Log in

View Full Version : [dev1010] Dark Knight's Adjustments



Cruentus
04-23-2011, 03:29 AM
All right, so Last Resort's going to last for three minutes, and we get a job trait that reduces the HP we lose from using Souleater (named Stalwart Soul). This is a good start, but we know it's not going to be enough. We still need our magic fixed up a bit, we still need a better defensive measure than Dread Spikes (or just buff Dread Spikes), and we should probably get a scythe weapon skill and a great sword weapon skill that deal critical damage.

And for the rest of you, the adjustments already being put into place prove the developers are listening. Since we know there will be more adjustments in the future, let's not whine and complain that everything isn't getting fixed at once, hm? Thank you.

Glamdring
04-23-2011, 03:39 AM
And for the rest of you, the adjustments already being put into place prove the developers are listening. Since we know there will be more adjustments in the future, let's not whine and complain that everything isn't getting fixed at once, hm? Thank you.

Hear hear! As we've seen in the past, the job adjustments are posted several jobs at a time, not in a single posting. I don't know why, maybe just to make it easier to find the posts on your specific job. But relax ___/___ people, you will probably be adressed in a different post sometime before 5/10/11!

Cruentus
04-23-2011, 03:57 AM
I do have a question on Stalwart Soul, though. It reduces Souleater's HP consumption, but that HP consumption is also the source of the extra damage Souleater creates for us. Now, with that being the case, does that mean Stalwart Soul will make Souleater add less damage, or did the developers think of that and plan to not allow Stalwart Soul to affect Souleater's extra damage at all? I'm hoping for the latter.

Daniel_Hatcher
04-23-2011, 04:57 AM
They'll just do it to do the same damage but then reduce the damage done to you, it's simple enough for them to do.

Karbuncle
04-23-2011, 05:18 AM
BE more specific about the Crit WS.

It needs to be Multi-hit, If you get a 1-hit it'll end up like Ascetic's Fury. I.E Shit-Sandwich outside Abyssea, good Inside.

Abyssea is Ending by 95~99, It'll eventually turn into Dynamis... "Hay, you guys wanna go do Abyssea - ??? for fun!?" type thing. Or remain a neat side-activity.

I suggest turning Insurgency into a Critical hit Weaponskill. They've adjusted WS's in the past like this, (Like RR), So why not now?

Karbuncle
04-23-2011, 05:43 AM
Also can you guys even Call yourself DRK's if you don't know how awesome the update to Last Resort is?

HELLO! Desperate Blows

You basically get 25% Delay Reduction and Berserk in 1 Ability. I wish i had an Ability that gave me 25%JA Haste and a (Maximum of) 25% Attack boost >.>

Kagato
04-23-2011, 05:55 AM
I assure you, any DRK worth his salt knows that the updated Last Resort when using 5/5 Desperate Blows basically removes the need for any other Haste-giving Job Ability, especially if you put some merits into the Last Resort Recast time, changing 2 minutes to 70 seconds.

It essentially removes the need for Hasso completely since the STR and ACC boosts from it aren't as important as the Haste it gave.

Rezeak
04-23-2011, 08:09 AM
This stuff is amazing

Honestly improving the 2 main things about DRK is just what i wanted ^^.

As for magic idc stun and absorb-tp is fine only real thing is drain II doesn't extend max hp but honestly this is AWSOME!!!!! best update DRK has had since forever.

Atomic_Skull
04-23-2011, 10:50 AM
BE more specific about the Crit WS.

It needs to be Multi-hit, If you get a 1-hit it'll end up like Ascetic's Fury. I.E Shit-Sandwich outside Abyssea, good Inside.

Abyssea is Ending by 95~99, It'll eventually turn into Dynamis... "Hay, you guys wanna go do Abyssea - ??? for fun!?" type thing. Or remain a neat side-activity.

I suggest turning Insurgency into a Critical hit Weaponskill. They've adjusted WS's in the past like this, (Like RR), So why not now?

Because DRK can hit the 80% haste cap without Soul Voice now and adding a critical hit WS to DRK after that would break the game? Even without outside haste DRK will be able to have 50% haste 72% of the time. DRK just became the highest DPSing job in the game (yes I'm looking at you MNK)

Dart
04-23-2011, 10:53 AM
if you have a bard available fulltime (like I do) this buff isn't as earthbreaking as many of you believe it to be.

EDIT: But i still welcome it fully

Karbuncle
04-23-2011, 10:54 AM
Because DRK can hit the 80% haste cap without Soul Voice now and adding a critical hit WS to DRK after that would break the game? Even without outside haste DRK will be able to have 50% haste 72% of the time. DRK just became the highest DPSing job in the game (yes I'm looking at you MNK)

Hmmm, However as with Raging Rush, Making either Guillotine or Insurgency Critical hit based Doesn't suddenly make it game breaking. Hell, Make Ground Strike Critical hit? Or Cross Reaper. or Spiral hell.

While a 1-hit Crit WS may be less than powerful out-side Abyssea, They can be done right. I think giving those WS a chance to crit will help DRK a lot.

They got a lot of love with that Last Resort boost for sure, But giving them one last bone will silence a lot more of the complaints.

Atomic_Skull
04-23-2011, 11:09 AM
if you have a bard available fulltime (like I do) this buff isn't as earthbreaking as many of you believe it to be.


Without Soul Voice the 80% haste cap can only be reached for 30 seconds out of every 4:10

With this change you will now be able to hit the hard cap for haste 72% of the time without Soul Voice. So yes it's a huge, huge upgrade.

And haste is *not* like double attack where adding more is a linear progression. It's a curve. An additional 5% haste adds much more damage when you already have 75% haste than it does when you have 25% haste.

Kagato
04-23-2011, 11:15 AM
(Party)(Dominion Ops)(Ulegaraund Range)(Do you need it?)
(Black Mage)(White Mage)(Dark Knight)(Can I have it?)

Dart
04-23-2011, 11:30 AM
Without Soul Voice the 80% haste cap can only be reached for 30 seconds out of every 4:10

With this change you will now be able to hit the hard cap for haste 72% of the time without Soul Voice. So yes it's a huge, huge upgrade.

And haste is *not* like double attack where adding more is a linear progression. It's a curve. An additional 5% haste adds much more damage when you already have 75% haste than it does when you have 25% haste.

as I said if you have a bard fulltime this isn't as earthshattering as you're making it out to be. I am in no way saying that it isn't a nice addition.

25% from gear

(I can never remember which) 43-44% from magic status. Basically i'm getting a boost of 12% in haste for that duration. its nice but not gamebreaking and certainly doesn't make up for how weak our ws's are compared to the other mainsteam jobs.

Atomic_Skull
04-23-2011, 02:36 PM
as I said if you have a bard fulltime this isn't as earthshattering as you're making it out to be. I am in no way saying that it isn't a nice addition.

25% from gear

(I can never remember which) 43-44% from magic status. Basically i'm getting a boost of 12% in haste for that duration. its nice but not gamebreaking and certainly doesn't make up for how weak our ws's are compared to the other mainsteam jobs.

Magical haste cap is 43.75% but you can't reach it with a single BRD without Soul Voice. The best you can get is 36.5% (12.5+9+15) or 61.5% haste. the difference between 61.5% and 80% is nearly double the DPS.



Assuming a Woeborn (Delay 528 Damage 131)

25% haste: Delay 396 DPS 19.84

35% haste: Delay 343.2 DPS 22.9

50% haste: Delay 264 DPS 29.77

61.5% haste: Delay 203.28 DPS 38.66

68.75% haste: Delay 167.64 DPS 46.88

80% haste: Delay 105.6 DPS 74.43

Jar
04-23-2011, 02:56 PM
You can cast with LAst resort up so -25% RECAST!!!

Ender
04-23-2011, 04:14 PM
Without Soul Voice the 80% haste cap can only be reached for 30 seconds out of every 4:10

This is not true. With a Dnc with merited haste samba and Sam SJ, you can have 80% haste even without Brd soul voice.

Jar
04-23-2011, 04:19 PM
This is not true. With a Dnc with merited haste samba and Sam SJ, you can have 80% haste even without Brd soul voice.

25+36+20 = 80 right!

but who plays dance?

Ender
04-23-2011, 04:22 PM
Admittedly not many people.... Just trying to show that LR update is not as "earthshattering" as some people are making it out to be, especially under high buff situations.

Jar
04-23-2011, 05:02 PM
Admittedly not many people.... Just trying to show that LR update is not as "earthshattering" as some people are making it out to be, especially under high buff situations.

Its a big deal because most the time it will put us 10-15% haste above other ppl

Ender
04-23-2011, 05:20 PM
Its a big deal because most the time it will put us 10-15% haste above other ppl

And why is that a bad thing?

To put things into perspective, most other melee have other ways of increasing their attack speed and TP gain - ie. Mnk with martial arts (30% reduction), nin with DW (35% reduction albeit lower TP gain), War with DA, Sam meditate + hasso, Drg jumps, etc. On top of that, with the exception of Sam, those jobs can take advantage of critical hit WSs. Drk has what? Absorb-TP and tactical parry? Oh right and Occult Acumen.

This is definitely a great addition to Drk without overpowering it. It simply levels the playing field a bit. I can only hope that the Devs have the sense not to nerf it in any way. That is my primary concern when I hear people claiming that it is overpowered in some way

Atomic_Skull
04-23-2011, 05:38 PM
Its a big deal because most the time it will put us 10-15% haste above other ppl

I don't think he understands how much extra damage that is once you already have over 50% haste. It does not work like Double Attack where 10% = X amount of DPS. The amount of DPS haste adds is dependent on how much total haste you have. At 60% haste adding 20% more haste will double your DPS.

Also Torcleaver is comparable in damage to other job's critical hit WS. It's not that hard to get an NQ.

Ender
04-23-2011, 06:07 PM
I posted a chart but he still doesn't understand how much extra damage that is once you already have over 50% haste. It does not work like Double Attack where 10% = X amount of DPS. The amount of DPS haste adds is dependent on how much total haste you have. At 60% haste adding 20% more haste will double your DPS.


Why did you compare 61.5% to 80%? The former includes magical + gear, while the latter includes magical + gear + JA. A more fair comparison would be 71.5% to 80%, assuming Drk is using Hasso.

So the comparison would be:

Twilight Scythe (Dmg: 128, Delay: 513)

71.5% Haste; Delay: 146.205 DPS: 52.53


80% Haste; Delay: 102.6 DPS: 74.85


So pretty significant boost in DPS but not exactly close to double.

I'm curious, what do you feel about this update? I just ask because everything you say seems to border on it would make Drk overpowered. I do agree with you though that adding a crit WS might be pushing it but that is for the Devs to decide.

Kagato
04-24-2011, 01:01 AM
With our boosted Last Resort and Souleater, I don't think we'll need a crit WS. However, that all depends on how much HP loss there will be with Souleater active now. 5% or less would be significant enough.

Besides, a crit weaponskill is only needed to use with Razed Ruins to produce big numbers. There's a lot of new content coming outside of Abyssea. No Razed Ruins there. With that in mind, imagine a Last Resort/Souleater-powered DRK weaponskill like Torcleaver, Guillotine or Quietus.

We need a boost in Dark Magic now. The only thing WS-related I feel we need fixed is the modifiers. Especially for Quietus. STR+DEX over STR+MND please.

Also, it's Ignore Defense trait needs to be boosted. 10% chance at 100TP is kinda low.

Karbuncle
04-24-2011, 06:51 AM
With our boosted Last Resort and Souleater, I don't think we'll need a crit WS. However, that all depends on how much HP loss there will be with Souleater active now. 5% or less would be significant enough.

Besides, a crit weaponskill is only needed to use with Razed Ruins to produce big numbers. There's a lot of new content coming outside of Abyssea. No Razed Ruins there. With that in mind, imagine a Last Resort/Souleater-powered DRK weaponskill like Torcleaver, Guillotine or Quietus.

We need a boost in Dark Magic now. The only thing WS-related I feel we need fixed is the modifiers. Especially for Quietus. STR+DEX over STR+MND please.

Also, it's Ignore Defense trait needs to be boosted. 10% chance at 100TP is kinda low.

Critical hit WS's are still powerful in and out, For the most part Raging Rush > King's Justice (outside of 2hour). Evisceration > Dancing Edge (most of the time. its close but with the right gear theres no question). Rampage > Everything else. Vorpal Blade > Swift/Etc, Drakes > Penta

Some of those are bad examples but i think you see my point :(. While you guys dont need a Crit WS at all, It would be a nice addition. Could simply adjust Cross Reaper or Guillo to be crit, Given their fTP it wouldn't be any more broken than Drakesbane.

Jar
04-24-2011, 07:24 AM
Critical hit WS's are still powerful in and out, For the most part Raging Rush > King's Justice (outside of 2hour). Evisceration > Dancing Edge (most of the time. its close but with the right gear theres no question). Rampage > Everything else. Vorpal Blade > Swift/Etc, Drakes > Penta

Some of those are bad examples but i think you see my point :(. While you guys dont need a Crit WS at all, It would be a nice addition. Could simply adjust Cross Reaper or Guillo to be crit, Given their fTP it wouldn't be any more broken than Drakesbane.

I loled ... really hasnt even been a year inside abyssea..

Karbuncle
04-24-2011, 07:26 AM
I loled ... really hasnt even been a year inside abyssea..

Are you actually implying Raging Rush is Worse than KJ? Or Evis Is worse than DE?

I'm really quite confused. I'm only implying Critical Hit Weaponskills are still rather powerful, Inside or Outside Abyssea. If you're getting anything else from it, you need to take a look at your sig and take its lessons to heart.

I'm not implying DRK needs one to be good, I'm just commenting on the part that sure while they don't need one, A lot of basic Crit WS good before Abyssea are good After, and outside. Its not just Razed Ruins that made them Uber-Shine.

Jar
04-24-2011, 07:31 AM
Are you actually implying Raging Rush is Worse than KJ? Or Evis Is worse than DE?

I'm really quite confused. I'm only implying Critical Hit Weaponskills are still rather powerful, Inside or Outside Abyssea. If you're getting anything else from it, you need to take a look at your sig and take its lessons to heart.

I'm not implying DRK needs one to be good, I'm just commenting on the part that sure while they don't need one, A lot of basic Crit WS good before Abyssea are good After, and outside. Its not just Razed Ruins that made them Uber-Shine.


Inb4 Crit nerf next update

Karbuncle
04-24-2011, 07:33 AM
Inb4 Crit nerf next update

Intelligible conversation yet alludes you.

Are you now saying basically "They'll suck in the future because of this VIT-Crit.dmg Nerf"? The one we know nothing about? If so I can see where you're coming from. It worries me as well.

Somehow I still cling to hoping It won't nerf too hard, Or be a nerf at all, and just Effect players (Similar to "Fencer"). Or Perhaps further than it won't be as big as a Nerf as we think.

Or were you speaking of something else?

Either way, Probably better off with your best WS not being Crit based if thats the case. However WAR has KJ to fall on, and THF has Dancing Edge, DRG has Penta. Feel sorry for Rampage, So if you just had Crossreaper Crit'd, you still have Insurgency/Guil to fall back on!

Bright sides to everything.

I hope this isnt a nerf.

Edit: And you never answered my First Question. We're you just being a retard "Bandwagon Abyssea hater" Assuming that i was speaking only on behalf of Abyssea or implying i was "Abyssea bred" in regards to how Critical hit Weaponskills can be powerful inside or outside, Especially in this era of armor with a lot of Crit-Dmg+Gear and now Job Traits, That they are more powerful than they once were. That someone I didn't know what life is like outside Abyssea? You just confused me :(

Jar
04-24-2011, 07:35 AM
Dancing edge > evi

DE has higher mods and Ftp....

KJ is in the same boat having better Ftp and mods....

im glad you like to crit and shit but without the +30% crit damage they are behind the weaponskills ppl used before abyssea..

ppl used them over the other weaponskill for a reason...

Karbuncle
04-24-2011, 07:38 AM
Dancing edge > evi

DE has higher mods and Ftp....

KJ is in the same boat having better Ftp and mods....

im glad you like to crit and shit but without the +30% crit damage they are behind the weaponskills ppl used before abyssea..

ppl used them over the other weaponskill for a reason...

Dancing Edge does have higher mods, However Evisc can crit, and will Average higher numbers. Especially with the 5% Crit job trait, Loki's Kaftan, and the Tathlum with Critdmg+3%. It pulls ahead in average with proper gear. Before Abyssea it was worse, but only by a little because of the randomness of Crit. Now we have more Crit+ gear, and CritDMG+Gear, it pulls ahead.

Raging rush has always been better than KJ since before abyssea, it was always a close call, but due to RR's Crit ability it came ahead unless you had Mighty Strikes up. It was again, Very close call, but RR usually averaged bigger number.

Before Abyssea though, yeah, DE was better than EV, Afterwards we have new job traits and gear that make Evisc pull ahead.

Jar
04-24-2011, 07:38 AM
Intelligible conversation yet alludes you.

Are you now saying basically "They'll suck in the future because of this VIT-Crit.dmg Nerf"? The one we know nothing about? If so I can see where you're coming from. It worries me as well.

Somehow I still cling to hoping It won't nerf too hard, Or be a nerf at all, and just Effect players (Similar to "Fencer"). Or Perhaps further than it won't be as big as a Nerf as we think.

Or were you speaking of something else?

Either way, Probably better off with your best WS not being Crit based if thats the case. However WAR has KJ to fall on, and THF has Dancing Edge, DRG has Penta. Feel sorry for Rampage, So if you just had Crossreaper Crit'd, you still have Insurgency/Guil to fall back on!

Bright sides to everything.

I hope this isnt a nerf.

Edit: And you never answered my First Question. We're you just being a retard "Bandwagon Abyssea hater" Assuming that i was speaking only on behalf of Abyssea or implying i was "Abyssea bred" in regards to how Critical hit Weaponskills can be powerful inside or outside, Especially in this era of armor with a lot of Crit-Dmg+Gear and now Job Traits, That they are more powerful than they once were. That someone I didn't know what life is like outside Abyssea? You just confused me :(

if i hated abyssea i would have quit.

Karbuncle
04-24-2011, 07:40 AM
if i hated abyssea i would have quit.

Lol yeah probably, a lot of people did. Also i made another post above you.

Jar
04-24-2011, 07:41 AM
Lol, Oh god. I just. Wow.

Dancing Edge does have higher mods, However Evisc can crit, and will Average higher numbers. Especially with the 5% Crit job trait, Loki's Kaftan, and the Tathlum with Critdmg+3%.

Raging rush has always been better than KJ since before abyssea, it was always a close call, but due to RR's Crit ability it came ahead unless you had Mighty Strikes up.

KJ is 1.0|1.25|1.5 fTP 50% STR
RR is 1Ftp 35% str...

with out the +30% KJ wins.... because crit rate is only 34% at 100% tp (not counting gear) ........

Karbuncle
04-24-2011, 07:43 AM
KJ is 1.0|1.25|1.5 fTP 50% STR
RR is 1Ftp 35% str...

with out the +30% KJ wins.... because crit rate is only 34% at 100% tp (not counting gear) ........

You shouldn't be storing to 300% TP for 1 Weaponskill, So lets make a more fair comparison

100% TP KJ vs
100% TP RR

100%TP KJ
ftp 1.0 mods 50% STR. Cannot Crit.

100%TP RR
fTP 1.0 mods 35% STR. Can crit.

Raging Rush wins. If you're @ 300% TP, It'd be close, Probably favor Kings justice. But you really shouldn't ever be saving to 300% Tp.

15% more of your STR added to Weapon base damage isn't going to make up for the damage gained from even 1 Critical hit on Raging Rush. Especially with the current Gear Available to WARs for this Weaponskill.

Edit: I should say, "on average". If you don't land a Crit in RR, KJ Will outperform Obviously, Its the Critical hits that make it average higher. After Gear WARs can get respectable Critical Hit Rate on Raging Rush. So i do understand where you're coming from. But if you gear correctly RR will always > KJ, Most WAR's have separate gear sets for RR and KJ for that reason. RR focusing more on increase Critical hit Rate/Dmg, for KJ pure Dmg.

As for THF and Evisc, The Mods are close, but the 30%CHR mod before Abyssea made DE win most of the time. However since level 90 with Loki's Kaftan, a lot more Crit+ Armor (THF legs mainly amongst other things), the Tathlum, Cavaros Mantle (Questionable) and the Job Trait, Evisceration has really pulled ahead.

I think realistically THF Can get somewhere in the ballpark of ~23% Crit hit damage outside Abyssea. also you can ask a good amount of THFs, IF you had X's Knife back in the day, Evisc Won at 75.

DE is still a great WS, But on Average Evisc wins. Its a close call.

Jar
04-24-2011, 07:58 AM
You shouldn't be storing to 300% TP for 1 Weaponskill, So lets make a more fair comparison

100% TP KJ vs
100% TP RR

100%TP KJ
ftp 1.0 mods 50% STR. Cannot Crit.

100%TP RR
fTP 1.0 mods 35% STR. Can crit.

Raging Rush wins. If you're @ 300% TP, It'd be close, Probably favor Kings justice. But you really shouldn't ever be saving to 300% Tp.

15% more of your STR added to Weapon base damage isn't going to make up for the damage gained from even 1 Critical hit on Raging Rush. Especially with the current Gear Available to WARs for this Weaponskill.

Edit: I should say, "on average". If you don't land a Crit in RR, KJ Will outperform Obviously, Its the Critical hits that make it average higher. After Gear WARs can get respectable Critical Hit Rate on Raging Rush. So i do understand where you're coming from. But if you gear correctly RR will always > KJ, Most WAR's have separate gear sets for RR and KJ for that reason. RR focusing more on increase Critical hit Rate/Dmg, for KJ pure Dmg.

As for THF and Evisc, The Mods are close, but the 30%CHR mod before Abyssea made DE win most of the time. However since level 90 with Loki's Kaftan, a lot more Crit+ Armor (THF legs mainly amongst other things), the Tathlum, Cavaros Mantle (Questionable) and the Job Trait, Evisceration has really pulled ahead.

I think realistically THF Can get somewhere in the ballpark of ~23% Crit hit damage outside Abyssea. also you can ask a good amount of THFs, IF you had X's Knife back in the day, Evisc Won at 75.

DE is still a great WS, But on Average Evisc wins. Its a close call.


I can agree with the THF part but still not seeing how wars lackluster crits (not with blood rage up) would pull ahead of the extra 15% str

Rezeak
04-24-2011, 08:49 AM
Had to check forum title then to make sure i was still in the DRK Forum

JovialRat
04-24-2011, 10:01 AM
im confused.
25% LR, 25% gear haste, =50% haste,
where is the other 30% coming from?

Jar
04-24-2011, 10:06 AM
im confused.
25% LR, 25% gear haste, =50% haste,
where is the other 30% coming from?
haste spell and march from a bard

Urteil
04-24-2011, 10:19 AM
In all seriousness, I might not really like Karbuncle at all, but I'm pretty fucking sure I could remain in the same room with them and actually share a meal.


I hardly want to be on the same planet as Jar.

Jar
04-24-2011, 10:27 AM
In all seriousness, I might not really like Karbuncle at all, but I'm pretty fucking sure I could remain in the same room with them and actually share a meal.


I hardly want to be on the same planet as Jar.

<3 love you too

Neisan_Quetz
04-24-2011, 12:04 PM
According to Thf friend DE still does better outside abyssea depending on target mob, as for KJ vs Raging I've never heard anythign good about KJ unless you had high attack/buffs. Answer is Ukko's anyway.

EDIT: and you're looking at ftp wrong, Wiki doesn't add ftp of additional hits which is 1.0 ftp. Both are 3.0 ftp at 100%, only thing different is Str mod and Raging crits.

Nariont
04-24-2011, 12:48 PM
I can agree with the THF part but still not seeing how wars lackluster crits (not with blood rage up) would pull ahead of the extra 15% str

15-18% crit dmg is lackluster? (did war get tier 2 crit dmg trait?)

Neisan_Quetz
04-24-2011, 12:59 PM
War has critical attack bonus 2. It's 8% iirc.

Karbuncle
04-24-2011, 01:13 PM
According to Thf friend DE still does better outside abyssea depending on target mob, as for KJ vs Raging I've never heard anythign good about KJ unless you had high attack/buffs. Answer is Ukko's anyway..

he may not be building for it correctly :\. the WAR thing, I Can agree its probably very close.

Evisc's lows/highs are probably wider than DEs, but in average Evisc is Better, As long as you gear for it correctly. This means Emp+2 Legs, Loki's, Qirmiz Tathlum (optional. In the air rather its worth using outside Abyssea over Raiders. Don't think it is. Inside theres a chance). Helps if you have the DMG:+7 Crit.Dmg+6 Yahtagan, That thing is beast.

Over-all, If all you do is eyeball they'll probably look very close, but My non-SA evisc outside can peak over ~1,800 on some things, my DE will generaly hover around 1,500. (Rough rough rough Estimates)

Neisan_Quetz
04-24-2011, 01:19 PM
Aside from +2 Emp he's trying to finish I can't think of much he's missing short of relic/mythic/empyrean weapon, although I don't remember what mob he was fighting so /shrug, he just complained he actually needed to use DE again.

Karbuncle
04-24-2011, 01:25 PM
Yah, DE seems to favor a Small Spread, its "Reliable". I.E it'll generally do a Steady amount of Damage. Evisceration Will have those "low Peaks" rarely, But averages much higher in the long run.

So I can understand from eye-balling (or lets face it, Force of Habit for using DE for like 5 years) it feels that way :X

I know i was doing the limbus the other day and my Evisc were average ~1200-ish, then popped a DE for like 1,300, and thought "/sigh" then i popped a Evisc shortly after for 1796 and remembered why I loved it, it peaks higher, and generally spreads out in the end to be above DE :P

Cruentus
04-24-2011, 03:33 PM
For the record, I fully expect dark knights to be among the top damage dealers now, especially the ones with their equipment finished up. I'll have to level up my warrior a bit, so I can have both support jobs available to me (that and samurai).

Regarding the weapon skill idea, I am sick of seeing Insurgency and Guillotine. I want a new weapon skill. I even know what I want it to look like. Three hits, stat modifiers of STR 70% and INT 50%, skillchain attributes of Darkness and Transfixion, and the first hit is certain to be critical, with an increased chance (dependent on TP) of critical hits from the other two attacks. The character first brings the scythe upward diagonally from the lower right, spinning around that way for a horizontal slash, then keeps spinning into the air, slamming the scythe downward at the head of the mob. With all of this, the scythe's trailed by a black-and-purple streak of light, and the ending attack creates a spiraling black hole effect, with the mob being gravitated and twisted into it.

Xaveron
04-24-2011, 06:30 PM
I have a few comments to make. Last Resort increase and the new job trait are undoubtedly nice. However, those two updates will not change nearly enough to get Dark Knight out of it's proverbial slump.

What I STRONGLY believe is that SE needs to focus more on our weapon skills and our magic (specifically dark magic) if SE plans on getting all of us Drk fans back into the game. For starters, Drk does Need a critical hit weapon skill; however, the modifiers for the majority of Drk's weapon skills NEED to be fixed as well. I seriously hope that Square Enix gets rid of the Mnd modifiers and chooses to use modifiers that are inherent to the Dark Knight job.

With regards to magic, SE needs to give us REAL MAGIC spells as opposed to the tier 3 elemental spells that we have been plagued with. Doom, Amnesia, Plague, Death and a myriad of other dark magic spells could and should be implemented. Bio III would also be a long overdue addition to Drk's list of spells. Furthermore, Dark Knight should have an A+ skill rating in dark magic. Drk's are not nukers or enfeeblers, we specialize in dark magic and we deserve to have that distinction.

I personally have Quietus and I can honestly say that it is near worthless. It angers me and everyone else that worked hard to get our weapon skills only to have them yeild little to no benefit over the weapon skills that we already had.

So to conclude, Square Enix we are glad that you have started to listen to the Dark Knight community and we greatly appreciate the effort you have RECENTLY shown. With that said, all of us Drk's primarily need you to fix our apparently broken weapon skills and for you guys at SE to give us the MUCH NEEDED attention with regards to our rather under-performing list of spells. We specialize in dark magic and I would stongly advise you to focus you're attention on that concept when contemplating the rest of the update. I fell in love with Dark Knight the moment I started playing the game and I will always be a Drk, but it feels like the EXTREMELY hard work that I have put into the job has been blatently ignored by Sqaure Enix and I am begging you not to let my years worth of hard work go to waste.

Sedres
04-25-2011, 07:01 AM
I really, really don't understand why people are still asking for a Crit WS. The new VIT-Crit calculation is OBVIOUSLY being brought in to address the crazy crit WS numbers. Anyone thinking otherwise must be worried theur crit jobs aren't going to be game breaking anymore.

No one TOUCHED Evisceration before Abyssea. It was all Dancing Edge. And King's Justice was damn good in Merit Parties Pre-lv80. Crit WS are what they are in game now because of Razed Ruin, it's simple as that.

Providing we keep the 25% haste from Desperate Blows (which I have my doubts about, I wouldn't be surprised if it stopped after 30 seconds), I think this'll easily be the boost DRK needs for it's melee damage. I'm also an avid fan of Souleater, throwing out two back-to-back SE Guillo's is more than going to make up for not getting a 6k crit WS especially as I won't be killing myself in the process. Heck I'd be happy if they left it at 5%, at least I could get 2 WS out before dipping majorly below 50% of my HP.

I suspect the first Stalwart Soul will being the HP penalty down by 5% (lv45 being subbable, people might be tempted to add 5% of their HP to their WS for a 5% boost, as opposed to adding 10% for a 5% boost, if that makes sense).

Anyway... carry on

Neisan_Quetz
04-25-2011, 07:28 AM
So SE gave Drk Critical Attack bonus to nerf Critical hits?

Cljader1
04-25-2011, 07:34 AM
This is a good start SE but you still need to address our 2-hour ability, its really embarrassing dncs basically have this ability to use whenever they like. Blood Weapon should not be a 2-hour but rather a regular job ability, please give us a worth while 2hr every job has a better 2hour than drk.

Atomic_Skull
04-25-2011, 07:41 AM
.

Also, it's Ignore Defense trait needs to be boosted. 10% chance at 100TP is kinda low.


It's not a 10% chance to ignore defense. It just ignores 10% of the target's DEF. It's basically the same thing as 10% attack boost on the WS.

Nariont
04-25-2011, 08:07 AM
No one TOUCHED Evisceration before Abyssea. It was all Dancing Edge. And King's Justice was damn good in Merit Parties Pre-lv80. Crit WS are what they are in game now because of Razed Ruin, it's simple as that.



except no and no. Evis was becoming a rising favorite among anyone who could use it, originally it was only if you had x's, then people started figuring out its crit rate, now with all the crit dmg gear its even more obvious. Raging rush was always the top ws unless you were using mighty strikes. The only difference between then and now is that the gap wasnt hugely massive. But my point is in pretty much all cases, if a weapon had a crit ws, it was the better ws', that was true even before aby it just wasnt horribly obvious.

Karbuncle
04-25-2011, 09:28 AM
No one TOUCHED Evisceration before Abyssea. It was all Dancing Edge. And King's Justice was damn good in Merit Parties Pre-lv80. Crit WS are what they are in game now because of Razed Ruin, it's simple as that.



That's just incorrect. Before Abyssea Evisceration was better than DE with the right armor. (Admittedly it was X's Knife, and Preferably Mandau main-hand). But it had its chance to shine thanks to X's Knife. It wasn't widely known/accepted due to what was needed to make it worth-while, but it wasn't a straight universal "DE > EVIS".

Secondly, Times change my good sir. it doesn't matter what we did pre-abyssea, considering what we've gained since then. (even though the whole "DE > Evisc" Was wrong back then, Its just Evisc wasn't reliable enough to be considered superior, it did have higher damage spikes to any THF who bothered to toy with it, its just back then the relatively limited gear options for Crit+DMG and Crit-hit-rate made it undesirable)

We've gained access to a multitude of more Critical hit Damage+ armor and Job Traits since Abyssea. Outside of Abyssea, Given perfect gear for it, a THF could get +30% Critical hit Damage (OMG SAME AS RAZED RUINZZZ). Their Critical hit Rate would be lower, But not by enough to make it worse than DE.

Dominion-Jambiya Perfect x2 - (12% Crit Damage combined)
Job Trait - 8%
Loki's - 5%
Qirmiz Tathlum - 5% (according to Wiki)

So while yes, Before Abyssea it was less than desirable without the proper gear up to X's Knife and preferably a relic, Since Abyssea We've gained a lot of Armor/Traits to make use of that Ability, its not Abyssea-Specific. Out-side of Abyssea a properly geared THF will always win with Evisc over Dancing Edge.

ON topic of the VIT-Crit Nerf. I've addressed that already, Just read one of my earlier posts... Its there somewhere.

But anywho, Congratulation DRKS >.>?

Therin
04-26-2011, 12:41 AM
Raging rush was always the top ws unless you were using mighty strikes. The only difference between then and now is that the gap wasnt hugely massive. But my point is in pretty much all cases, if a weapon had a crit ws, it was the better ws', that was true even before aby it just wasnt horribly obvious.

We did this math to death on BG and found out that unless you had (I believe it was, it's been a while) a 22% critical hit rate or higher, King's Justice would outperform Raging Rush on average. That required something like +35 DEX for a Mithra and nearly +45 DEX for an Elvaan on Greater Colibri (with Claymore Grip and Zahak's Mail) and even more for most other monsters. So, overall you could say that King's Justice is better, unless you have a very particular set of gear for Raging Rush.

vedder
04-27-2011, 01:59 AM
so for the average drk this update helps but its not enough is what we are all coming to conclusion correct? an wth, when did drk forum start talking about thf an wars ws other then to admittedly q.q bout them vs us ?

Unctgtg
04-27-2011, 02:12 AM
Hey Therin, I see u have a map of Raleigh if thats raleigh, which I think it is. I am in Morrisville.