The latter is a system-based problem and we are currently discussing how to address it.
About the Mechanic
As I discussed earlier, the Lower Sortie Boss is tuned around the assumption that players are properly using the intended mechanic to mitigate damage taken. Although utilizing the mechanic will not make the boss a walk in the park, perhaps shedding a bit of light on it will make overcoming the challenges the boss poses a bit easier and well known amongst the community at large.
While the discussion below assumes one or more players has a Prime Weapon at stage four, these mechanics will work regardless of difficulty level.
While I do not believe we have fully solved how to handle this issue, I wanted to be able to share with what the intended behavior was and provide the relevant information in a clear way.
The other unintended side effects that these changes have had on gameplay are an issue that we are currently researching, and we are discussing potential measures that we may wish to take.
Thank you, and best of luck in Sortie!
While we appreciate your response. I believe there are some misconceptions by the development team. This does impact the creation of Empyrean Armor +3 because these bosses—which most groups did not have a real issue with before—are the best source of Gallimaufry and Starstones. While it doesn't stop the creation it does slow it significantly.
Further, players have yet to figure out how the Fetid Ixion functions to obtain the metal.
Finally, many players already understood how the tricks of these bosses work. The issue is there is a difference between what you are saying and how these notorious monsters work. For instance players use 99k Trueflights with 99k light skillchains, and with the metal in possession and still get destroyed by Setting the Stage. Players trigger weakness (!!) on Aita regularly and it isn't often enough. How many times did you expect? Even with the Ra'Kazanar Seal on Aminon, players were only able to beat it reasonably before with Absorb TP, and the Seal is destroyed pretty quickly otherwise. Which makes the fight unreasonably difficult and unrewarding for the time spent.
Players are upset because this extra challenge added to the fight becomes a time sink with no extra reward. They feel punished rather than challenged. If there was large reward increase for the difficulty increase then players would be happier to take longer fighting or change tactics. Otherwise, they just get discouraged from this system.
Sp1cyryan
07-24-2023, 10:29 PM
I'd encourage everyone to report Uriah's needlessly rude and crass responses. This isn't reddit, and this is extra incentive for the staff not to engaged with us when you treat them like that.
Fanfair
07-24-2023, 11:46 PM
Is the mechanic the development team is referring to the metal or something else we have yet to figure out.
Is it specific to each boss?
ManaKing
07-25-2023, 12:15 AM
Thank you for taking the time to address the current issue. If you can find a solution that doesn't punish people who found out for the rest of the community, it would be very appreciated. I am not one of those people, but I don't enjoy being permanently punished for curiosity in my leisure activities.
Currently, you'll encourage everyone that doesn't have a stage 4 to hold onto upgrading them until they are almost to stage 5 or indefinitely. Please find a way to make fighting the harder bosses either more rewarding than their previous counterparts or consensual.
---
Please consider removing the Gallimaufry cost of stage 5 and make it locked behind a larger number of stones, some that can only be acquired from doing the basement bosses correctly. This will lessen the displeasure of getting the same amount of Gallimaufry as previous wins would award for a harder fight by letting players use that Gallimaufry on additional prime weapons, armor upgrades, or spend it on cases/upgrade stones from the vendor.
Sp1cyryan
07-25-2023, 01:31 AM
Thank you for taking the time to address the current issue. If you can find a solution that doesn't punish people who found out for the rest of the community, it would be very appreciated. I am not one of those people, but I don't enjoy being permanently punished for curiosity in my leisure activities.
Currently, you'll encourage everyone that doesn't have a stage 4 to hold onto upgrading them until they are almost to stage 5 or indefinitely. Please find a way to make fighting the harder bosses either more rewarding than their previous counterparts or consensual.
---
Please consider removing the Gallimaufry cost of stage 5 and make it locked behind a larger number of stones, some that can only be acquired from doing the basement bosses correctly. This will lessen the displeasure of getting the same amount of Gallimaufry as previous wins would award for a harder fight by letting players use that Gallimaufry on additional prime weapons, armor upgrades, or spend it on cases/upgrade stones from the vendor.
Asking to lower the Gallimaufry is the wrong approach. They just need to increase the reward when stage 4 weapons are involved. Naturally, you would expect things to get more difficult when making such a weapon, but not discouraging.
Sortie, unfortunately already is rather shallow in its complexity and feels like the same event all the time. Unlike something like Salvage, Einherjar, Sheol A/B/C, Sinister Reign, Delve, etc. Even Vagary arguably feels better. There was a lot they could have done with Sortie, but since they did not then the only thing they have are Gallimaufry and stones. So they can't reasonably reduce the requirement without making it trivial like an Aeonic.
I would argue these weapons should be exceedingly rare. Where the average player makes one a year. Rather than blowing through them with less requirement. I would also argue the creation process could have been a lot better, and feels really incomplete. The WSs on these in general are already out of balance as it is.
Zattano
07-25-2023, 01:56 AM
Aminon is already difficult enough before adding a T4 prime weapon to the mix. While I encourage a challenge, I believe this round of additions are a bit over the top.
Tribulox and Gartell need to be done perfectly to defeat, with luck, after queueing T4 difficulty. With the amount of gallimaufry needed to progress, I also agree this feels more like a punishment then a challenge.
If this was a one-time clear scenario I would welcome it, but expecting people to run content requiring this much time involved, at this difficulty, is overall discouraging.
On the other hand, I am happy to see a response from the Devs on this. I hope they figure out a way to accommodate the challenge they are creating while rewarding the players for completing said challenge.
Fanfair
07-25-2023, 01:57 AM
Increased difficulty should have increased rewards
Velner
07-25-2023, 03:49 AM
Increased difficulty should have increased rewards
Almost deceptively simplistic, but this is the solution. Bump up the Gallimaufry from the enraged bosses and we'll all be fine. We're locked out by the Psyches anyway, so there really is no need to be stingy on the Gallimaufry. . . especially considering we need it for Empyrean gear, too.
Urioh
07-25-2023, 05:20 AM
Right. Let's just ban everyone for telling it like it is, that's a good look. Calling something that is dumb, dumb. Is a banable offense, that's some snowflake energy.
Sycophants only.
So, from what I understand, you require to do mechanics in order to be able to not deal with enrage stages, this could be easy for static group to adjust improve and carry on, but this isn't good at all for pug groups, as well as solo players, even though it is hinted out that the further u go on, the harder the stage will be, as it seemed we don't know what kind of surprise is waiting for us for stage 5 weapon.
however, it has been months since sorties release, and we haven't figured out ixion nm in F area proc requirement, could be nice and give us the proc, since some of stage4 prime players would require it.
Sp1cyryan
07-25-2023, 05:47 AM
Right. Let's just ban everyone for telling it like it is, that's a good look. Calling something that is dumb, dumb. Is a banable offense, that's some snowflake energy.
Sycophants only.
https://media.tenor.com/AdMlxs87UgYAAAAC/michael-jordan-get-some-help.gif
Sp1cyryan
07-25-2023, 06:26 AM
Almost deceptively simplistic, but this is the solution. Bump up the Gallimaufry from the enraged bosses and we'll all be fine. We're locked out by the Psyches anyway, so there really is no need to be stingy on the Gallimaufry. . . especially considering we need it for Empyrean gear, too.
Yeah, I think everyone agrees enraged bosses should give more reward to compensate. It was surprising there was even a response to this thread though. So maybe there is hope afterall, and I am sure everyone appreciates the outreach.
Immortal
07-25-2023, 07:56 AM
I'd encourage everyone to report Uriah's needlessly rude and crass responses. This isn't reddit, and this is extra incentive for the staff not to engaged with us when you treat them like that.
I love how this exact individual told everyone it was pointless trying to "Reach the devs" with their requests and issues, and yet the main dev responds here. He literally went out of his way to discourage everyone from posting anything to "reach someone" and mocked them. How wrong can you be?
Urioh
07-25-2023, 08:32 AM
I tell people to complain all of the time. More than anyone. To stop licking boots and be real.
In this very thread, do not accept this as an answer. It is unacceptable. And even if they ban you for saying it. Call it what it is. Garbage. Force them to change it.
Sirmarki
07-25-2023, 04:33 PM
I tell people to complain all of the time. More than anyone. To stop licking boots and be real.
In this very thread, do not accept this as an answer. It is unacceptable. And even if they ban you for saying it. Call it what it is. Garbage. Force them to change it.
Your post more than likely got removed because it was rude and lacked any kind of substance.
A bit like your other thread on these forums which achieve nothing, and if anything restrict other peoples legitimate reports.
And seeing as you mostly block people who have an opposing view to yours - pot/kettle come to mind?
End of story.
jasnekholin
07-25-2023, 09:06 PM
Some people have mentioned that they a frustrated by the effects that this has on reforging Empyrean armor, but as mentioned, the adjustments affected only the behavior of the Lower Sortie boss and thus has no effect on reforging Empyrean armor. Even though you have to go to Lower Sortie if you are reforging Empyrean Armor to +3, there is no need for you to attempt the Lower Sortie boss.
this would have made more sense if the lower bosses were added AFTER prime weapons. but now, people are accustomed to doing as many bosses as possible and telling them they should only attempt some bosses to work on prime weapons but not armor is unfair.
Sp1cyryan
07-25-2023, 10:53 PM
We get a response from the Devs for the first time in what feels like forever, and a couple of the usual suspects can't help themselves derailing it. This is why we can't have nice things.
Dragoy
07-25-2023, 11:41 PM
The Japanese version is at post 655842, in case anyone wants to follow the discussion there as well.
It does seem like a bit of an odd way to make a thing like this more risky, with no additional rewards or anything like that. Guess normally they'd add new bosses/areas, but yeah...
I am not a fan, though I may never even see these "Lower" bosses.
Urioh doesn't seem to understand a few things.
1. The developers actually have no obligation to respond at all. It *might* be in Squre Enix's best interest to do so, but that is entirely dependent upon the usefulness of the feedback we provide.
2. There is a big difference between having a reasonable complaint and just insulting and trash talking. I have seen none of the former and all of the latter from Urioh.
So yes, deleting insulting posts with absolutely no substance is completely in the developers, admins and players best interest.
Spicy does back up my original point:
If you are going to suddenly up the challenge level without a commensurate reward level, it becomes a punishment and discourages players from playing content.
The mechanics of the fights are part of the problem, but the underlying design issue is the primary concern and hasn't really been addressed.
I think there are a few possible options:
1. Show a noticeable increase in Gallimaufry reward for the NM's who's AI has become more more challenging. I think this is the best solution.
2. Remove the AI changes. This is viable, and suitable to silence complaints, but it also seems a waste of the developers efforts in making challenges and changing the boss's ai.
3. Do nothing an discourage players from continuing the game. Obviously this is the least desirable option from the players perspective.
Gwydion
07-26-2023, 01:05 AM
I think there are a few possible options:
1. Show a noticeable increase in Gallimaufry reward for the NM's who's AI has become more more challenging. I think this is the best solution.
My concern with #1 is that even if there is an increase in reward, it doesn't increase collaboration. Some folks will still exclude Stage 4 Prime holders based on the composition of their group. We have to think many months and years into the future with the solution to this problem.
I would recommend that Enraged Bosses are a separate selection when entering Sortie, if someone has a Stage 4 or Stage 5 Weapon. Also, I like the idea of adding 10-50% additional Gallimaufry when a party has 2-6 Stage 4 (or Stage 5!) weapons.
This would have the added effect of subsequent Prime Weapons earning Gallimaufry at a faster rate. In my opinion, this will increase collaboration and improve player retention.
jasnekholin
07-26-2023, 03:31 AM
just like you can select difficulty level when doing seal bcnms and merit fights, give the option to select a difficulty upon entrance.
Ahlen
07-26-2023, 05:22 AM
Thank you for responding here are some of my thoughts.
The prime grind is already an extremely demanding task, requiring coordinated hour-long group content daily for over six months to complete. For weaker groups, the process will take much longer, making it quite extreme for an ultimate weapon in the current era. Compare it to ultimate weapons of the past, which can now be completed within a day to a few weeks and still have similar power.
It feels like the dev team is placing an excessive burden on players, expecting them to commit a significant amount of time and effort. While some might argue that doing sortie daily is optional, the reality is that player behaviors are influenced by the dev team's design decisions. With the psyche obtainment process taking six months to complete a prime, players will naturally try to keep pace by participating in sortie as much as needed.
Recently, reaching stage 4 brought about some deceptive changes, making the lower bosses harder in some fashion without increasing rewards. The patch notes mentioned a "behavior change," which is very ambiguous. It would have been more informative if it stated that the difficulty changes are based on weapon stage.
Considering we'll be running sortie for years to come, I believe there's a lot that can be done to make it a more enjoyable experience. After all, if this is what we'll be doing for the foreseeable future, why not make it more engaging? Here are some of my suggestions to improve sortie:
* New Equipment Drops: Consider adding new equipment drops for each boss, similar to Omen, with some common boss drops and maybe even a super rare one.
* Add difficulty option when entering sortie
* Increase gall gains for stage 4 version bosses.
* Add weekly RoEs rewarding gall for killing sortie bosses to give players leeway to keep pace with 6 month timeframe and still allow few days off
* Teleportation after Boss Defeat: Allow players to teleport to the next area after defeating the boss of a section. This would reduce excessive running and make the gameplay smoother.
* Aminion Mechanics Tweaks: Consider adjusting Aminion's mechanics, as he currently uses multiple abilities consecutively (up to 3? in a row) as you bring his health down, which can be overwhelming and confusing to what his actual weakness currently is.
I hope these suggestions and feedback are helpful. Let's work together to make the game more enjoyable and rewarding for everyone!
Gwydion
07-26-2023, 06:28 AM
Good day, everyone,
How This Issue Effects Empyrean Armor
Some people have mentioned that they a frustrated by the effects that this has on reforging Empyrean armor, but as mentioned, the adjustments affected only the behavior of the Lower Sortie boss and thus has no effect on reforging Empyrean armor. Even though you have to go to Lower Sortie if you are reforging Empyrean Armor to +3, there is no need for you to attempt the Lower Sortie boss.
With all due respect Director Fujito, you are telling players with Stage 4 Weapons and those who wish to farm Empyrean +3 Armor to simply avoid playing together. This is extremely divisive and will only further serve to decrease collaboration and hinder participation among players who want to do Sortie. All players want to farm gallimaufry but not be divided according to their current goals (progress towards Armor vs Weapons).
All players are accustomed to a certain amount of Gallimaufry per run, but now he or she must now accept lesser gains when joining a group of players who want to farm Empyrean +3 or avoid the Lower Sortie Bosses altogether. This artificially limits the progress of both groups of players. It also diminishes the pool of available players, reduces the gallimuafry gain for Stage 4 weapon holders, and alienates everyone involved.
To be honest, this kind of division should not exist, but if you were to insist, I would suggest creating an extra area for Stage 4 or Stage 5 weapon owners with Enraged Monsters. This would mean the current play style is unhindered by any one particular player's progress. The group can then decide to continue runs as we have been for the past year or to take the new Enraged area. For the folks seeking the increased challenge, the new rooms/areas with Enraged monsters could fill that need.
Please remember, the entire player base wants to earn Gallimaufry, but does not want to do so at the expense of each other's progress. On some days, just finding enough people with the correct jobs, is a success.
ragnarzero
07-26-2023, 12:32 PM
While I do not believe we have fully solved how to handle this issue, I wanted to be able to share with what the intended behavior was and provide the relevant information in a clear way.
The other unintended side effects that these changes have had on gameplay are an issue that we are currently researching, and we are discussing potential measures that we may wish to take.
Has the Team thought about Star Stones or Star Sapphires being traded to make +2/+3 gear, or even for an amount of gallimaufry (like 5k and 2k or something like that).
I feel like if you were to lower the gallimaufry requirement slightly it might be an easier pill to swalllow with the monsters being harder. Like instead of 1mil, 2.5mil, and 5mil, what if it was 500,000, 1 mil, 2 mil, and take more psyche like 5 per tier to gate keep it that way. Its less grinding against harder bosses
The shear amount of points it takes, on average of 30,000-35,000 points a run, it will take 242 runs or almost 1 year to get enough points. If these points were lowered people could farm multiple weapons for all the jobs the enjoy playing. I really don't want to spend 1 year at a time to get 1 of these weapons (and that is if my friends don't get bored and leave) because I know solo people are getting at best 12,000-15,000 which means it would take almost 3 year for me to get one.
Sp1cyryan
07-26-2023, 01:02 PM
The shear amount of points it takes, on average of 30,000-35,000 points a run, it will take 242 runs or almost 1 year to get enough points.
And groups are doing 40k+ easily. These should take the better part of a year or more to make by virtue of their power. Balance went out the window with several of these weapons. The annoying part is the process is so dry rather than varied like a mythic would be.
Gwydion
07-26-2023, 03:23 PM
Has the Team thought about Star Stones or Star Sapphires being traded to make +2/+3 gear, or even for an amount of gallimaufry (like 5k and 2k or something like that).
I feel like if you were to lower the gallimaufry requirement slightly it might be an easier pill to swalllow with the monsters being harder. Like instead of 1mil, 2.5mil, and 5mil, what if it was 500,000, 1 mil, 2 mil, and take more psyche like 5 per tier to gate keep it that way. Its less grinding against harder bosses
The shear amount of points it takes, on average of 30,000-35,000 points a run, it will take 242 runs or almost 1 year to get enough points. If these points were lowered people could farm multiple weapons for all the jobs the enjoy playing. I really don't want to spend 1 year at a time to get 1 of these weapons (and that is if my friends don't get bored and leave) because I know solo people are getting at best 12,000-15,000 which means it would take almost 3 year for me to get one.
Lowering the Gaullimaufry requirement doesn't help us in this situation for the reasons others have already posted. However, exchanging sortie items for gallimaufry is also being discussed on the JP forums. (Trading Cases/stones for 2k/5k gallimaufry). I like this idea, I would prefer the exchange rate be 20% or higher (just like Bayld and Wildskeeper Rieve items). This would make 70k Starstones worth 14k Gallimaufry when returned.
If we could address the +2 earring distribution by making Old Case +1 yield more frequent +2 earrings OR perhaps even offer Old Case +2 as a purchasable and equitable item, I would be ecstatic. (For example, old case +1 and old case +2, costing 50k and 100k gallimaufry respectively, that would be great in my opinion).
Just some food for thought.
I think everyone is over reacting. Lets be honest, the bosses were way to easy. People were killing all 9 and getting 90k average. I don't think Absorb-TP was ever the intended strat so I welcome these changes and I am fairly sure someone will find a new Aminon strat and continue to cheese the rest with Gravity 2 and bolster indi-gravity.
I can see why people would want to trade in starsone cases ect since already have stacks of them saved.
I feel like people keep saying no additional reward but totally forget about the weapon they can now use out of sortie.
Give it a few months if the game has not fell off the face of the earth in despair by then, someone will figure it out.
I think everyone is over reacting. Lets be honest, the bosses were way to easy. People were killing all 9 and getting 90k average. I don't think Absorb-TP was ever the intended strat so I welcome these changes and I am fairly sure someone will find a new Aminon strat and continue to cheese the rest with Gravity 2 and bolster indi-gravity.
I can see why people would want to trade in starsone cases ect since already have stacks of them saved.
I feel like people keep saying no additional reward but totally forget about the weapon they can now use out of sortie.
Give it a few months if the game has not fell off the face of the earth in despair by then, someone will figure it out.
Huge misrepresentation Mrxi
The best of teams are getting 90k 1/2 the time.
It would be 70k average, if everything goes perfectly.
That is only the very best teams. and frankly performance will not always be perfect, so I imagine its less that that.
you are also ignoring the increased difficulty w/ no change in reward and the way more players will respond is by NOT upgrading to stage 4 because of it. Its getting a pay cut at work. its basic behaviorism. its a bad solution in a game.
ragnarzero
07-26-2023, 10:28 PM
Huge misrepresentation Mrxi
The best of teams are getting 90k 1/2 the time.
It would be 70k average, if everything goes perfectly.
That is only the very best teams. and frankly performance will not always be perfect, so I imagine its less that that.
you are also ignoring the increased difficulty w/ no change in reward and the way more players will respond is by NOT upgrading to stage 4 because of it. Its getting a pay cut at work. its basic behaviorism. its a bad solution in a game.
100% This, This would be like your Boss, coming to you, and saying oh by the way lets make your Job 2x as hard as it is now, and you need to do 2x as much work to get it done, Cool thanks have a nice day. (no mention of increased compensation) Would you accept that? or would you quit? I know I'd be looking for a new Job right away.
I know our Crew can do 30-37k a run 4 bosses 2 upper and 2 lower, Plus some Narkules. We are shifting to try to include more bosses and last night we barely made 30k because we didn't have enough time to get to the 3rd basement boss, Its something we need to work on and i'm sure we can handle it but going for a 7/8 bosses isn't in the picture at the moment, and our team is a really well geared group, I'm BIS Cor, Nyme R25, team mates with BIS War, Drk, Rdm, Brd and Whm (or Sch). and we ran out of time (mainly because we tried to get the plate in H (and got it)). So when i say that 30-35k is a good average for a group I think that is fair to say. You will have your hard core min/maxers that will get the 70-90k sure just like any game, but there is also people out there Eeking out 10-15k solo or 20-25k in groups. as Xilk and other said, we just need more ways to get Gali or increase the amount gotten, and don't just punish us by making things harder just because they can be harder.
Prime Weapons are a type of end game content, and as such the final form of these weapons are intended to be stronger than other weapons found in the game.
Prime Weapons has Dethroned REMA Weapons. I'm so disappointed :/
ragnarzero
07-27-2023, 08:32 AM
Prime Weapons has Dethroned REMA Weapons. I'm so disappointed :/
I don't think they "Dethroned", they are good, and yes even strong (borderline OP) but anyone who has made multiple REMAs know they all have their own place.
Look at the Guns, Earp is good and might beat out Fomalhaut as a physical damage WS gun, but "Store TP"+10 "TP Bonus"+500 is still strong, and good when you need quick strong skill chains. Death Penalty will still be top tier for Leaden, and I'm sure Armageddon will be best for Wildfire spam.
No REMA even comes close to Yagrush and what it can do for a whm.
Zattano
07-27-2023, 10:51 AM
I think everyone is over reacting. Lets be honest, the bosses were way to easy. People were killing all 9 and getting 90k average. I don't think Absorb-TP was ever the intended strat so I welcome these changes and I am fairly sure someone will find a new Aminon strat and continue to cheese the rest with Gravity 2 and bolster indi-gravity.
I can see why people would want to trade in starsone cases ect since already have stacks of them saved.
I feel like people keep saying no additional reward but totally forget about the weapon they can now use out of sortie.
Give it a few months if the game has not fell off the face of the earth in despair by then, someone will figure it out.
Average is far from 90k.
A high end group runs 55-60k, in my experience consisting of running 8 floor bosses or aminon +2/3 lower bosses.
A mid-tier group is 35-45k, depending on experience and risk
a casual or pick-up is around 20-35k, depending on route and strategies used.
Then there is Mischief's group, who could do 90k prior to being nerfed by T4. I would not call this close to average.
Ahlen
07-27-2023, 11:00 AM
There is some misconception that these weapons are powerful. From what we have seen so far they aren't anything special. Unless stage 5 is massive improvement over stage 4 a lot of them will just be situationally good but not manditory. The weaponskills tied to the weapons preform poorly at low tp values and a lot of the one hand weaponskills damage is underperforming compare to old options. The new song will be great in many situations but still isn't game breaking.
The scythe has extra utility (hp / mp drain) which adds a lot of value to it but the other weapons simply don't. I was hoping these weapon's would offering something special but most seem to miss the mark. The club seems like the weapon the missed the mark the most. Geo have problems using it because geomancy potency and swapping weapons is a hassle. Whm lose a weapon to wake themselves up when they upgrade to stage 3. Whm also like to use yagrush a lot for area status removal and would often lose prime aftermath. Maybe if geo got a prime bell instead of the weapon also matched idris geomancy potency it could good.
The weaponskills have so many properties which makes them incredibly difficult to use in sortie when these bosses have changing weaknesses and could cause group wipes just from using these weapons.
Personally, i think mostly of sortie concept is completly wrong.
- 1 hour content is way too much for the time you need to complete 1 (one weapon). 1 hour means if you have a static and dont need to shout and all are punctual. So never 1 hour.
1 hour per day, * 40k gally (if you able to do to that) = 40000 / 8.500.000 = 213 runs means 213 days behind sortie to make 1 weapon
- Excessive running left and right ..... content it self, shard key bosses is 30/40 mins, why should i run/rush/stress all the event running and keep my pace up for 1 entire hour.
- rewards : no gil no exp , very ridicoulus +1/+2 drop rate, only gally and you need experienced players to make good runs and be consistent over and over.
This for me is too much, not sure if i wanna keep going.
VoiceMemo
07-27-2023, 07:14 PM
I would suggest to SE to make an amplifier boost like they did for odyssey. To buy said amplifier it would be X amount of the items, IE sapphires, starstones, eikondrites, octahedrites, hexahedrites. Up to SE on the conversion amounts but I would think it would be in relation to the rarity of the drops.
Or they could implement the conversion of earrings, ie X amount of nq can convert to a +1, x amount of +1 would convert to a +2. Augments would still be random.
This would at least give other incentives to go on runs, other than gallimaufry.
Sheol: Gaol was added 1/12/21 and amps were added 5 months later on 5/10/21.
Sortie was added 8/2022 so in that respect it has been longer than it was released for them to add some kindof boost, unless they are going by when they added the last change to sortie on 5/24/23, which would indicate October at earliest for somekind of boost item if they follow same 5 month schedule.
Aslani
07-28-2023, 03:16 AM
Prime Weapons are a type of end game content, and as such the final form of these weapons are intended to be stronger than other weapons found in the game.
As has been mentioned before, this comment is NOT true. Many of the Prime weapons (mostly the one-handed weapons) are quite weak. The Naegling, which can be obtained by a relatively new player from a single day of farming Ambuscade, is stronger than an "ultimate" Prime weapon that takes almost a year of daily Sortie. If SE is going to make us work this hard, the reward should be worth it.
Right now, many of the Prime weapons are merely useless trophies. This, combined with the unreasonable requirements for obtaining a Prime weapon will surely drive players away from Sortie, and the game as a whole.
RichLester
07-28-2023, 09:56 AM
I've reached the point where I'm now stacking sapphires & eikondrites (over 99). We also need gal for empyrean+3 gear too, being 70k per slot. The players available for sortie varies per server & time of day. I solo/duo sortie most of the time getting 5-7k per run so I'm now feeling there's no point for me with the prime weapons at all, until SE does something about this.
Why SE focuses on the elite players & not the rest of the community, I don't know. From looking at Fujito's response, he doesn't have sight of at what stage of the game a lot of players are at. Luckily, i have a load of old quests outstanding, while the elites have completed most of them. He's also forgotten we're now 30-40 year olds. We're no longer kids & our gaming time is now very limited (family, work, etc.)
Ratatoskr
07-28-2023, 12:19 PM
hi everyone :)
Im a JP player in Odin.
Thanks to one EN player dropping two bombs, the JP forum is revitalizing.
ソーティ・イヤリングのドロップ率とジョブ分布に関する明確化を求めます。
>Please disclose the rate of getting chance and the percentage of each job earring.
注意: プライムウェポン・ステージ4が手に入りますとボスが強化されます(倒してもガリのボーナスはなし)。
>Warning: When making a stage 4 Primal weapon, the bosses are irreversibly stronger. "and there are no maufry bonuses."
Looking at the EN forum, the same discussion is going on in the JP forum.
Many ppl have demanded something improvements from producer.
P.S. I’m not fluent in English, so I apologize if my expression is wrong.
Sirmarki
07-28-2023, 04:25 PM
As has been mentioned before, this comment is NOT true. Many of the Prime weapons (mostly the one-handed weapons) are quite weak. The Naegling, which can be obtained by a relatively new player from a single day of farming Ambuscade, is stronger than an "ultimate" Prime weapon that takes almost a year of daily Sortie. .
RIP Naegling...
Shuko
07-28-2023, 11:12 PM
SE, I begged you guys every update before you released sortie to make sure it was alliance content, like all other REMA level farms have been thru out the history of the game. Yet for some reason every content you made since the release of The Voracious Resurgance has only been 6 person. Now I understand there are less players then say when you released Dynamis Divergence, there are still plenty of characters to do Sortie as alliance.
Look at the result of your actions, player base dropped 30% since the release of sortie and people are more fragmented then ever, even people within their 6 person clicks argue regularly, fear missing one day so they don't get replaced by the eager 7th person. Was this how you wanted it to be?
You gave us great 6 man content in Odyssey, I greatly enjoy farming sheols, and even some of the gaol bosses, granted V25 is a bit brutal for sure, and not being able to help people without hurting my own progress sucks, so I'd welcome adjustments there? But the content itself is enjoyable.
But sortie? everything is so far apart you have to have a movement speed job present or you will lose 20% or more muffins gains, its an hour every day instead of a half hour, which I'm guessing we suppost to do both, so hour and a half each day on just those, if your not working on anything else, like ambu, master levels, or any of the older content. Some of us still run Omen and Dynamis Divergence, aeonics for others too?
So for one last time I beg you SE, Fujito-san, I beg you SAVE FFXI, its not impossible
My suggestion on how to fix sortie: Limit entry to twice a week, maybe the extra run system still with Ruspix once a month? Quadruple, or maybe even slightly more the muffin gains, allow alliance inside. This would make the content far more enjoyable and have way less burn out. and thats not even considering if you guys adjust the lower level sortie bosses weaknesses to be more reasonable.
ragnarzero
07-28-2023, 11:28 PM
My suggestion on how to fix sortie: Limit entry to twice a week, maybe the extra run system still with Ruspix once a month? Quadruple, or maybe even slightly more the muffin gains, allow alliance inside. This would make the content far more enjoyable and have way less burn out. and thats not even considering if you guys adjust the lower level sortie bosses weaknesses to be more reasonable.
NO NO NO, HARD NO, I'm not one of those hard core go go go guys, we do farm 3-4 times a week (or less thanks to summer) but I feel like Limiting it to 2x a week is not the answer at all. IF you are going down that path, just Double the Gali Gain. That would fix it way better then a 2x limit at 4x the points.
That Said Alliance could make things easier heck even 12 man over 6 could make things better.
Allow Sapphires/Starstones to be traded for Gali (even if it was 1/5 or 1/10 of their cost it would help) Or even towards gear, like Empy +2 takes 1 sapphire and 50k Gali Or 5 Sapphires, and +3 takes 1 starstone and 70k OR 7 starstones, something like that.
Shuko
07-29-2023, 04:36 AM
NO NO NO, HARD NO, I'm not one of those hard core go go go guys, we do farm 3-4 times a week (or less thanks to summer) but I feel like Limiting it to 2x a week is not the answer at all. IF you are going down that path, just Double the Gali Gain. That would fix it way better then a 2x limit at 4x the points.
That Said Alliance could make things easier heck even 12 man over 6 could make things better.
Allow Sapphires/Starstones to be traded for Gali (even if it was 1/5 or 1/10 of their cost it would help) Or even towards gear, like Empy +2 takes 1 sapphire and 50k Gali Or 5 Sapphires, and +3 takes 1 starstone and 70k OR 7 starstones, something like that.
Just suggestions, most players are unhappy with it, so that's just what I think would help. But I'm sure there are many other great ideas to improve it, I liked many of them on this thread.
Ferth
07-29-2023, 07:13 AM
Sortie was already fairly poorly designed before any of this stage 4 nonsense came to light. Earrings aren't carrot enough to go after on their own, nor gravy enough to make farming muffins more palatable. There are players who view the inability to merc or rmt your way through it as a major perk, but their sour grapes aside, the lack of anything even remotely rewarding to fill the content between empyrean upgrades and prime weapons is a fairly major flaw. Outside of mesosiderites the rest of the prime stones are so abundant as to basically be useless. I haven't even accumulated enough gallimaufry for a stage 3 yet but I have enough octahedrites to upgrade every prime to stage 3. And that isn't hyperbole, there are 16 primes and I have 38 octahedrites. Starstones and Sapphires aren't much better. If I wanted to I could upgrade the empyrean for every job to +2 and most of them to +3 without needing to hunt for more stones of any kind. I have vendored about 3 stacks worth of old cases because the nq cases aren't even worth opening anymore. And I don't even do sortie every day. I am probably averaging 4 times a week right now.
To further exacerbate things, the decision to have a majority of the mechanics for sortie be black-box means that we often don't know when things aren't working as intended, because we don't know what "as intended" means. The metals don't seem to have the magical weight Fujito is telling us they have, which suggests to me that either his understanding of the mechanics is flawed, or the mechanics themselves are broken. And we wouldn't even know if they are broken because we don't know what they are supposed to do fully and what we perceive them to do is largely so worthless that a lot of people don't bother getting them.
I don't expect any of these problems are fixable with the dev team currently as it is. I would be surprised if they have enough people to do much more than just turning the stage 4 difficulty off or allowing difficulty selection to be chosen upon entry. My guess is if they do anything, it will be one of those two things.
RichLester
07-29-2023, 08:04 AM
Well, trading sapphires / eikondrites, etc has to be done because the amount of sapphires & eikondrites are getting ridiculous but making sapphires 1/10th of their cost (10k gal so would be 1k, if i recall) isn't really much of an incentive. 99 will sell for 1 empyrean+3 piece. What they could do is make all the chests 10 times more gal than comes up currently, or 5 times more, even.
jasnekholin
07-29-2023, 08:07 AM
hi everyone :)
Im a JP player in Odin.
Thanks to one EN player dropping two bombs, the JP forum is revitalizing.
>Please disclose the rate of getting chance and the percentage of each job earring.
>Warning: When making a stage 4 Primal weapon, the bosses are irreversibly stronger. "and there are no maufry bonuses."
Looking at the EN forum, the same discussion is going on in the JP forum.
Many ppl have demanded something improvements from producer.
P.S. I’m not fluent in English, so I apologize if my expression is wrong.
thank you for the insight into what is happening on the JP forum. glad to know many of us are in agreement. if there are any specific post we should pay attention to please continue to share!
Velner
07-31-2023, 05:51 PM
We are three days away from a Prime Stage 4. Fujito! Please let us know what you'll do!! I want Helheim all the time but I don't want to ruin Sortie for every person I play with forever! It's quite a silly position to put the players in. . . there is actually a much greater incentive currently to NOT upgrade our weapons. And if the greater incentive is to NOT upgrade, then why do we continue to do this?
just wait till you get 7.5m Galli then upgrade to Stage 4 and hope you beat Amonion and get stone without cheesing it with Absorb-tp, this is the only avaiable solution to have the Strongest Weapon outisde Sortie.
Sp1cyryan
08-01-2023, 12:08 AM
We are three days away from a Prime Stage 4. Fujito! Please let us know what you'll do!! I want Helheim all the time but I don't want to ruin Sortie for every person I play with forever! It's quite a silly position to put the players in. . . there is actually a much greater incentive currently to NOT upgrade our weapons. And if the greater incentive is to NOT upgrade, then why do we continue to do this?
Don't trade it in, get the Galli for the last stage. Then just do runs of the easier basement NMs and basement chests to try and get the drites.
You have to assume though that you can't get another Prime this way after getting the last stage complete as the effect on the NMs probably persists and it's a slow grind from there.
Velner
08-01-2023, 03:24 AM
Waiting on the 7.5 Gallimaufry is such a bummer, though. It's my Helheim and I need it now! Haha
Zenion
08-01-2023, 11:30 PM
What Effects These Changes Had
We are aware that some of you have expressed concerns that it is more difficult to simply collect spoils and gallimaufry in a “normal” Sortie run if someone with a stage four Prime Weapon is in the party.
The game automatically checks the stages of each player’s Prime Weapon, so if someone is in possession of a stage four Prime Weapon, this phenomenon is unavoidable.
As a result, the player in possession of a stage four Prime Weapon might feel responsible for causing other players to have a more difficult version of Sortie than intended, and may in fact feel some hesitation at joining a party that is simply there to farm resources, as they wish to not make things harder for others.
We did not intend for players to have their gameplay experience or ability to participate in Sortie adversely affected, but if this issue is causing consternation for players, then I feel it must be addressed.
This really is the entire issue. If there were some way to make the check compare Prime Weapon progress and current job, so someone who has a stage 4 Helheim could still enter Sortie on Dragoon without triggering the enrage mechanic (at the cost of not receiving the mesohedrite drops they normally would), that would make this situation so much easier to live with. It's largely the fact that getting to a certain point in the process on any weapon irreversibly poisons the well for that character that makes it so divisive within the community; making the added difficulty an option that you choose to face by entering with the appropriate prime weapon would turn this into a simple "this fight is very tough and we need to learn it."
Yoji_Fujito
08-02-2023, 04:07 PM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
Gwydion
08-02-2023, 06:28 PM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
This is a relief. Thank you for sharing. 4 questions:
1.) Will subsequent Stage 4 Prime Weapons have this increased Aminion difficulty? (or it a first-weapon only condition?)
2.) Would you consider Sortie: Movement Speed+25% feet armor for all jobs?
3.) Will you consider adjusting on the distribution and drop ratio for +2 earrings? (We're concerned they seem to favor basic jobs, which was an issue for Abyssea items in the past).
4.) Can we exchange excess items (octahedrites, NQ, +1, +2 earrings for Gallimaufry at a rate of 1/5? Our inventories are overflowing).
VoiceMemo
08-02-2023, 06:40 PM
Well in that post it does list only hard mode aminon can drop upgrade items, which has to be Mesosiderite. So you'll always have to fight hard mode aminon anytime you need upgrade items.
Sp1cyryan
08-02-2023, 10:31 PM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
Thank you Fujito, I am sure this was not an easy conversation and decision. This choice sounds like a far more ideal of a system to implement. Thank you for taking the time to speak to us all, and thank you for all of your hard work.
As a final remark, please consider adding more variety to Sortie. Sortie still has more potential in it to become a more enjoyable event.
ragnarzero
08-02-2023, 10:40 PM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
Thank you for Addressing this quickly and for all your hard work, as a developer myself I know turn around on things like this is not always easy.
I know Some people will struggle still to kill the Last boss (hard mode) as his moves are very unforgiving or harsh. Has the idea of making the upgrade item 100% on hard mode but on normal mode making it 1% meaning there is a very small chance you could get one on normal but guaranteed on hard?
also Gwydion had some very good questions.
Again thank you for your time.
Urioh
08-03-2023, 01:44 AM
Yes, you did the bare minimum, such a great effort worthy of praise. Hurray for you.
The bar is so disgustingly low.
Aslani
08-03-2023, 01:47 AM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
<...>
Thank you very much for addressing this issue so quickly, the community greatly appreciates when the developers take our feedback seriously and implement changes to address our concerns.
There are a couple other concerns regarding Sortie / Prime weapons that still persist, though:
1) I mentioned this in a previous post, but many of the Prime weapons are quite weak compared to existing weapons in the game. I believe ALL of the one-handed weapons are weaker than Naegling, for instance. Are there any plans to consider strengthening the linked Prime weaponskills so that these weapons are not so weak? Are there any plans to implement augments after the final stage is completed? I would like for the weapon that I worked so hard to make to actually be useful when it's done. From what many of us have seen in game so far, this is not the case presently.
2) The drop rate of +2 earrings is still unreasonably low. Are there any plans to improve the drop rate, implement +2 cases with guaranteed +2 earrings inside, or implement some sort of earring trade-in system?
Thank you very much, and I hope you continue to implement improvements to make Sortie more enjoyable and rewarding content.
Zattano
08-03-2023, 02:18 AM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
Fantastic, thank you for this. I welcome the challenge on Aminon, but I would not want others and myself be subjected to the increased difficulty 100% of the time. I can’t wait to upgrade to the next tier now.
Tamalle
08-03-2023, 04:55 AM
Could we please have the currency to upgrade Emperyeon Armor and the Prime Weapon be different? Please and thank you.
Thank you for your quick fix and time to reply, However Sortie issues it is more of Job than a game, +2 earring rare to drop and even if they drop not garunteed with high augmentations. also, 6 months or more for ultimate weapon is too much and unreasonable on the current state of the game, which is people are quiting cause of lack of creativity and recycled content with randomness that is called diffculity(V25).
Zattano
08-03-2023, 11:43 PM
2) The drop rate of +2 earrings is still unreasonably low. Are there any plans to improve the drop rate, implement +2 cases with guaranteed +2 earrings inside, or implement some sort of earring trade-in system?
Thank you very much, and I hope you continue to implement improvements to make Sortie more enjoyable and rewarding content.
Kind of off topic…
I’ve been gathering data on JSE earring augment rate. With the rarity of +2 cases being factored on top of the augment rate appearing to favor lower augments, and having all this land on the job of choice, it’s pretty painful to see thus far. When I have a larger data pool I’ll post on Ffxiah.
I would like to see the drop rate improved, or the augment results narrowed from 7-15 on main attributes, for example, to 11-15 or something along those lines. Considering the amount of time used to obtain one, these earrings should be better for their jobs targeted sets, not have a chance of being better if you get a good augment.
RichLester
08-06-2023, 09:06 PM
Still hasn't addressed the basic gaining of gal, like enabling us to trade the stacks of sapphires/eikondrites we now have for gal.
ragnarzero
08-08-2023, 02:40 AM
Still hasn't addressed the basic gaining of gal, like enabling us to trade the stacks of sapphires/eikondrites we now have for gal.
Sadly that will not change any time soon I fear. I know the Devs want to draw this out and make it take time.
But I feel like they overlook the fact the game is not like it used to be, and if these weapons are so great, a lot of people play multiple jobs and like to gear out their jobs. If it took a lot less Gali and like 3 months to make one (still a decent amount of time to make one IMO, you can knock an Empyrion out in a days, or even a mythic in less then a week) people would make multiple. taking close to 1 year for me to make one, i'm either going to get bored, or burnt out before I finish it and I feel like I am an Average player. People that play solo, or less then i do will take much much longer if at all. but If it took less time/Gali i'd consider making 2-3 for my favorite jobs (BLU, COR, SAM).
I agree something needs to make Gali farming easier, but I really fear it will be some time before that happens.
RichLester
08-08-2023, 07:21 AM
I agree & I also mentioned in another forum under General Discussion, we are now in our 30s/40s. No longer in our 20s when we had plenty of time for this game. People have jobs, family, life & other games to enjoy. We have hardly any time for this anymore. I only pop on mainly to do the monthly objectives/ROE4 NMs & Sortie for 1-2 hrs each evening. Even the developers have now moved onto other things, which says something in itself. All I want is 2 or 3 for my DRG, BLU, BLM/SMN but 3 years to get them plus getting the empyrean gear to +3, I may aswell just wait for the prime weapons until the empy+3 gear I want is done. It took a while to get to 99 sapphires/99 eikondrites so I don't see any harm in selling them for gali. It won't harm the balance of the game, either. It's just another way to get gali, whether we want to go with a party or solo due to not being able to form a party or wait for party members to show up for Sortie.
Sp1cyryan
08-08-2023, 10:35 PM
Still hasn't addressed the basic gaining of gal, like enabling us to trade the stacks of sapphires/eikondrites we now have for gal.
Because it very likely isn't happening, so how many times do you need to keep asking? The goal is to have you farm it more, not less. They have made that clear so throw away the stones or horde them, it doesn't matter.
jasnekholin
08-09-2023, 04:07 AM
having now read that 4gamer interview, i do wish the design philosophy for prime weapons was different. maybe they thought that in order to justify the costs of replacing server hardware instead of ending service that they needed to make the grind extra long to retain players, but so far as i can tell, its having the exact opposite effect because the process is too harsh. people are quitting the game left and right.
RichLester
08-09-2023, 06:32 AM
I read that 4gamer interview & it isn't good reading. Also to remind, Sortie is only an hour long per day so we can only get fixed-ish amount of gali each time we go in. If I feel getting a prime weapon to octahedrites 1mil level is a waste of over 1/2 a year of my time, even I may think of heading off to play other games like FFXVI & I've been on this since 2006, with a few long breaks. all missions completed & deliberately left quests outstanding for end end of the game for entertainment.
VoiceMemo
08-09-2023, 09:29 AM
Well you could form a static with 6 to get more gallimufry so it would take less time. SE is trying to promote group play as this is still a MMORPG. 6 months to get 1m comes out to about 5.5k a run for 180 runs, I'm sure you could get more if you team up.
RichLester
08-10-2023, 02:30 AM
True but also depends on where you live. I'm UK so 5 to 8 hours ahead of USA so for me, it does depend on who's around at the time. I know it's meant to be an MMO but eventually, numbers will dwindle down when people get bored of doing sortie farming all the time, just to get 1 or 2 prime weapons & find there's other games to play and things to do.
VoiceMemo
08-10-2023, 09:01 AM
Anything worthwhile in FFXI has taken time, gil, luck, or a combination of 3. Since you can't really influence luck other than TH if you want something to take less time normally it takes more gil. Same if you want to do something for less gil, then it normally takes more time.
Maybe it just due to you being on sylph, but the population for asura it should be possible to find 5 others in any timeframe, regardless of location in the real world.
RichLester
08-10-2023, 11:04 AM
I agree. I have spent a long time on this game already but timezone is an issue for me, particularly . I'm talking about getting gallimaufry in sortie, not gil. (Hint: Spend sparks on lvl 98 archeon shields & sell the to the moogle to get 1mil gil and make sure you get loads of exp pts when "Gain Experience" comes up). I guess we'll see in the upcoming months how this all plays out. For asura, on the flip-side, it could also be too crowded.
VoiceMemo
08-10-2023, 11:11 AM
To me sortie is 80% skill, 20% luck. Skill part is knowing the routes, strats to kill each mob. The luck part of sortie is where the 1st and 2nd floor lesser nms spawn and for 2nd floor bitzers spawn. So in that sense sortie is mostly about skill, power of gear and knowledge. Yeah to some it will be monotonous, but to me it's just 1h a day. Other things that I have made in game have taken me years, current projection for me is 6 to 7 months to fully complete a prime, which is relatively short.
Sirmarki
08-10-2023, 11:54 PM
To me sortie is 80% skill, 20% luck
You mean 10% Skill, 10% Luck and 80% running around :P
Gwydion
08-14-2023, 01:00 AM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
This is a relief. Thank you for sharing. 4 questions:
1.) Will subsequent Stage 4 Prime Weapons have this increased Aminion difficulty? (or it a first-weapon only condition?)
2.) Would you consider Sortie: Movement Speed+25% feet armor for all jobs?
3.) Will you consider adjusting on the distribution and drop ratio for +2 earrings? (We're concerned they seem to favor basic jobs, which was an issue for Abyssea items in the past).
4.) Can we exchange excess items (octahedrites, NQ, +1, +2 earrings for Gallimaufry at a rate of 1/5? Our inventories are overflowing).
藤戸さん、ありがとうございました。 直接お返事をいただけるよう日本語で書いております。
1.) 将来のステージ 4 プライム武器のアミニオンの難易度は増加しますか? (それとも条件は最初の武器にのみ適用されますか?)
2.) ソーティ内のすべてのジョブの装甲移動速度 +25% を検討していただけますか?
3.) +2イヤリングの配分とドロップ率の調整を検討していただけますか? (私たちは、彼らが基本的なジョブを好むように見えることを懸念しています。これは過去にアビセアのアイテムで問題でした)。
4.) 余ったアイテム(オクタヘドライト、NQ、+1、+2イヤリングとガリマウフリーを1/5のレートで交換していただけますか?在庫が溢れています)。
読んでくれてありがとう。
RichLester
08-14-2023, 02:03 AM
I think we already know the answers to these questions:
1) They answered this, I think.
2) No (would love that & am using carmine cuisses and the aoudlin ring at the end for speed, myself)
3) No
4) No (what I mostly want to trade in for gali)
.. ohh & if you guys earlier actually get a prime weapon, let us know what it's like & was it worth the 1 mil gal, comparing to a maxed out REMA weapon?
I think we already know the answers to these questions:
1) They answered this, I think.
2) No (would love that & am using carmine cuisses and the aoudlin ring at the end for speed, myself)
3) No
4) No (what I mostly want to trade in for gali)
.. ohh & if you guys earlier actually get a prime weapon, let us know what it's like & was it worth the 1 mil gal, comparing to a maxed out REMA weapon?
Not worth it, they only do good dmg if attack is capped and tp must be above 2000. However People have free time to do them so why not.
Ahlen
08-24-2023, 06:47 PM
Aita proc'd 6 times to break wings and he still did over 7k damage with Vivisection with H metal. Also we had bolster indi-fend. This was an intended mechanic?
Triboulex did light spell damage on him 30 times before setting the stage and it still did 2,500 to all 6 party members and next one setting the stage did full damage also had G metal. This was intended mechanic?
Gwydion
08-25-2023, 05:14 AM
Aita proc'd 6 times to break wings and he still did over 7k damage with Vivisection with H metal. Also we had bolster indi-fend. This was an intended mechanic?
Triboulex did light spell damage on him 30 times before setting the stage and it still did 2,500 to all 6 party members and next one setting the stage did full damage also had G metal. This was intended mechanic?
Oh man, this sounds terrible. :(
Aragan
09-04-2023, 09:31 PM
Good day, everyone.
Thank you all for your feedback on my previous post.
Let me first offer a dual apology: first, for failing to provide a sufficient explanation before implementing the system the way we did, and second for causing confusion and disappointment for those of you who were so passionate about upgrading your prime weapons.
Having pored over all of your comments, questions, and concerns, I sat down with the development team and discussed your various opinions and proposals on the following two issues:
The difficulty change is automatic, and thus party members who aren’t looking to upgrade their Prime Weapon to stage 4 are unwillingly roped into a higher difficulty boss.
The lack of notification surrounding the difficulty adjustment before entering Sortie.
The way the system currently works is that ownership of a stage 4 Prime Weapon triggers the change in difficulty. We are going to adjust this system, as we believe it is causing the most consternation amongst all of you.
The difficulty of notorious monsters in Lower Sortie E-H will no longer be increased if someone with a stage 4 Prime Weapon is in the party.
Even if we were to add a difficulty selection toggle for the notorious monsters in Lower Sortie E-H like with the last boss, the last bosses’ toggle would be independent of the individual HMs, so there would be no reason for players to go out of their way to defeat “hard mode” NMs. Simply removing their adjusted behavior is the more sensible option.
* While it would be possible for us to add two different difficulty options, doing so would require all party members to have access to both options, which would make finding the appropriate party members even more different than currently, so we believe that this option is off the table.
We will add an option for players to choose hard/normal mode difficulty when entering the #? boss area in cases where one or more players possess a stage 4 Prime Weapon.
* This option will not display if no stage 4 Prime Weapon bearers are present.
Hard Mode:
Aminon’s behavior will change and he will gain 25% damage reduction
Materials needed to upgrade Prime Weapons will have a chance to drop when he is defeated.
Normal Mode:
Aminon’s behavior will not change.
Materials needed to upgrade Prime Weapons will not drop.
This adjustment is being made with the intent of making it easier for people to form parties based on their objectives, whether it be to earn gallimaufry or to obtain items needed to upgrade Prime Weapons.
The goal is not to make it easier for players to upgrade stage 4 Prime Weapons, so the adjustments to Aminon are intended to keep the difficulty roughly equivalent even though players are no longer required to tackle harder difficulty NMs in Lower Sortie E-H.
Notes:
The difficulty of the Lower Sortie boss is intended as trial for those wishing to upgrade stage 4 Prime Weapons, and once the Prime Weapons have reached their final stage this difficulty adjustment is no longer necessary. The upshot of this is that players looking to upgrade their second and subsequent Prime Weapons will not have to continuously face powered-up versions of bosses, so there is no need to worry about being endlessly locked into hard mode content.
These changes are currently scheduled to go live in the September version update.
Thanx and lets see that
We need campgain 1 month segment or Gallimaufry double
And Odyssey v25 can use 2 ki 2 run with same jobs
Gwydion
09-04-2023, 09:35 PM
Thanx and lets see that
We need campgain 1 month segment or Gallimaufry double
And Odyssey v25 can use 2 ki 2 run with same jobs
I agree. I would also appreciate Odyssey Segments and Sortie Gallimaufry Campaigns.
RichLester
09-05-2023, 10:48 AM
Yeah. Double gal campaign would be good but also, SE can do ROE -> Content: Sortie -> Subjugation: Obedella, Porxie, Bhoot, DD (forgot the full name) & any of the lower level NMs, too. The ROE giving exempler points & gal, eg. subjugation: bhoot would be 1000 exempler, 10k gal, would be quite useful. All repeatable. Other ROE like "Get 5 brown chests" for 20k gal can also help. SE can do a lot with "Content: Sortie" ROE here.
Sirmarki
09-05-2023, 09:52 PM
Yeah. Double gal campaign would be good but also, SE can do ROE -> Content: Sortie -> Subjugation: Obedella, Porxie, Bhoot, DD (forgot the full name) & any of the lower level NMs, too. The ROE giving exempler points & gal, eg. subjugation: bhoot would be 1000 exempler, 10k gal, would be quite useful. All repeatable. Other ROE like "Get 5 brown chests" for 20k gal can also help. SE can do a lot with "Content: Sortie" ROE here.
Going the ROE route makes more sense, and would probably be a lot easier to implement.
Armarc
09-06-2023, 01:12 AM
Monthly/Weekly ROE for Galli/Segments would bring some extra life to that content for sure.
RichLester
11-28-2023, 07:40 AM
It's been a while now with Sortie but I'm thinking just get the Empyrean+3 armour sets for what jobs I want & leave it at that. Is there any point of getting any Prime Weapon stage 3, considering the available REMA weapons? I can see the developers ain't gonna let us sell our stones for the gallimaufry any time soon (2 years time, maybe) so wondering what's the point now? May as well start dwindling down my time. I thought this game is meant to get easier when you get to the end of the game but this game doesn't seem to be. It's just 1 hour "run around/battle, gather stones, repeat" for Sortie at the moment. It's getting boring & quite annoying now.
SE needs to do a quick survey/query to find out how many people actually have just 1 prime weapon stage 3/4 or 5, even. They will then see the extent of the problem.
Prime are decent Weapons but not a must Have, Good thing about Primes that they don't require Gill or farming Items till Stage4, which could be completed around three months.
Currently Pug could do 6 to 8 bosses by melee or magic setup, the content is much clearer to everybody, than before.
SE Now adding ways to get Exampler points, which is Good I'm looking forward for more content like it.
RichLester
12-01-2023, 06:55 AM
Then you're very lucky. I solo or duo for bout 5-6k a run. If you can get into a good party at master level 50 then good but does depends on timing & who's around.
Then you're very lucky. I solo or duo for bout 5-6k a run. If you can get into a good party at master level 50 then good but does depends on timing & who's around.
Asura with Shout Filters is fine not as bad as before, You could easily find groups and make friends along the way.
Sirmarki
12-06-2023, 07:38 PM
Then you're very lucky. I solo or duo for bout 5-6k a run. If you can get into a good party at master level 50 then good but does depends on timing & who's around.
There are constant yells for Sortie groups on Asura.
RichLester
12-07-2023, 07:38 AM
True but does depend on server you're on & if you are USA or UK. I'm UK so timezone being at least 5 hrs ahead doesn't help when people are on. At the moment, I have so many sapphires & eikondrites, I want SE to allow us to sell them for gallimaufry but doesn't seem to happen.