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Demonofhunger
04-23-2011, 05:23 PM
Here are some some spells I'd like as a BLU. I want some for the damage, some for the effect, and some for the animation.

-Spike Flail Massive damage. Dragons.

-Hellish Crescendo: Area of Effect damage with Additional Effect: Paralysis. Great animation and effect. Caturae.

-Hellsnap AoE Stun. Great animation. Dvergr.

-Cyclonic Turmoil: AoE Wind damage, Knockback, and multiple effect Dispel. Great effect. Pixies.

Leeching Current: AoE Water damage + HP drain. Great effect.

Tennotsukai
04-23-2011, 07:34 PM
Good idea! I wouldn't mind seeing:

Bloody Claws, Mighty Guard (obviously), Crystal Cocoon, and maybe another buff like Bubble Armor, Bubble Curtain, or Scissor Guard. I really want to see more buffs but wouldn't mind seeing a good offensive spell as well.

Gotterdammerung
04-25-2011, 02:33 PM
Bionic Boost.... LOL

Vazerus
04-26-2011, 01:36 AM
White Wind - Restores HP based on how much the caster has in an area of effect
Crystaline Cocoon - Protect and Shell self target, perhaps scaling up depending on blue magic skill up to almost Protect/Shell V to make it useful.
Scissor Guard - +100% Defense Up (Cocoon+1, could substitute this with Water Wall from Pugils)
Frog Cheer - AoE Magic Attack boost & Elemental Seal (lols)

Ophannus
04-26-2011, 10:04 AM
Only one spell BLU truly needs and that's a Phalanx spell. Let us learn Granite Skin and make it a Phalanx effect.

Kwate
04-27-2011, 03:56 AM
Only one spell BLU truly needs and that's a Phalanx spell. Let us learn Granite Skin and make it a Phalanx effect.

I agree with the Phalanx part, however its not the "only" spell we need, a good protect/shell spell is in order.
Vazerus's post pretty much covered some good points. 91-95 would be a good update for some great buffs, then 96-99 for some epic damage spells would be nice.

Jalonis
04-27-2011, 11:08 AM
Yes, because I want to kill incredibly difficult mobs 50 times because I have absolutely shit luck learning stuff. Right.

Kwate
04-28-2011, 08:22 AM
huh?!? man you're on the wrong job, that's part of the fun.

Tennotsukai
04-30-2011, 05:09 PM
Also need a good stoneskin

Coldbrand
05-01-2011, 03:23 PM
We're missing white wind, the classic. Also, I wish the goddamn new spells auto-sorted. Someone willing to make a thread in the bug forums to get better attention to this problem?

Ezekieal
05-04-2011, 08:10 PM
lol the spell that has been waiting to be implemented is TP Drainkiss, it has been in the .dats since the dawn of time xD

some of the others mentioned would be nice, to add to them i would liek to add an evasion bonus spell that isnt completely crap like feather barrier idc which, there are many lol

* Antica - Sand Veil
* Beetles - Rhino Guard
* Buffalo - Rabid Dance
* Cravers - Material Fend
* Lizards - Secretion
* Pugils - Water Shield
* Scorpions - Evasion
* Sea Monks - Hard Membrane
* Tonberries - Sigh
* Wanderers - Mirage
* Wyverns - Wind Wall

to be useful it would need to last 1-2 minutes and add 50+evasion

Titain
05-09-2011, 09:48 PM
I wouldnt mind a good buff spell as mentioned, I also wanna see Throat Stab....lol

Panthera
05-12-2011, 03:49 PM
White Wind and Mighty Guard. That is all.

Defiledsickness
05-28-2011, 03:42 AM
Blaster - paralyze - couerls (low set cost, 1 or 2points)
Flame Armor - fire spikes - behemoths
Antiphase - silencega (or at least not gaze) - Goobues
Haymaker - dmg and Amnesia on target - Trolls

i would be happy with White Wind being an enhanced Healing breeze and Mighty Guard being phalanx or Reduces Massive dmg or w/e like brd and Ninja have (migawari or w/e)

Zeo
05-28-2011, 09:05 AM
White wind would definitely be awesome given that we haven't seen a group heal since level 15. I seriously doubt they'd give us spike flail. If anything, we'd see absolute terror (jettatura +1? lol) or horrid roar.

I do think they're building up to us being able to get at least one spell from each monster family in the game apart from unique quest/mission NM's.

Jar
06-02-2011, 11:32 AM
We're missing white wind, the classic. Also, I wish the goddamn new spells auto-sorted. Someone willing to make a thread in the bug forums to get better attention to this problem?

The inability to add items to auto translate has been brought up time and time again even tho it has been answered

It is a PS2 memory limitation that is why there are no new areas auto translates or the like.

Raxiaz
06-03-2011, 01:58 AM
AQUABREATH, dammit!

Kasandaro
06-03-2011, 03:06 AM
The inability to add items to auto translate has been brought up time and time again even tho it has been answered

It is a PS2 memory limitation that is why there are no new areas auto translates or the like.

No, I agree with Coldbrand - the fact that none of the spells past 75 (and even some before) auto-sort is pretty annoying. Especially when you get them organized by flavor, level another job and hit sort to get those in order, only to lose all the rest of your organization.

Raxiaz
06-09-2011, 09:00 AM
The auto-sort function for new spells is a problem for all new spells. It has to do with the ID that they are assigned I think. Newest entries in any listings in this game tend to be at the end. I agree it's annoying and would like to see a fix, but I can understand if it's not in the devs' biggest interests right now.

Scuro
06-11-2011, 07:13 PM
I'll take new spells over autotranslate functions any day lol

Fyreus
06-11-2011, 09:50 PM
TP Drainkiss - 2 sec cast
Spike Flail - Only does damage when the mob is facing your back lol (kiting should be fun
Magic ShieldGA - because diffusion's timer is utterly unusable
Saline coatGA - read the above
Enspell - Any.
Jettatura +1 - I'd like to fear a mob thank you. Like... really fear it like mobs or that great sword does.

Kwate
06-16-2011, 08:01 AM
TP Drainkiss is gonna break Almace, hopefully we get the spell, should be possible to SC Light pretty consistent if you offhand 2-4.

Kuroganashi
06-28-2011, 04:37 PM
Need a Spell for Aspir+1
MP Drainkiss is kinda outdated X.x

Scuro
06-29-2011, 04:36 AM
There really isn't much of a point to have a +1 aspir spell, thats like asking for the +1 drain which is Osmosis that nobody uses. I would rather see them give us tankability buffs, and physical blue magic.... and maybe reraise... Just a thought lol.

Defiledsickness
06-29-2011, 04:53 AM
idk if any mobs cast reraise, maybe the SEA mobs? tp drainkiss probably wouldn't be as good as MPDrainkiss (and i think haste-attacking will gain tp quicker then a spell. but would definitely win for back-tanking). we definitely need to stay ahead of nin for killing stuff without looking at it ^^

Daniel_Hatcher
06-29-2011, 05:42 AM
idk if any mobs cast reraise, maybe the SEA mobs? tp drainkiss probably wouldn't be as good as MPDrainkiss (and i think haste-attacking will gain tp quicker then a spell. but would definitely win for back-tanking). we definitely need to stay ahead of nin for killing stuff without looking at it ^^

Nope, they just naturally reraise.

Kwate
06-29-2011, 08:15 AM
never know, SE morphed Battery Charge to our favor, so you never know. But definitely not holding my breath on that.

Scuro
06-30-2011, 09:07 PM
Well someone had mentioned the repurposing of a Gears "Restoral" as a means to reraise, which I could see that and would love that. And yes you do have a point with the Battery Charge, it was originally not intended for the purpose that BLU's get it for now. Which is why it was theorized before that it would act as a type of "Convert" for BLU's that would convert TP into MP directly. That was one of the many cool ideas to emerge out of the BLU community however it fell flat on its face. Much as my idea for how Everyone's Grudge should work for BLU. That the damage would have a STAT multiplier but be based off of how much hate a BLU has on a mob (much as the WS Atonement for PLD). So as a BLU we always pull hate, and with this ability the more hate you have, the more damage you would do with the spell. Then of course when you use the spell, it would whipe your hate, so that you couldn't spam the spell, because it would definitely be a powerful spell. This way a BLU could be in complete control of his hate, and yet also deal incredible damage. /Sigh SE why don't you consult me on how these spells should work, instead of coping out and making them based on MND... When its a dark based spell (did anyone else think that was kinda f*cked up?) -_-

Demonofhunger
07-03-2011, 12:52 PM
I've decided I'd also like Artificial Gravity off Gears. It's just looks cool.

Scuro
07-03-2011, 04:55 PM
.... Do you have any particular useful reason for it, or just want to see the pretty colors?

Demonofhunger
07-04-2011, 08:46 AM
.... Do you have any particular useful reason for it, or just want to see the pretty colors?

AoE Gravity and damage. It would make gathering mobs for AoE Abyssea farming much easier.

That being said, when I saw the animation I was like "I must have that!"

Prothscar
07-04-2011, 09:40 PM
My only real wishes for BLU would be a Phalanx, a Stoneskin worth using and a decent paralyze. A retooled Granite Skin that acts as a phalanx based off of blue magic skill similar to enhancing magic's phalanx would be superb. Magma Hoplon for stoneskin would be pretty cool too, don't even need the blaze spikes, (although I always found it odd that we get the other spikes but no blaze), it would have to be a decent cost and potency though (39-45 MP for 350~400 damage or so absorbed is a reasonable request considering gear that enhances stoneskin doesn't work for our spells). Hex Eye or Blaster for paralyze would be great too, maybe lower the potency to be more reasonable but it would have to be stronger than Paralyze, Mind Blast already caps at 20% iirc, with a decent MP cost of course.

That kinda opens up a little bit of a tangent, why do all of our enfeebles have a lower priority than every other enfeeble of that type (with the exception of Disseverment's poison)? For example, Auroral Drape and Light of Penance are the strongest forms of blind that players can cast iirc, but even a simple Kurayami overwrites either of them. Dream Flower is essentially sleepga II, but it's overwritten by every other sleep spell (besides our own of course, wouldn't want to make it too overpowered amirite?). Just food for thought, maybe make our future spells on par with other enfeebles in terms of priority so that they aren't constantly overwritten.

Tashan
07-06-2011, 07:59 AM
I predict that we will get a lot of HNM style spells upwards to 90. Considering Abyssea has now added many NQ quality versions of these monsters, it wouldn't be too difficult to learn them.

If not, then we will certainly learn more spells from any new areas implemented into the game if new families are introduced with it.

Defiledsickness
07-07-2011, 12:45 AM
i think ours are overwritten because Rdm gets tons of duration+ enhancements. it just makes it easier then decided which should be which and let blu's enfeeble when they are solo and rdm do it in a party/alliance setup.

Vannion
09-01-2011, 05:13 PM
My Wishlist for 96+ spells would be.

Barbed Crescent- Single Target hit +Acc Down

Shackled Fists- for a new 5 hit spell

Crystaline Cocoon

Mighty Guard.

Urteil
09-01-2011, 08:16 PM
My only real wishes for BLU would be a Phalanx, a Stoneskin worth using and a decent paralyze. A retooled Granite Skin that acts as a phalanx based off of blue magic skill similar to enhancing magic's phalanx would be superb. Magma Hoplon for stoneskin would be pretty cool too, don't even need the blaze spikes, (although I always found it odd that we get the other spikes but no blaze), it would have to be a decent cost and potency though (39-45 MP for 350~400 damage or so absorbed is a reasonable request considering gear that enhances stoneskin doesn't work for our spells). Hex Eye or Blaster for paralyze would be great too, maybe lower the potency to be more reasonable but it would have to be stronger than Paralyze, Mind Blast already caps at 20% iirc, with a decent MP cost of course.

That kinda opens up a little bit of a tangent, why do all of our enfeebles have a lower priority than every other enfeeble of that type (with the exception of Disseverment's poison)? For example, Auroral Drape and Light of Penance are the strongest forms of blind that players can cast iirc, but even a simple Kurayami overwrites either of them. Dream Flower is essentially sleepga II, but it's overwritten by every other sleep spell (besides our own of course, wouldn't want to make it too overpowered amirite?). Just food for thought, maybe make our future spells on par with other enfeebles in terms of priority so that they aren't constantly overwritten.


So your only wish is everything?

Prothscar
09-01-2011, 10:00 PM
Phalanx, Stoneskin and Paralyze counts as everything? You're pretty bad at this game if your answer is "Yes".

Would like to add a new breath spell, though. We haven't received a new one since 75 yet.

Lilia
09-02-2011, 01:18 AM
think was urteil mean is you blu have the most spells from other jobs, now want the rest

Prothscar
09-02-2011, 02:33 AM
No we don't, and what we do have is all of reasonably lower potency. Other jobs still do what they do better than BLU can in every possible way, besides maybe healing vs. RDM. Other jobs also have their own spells that we don't and that I certainly don't want. Wanting a useful stoneskin and paralyze is hardly asking for the heart of every other job in the game.

Did DRG steal your poor mage's spell when they got stoneskin for their wyvern? Poor babies ]:

Daniel_Hatcher
09-02-2011, 04:28 AM
No we don't, and what we do have is all of reasonably lower potency. Other jobs still do what they do better than BLU can in every possible way, besides maybe healing vs. RDM. Other jobs also have their own spells that we don't and that I certainly don't want. Wanting a useful stoneskin and paralyze is hardly asking for the heart of every other job in the game.

Did DRG steal your poor mage's spell when they got stoneskin for their wyvern? Poor babies ]:

What spells do blue mage not have of other jobs then? I can't think of any of the top of my head except the ones your asking for.

Prothscar
09-02-2011, 11:00 AM
Addle, Regain, Protect, Shell, Aquaveil, any type of enhancing magic that can target others more than 50% of the time to name some. I have no want for any of it.

Also news flash: We already have stoneskin and paralyze, they're just hideously inefficient. It's also worth noting that you quoted a post that's weeks old and prior to the PTS going live with all of BLU's new goodies, which are more than enough for me. But please, other jobs, continue saying that BLU is taking your precious toys when in reality it's not. Your angst amuses me.

Tashan
09-02-2011, 11:42 AM
Final Fantasy 7

Big Guard
Star #5
MP Cost: 56
Learn From: Beach Plug**
Location: Gongaga/Corel Area Shoreline
Game's Description: Adds to every ally
Agent0042's Rating: 5 Stars

Frog Song
Star #1
MP Cost: 5
Learn From: Touch Me*, Toxic Frog*, Christopher***
Location: Gongaga Area Forests, Temple of the Ancients, Northern Cave
Game's Description: Causes [Sleepel/Frog] on one opponent
Agent0042's Rating: 1 Star

Death Sentence
Star #21
MP Cost: 10
Learn From: Sneaky Step***, Gi Specter***, Bound Fat**
Location: Cave of the Gi, Cave of the Gi, Corel Valley
Game's Description: Pronounces death sentence on any one opponent
Agent0042's Rating: 1 Star

Dragon Force
Star #7
MP Cost: 19
Learn From: Dark Dragon**
Location: Northern Cave
Game's Description: Raises the Defense and Magic Def. level of one ally
Agent0042's Rating: 1 Star

Angel Whisper
Star #6
MP Cost: 50
Learn From: Pollensalta**
Location: Northern Cave
Game's Description: Revives, restores HP and status to any one ally
Agent0042's Rating: 4 Stars

[b]Final Fantasy 5

Flash Inflicts Blind on all enemies.
Time Slip Inflicts Old and Sleep on one target.
Moon Flute Inflicts Berserk on all allies.
Off-Guard Halves the target's Defense.
Mind Blast Inflicts moderate non-elemental damage as well as Sap and Paralyze to one target.


Final Fantasy 6
Doom Inflicts Doom on one enemy, killing them when the timer hits zero.
Mighty Guard Bestows Protect and Shell to the party.
{Lv 3 Confuse} Casts Confuse on targets whose levels are a multiple of 3.

Jar
09-02-2011, 02:42 PM
Citadel Buster
Colossal Blow(Omega)
Spike flail
Gate of Hades
Trembling or Nerve Gas
and many many more

Scuro
09-02-2011, 07:30 PM
What spells do blue mage not have of other jobs then? I can't think of any of the top of my head except the ones your asking for.

Do you even understand how BLU came into this game, or exactly what it does?

Of course it has spells SIMILAR to other classes, because they are spells derived from mobs, and guess what those mobs are derived from? Thats right (sometimes amalgamations) of OTHER JOBS! No Duh we have spells that are LIKE yours, but they are not YOURS. Our spells either cost more and do more, or cost less and do less in a nut shell, so I would hardly find this idea of wanting decent buff spells and such as "B**ch-worthy".

Are we asking for our spells to be better then any other class' spells? No, yet being the REAL HYBRID class that we are, I think we warrant such spells. I'm just lost in the logic of calling a BLU a rip off class that has everything that every other job has. I mean you didn't see SCH's being called a rip off of RDM, WHM or BLM.... No, because it is original in the sense of how the job is applied as well as the actions of the class, much as BLU is original in the exact sense.

Prothscar
09-02-2011, 08:14 PM
One of the few times I agree with Scuro, a momentous occasion that is a testament to this Daniel Hatcher guy's ignorance.

Daniel_Hatcher
09-02-2011, 09:02 PM
Do you even understand how BLU came into this game, or exactly /what it does?

Of course it has spells SIMILAR to other classes, because they are spells derived from mobs, and guess what those mobs are derived from? Thats right (sometimes amalgamations) of OTHER JOBS! No Duh we have spells that are LIKE yours, but they are not YOURS. Our spells either cost more and do more, or cost less and do less in a nut shell, so I would hardly find this idea of wanting decent buff spells and such as "B**ch-worthy".

Are we asking for our spells to be better then any other class' spells? No, yet being the REAL HYBRID class that we are, I think we warrant such spells. I'm just lost in the logic of calling a BLU a rip off class that has everything that every other job has. I mean you didn't see SCH's being called a rip off of RDM, WHM or BLM.... No, because it is original in the sense of how the job is applied as well as the actions of the class, much as BLU is original in the exact sense.
I actually never called BLU anything in this thread. I asked one simple question: what spells other than the ones requested did BLU not have already.

Defiledsickness
09-03-2011, 12:24 AM
an addle spell would be cool or regain.

as far as copying other jobs goes, there's times when a Rdm should be debuffing and times when you're soloing. a blu wont typically slow or paralyze in VW as our enfeebling effects normally wear quicker and are less potent. sch almost has ONLY spells other jobs have so there's no reason to complain about blu. our only single effect spell i can think of (Chaotic Eye = Silence) is a gaze spell so we are very different then other jobs.

if cor's or sch's ever casted regain on me i'd be cool with that, but since they never do i'd like something to do this myself ^^ which is true for most effects blu's want that other jobs do. remember we can only pick spells from other jobs, monsters, or other FF games.

Scuro
09-03-2011, 06:56 PM
Addle should belong to RDM, while I may hate DD RDMs and have a vendetta out for the class, there are those few that actually play the job to benefit the party, and addle is a great spell. I'm not sure I'm all joyous about WHM getting it since well... I really think that should of been a RDM onry. Yet idk, and Regain is another that should belong to the buffer jobs, while I would truly not shun any spells of this nature, for the sake of balance and because I consider myself a fair man when considering new spells and traits that are balanced, yet beneficial to the class. I feel these ideas tread the line of making the job too powerful. Honestly RDM should get Regain and further buffs like magic attack bonus boosting spells, and etc. to further establish the class is a buffer/debuffer. Coming from a SCH, the reason I can tell you nobody uses SCH TP regain, or in my case not as often as I would like to, is because 1 tic doesn't make a damn bit of difference, its too weak to warrant the casting of it. Is it beneficial? Sure it is! yet among the storms, phalanx, aquaveil, paralyze, slow, blind, and various other things i'm casting, using a perpetuance strat. on top of regain spell seems pointless. I've said this before and I'll say it again, if SE wants to see SCHs use Regain spell, they need to give the damn thing AT LEAST 2 TP a tic, and not just 1, 3 would be sweet, and anything more would just be spoiling the DDs.

Yet this is not a SCH discussion. What this class needs, is decent buffs and debuff spells, we are pretty all well and good with physical spells, and being the Galka Physical BLU that I am, I will not complain about more Physical spells, I'm not one for magical casting on my BLU, but I still have one of the best gear sets for it, so I'm not fool when it comes to the magical side either. As it stands, our debuffs are outdated, as it was addressed by Prothscar I believe in another thread, the best we got is Mind Blast, and thats just not enough to warrant equiping it. I've personally discussed with others the idea of BLU getting Hex Eye, which would be fantastic, yet that would need some refining, the damn paralyze on that procs more then a Paralyze II does, so of course I would say it needs to be toned down, and be AoE but only if the mob is facing you (much like yawn).

In terms of Slow spells, ours is fantastic, and we also have great defense down, very good blind spells, paralyze would be great, and of course in terms of buffing (seeing as many of the spells we will be receiving suite the need for physical mitigation that I was asking for prior, yet I'm still hoping for a better evasion boost to BLU through a spell) I'm holding out mainly for Protect and Shell (Crystalline Cocoon), a new evasion spell, and a phalanx like spell. Other then that I don't see BLU really NEEDING much of anything else. We don't NEED Aqua Veil, yet would it be nice, sure. This class is very plump in terms of attention from SE in the last year, and all I would say it needs is very fine tuning. We are not a broken class, but damn can we compete far better then level 75.

@Daniel_Hatcher "What spells do blue mage not have of other jobs?" was your initial comment and judging from your prior sentiment in another thread that BLU is a rip off of other classes, I'm pretty sure it wasn't a very far stretch in my response to your question. Seeing as this is pretty much again you trying to state that BLU is a class that takes too much from other classes. And as I have said, it is balanced in the manner by which we receive the spells (while this does not apply to all spells) the more a spell is, the better it is; the less a spell is, the worse it is. Do we have spells that I would say are better then other classes' that are based off of other classes' spells? Yes arguably. Does that mean that the job class is broken for doing so, or wrong for receiving such? No, because we gamble the lack of another spell due to equipping it through points, which is the reason that they must be at least DECENT, not better then others. I would hardly view it game breaking to receive SOME of the things requested by others. I'm not saying that every BLU's suggestion is fantastic, and as others in this forum know, I'll be first to step in and state if something I view is a bad idea and will say how it should be adjusted or fixed to maintain the balance of the game amongst its peer jobs.

@Prothscar I know it is a rare few times that we agree, yet usually they are instances that are very much true amongst the community of BLUs that are skilled.

Ezekieal
09-03-2011, 11:29 PM
Ya hex eye would be great, though i would say a tp spell would be especially interesting as an almace blu, whether it be tp drainkiss(absorb tp) or summer breeze(regain).

On a side note something decent that chains with CdC would also be good cos atm its either sttle for fusion or use benthic, and i'd rather use benthic for the def down before CdC. So a phys spell with either gravitation or light sc properties please SE.

Scuro
09-04-2011, 04:26 AM
TP Drainkiss I believe is actually in the BLU dats, and would make sense, Summer breeze would be interesting, but I think TP Drainkiss is a fare more understandable spell.
P.S
Isn't goblin rush used on it to create light last I checked?

zanlabik
09-04-2011, 05:10 AM
How about the old school Blue magic: Lvl 3 Doom or Lvl 5 paralyze (or whatever the level based blue magic was).

Also, I would like to see the BLU get widescan ability from spell combinations.

Daniel_Hatcher
09-04-2011, 05:24 AM
How about the old school Blue magic: Lvl 3 Doom or Lvl 5 paralyze (or whatever the level based blue magic was).

Also, I would like to see the BLU get widescan ability from spell combinations.

Wasn't it lvl. 5 Death, I think the only one added so far was Lvl.5 Petrify, does BLU has a petrify spell yet?

As for TP Drainkiss, I'm surprised it still hasn't been added yet.

As a side note, Roulette would be kinda cool, though they'd probably make it a Corsair move.

Scuro
09-04-2011, 08:00 PM
How about the old school Blue magic: Lvl 3 Doom or Lvl 5 paralyze (or whatever the level based blue magic was).

Also, I would like to see the BLU get widescan ability from spell combinations.

This would be a bitch for the sole reason that you would have to strictly monitor mobs levels, and especially in Abyssea where that fluctuates, these spells would be either worthless, or down right miserable since from my understanding, it requires the mob to be devisable by the lvl indicated in the spell.


Wasn't it lvl. 5 Death, I think the only one added so far was Lvl.5 Petrify, does BLU has a petrify spell yet?

As for TP Drainkiss, I'm surprised it still hasn't been added yet.

As a side note, Roulette would be kinda cool, though they'd probably make it a Corsair move.

No we don't

Kwate
09-04-2011, 08:10 PM
Wasn't it lvl. 5 Death, I think the only one added so far was Lvl.5 Petrify, does BLU has a petrify spell yet?

As for TP Drainkiss, I'm surprised it still hasn't been added yet.

As a side note, Roulette would be kinda cool, though they'd probably make it a Corsair move.

Good 'ol Roulette...with our luck it'll hit us 9/10 times, the 1 time it does hit the NM...."Roulette fails to activate"

Daniel_Hatcher
09-04-2011, 08:54 PM
Good 'ol Roulette...with our luck it'll hit us 9/10 times, the 1 time it does hit the NM...."Roulette fails to activate"

Yeah, knowing SE most likely.


No we don't

Maybe not that one because as you said it'd be a pain, could always add Baleful Gaze for the petrify move.

zanlabik
09-05-2011, 01:22 AM
Good 'ol Roulette...with our luck it'll hit us 9/10 times, the 1 time it does hit the NM...."Roulette fails to activate"

I would laugh out loud so hard that we use roulette and a team mate dies.

But I could see where roulette might be converted to a random buff from the BLU's current equipped spell list to a random teammate. This would strictly be for show as I can see no practical application in any situation.

Scuro
09-05-2011, 08:35 PM
Yeah, knowing SE most likely.



Maybe not that one because as you said it'd be a pain, could always add Baleful Gaze for the petrify move.

Ya Baleful Gaze would be a more likely petrify since the resist rate on it is pretty nasty, but honestly I just don't see us getting Petrify, and I don't really care much because the chances of that landing is much as the chances of Mortal Ray, and I'll take Doom over Petra any day lol.

Covenant
09-06-2011, 05:28 AM
Grim glower/peiste is a much more awesome petrify. Think it's 30sec duration of non stop eye contact.

Tashan
09-06-2011, 03:20 PM
Grim glower/peiste is a much more awesome petrify. Think it's 30sec duration of non stop eye contact.

RDMs be mad at you.

Scuro
09-06-2011, 04:26 PM
Grim glower/peiste is a much more awesome petrify. Think it's 30sec duration of non stop eye contact.

Ya.... Because that wouldn't be broken or anything.... Right? @_@

FANCY60
09-08-2011, 12:21 AM
isnt white wind already a spell @92 or 93

Defiledsickness
09-08-2011, 06:31 AM
ya but the wishlist started before the test server went live.

petrify wouldnt be bad, they can just mimic break with it (basically a longer stun with the downside of not working on NMs and wearing off from dmg like bind). i think we should get Draw-In :) would be a way cooler novelty spell then Doom.

Prothscar
09-08-2011, 11:37 AM
iirc break does break from damage, just like bind.

Ezekieal
09-08-2011, 10:03 PM
TP Drainkiss I believe is actually in the BLU dats, and would make sense, Summer breeze would be interesting, but I think TP Drainkiss is a fare more understandable spell.
P.S
Isn't goblin rush used on it to create light last I checked?

Sorry Havent checked back in a while Scuro man but no CdC > Goblin Rush = Fusion

The only T3 sc's available with CdC is Darkness with either Benthic Typhoon or Vertical Cleave.

And yeah TP Drainkiss has been in the dats since blu was created, and yeah i agree it would be more fitting (and less broken) than Summer Breeze, though I can wish for both cant I? lol


ya but the wishlist started before the test server went live.

petrify wouldnt be bad, they can just mimic break with it (basically a longer stun with the downside of not working on NMs and wearing off from dmg like bind). i think we should get Draw-In :) would be a way cooler novelty spell then Doom.

Draw-In sadly isnt a mob tp ability though, they just use it, so i dont think there would be a way to justify us getting it.

I agree though would of been a better novelty spell than Doom.


iirc break does break from damage, just like bind.

"Has high chance to wear off when taking damage. Lower chance to wear off when taking DoT damage."

Taken from the Break page on wiki.

Erecia
09-14-2011, 02:55 AM
Empty Seed :(

Defiledsickness
09-14-2011, 04:37 AM
leech-type mobs do use TP-Drainkiss (same mob we learned MP Drainkiss from). if SE remembers that the move exists i wouldnt be surprised to see it added. though CA-WS-Spell=SC-BA-Spell=MB-TP Drainkiss drains 110TP may make us more powerful then they want us to be. not very many jobs can self-SC so us being able to SC then ws again right after could be too much. idk, would be sweet though. (who is not a real DD now?? looking at you drg)

Louispv
09-14-2011, 01:50 PM
We have erase and erase-ga. But I still can't do a damn thing about silence, petrify, doom, curse, poison, blind, or paralyze.

Can we get a spell that removes the same things as -na spells? I fucking hate paralyze and curse.

Trisscar
09-14-2011, 08:18 PM
Sorry Havent checked back in a while Scuro man but no CdC > Goblin Rush = Fusion

Savage Blade>Goblin Rush=Light

Prothscar
09-14-2011, 11:37 PM
We have erase and erase-ga. But I still can't do a damn thing about silence, petrify, doom, curse, poison, blind, or paralyze.

Can we get a spell that removes the same things as -na spells? I fucking hate paralyze and curse.

Wouldn't mind a spell that removes non-erase status ailments, but at the same time I don't mind leaving that to WHMs and the like.

Defiledsickness
09-15-2011, 02:30 AM
ya paralyze is the only thing i care to have removed, i never even set erase

Mefuki
09-15-2011, 05:19 AM
When it comes to thing I really want to see, it's mostly just rounding out the rest our elemental nukes:

-an ice nuke (Frozen Mist from Ruzors seems like a good candidate.)

-an earth nuke (Maybe Earthshatter from Acroliths can be reworked to deal earth damage for BLU?)

-a light nuke (Hmm, only thing I can think of would be Memory of Light from Weepers.)

-a new, better paralyze (Hex Eye seems good for this)

Things that would be nice to help bolster some of our other roles, things that I don't expect but might be neat:

-Asthenic Fog from Yovra: I'd like to be able to stack it with Cold Wave and Disseverment's poison. Getting a boost in the DoT department wouldn't hurt.

-Lethe Arrows from Pixies: a Knockback, Bind and Amnesia combo would be great for our kite killing role. Could even remove the Bind if SE thought these effects would be too powerful together in one spell. We'd still have Regugitation for binding.

-Crystaline Cocoon from Aerns: This one is mentioned alot but, I still think it wouldn't be broken to have. If SE felt uncomfortable about giving us both protect and shell from one spell, they could let this one give, say, shell and give us another spell that gives protect. They'd have to have a pretty decent effect if they were split like that though.

-Bloody Claw from Gargouille

As for spells under the effects of Unbridled Learning, I kind of had this idea where we'd get 1 "ultimate" spell for each of our roles from HNMs:

Laser Shower from Omega (Been awhile since we got a new breath; breath/HP role)
Citadel Buster from Ultima (Maybe retool it so it does non-elemental damage?; magic DD role)
Spike Flail from Wyrms (Physical DD role)
Bilgestorm from Dvergr (Debuffing role)
Nerve Gas from Hydra (Status aliment role)
Fulmination from Khmaira (Status aliment role)
Gates of Hades from Cerberus (DoT role)
Grace of Hera from Alicorn (Healing role)

That sort of thing.

Louispv
09-15-2011, 05:32 AM
ya paralyze is the only thing i care to have removed, i never even set erase

You don't have Winds of Promivion for autorefresh? Cause you're going to have actinic burst on anyway for flashga.

Tashan
09-15-2011, 05:42 AM
Lol when I saw Empty Seed I thought of Pokemon. That would be damn awesome to get.

Daniel_Hatcher
09-15-2011, 09:51 AM
-Lethe Arrows from Pixies: a Knockback, Bind and Amnesia combo would be great for our kite killing role. Could even remove the Bind if SE thought these effects would be too powerful together in one spell. We'd still have Regugitation for binding.

They'd remove Amnesia not Bind.

SpankWustler
09-15-2011, 11:49 AM
I'd like stuff with unique effects, mostly. Mostly this would entail spells that work differently than the monster versions, similar to the changes made to Heavy Strike, so I can't really make out a wishlist.

Bloody Claw would be an awesome addition as-is, though, even with the Drain aspect toned down.

Defiledsickness
09-15-2011, 11:55 PM
You don't have Winds of Promivion for autorefresh? Cause you're going to have actinic burst on anyway for flashga.

no i use Plasma Charge when i want auto-refresh for the 5str 5dex (for CDC)

Tashan
09-16-2011, 12:25 AM
3str and 3 dex

Covenant
09-19-2011, 01:47 AM
Well... As blue mages have "breath attacks"(conal areas of damage.... I'd love to see a new series of "eye gazes"(strong conal enfeebs).

This could include things like a peiste's grim glower(non stop petrify 30 sec), and hex eye(paralyze).

The main characteristics of the new series of blue gazes would be short duration(20~30secs), modest mp cost(30-50), eye-conal areas, mod~strong effects. Also, much like a breath strength is based on a blue HP pool, perhaps a gaze attack could be based off a blue's MP pool?

Just for fun, SE could create a very powerful version of gaze attack, but the trade off is a blue Mage player becomes "frozen" while in the "gaze pose"?

Covenant
09-19-2011, 01:50 AM
@ TP Drainkiss. Well, with an appropriate MP cost and long recast 2~3 min, SE could easily control the TP abuse and make it a lowered version of what a samurai can achieve.

In fact, the more I think of it.. Making the recast timer just as long as chain affinity and burst affinity would give bluemages an additional 100 TP to use during self skill chains. What's the difference between 100tp and 200tp again?

Prothscar
09-19-2011, 01:55 AM
I would love TP Drainkiss, but I could see a certain heavily armored knight job being quite QQcachoo if we were to get it.

Kwate
09-20-2011, 04:07 AM
self Skillchains with CDC FTW!!!

Covenant
10-02-2011, 01:08 AM
Reserve Draguar(skeletons) use an AoE Drain 2 move called "Maledictions". I like it. Don't know if it's out there but a light based drain?

Draylo
10-02-2011, 04:50 AM
I would love TP Drainkiss, but I could see a certain heavily armored knight job being quite QQcachoo if we were to get it.

SE gave them THF's merited ability but made it better lol. I would like:

Aqua Breath
prot/shell spell (might guard! change it to do this)
spike flail
frog chorus (for fun lol)
discharge (potent paralyze)
mortal revolution
homing missiles (yessssssssssssssss)

Koroma
10-02-2011, 05:39 AM
AEGIS SCHISM! (http://ffxi.gamerescape.com/wiki/Aegis_Schism) Turns jellys to pudding would be epic for blu if ungimped.
Baleful Gaze (http://ffxi.gamerescape.com/wiki/Baleful_Gaze)
Dark wave (http://ffxi.gamerescape.com/wiki/Dark_Wave) (matches the theme of cold wave and we dont have bio yet)
Abrasive Tantara (http://ffxi.gamerescape.com/wiki/Abrasive_Tantara)
Belly Dance (http://ffxi.gamerescape.com/wiki/Belly_Dance)
Orcish Counterstance (http://ffxi.gamerescape.com/wiki/Orcish_Counterstance)
Call of the Moon (http://ffxi.gamerescape.com/wiki/Call_of_the_Moon)
Erosion dust (http://ffxi.gamerescape.com/wiki/Erosion_Dust)
Pandemic nip (http://ffxi.gamerescape.com/wiki/Pandemic_Nip)
Xenoglossia (http://ffxi.gamerescape.com/wiki/Xenoglossia)
nullsong (http://ffxi.gamerescape.com/wiki/Nullsong)
CHAOS BLADE (http://ffxi.gamerescape.com/wiki/Chaos_Blade)
Memory of Element (http://ffxi.gamerescape.com/wiki/Memory_of_Element) (good way to finish off our promy spells)
Frog cheer (http://ffxi.gamerescape.com/wiki/Frog_Cheer)
Sigh (http://ffxi.gamerescape.com/wiki/Sigh_(Tonberry)) (very strong effect)
summer breeze (http://ffxi.gamerescape.com/wiki/Summer_Breeze)
Nuclear waste (http://ffxi.gamerescape.com/wiki/Nuclear_Waste)
Citadel Buster (http://ffxi.gamerescape.com/wiki/Citadel_Buster) (Blu AM)
Unbridled Learning spells:
Gates_of_Hades (http://ffxi.gamerescape.com/wiki/Gates_of_Hades)
Heavy Armature (http://ffxi.gamerescape.com/wiki/Heavy_Armature) (pro shell haste shadows)
DoomVoid (http://ffxi.gamerescape.com/wiki/Doomvoid) (not sure how this would work im guessing like a mob despawn spell.)

I know im forgetting something ill add more later

Side note we keep getting breath+ gear we need a new breath spell. also were others ppl ideas i liked i didnt meantion like crystal cocoon and mighty guard.

Prothscar
10-03-2011, 07:54 AM
Aside from the HNM spells that are bound to pop up, we really do need a new breath. Breaths are kind of the only thing that BLU gets that no one else does (unless you count wyverns? lololol).


Edit: We get gazes too I guess, but those aren't usually exciting.

Erics
10-09-2011, 03:51 AM
SE gave them THF's merited ability but made it better lol. I would like:

Aqua Breath
prot/shell spell (might guard! change it to do this)
spike flail
frog chorus (for fun lol)
discharge (potent paralyze)
mortal revolution
homing missiles (yessssssssssssssss)

Like some of the spells mentioned here. As a few of these are classics from the past FF's that had Blue Mages. Also, give us ???? from FF5. <.<!!!! >.>!!!! I would stack HP gear and stay around 1~10 HP for that spell! It would be an answer for SE gimping Heavy Strike for our end game! I'm sure they could find a reasonable recast/casting time and mp cost.

Scuro
10-13-2011, 06:44 PM
Desired BLU Spells:

Spells that don't suck!

Thank You.