View Full Version : Domain Invasion changes suggestion
Dihlyte
01-15-2023, 10:59 PM
Hello,
As a newer player it is difficult to obtain Domain Invasion credit, and I would like to make some suggestion to help the experience.
Basic Suggestions (Highly recommended)
1.) Automatic removal of inactive players from Unity chat.
It requires multiple attempts to enter unity chat due to countless players simply standing AFK and not participating in Domain Invasion, nor Unity Chat.
It also can take upwards to 1-2 hours to activate and receive messages as to the location of the Domain Invasion monster.
2.) Increasing the methods for obtaining credit, and boosting the "floor" minimum rewards.
As a player who has leveled Bard, with a focus on support, not damage, it is extremely difficult to obtain sufficient credit for Domain Invasion participation.
Along side this, any new player trying to participate and obtain credit is going to be at a significant disadvantage against such high level, (Mastery Levels) and highly equipped players.
(The Bosses are being killed quickly by extremely powerful players, while fresh players struggle significantly to obtain credit.)
Additional Suggestions
-Change the default, and maximum rewards for Domain Invasion to a flat 100.
-Change the default rewards from Mireu to a flat 200
Reasoning:
-Currently the system favors highly progressed players, making the content nearly obsolete as a means for progression for newer players.
-The enemies die too quickly, and this problem will only magnify as veteran players continue to advance in power and strength, widening the gap even further. (Which is a great thing overall, but in content designed such as Domain Invasion, it is counterproductive.)
Zenion
01-16-2023, 07:29 AM
As a player who has leveled Bard, with a focus on support, not damage, it is extremely difficult to obtain sufficient credit for Domain Invasion participation.
Along side this, any new player trying to participate and obtain credit is going to be at a significant disadvantage against such high level, (Mastery Levels) and highly equipped players.
... how is it difficult? If you show up and take literally any action after losing the Mobilization status (which can be manually removed), you receive full credit for the fight. Whatever the base number of points per dragon is on your server, it's yours. If five other people have showed up to participate, you have a 2x multiplier to that without any further considerations, giving you the full daily 100 points if your server is up to 50 per day. You can achieve your full daily Domain Invasion points allotment by showing up and casting Chocobo Mazurka once. Mireu is even easier - I'm not sure if there even is a multiplier for participants, but even if there is it's guaranteed to be maxed out if you have enough people there to win.
I'll agree with you on Unity chat being terrible as the primary means of finding out where the next Domain Invasion dragon is going to be though. There should be some sort of item you can purchase which can be used to immediately pull that information, or a key item that can let you know when one's queued up. Even lacking that though, it's three zones which repeat in sequence, so parking in Escha - Ru'aun and waiting is usually going to get you into a Domain Invasion inside of 45 minutes.
Alhanelem
01-16-2023, 09:31 AM
As a player who has leveled Bard, with a focus on support, not damage, it is extremely difficult to obtain sufficient creditAs per the above poster, any job can reasonably get full credit for participation. you don't have to pump out 99999 damage nukes and skillchains to get full credit.
BobbinT
01-16-2023, 01:43 PM
system already does kick out inactive players on unity chat, iirc even kicks while I'm still moving but never use chat channel.
And it already has capped daily DI point reward, which is 100 (& 200 for Mireu, which is already a very rare encounter since I never saw it during my return campaign). Reasons ppl might still be spamming them due to bead farming & they even capped at 50k, which is exact amount needed to start aeonics & even if somehow gather another 50k, it'll be useless since one needs to finish working on whichever aeonic they started in which one has to defeat all escha NMs (which I heard a must redo on whenever picking another aeonics to work on), or abandon to work on new ones. Heck... I'm even surprised finding out that I capped my beads this return campaign & having muled my thoughts on what aeonic I should be getting & asking alot of opinions on LS & finally decides to pick BRD instrument since many responses favours toward that.
Last I played, participation already dwindled down in about 2 hours since daily reset, hence it should be quite leeway to reach next DI location without reduced waiting time from 10 to 5 minutes. Of course, this is on my server Bahamut, can't really speak for others like Asura, or Ragnarok in OP's case. & as others said, it is that easy to get full participation. There's one time my THF barely made in time when DI NM almost dead & only delivers like one hit & still get either full 100 or just 80, which is easy enough to get another on next DI, which always has fixed rotation in order of Zitah > Ruaun > Reisenjima.
Dragoy
01-16-2023, 07:53 PM
As others, I don't see participation in the actual battle being an issue, but the Unity chat being the means to advertise it can be one.
system already does kick out inactive players on unity chat, iirc even kicks while I'm still moving but never use chat channel.
Does it? I have never seen that happen as far as I'm aware of things (well, seeing idle people removed could be kind of tricky... unless one was the idler themselves, and while I usually do log out when not actually at home/awake for a longer period of time, there have been times when I didn't, and was not kicked out... I think).
As far as I can tell, characters are (only?) removed when changing areas, but I could be wrong.
BobbinT
01-16-2023, 08:23 PM
Does it? I have never seen that happen as far as I'm aware of things (well, seeing idle people removed could be kind of tricky... unless one was the idler themselves, and while I usually do log out when not actually at home/awake for a longer period of time, there have been times when I didn't, and was not kicked out... I think).
As far as I can tell, characters are (only?) removed when changing areas, but I could be wrong.
Think so. I often hang out on east Adoulin while semi-afk doing other stuff while still having unity chat enables & iirc it would later notify that I left the channel, & when I tried using /u, it will simply return error that I'm not joining in any unity chat. There's also the time when I actually doing stuff around the map, iirc was trying to pop this NM that took me almost an hour & system would notify me later than I left the channel as well, apparently not using channel for chatting long enough would boot me as well, can't really confirm whether that's actually the reason or not.
Dragoy
01-16-2023, 10:09 PM
I often hang out on east Adoulin while semi-afk doing other stuff while still having unity chat enables & iirc it would later notify that I left the channel
Huh, interesting. I guess I'll need to experiment some!
These days I usually do keep it disabled manually, so as to not reserve a spot in there unless I have a reason to, although that unfortunately leaves me out of potential Mireu notifications (another good reason to have a different kind of a notification system) as well as the actual player interactions (yeah, both are pretty rare...).
Dihlyte
01-17-2023, 04:00 AM
... how is it difficult? If you show up and take literally any action ...
That is interesting, because I have done numerous Domain Invasion battles (about 20 or so?) and as my bard, casting numerous songs, obtaining Daurdabla, fighting with Kali, even switching to THF using Sandung and +1 Ambuscade gear, regularly receive below the daily maximum.
50 points, 62 points, 80 points (when max is 100 per day), etc.
If I were to only cast Chocobo Mazurka once, and do nothing else, how would that supersede every other song, and action? I suppose I can try that, but I am not understanding how that is going to increase my credit contribution.
A picture:
https://i.imgur.com/vJYuQQL.png
Zenion
01-17-2023, 01:22 PM
That is interesting, because I have done numerous Domain Invasion battles (about 20 or so?) and as my bard, casting numerous songs, obtaining Daurdabla, fighting with Kali, even switching to THF using Sandung and +1 Ambuscade gear, regularly receive below the daily maximum.
50 points, 62 points, 80 points (when max is 100 per day), etc.
If I were to only cast Chocobo Mazurka once, and do nothing else, how would that supersede every other song, and action? I suppose I can try that, but I am not understanding how that is going to increase my credit contribution.
A picture:
https://i.imgur.com/vJYuQQL.png
Right, there's your problem. "You will receive 30 Domain Points as a reward." That is what you get, whether you take one action or a hundred. The only way that base value increases is if the server as a whole defeats the Domain Invasion super boss Mireu enough consecutive times; it caps at 50 points per dragon.
The only modifiers to that base value are number of people participating in the Domain Invasion (1x to 2x), whether you landed the killing blow on the final mob of wave 1 (2x), and whether you landed the killing blow on the dragon (2x).
In your screenshot there, one other person was at the fight (1.2x) and you finished off the last mob of wave 1 (2x), giving you an overall x2.4 multiplier for those 72 total points. Had one other person been there, that would have been enough to put you at your daily limit of 80.
When the server's winning streak is long enough to get 50 Domain Points per dragon, the daily limit is increased to 100... and at that point, if there are six people at the fight, that's worth a 2.0x multiplier all on its own, giving you your 100 points just for participating regardless of what you actually do. If there are not six people there... well, that means just showing up to the next fight and doing something to prove you're there to make up the difference.
Your evaluations during a Domain Invasion - damage dealt, damage taken, critical hits, buffs, healing, and I think a few other categories - will influence the capacity points and escha beads you receive, but not the Domain Points. Those are fixed, and can only be improved by hitting the multipliers.
Dihlyte
01-17-2023, 08:03 PM
Okay then, allow me to make the adjustment.
I'm not seeing why the specifics of how the system calculates rewards matters, when the request is to ensure players can obtain more time worthy rewards.
Hello,
I would like to make some suggestions for Domain Invasion.
1.) Automatic removal of inactive players from Unity chat. Or other methods to spread the word about Domain Invasion locations.
2.) Increasing the the "floor" minimum rewards.
-Change the default, and maximum rewards for Domain Invasion to a flat 100.
-Change the default rewards from Mireu to a flat 200
Reasoning:
-I think it would be silly to have to rely on a static, or established group to participate in Domain Invasion. The content favors large groups, and people cannot always play/participate in Domain Invasion during peak hours.
Sp1cyryan
01-17-2023, 11:44 PM
There is no reason to increase points to 200 or to always cap DI in a single fight. You can do DI, and if it's too much then you can not to DI.
Just because you feel compelled to do DI anytime you are on doesn't mean it needs to be quicker for you. The whole point is to occupy your time.
Dihlyte
01-18-2023, 01:43 AM
There is no reason to increase points to 200 or to always cap DI in a single fight. You can do DI, and if it's too much then you can not to DI.
Just because you feel compelled to do DI anytime you are on doesn't mean it needs to be quicker for you. The whole point is to occupy your time.
I made a suggestion to make the minimum a flat 100, not to increase the daily to 200.
I never said it was too much, I suggested the rewards be more consistent.
I do not feel compelled to do Domain Invasion every time I am on, I suggested the minimum to be 100 instead of 50, or 30, etc.
I didn’t ask for Domain Invasion to be quicker, I asked for the minimum rewards to be 100 instead of the other possible minimum rewards.
I’m 100% positive the whole point is to be fun, engaging, and rewarding.
I am not asking for them to go beyond what they currently offer except to consider increasing Mireu rewards, to encourage more players to participate in specifically Mireu.
If you do not agree they should adjust anything, a simple:
“I believe the balance for rewards is justifiable, I would not like to see any adjustments made to help encourage participation or aiding newer players”
Would be sufficient.
Choosing to obscure my statements and adjusting them to create a different narrative is not helpful for the discussion, nor helpful for the reader. It causes me to have to repeat myself for needless reasons.
I am the first person who wishes content to remain engaging, challenging, and satisfying, instead of quick, simple and superficial, but Domain Invasion is designed a certain way that few players participating over longer periods of time causes it to become less than worthwhile, and I offered very sensible suggestions to prevent further abandonment by the community.
Sp1cyryan
01-18-2023, 01:46 AM
I made a suggestion to make the minimum a flat 100, not to increase the daily to 200.
I never said it was too much, I suggested the rewards be more consistent.
I do not feel compelled to do Domain Invasion every time I am on, I suggested the minimum to be 100 instead of 50, or 30, etc.
I didn’t ask for Domain Invasion to be quicker, I asked for the minimum rewards to be 100 instead of the other possible minimum rewards.
I’m 100% positive the whole point is to be fun, engaging, and rewarding.
I am not asking for them to go beyond what they currently offer except to consider increasing Mireu rewards, to encourage more players to participate in specifically Mireu.
If you do not agree they should adjust anything, a simple:
“I believe the balance for rewards is justifiable, I would not like to see any adjustments made to help encourage participation or aiding newer players”
Would be sufficient.
Choosing to obscure my statements and adjusting them to create a different narrative is not helpful for the discussion, nor helpful for the reader. It causes me to have to repeat myself for needless reasons.
I am the first person who wishes content to remain engaging, challenging, and satisfying, instead of quick, simple and superficial, but Domain Invasion is designed a certain way that few players participating over longer periods of time causes it to become less than worthwhile, and I offered very sensible suggestions to prevent further abandonment by the community.
There is no reason to increase points to 200 for Mireu or to always cap DI in a single fight. You can do DI, and if it's too much then you can not to DI.
Just because you feel compelled to do DI anytime you are on doesn't mean it needs to be quicker for you. The whole point is to occupy your time. It is not, and nor will it ever be engaging content.
Alhanelem
01-18-2023, 03:30 AM
I don't really see any problems with this. Though if I'm being honest with you, I don't even know what I'm supposed to do with domain points lol. I just come whenever mireu pops and someone is begging for help in yell chat.
Dihlyte
01-18-2023, 07:38 AM
Anyway, I have a better suggestion.
Should solve everything without "changing" anything except the flow of the content.
1.) Zi'tah spawns at xx:20
2.) Ru'Aun spawns at xx:40
3.) Reisenjima spawns at xx:00
You can receive mobilzation 5 minutes prior to the start.
Skirmish/Boss cannot exceed 20 minutes, will despawn after 20 minutes.
Completing the fight grants 100 always.
Failing to complete the fight offers the minimum rewards based on current Mireu rewards boosts (as the current system is now, but only up to a maximum of 75, not 100.) This way new/newer/returning players easily understand why they aren't getting full completion points.
Mireu offers 100 points always, as normal, but can only spawn during the Reisenjima window, and can last up to 1 hour maximum. (Or even just the current maximum, but I think its 1 hour?)
This way you never have to rely on unity chat, you can join accordingly, the content makes sense, and all the bonuses, and rewards, make sense and retain their current adjustments, except the minor change of winning always means 100 Domain Invasion points. Everything else such as beads, and limit points remain the same values. Everyone that is a logical, sensible and reasonable person is happy.
Tokimemofan
01-18-2023, 09:19 AM
Anyway, I have a better suggestion.
Should solve everything without "changing" anything except the flow of the content.
1.) Zi'tah spawns at xx:20
2.) Ru'Aun spawns at xx:40
3.) Reisenjima spawns at xx:00
You can receive mobilzation 5 minutes prior to the start.
Skirmish/Boss cannot exceed 20 minutes, will despawn after 20 minutes.
Completing the fight grants 100 always.
Failing to complete the fight offers the minimum rewards based on current Mireu rewards boosts (as the current system is now, but only up to a maximum of 75, not 100.) This way new/newer/returning players easily understand why they aren't getting full completion points.
Mireu offers 100 points always, as normal, but can only spawn during the Reisenjima window, and can last up to 1 hour maximum. (Or even just the current maximum, but I think its 1 hour?)
This way you never have to rely on unity chat, you can join accordingly, the content makes sense, and all the bonuses, and rewards, make sense and retain their current adjustments, except the minor change of winning always means 100 Domain Invasion points. Everything else such as beads, and limit points remain the same values. Everyone that is a logical, sensible and reasonable person is happy.
How about a simpler approach of a ki similar to the Besieged alert KI we got from VR. Beads farming is only a significant burden if you are doing aeonics, I generally would oppose changing that significantly because it’s one of the few things that still slow down the RMT bots. Btw I can solo all 3 119 Domain invasions without any trouble. It isn’t hard to stack enough multi attack haste and critical hits to cap beads fast. Support jobs can self buff and healers cans spam cheap heals. The fights aren’t broken
Zenion
01-18-2023, 11:14 AM
How about a simpler approach of a ki similar to the Besieged alert KI we got from VR. Beads farming is only a significant burden if you are doing aeonics, I generally would oppose changing that significantly because it’s one of the few things that still slow down the RMT bots. Btw I can solo all 3 119 Domain invasions without any trouble. It isn’t hard to stack enough multi attack haste and critical hits to cap beads fast. Support jobs can self buff and healers cans spam cheap heals. The fights aren’t broken
Similar to the Besieged alert KI, but not the same: An option to silence the bloody thing, please. The Besieged one is already as bad as the Legend of Zelda fairy.
Tokimemofan
01-18-2023, 06:28 PM
Similar to the Besieged alert KI, but not the same: An option to silence the bloody thing, please. The Besieged one is already as bad as the Legend of Zelda fairy.it ain’t that bad, campaign messages in shadowreign cities are way worse
Zenion
01-18-2023, 06:59 PM
it ain’t that bad, campaign messages in shadowreign cities are way worse
Sure, but those can be avoided by zoning. The Besieged ones follow you everywhere. One of those every 15 minutes no matter where you are would just be annoying with no way to make it stop.
Dragoy
01-18-2023, 09:43 PM
Sure, but those can be avoided by zoning.
And chat filter, too!