View Full Version : Dark magic haste.
Atomic_Skull
04-23-2011, 03:12 PM
DRK and BLM should have a self target dark based haste spell.
Discuss.
get last resort for 3 min -> instantly ask for even crazier shit
also haste is always wind never going to change
Urteil
04-23-2011, 10:58 PM
DNK really just needs the recasts on dark magic spells reduced. Drain II -> 75s
Raesvelg
04-24-2011, 02:02 AM
Recasts and cast times, really. It takes way too long to cast a spell for it to be worthwhile for a DRK; in the time it takes to cast a Tier III spell, you could have swung enough times to easily cover the same damage, gained more TP, and expended no MP.
Having a VERY high native spell Fast Cast would probably resolve this problem (ie, Fast Cast for the Elemental, Dark, and Enfeebling spells available to DRK) without giving DRK an unfair advantage in blink tanking.
Duzell
04-24-2011, 02:35 AM
Dark Pact: 50% fastcast but HP is consumed at half the rate of MP. Make it last 5 mins with a 3 minute recast so we can turn it off or keep it on 100%. Just make it so it only works with spells drk natively knows.
Daniel_Hatcher
04-24-2011, 09:23 AM
Recasts and cast times, really. It takes way too long to cast a spell for it to be worthwhile for a DRK; in the time it takes to cast a Tier III spell, you could have swung enough times to easily cover the same damage, gained more TP, and expended no MP.
Having a VERY high native spell Fast Cast would probably resolve this problem (ie, Fast Cast for the Elemental, Dark, and Enfeebling spells available to DRK) without giving DRK an unfair advantage in blink tanking.
Sure, why not. Let's just give every job Fast Cast. Who needs unique.
vedder
04-24-2011, 11:10 AM
honestly just let em make some unique drk spells (abs speed!!!) an reduce the recast on drain2/dreadspikes give us higher mp pools an for the everloving mercy of god kill the decay on the absorb spells
Raesvelg
04-24-2011, 11:51 AM
Sure, why not. Let's just give every job Fast Cast. Who needs unique.
It's not a matter of various RDM feeling like their own special territory is being trod upon. It's a question of why SE bothered to give casting abilities to DRK at all, when using those abilities is almost invariably an inferior option to just hitting it with your weapon of choice. Giving DRK a high level of Fast Cast on native spells would actually give a reason to have those abilities, rather than just having them go entirely to waste.
Rezeak
04-25-2011, 03:55 AM
Absorb-Speed ^^?
Kagato
04-25-2011, 04:47 AM
This was brought up before. Absord-SPD would be another absorb spell that would give DRKs Haste and the enemy Slow.
Rezeak
04-25-2011, 04:50 AM
ya not my idea but i'd like it but i'd guessing with being able to get solo 50% haste with last resort like 70% of teh time Se won't add it now :(
Kagato
04-25-2011, 05:00 AM
That's probably true, especially since it would be Magical haste and we can already cap Equipment and JA haste easy now.
Atomic_Skull
04-25-2011, 07:34 AM
ya not my idea but i'd like it but i'd guessing with being able to get solo 50% haste with last resort like 77% of teh time Se won't add it now :(
Fixed that
Rezeak
04-25-2011, 07:48 AM
ya not my idea but i'd like it but i'd guessing with being able to get solo 50% haste with last resort like 72% of teh time Se won't add it now :(
Fixed that
Fixed that (180/250)
Honestly that why i said like 70% of the time how does it being exact make any differece to the point.
Yukichibi
04-27-2011, 12:24 AM
Absorb-speed ?
Slow the target and haste the caster ? (effect devresing over time)
Kagato
04-27-2011, 01:52 AM
Absorb-speed ?
Slow the target and haste the caster ? (effect devresing over time)
Yes. That's the idea.
vedder
04-27-2011, 03:40 AM
think its a great idea inmo why not turn us into a magical dps dd
Rezeak
04-27-2011, 03:59 AM
I agree Absorb speed would be an amazing spell for DRK to have epsically now ^^
vedder
04-27-2011, 09:29 AM
that and make absorb tp the way it was back at 75 pre-80 so the bale +2 hands actually enhance it /emote rambles off about ninja nerfs..................
and for god sakes make abosorb spells(we know they suck but w/e) stack on cruor buffs along with drain 2 /emote goes off on another tangent
Urteil
04-30-2011, 11:44 PM
Absorb-SPD.
Reduces attack speed of the target and gives it to the Dark Knight.
Reduces casting speed of the target and gives it to the Dark Knight.
Decays over time.
Yea, its a lot. Who cares, at least its not Quadratic Continuum, or Occultation.
Make it cost 100 mp, woo.