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View Full Version : Suggestion: Increase regeneration rate for imprimaturs



Method
06-16-2023, 06:44 AM
I could not find a specific forum for in game feedback so please move this thread to the correct section if I have posted it in the incorrect place.

I recently returned to the game with some friends and took up Geomancer as part of our Sortie group. I want to make the ultimate addition to a GEO's arsenal, an Idris, but in my opinion it's still rather unnecessarily gated behind the coalition assignments where you have to reach Legend in each Coalition. Which takes 6 months due to the recharge rate of imprimaturs.

Rhapsodies of Vanadiel brought many great quality of life changes to the process of making relic and mythic weapons, with the requirements to re-enter dynamis, salvage, and einherjar either being removed or lowered to 1 hour. And an empyrean weapon you can complete quite quickly in abyssea anyway. So I don't understand why coalitions did not receive the same treatment and anyone wishing to make an Idris or Epeolatry has to needlessly wait 6 months in order to be able to start, especially since Seekers of Adoulin is now 10 years old and is very much considered old content. The weapons are pretty much mandatory for current end game content with no equal alternative available for GEO, and it's seems silly that anyone wishing to play GEO or RUN are being penalized for seemingly no reason.

I'm more than happy to complete the same amount of imprimaturs required to raise either coalition to legend, but I don't think lowering the recharge rate of impraturs to 1 hour like the entry requirement for Einherjar and mythics will do any harm and it will enable players like me who recently took up one of the jobs to be able to perform better or get into shout groups which demand these weapons.

Sp1cyryan
06-16-2023, 07:13 AM
Please keep Inprimaturs the same cool down as they are now.

EmSix
06-16-2023, 07:57 AM
Please keep Inprimaturs the same cool down as they are now.

Spicy, you haven't had a good idea in over a decade.
They're decade-old content and seem due for an update. Other REMA content has seen cooldown reductions via RoV KIs - why not Impimaturs too? This could help players trying to catch up. If there's a good reason they should remain unchanged, please enlighten us, because at the moment your reply comes off as "well I had to walk up hill both ways, so you should too".

Alhanelem
06-16-2023, 12:14 PM
People have been begging for this as long as it has existed. They aren't going to do anything more than they've already done. Clearly the intention is for this to take a certain minimum amount of time and they aren't willing to take it any lower.



They're decade-old content and seem due for an update.Time passing is not any guarantee that something needs to be changed.

BobbinT
06-16-2023, 12:20 PM
Imprints does have ways to upgrade their recharge time & increase stored imprints through quest & stuff one can check here (https://www.bg-wiki.com/ffxi/Reja_Ygridhi).

Unfortunately due to the whole imprint QoL upgrades tied to those long quests, it's probably too complicated to modify imprint recharge times, albeit not impossible to just do ala Rhapsodies upgrade stuff & forgo the process, since the long quest itself does have another purpose to unlock secret trusts & Adoulin's finale anyways. Also, don't forget that Adoulin still fairly fresh when Rhapsodies was ongoing at the time, it does make sense to nerf older content up to WotG/Abyssea era, would be weird to already nerf Adoulin which only several years apart from Rhapsodies. ofc... they could just do this around current TVR, but I guess it wasn't long enuff to deem it necessary for nerfing. ^^;

Pixela
06-16-2023, 04:02 PM
Spicy, you haven't had a good idea in over a decade.
They're decade-old content and seem due for an update. Other REMA content has seen cooldown reductions via RoV KIs - why not Impimaturs too? This could help players trying to catch up. If there's a good reason they should remain unchanged, please enlighten us, because at the moment your reply comes off as "well I had to walk up hill both ways, so you should too".

He literally just posts stuff to annoy people.

Sp1cyryan
06-16-2023, 09:25 PM
Spicy, you haven't had a good idea in over a decade.

I appreciate the vote of confidence in that I am capable of having good ideas. Keeping them the way they are is the best choice.

Dragoy
04-26-2025, 05:03 AM
Having started working towards obtaining Ygnas on other servers I play on, I feel this really should be changed in some way.

I'm not sure or I forget what the point is in increasing the amount we can hold, and lower the time we get more of them with... after we are done?

Kind of like job points, where we get more and more of capacity points... towards the end.

Backwards is the word that comes to mind.

(Getting Job Points faster does have a benefit when going for 10,000 of them for a weapon upgrade, which I would not suggest anyone do, from experience!)

Alhanelem
04-26-2025, 09:37 AM
The only issue I really have is there is a KI that reduces your imprimatur cooldown... but only after you probably don't need to do them anymore. If anything, I'd change this and make the gold shovel cordon not as arduous to get.

Dragoy
04-27-2025, 05:00 AM
The only issue I really have is there is a KI that reduces your imprimatur cooldown... but only after you probably don't need to do them anymore. If anything, I'd change this and make the gold shovel cordon not as arduous to get.

Yeah, the only reason I can really think for that being beneficial in the long run, would be people being able to work on the frontier station to be built, but those are nowadays effectively permanent in any case (after they changed that system a bit).

I didn't really have this problem on the character I mainly played back when, but suddenly wanting Ygnas and such it feels like such a big time-gate due to the wait on these.

Maybe have the key item effects moved to a Rhapsodies of Vana'diel thing, though that might be a bit weird at this point, so maybe just a general reduction on the wait would work the best (or at least raise the limit of imprimaturs we can store).

Zenion
04-27-2025, 05:51 AM
It would probably be a big rewrite, so this is probably asking a bit much, but all the key items grant a 90 minute reduction in imprimatur regeneration time, right? And there are 6 coalitions with 7 total ranks to gain in each, for 42 coalition rank increases total. What if each rank gained reduced imprimatur regeneration time by 150 seconds, up to 36/42 completed (so, Magnate in all coalitions, or Legend in five and Probationer in the sixth, or a few combinations in between.) The same 5400 second reduction, but it tracks progress a little more intuitively and actually helps players who still have a reason to do their assignments.

Maybe imprimatur storage could be tied to the number of coalitions a character has reached Legend standing with, with the first three coalitions increasing the maximum by 1 each until the current maximum of 18 stored.

This would mean taking away the bonuses currently tied to the shovel and mattock cordon key items, but that's okay; why don't we use them for a different sort of progression that would make them significantly more valuable to players: have the bronze shovel and mattock cordons increase Ionis duration by 1 hour each, silver shovel and mattock cordons increase it by 2 hours each, and gold shovel cordon increases it by 3 hours, for a final total duration of 12 hours. Sort of a parallel to how medals work for Sigil, and a huge quality of life improvement people have asked for in the past, which would give players who don't need Ygnas or an Idris or Epeolatry a reason to care about coalition assignments.

Again, this is probably too much to hope for, it would require some rewrites to things I imagine, but why not dream a little.

BobbinT
04-28-2025, 02:10 PM
Felt like the intentional design for getting Ygnas is literally do all quests in SoA (& yea, the max ranking thingie also for unlocking quests which still counts), mainly the mini-series that serves as to explain plotholes from main story, SoA itself felt sorta confusing to digest, unlike other expansions, plus betting many players skipped side quests on older expansions & probably still never done them, sadly mine included, tho still tried if possible. At least the latest job quests (RUN & GEO) doesn't count toward these.


Besides, if doing on alts, maybe can skip Ygnas & use other healer trusts, especially Monbe? Unless Ygnas has a very special unique traits that deems necessary to unlock? At least I kinda didn't use Ygnas that often.

Dragoy
04-28-2025, 04:00 PM
Again, this is probably too much to hope for, it would require some rewrites to things I imagine, but why not dream a little.

Heh, would be nice changes indeed!


Besides, if doing on alts, maybe can skip Ygnas & use other healer trusts, especially Monbe? Unless Ygnas has a very special unique traits that deems necessary to unlock? At least I kinda didn't use Ygnas that often.

Monberaux is enough for a lot of things, yeah, but not really for things that need bigger cures at times too, and that one also takes quite a while to get, just waiting for time to pass mostly (not a fan of how that was implemented either).

I tend to use both, Monberaux and Ygnas a lot when "soloing" something like Ghatjot and similar as a samurai. Makes things much safe.

Yoran-Oran (UC) just about works in place of Ygnas, but it's not Ygnas. :]

And yeah, of course there are also all those quests that one needs to complete too, but at least they're not that timely-gated.

BobbinT
04-29-2025, 12:03 PM
Thx 4 insight. At least u gave me kinda insight as to switch unity since mine is Yoran & guess Ygnas kinda under-utilize on my end. Then again, it would be pita if switching to more popular unity trusts with much more clogged unity chats. ^^;


And sorry, I do forgot the lengthy wait 2 get Monbe especially when on alts, probably more/less as lengthy as unlocking Ygnas. Just hoping other healer trusts weren't as bad as Monbe/Ygnas before unlocking them, especially how pita it is to grind Mog Island as part of it. ^^;

Dragoy
04-29-2025, 06:52 PM
Then again, it would be pita if switching to more popular unity trusts with much more clogged unity chats.

Yeah, forgot to mention that not relying on the other healers from Unity also frees up Sylvie, which can be nice (though indeed, the chat can diffcult to get into at times).