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Alkar
04-22-2011, 10:39 PM
Can't really comment much on attachments right now but they sound good on paper.
My main issue right now is the new WS and no mention of a change in how you select them.
All pet jobs can have some sort of direct control over their pets:
-SMNs select Blood Pacts from a menu;
-BSTs also select attacks from a menu (only relevant for jugs but they can't even use Charm in Abyssea or in any other endgame activity anyway);
-DRGs recently got an ability to use certain Breath attacks without subjob combinations.
After all this, why is PUP still locked in a maneuver selection? I don't like the idea of giving up a useful maneuver slot just to activate a WS or have the puppet fire off Arcuballista because my Dark Maneuver disappears a second before he decides to do anything or have TP to do anything.
I'd say a menu selection for weapon skills or a better AI would be a nice change.

Regarding attachments I'd suggest doing something to "The Ashu Talif" questline. Either change the entry requirements or add another way to obtain those attachments because even finding people willing to go there and help you out is almost impossible.
Also is it possible to know what "Tactical Processor" does exactly? <_<

Feel free to discuss/flame/whatever lol.

Tetsujin
04-22-2011, 11:23 PM
A "Puppetmaster" is supposed to "pull the strings," so to speak, of their puppet.
I know it sucks that the other pet jobs get some cool stuff but part of the game/skill with PUP is that you're not supposed to choose spells or weapon skills, but instead work with the puppet and pull it in the right direction. It separates good from bad Puppetmasters at times, like the impatience with overloading.

This is as SE intended it to be and I really hope they don't change this system just to make it "easier for the players."

The AI is supposed to be somewhat of a struggle... until you get to know it. Not saying the system is perfect, there's a few bumps in the road like that whole -na spell situation.

Now for the Ashu Talif questline... people like to complain about this because it's difficult and a bit out of the way, but it's totally doable. It's even easier now with the level cap increase, and all in all it's a ridiculously fun series of BCNM's. Yes, it is extremely hard to put together, but the reward is completely worth it.

Also, I'm just as lost on this Tactical Processor issue. I'm sure SE knows we're still writhing in pain about it.

Yawaru
04-23-2011, 03:02 AM
I don't think Maneuvers are the problem as such, they do give you a level of direct control over the puppet that BST and SMN doesn't get, you can customize their stats and abilities on the fly. The problem is, as was pointed out, is you can't control what WS the puppet uses, and the default WS is always a weak move. If my automaton can use Bone Crusher or Armor Piercer, why in the world does it still want to use String Clipper or Arcuballista? And yeah, you can force it to use the higher level WSs by tossing out Maneuvers you's otherwise never use on that frame because they don't benefit its performance at all, but if you use the Maneuvers you'd want to use on melee frames like Fire and Thunder, they make the frame default to a weak WS.

Now SE didn't mention what elemental affinity the new WS are going to have, if they set them to the right element or force the puppet to default to those weapon skills unless prompted otherwise (like using Armor Piercer to make Darkness with Inhibitor) then that would go a long way to making PUP more of a DD like it should be.

One other change I'd like to see is increase the duration of maneuvers to like 2 minutes, constantly refreshing moves or having Light Maneuver wear off just before you need your WHM puppet to cure is just frustrating. It's nice that the system keeps you involved while playing the game but the current duration makes it more tedious than rewarding.

Also since the mage frame isn't getting a new WS, maybe tweak the way Magic Mortar works? Give it a baseline damage of like 300 at full HP or change the calculations all together.

Glamdring
04-23-2011, 03:25 AM
I'd like more overload prevention gear. sucks trying to get more casts and ice overloading your pup just putting up the 2nd manuver. That being said, if I could just get parties so I can get my sharpshot and valoredge frames skilled...

Drac
04-23-2011, 03:44 AM
The following automaton attachments will be added:

Yay new toys! lets see what they are!


Heat Capacitor A fire-based automaton attachment.
Functionality: Erases all Fire Maneuver effects to restore TP.

Noooo not my Fire Maneuvers T-T this better give me lots of TP in exchange for reduced damage output.


Power Cooler An ice-based automaton attachment.
Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.

Ok ... so who still doesn't know how to manage MP @ level 90? This thing is mostly useless.


Barrage Turbine A wind-based automaton attachment.
Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.

Ok ... this would be good if we could accurately predict when our maton was going to ws AND have is use this right before it did unless... the occasionally word worries me. What I'm hoping it works on a % based on maneuvers and not disappear the first time it goes off. Much testing will have to be done on this one but i think this will be a good attachment.


Galvanizer A lightning-based automaton attachment.
Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.

Wow .. this might be the attachment that will finally allow our maton to tank.... :rolleyes:



The following weapon skills will be added for the Valoredge and Sharpshot frames:

This can be nothing but winning!


String Shredder: Valoredge
Delivers a twofold attack.
Critical hit rate varies with TP.

Let's hope it's earth maneuver! 2fold crit ws should be thunder(bonus to crit) however that's already used ... maybe SE will double up on thunder cause we don't want our maton using string clipper anyways ;)


Armor Shatterer: Sharpshot
Delivers a fourfold attack.
Additional effect: Weakens defense
Additional effect duration varies with TP.

This one is tricky.... Barrage effect would probably work better on a 1 hit ws... but since it's prolly a fairly low chance of that happening. Love the Weakens defense!

If there is one thing I have to say about this pupdate is that it falls short of what we were hoping for. There is no mention of AI adjustment. Our Spritireavers will forever be stuck in drain / aspir mode T-T.

Lushipur
04-23-2011, 07:32 AM
I'd like more overload prevention gear. sucks trying to get more casts and ice overloading your pup just putting up the 2nd manuver. That being said, if I could just get parties so I can get my sharpshot and valoredge frames skilled...

af3+1 body is what u need and with the +2 you'll never need a water man. up ^^

Glamdring
04-23-2011, 08:40 AM
working 4 jobs ahead of pup, I might as well hope for the stage 4 kenkonen atm... but yeah, I like it

Bhujerba
04-23-2011, 09:50 AM
and the default WS is always a weak move. If my automaton can use Bone Crusher or Armor Piercer, why in the world does it still want to use String Clipper or Arcuballista?
...
the automaton default to your highest ws "Bone Crusher or Armor Piercer" , with no or non-ws trigger maneuvers.

xiozen
04-23-2011, 09:04 PM
I'd like more overload prevention gear. sucks trying to get more casts and ice overloading your pup just putting up the 2nd manuver. That being said, if I could just get parties so I can get my sharpshot and valoredge frames skilled...

The Cirque gear for pup (specifically the body piece) will greatly decrease your overload rate. However, it appears you may be a low-level puppetmaster, in which case my only suggestion is the Buffoon's collar, Heatsink attachment and condenser attachment (both attachments are for specific overloads only)... lastly, the Artifact Puppetry Dastanas can be combined with the buffoon's collar as part of a macro, to enhance the reduction of overload.

Daremo
04-24-2011, 01:43 AM
Heatsink only affects Fire maneuvers, Condenser stops overloads of any element(except Water, for obvious reasons) as long as a Water maneuver is present.

Kayn
05-04-2011, 08:01 AM
I'm really pissed at the official forums, topics like Cid's weird teeth get responses from the Dev team, and serious issues like stuff that has been broken for years on a job havent recieved answers at all...

So im going to once again, ask directly, (i would much rather get answers on Anza's topic but that didnt got any attention either, lets hope the dev tag on this one works /sigh)

[dev1010] Puppetmasters of all Vanadiel need some answers.

Moderators:

Please, can we get an official response on the "Poisona versus Cures" AI Issue from the Dev team?

Please, can we get the official purpouse of the Tactical Procesor?

Please, we need to let the Dev team know that the new weaponskills are going to over complicate the triggering system as it currently is, they NEED to know this. and if they do, please let the community know.

Please, we need more control on what weaponskill our automaton performs (it ties with the issue above) if this can be extended to more control on the spells we can use the better, seeing as how they intend to keep the abyssean ways past abyssea.

PLEASE, pretty please with sugar on top, give an official response to the Thread posted by Anza.

Regards, Kayn from the soon to be pheonix.

P.D. even a "hey guys the dev team got your message, soon we will give some sort of response" will make every puppetmaster's day.

tortalius
05-06-2011, 02:44 AM
You have 100% control over which WS your pet uses. That is a nonissue. The Casting AI does need an adjustment, or a way to force it to cure when you have poison and low hp and vice versa when you're silenced and silena for utsu would be more valuable than HP.

xbobx
05-06-2011, 02:59 AM
you don't have 100 percent. Yes you can choose it, but with these new ws it could cause problems. If a manuever is removed due to a attachment activating you will lose that choice of ws. Every pup has had on multiple occasions had a ws go off that was not intended.

Dfoley
05-06-2011, 05:47 AM
It makes me so sad to see a smn refer to pup as still an lol job

Thread in the general forums talking about suggested pet job changes.

1) one is smn/sam for melee dmg using empy +2 weapon,
2) the other claiming smn/whm was never a healing option and they come solely to bp every 45 seconds and that they dont even try to heal

And pup is the lol job? Lay sigh

Kayn
05-06-2011, 08:06 AM
It makes me so sad to see a smn refer to pup as still an lol job

Thread in the general forums talking about suggested pet job changes.

1) one is smn/sam for melee dmg using empy +2 weapon,
2) the other claiming smn/whm was never a healing option and they come solely to bp every 45 seconds and that they dont even try to heal

And pup is the lol job? Lay sigh

EL GASPO

poor soul.

Thango
05-11-2011, 07:07 PM
[dev1010]

Power Cooler: 2 ICE Slots... Loudspeaker I + Loudspeaker II + Ice maker = 6/7, goodbye Power Cooler! And of course no effect w/o at least 1 ice manuver

Galvanizer: Manuvers 0/1/2/3 effect 0/5/10/15% only

Turbine Barrage: with 3 wind manuvers+scope miss a lot of arrows!

New WS Armor Shatterer does less DMG than Armor Piercer! Why?

Burts 1TP/tic... pssss

And nothing about Cure/-na...

Where is PUPdate??? or maybe is PUPnerfdate?


* The following adjustments will be made to the puppetmaster job.

o The following adjustments will be made to the new automaton attachments.

+ Heat Capacitor
It will no longer erase all Fire Maneuver effects.
* Please note that the help message for the attachment will be adjusted at a later date.
+ Power Cooler
It will reduce the MP cost even if there are no Ice Maneuvers in effect.
+ Galvanizer
It will increase the chance of countering even if there are no Thunder Maneuvers in effect.

o The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein the damage of the weapon skill is not calculated properly.

+ String Shredder
Increasing the damage and the addition of status bonuses.
+ Armor Shatterer
Increasing the damage and the addition of status bonuses.
Changing the skillchain element from Fragmentation / Scission to Fusion / Impaction.

NVM...

Saenomo
06-07-2011, 10:03 AM
PUP Adjustment: The only things I wish would change are:
1. The AI knowing that Cure3/4 is more than enough to fully restore your health and Cure5/6 is complete overkill and a waste of mp.*
2. The ability to set your puppet to prioritize itself over its master (specifically when curing), possibly with a new attachment.*
3. It would also be a wonderful bonus if battle wasn't a requirement for puppet spellcasting or ability use, but I think I've long since understood why it isn't set that way due to limitless MP pools. (And yes, I do know how to /retrieve cure.)

I prefer to play PUP as I've seen the NPCs play it and the same as I play DRG. The puppet is an intelligent partner and should not feel the need to waste it's MP pool so readily. I love the fact that our puppets will decide to Nuke a mob to death in place of curing because ending the fight will save your life more effectively that a cure spell will.

*As a point, it would be nice if Adventuring Fellows would also think these through slightly better.

Alhanelem
06-07-2011, 10:44 AM
PUP does have control over its pet. You just need to learn how to do it. PUP should not be a carbon copy of summoner or BST.

Bhujerba
06-09-2011, 03:47 PM
PUP does have control over its pet.
the day you could stop the pet from spamming silence on immune to silence NMs, is the day I would say we have control over out pets.

Alhanelem
06-09-2011, 04:05 PM
Simple solution: Make it cast what you want to cast instead of silence. You have that capability.

My automaton doesn't ever cast silence on anything unless I signal to it to use enfeebles.

Jar
06-09-2011, 06:00 PM
Simple solution: Make it cast what you want to cast instead of silence. You have that capability.

My automaton doesn't ever cast silence on anything unless I signal to it to use enfeebles.

you hack your AI bro? shit doesnt work that way.... if you have a light and darkness up or even any other maneuver other than wind once it lands that 1-2 debuffs than if the mob has MP; immune or not it WILL cast silence because silence is above everything else on the priority list.. maybe your just blind and dont see what your pets casting.. tho.. you seem to be blind about alot of things....

Alhanelem
06-10-2011, 02:04 AM
Nope, I don't "hack my AI." I just know how to use my automaton. Now stop insulting me or I'll report you for personal attacks- I will not allow myself to be defamed by you when you are attacking me baselessly. My automaton doesn't cast silence because I don't allow it to cast them. If it's soulsoother, I want cures, statusna and regen- I can make it do those things and not cast silence, and anyone can do that. On spiritreaver, all other spells are easily prioritized over enfeebles. The auto was fixed from casting silence on mob types without MP and that's enough. OF COURSE if you prioritize enfeeble, it may cast silence. Simple solution: Don't prioritize enfeebles! You HAVE CONTROL over this! If you have light or dark maneuvers up, the automaton should be casting cures, regen, na spells, dia, bio, or drain/aspir (depending on head). If it's casting silence under those conditions, then your automaton is broken and should be taken to the nearest authorized service provider.

You not understanding something, doesn't make me blind. I even went so far as to record a video of myself spamming ice manevers and onehsotting puddings to show that can be done. I know what I'm talking about. Do I really need to tape my automaton not casting silence? Or is most of the PUP population aware that you can prioritize certain spell categories?

Xanaduu
06-10-2011, 02:54 AM
i still get confused on maneuver combos sometimes though my auto hasnt casted silence on mobs in a while save for when i deploy w/o any maneuvers up. it may help to list what maneuvers / attachments ur useing to gain that amount of control though so it wont cause grounds for arguments or "personal atks", if some1 doesnt understand something, help em out @.@, if they make an "atk" at u... take the high road and explain what ur saying in better detail. not much else to say.

Alhanelem
06-10-2011, 03:08 AM
I've already explained part of it, and this information is available at every major FFXI resource (copy/paste link in my sig for an example).

Spells cast by the automaton are grouped into categories of priority. What group is prioritized depends on maneuvers and the enemy's HP % (for instance, with the BLM head the automaton will always try to finish off a mob that's at very low HP with a nuke) or its own HP or the HP of you/your party members. Cures are prioritized by low HP and light maneuvers- light maneuvers with the damage gauge also raise the HP threshold for curing to make it easier to get it to cure. If not in the HP threshold but HP is not full, it will cast regen. if HP IS full, it should cast dia/dia II (if a dark maneuver is up, it should cast bio/bio II under those conditions, regardless of head)

Other maneuvers can prioritize enfeebles; the problem here, which I hope the other poster is alluding to, is the fact that you can't choose which enfeeble, except by having certain enfeebles on the mob already (which can't be done if the mob is immune, of course).

On BLM head, ice maneuvers prioritize (and generally enhance) nukes; however, the automaton will prioritize Drain if its HP is below 75% and Aspir/Aspir II if its MP is below 75% (In both cases, if the recast on those spells is up- besides the casting delay, the automaton has to wait the same amount of time as anyone else to cast spells)- this is the other sticking point among PUPs because while these spells are useful, there doesn't seem to be a way to override the aspir/drain priority.
As with the whm head, you can get dia/dia II with light maneuvers and you can prioritize Absorb-INT, Bio/Bio II and (I believe) blind) with dark maneuvers.

The use of the scanner causes the automaton to prioritize specific nukes based on what it thinks will land the best, but this often causes the automaton to cast absolutely nothing instead if it thinks nothing will land, either due to immunities/resistances or low magic skill on the automaton.

At any rate, the point that I was getting at is you can avoid some stupid things like the auto casting silence when it won't work by simply prioritizing something else instead with maneuvers or HP/MP conditions. If you prioritize curing/regen/dia, it won't cast silence. If you prioritize nuking or the automaton's HP/MP is low or you prioritize other dark magic, it won't cast silence.

xbobx
06-10-2011, 03:24 AM
"My automaton doesn't ever cast silence on anything unless I signal to it to use enfeebles."

the confusion I think comes from this line. You don't signal it to use enfeebles, the whm head defaults to it, unless you signal for it to start with something else first. But, if you are full hp, or mob is below dc, you really can't do anything but have it cast enfeebles. Its then when you decide what enfeeble to start with first, silence, bio, dia, blind etc.

Alhanelem
06-10-2011, 03:41 AM
Exactly- so you either put up an appropriate maneuver, or, even simpler, do not deploy the automaton until it will cast what you want it to cast. This also gives you control over the timing of the cast. Don't have the automaton deployed when it doesn't need to be casting anything.

xbobx
06-10-2011, 04:26 AM
that is where it would be handy if whm auto had ability to buff you. Make haste default cast instead of an enfeeble when you first deploy unless you put of a manuever for slow or silence etc. Defaulting to silence sucks.
.

Alhanelem
06-10-2011, 04:32 AM
that is where it would be handy if whm auto had ability to buff you.Now that is what would be REALLY nice. But as I said, just don't deploy the auto until you need something, and you'll get what you need. The silence thing is really only a problem on NMs but it's still easily avoided by not immediately deploying.

Jar
06-10-2011, 02:33 PM
Now that is what would be REALLY nice. But as I said, just don't deploy the auto until you need something, and you'll get what you need. The silence thing is really only a problem on NMs but it's still easily avoided by not immediately deploying.

first id love to get reported it means I'm right because you don't know how to reply to what ive said <3

Also you shouldn't change your story to you can make it not prioritize to i just don't deploy because they are totally different things and the fact that we have to recall our pet would make this something I would like fixed.

also good for you for being able to nuke 1 time every min with full ice maneuvers bro not impressive in the least and still didn't disprove my arguments basic statement in the other thread. "pup cant out nuke blm"...

Alhanelem
06-10-2011, 02:40 PM
also good for you for being able to nuke 1 time every min with full ice maneuvers bro not impressive in the least and still didn't disprove my arguments basic statement in the other thread. "pup cant out nuke blm"... You know, I almost pictured that exact sentence in my head before you posted it. You're just looking for someone to slander. You said if you spammed ice maneuvers you'd overload. I uploaded that video to prove to you that it can be done without overloading. Which I successfully did. When you can oneshot mobs with 6k nukes like a BLM, the time between them doesn't matter, the mob's already dead. None of my close friends play BLM for a living, so this comes in real handy. You can hate on it all you want, but it's still useful, and you're pretty much the only person here that has argued otherwise. You even post stuff you copypasta'd from the wiki to sound smart but then you still get it wrong. Every argument you've made on this forum has been given a valid counter and you just pretend you didn't see it.


Also you shouldn't change your story to you can make it not prioritize to i just don't deploy because they are totally different things and the fact that we have to recall our pet would make this something I would like fixed. There was no change of story. It's what I was getting at from the beginning. From maneuvers to timing to considering the status of the battle, there is a way to get the automaton to do what you want. Why are you even here complaining about it casting unwanted spells? You constantly speak against any non-DD use of the job, so you shouldn't be using mage puppets at all or you're a hypocrite. If you're using the healing head, you want healing. Why have the auto deployed and casting a spell you don't want when you could just wait til you need a spell and will get it? That's part of controlling your puppet.

Also, the fact that you're inviting and encouraging people to get angry with you and report you just proves that you are the troll. A troll is a person who posts something controversial or something otherwise intended to trigger a strong reaction from others and get attention for himself. And that's what you're doing. Therefore, to prevent this forum from being contaiminated with more nonsense, I'm going to deprive you of that pleasure from this point on. Good luck.

Jar
06-10-2011, 03:23 PM
When you can oneshot mobs with 6k nukes like a BLM, the time between them doesn't matter, the mob's already dead. None of my close friends play BLM

No overall DPS is the reason that the blm pup head CANNOT out nuke a real blm and the fact that you have never seen a blm before i guess proves that. I mean im totally glad you can barely one shot a pudding and all but your not winning any dps awards with that.


There was no change of story. It's what I was getting at from the beginning.

than please take 1 post to make a point not 3 and some arguing and some story changing. because withdrawing was no where in your 1st post but when your old argument wasn't holding up anymore you changed it. soo you in fact did change your story bro.



You constantly speak against any non-DD use of the job, so you shouldn't be using mage puppets at all or you're a hypocrite.

DPS
in solo means lasting for more S to deal more D..... nothing hypocritical about it.

Lushipur
06-10-2011, 09:27 PM
even if it is true that we can control ours maton, it is silly that it can and will do something useless as silence a crab.

it is like if you have a whm friend that cast silence on a crab. you can tell him to stop every single time he does it...but you expect that he knows to not do it.

Alhanelem
06-11-2011, 12:43 AM
even if it is true that we can control ours maton, it is silly that it can and will do something useless as silence a crab.

it is like if you have a whm friend that cast silence on a crab. you can tell him to stop every single time he does it...but you expect that he knows to not do it.

I do not mean to dispute this. I only mean to say that you can avoid it- Just like you can avoid things like overloading (which really shouldn't exist IMO). It's simply working with the cards we've been dealt Nowhere am I saying they should not change or improve anything here.

Lushipur
06-11-2011, 03:36 AM
I do not mean to dispute this. I only mean to say that you can avoid it- Just like you can avoid things like overloading (which really shouldn't exist IMO). It's simply working with the cards we've been dealt Nowhere am I saying they should not change or improve anything here.

this.

we have two task as pup community.

to address to the dev what can be improved and needs to be fixed.
to help the new pup to use ours tools in the smartest way.

what i disagree with your posts is that it accomplish just the second task. like if there is no need to fix the problem.

i totally agree that overload is totallly unnecessary even if now we have enough tools to totally avoid it. its just somethings that prevent new ppl to play the job right. at least cor have an immediate way to know if they are going to bust. just need to know how to do sums. pup cant.

StingRay104
06-12-2011, 12:28 AM
Ya ignoring the problems won't make them go away, finding inconveniant was around them while constantly telling yourself everything is as it should be is also a bad way to go about things. What we need is SE to step up and listen to our problems and finally deal with them, I don't care about what little tricks you know for handling the stupid AI it doesn't change the fact that a Auto should never ever cast silence on any mob that cant cast spells, it also should never cast a na spell on you when your hp is in the red but you got blind, and most importantly if your friend/family member/party member is tanking a mob and you get hit and turned to yellow and he's in orange it should be smart enough to realize that the one with most hate is gonna need to be kept up first or at least let us say to it "Hey, i need you to help him first ok." I mean if a bst can set what ability his pet, a creature that thinks for himself can use then why cant we, the people who CONTROL!!!!! or robots tell it what to do and how to do it. Thats all that needs to be said on this whole conversation.

katz
06-16-2011, 10:49 PM
Can someone answer why pupmasters tend to be soloist exp makers but when it comes to animators and equipment drops you have to get a group together. Einherjar min 6 players, Ashu Talif min 3 players, Voidwalker nm while technically you can go solo its not advisable. So I guess you should just keep using the animator and crappy equipment on your puppet cos unless you are a puppet master there is limited stuff the other players want or need to make them want to go help .While we at it wheres the weapon skill for puppet masters. Yes we only have B weapons but make something A rated so we can get our own weaponskill trial.

Alhanelem
06-17-2011, 12:58 PM
I don't know about you but I didn't play PUP to be a "solo job." It, like every other job, should be wanted and desired for events.


Yes we only have B weapons but make something A rated so we can get our own weaponskill trial. Skill level has nothing to do with it. Every job can reach the requisite skill in any weapon now. If you want a "weaponskill trial", then go get Victory Smite or Stringing Pummel. but that's been beaten to death in another thread already.

We don't really need A skill (A was originally planned but they dropped it back a notch from the promise probably for balance reasons). We don't really need anything in particular, just new stuff really. I don't see how PUP can become much stronger vertically without becoming potentially overpowered in certain situations. We can however become stronger horizontally, that is be capable of a wider repertoire of tasks, by adding a new frame/head or improving/fixing existing ones to grant us better control.

katz
06-19-2011, 03:56 AM
I guess its different people for different styles . I love the fact my puppet can solo rather than get into the constant battles over who can lot what in a group. There are lots of groups that break up before everyone in the said group get what they want. Its usually the first few people to get the item you want, quit and leave and you end up still without the item you wanted.

Alhanelem
06-19-2011, 09:51 AM
I love the fact my puppet can solo rather than get into the constant battles over who can lot what in a group. There are lots of groups that break up before everyone in the said group get what they want.That's a pretty selfish reason to like the job.

There are just as many groups that do not break up or get into "constant battles" over drops. Something tells me you might be the initiator of these battles or cause of the groups breaking up.

I've been in a group doing abyssea for many months. There are no battles over who gets what, and everyone has gotten a fair share out of the group. The leaders are quite selfless and put others ahead of themselves. I realize groups like that don't come along every day, but they are worth looking for. As long as you don't join a group and demand all kinds of stuff the first day, and don't whine about not getting stuff in that amount of time, you generally find yourself getting a lot more from groups than if you cry, moan and whine every fight.

Besides that, by soloing everything, your odds of getting any drop are probably worse than your odds of getting something with a group.

To everyone who says stuff like this, I always ask: Why are you playing an MMO if all you want to do is solo? Isn't it supposed to be more fun to play with and chat with others? Don't get me wrong, being able to solo is a valuable tool. But many things that can be soloed are still better done by a group.

katz
06-19-2011, 03:41 PM
You are insulting if you think I am the instigator. That is just not the case. Every one knows groups that break up. How many times do you help people. I have helped many many people in the game. I spent 2 years in dynamis and saw many many people leave as soon as they got what they wanted. We ended up doing the same zones only to have the people leave when they got their stuff. Being a soloist is being selfish. Its about proving what you can do on your own, ie how to be the very best at a job without outside help. Puppetmaster isnt my only job, but its the only job I want to solo on.

StingRay104
06-20-2011, 01:14 AM
Katz is right, I ran a dyna shell and some people just up and leave once they get what they came for. My current endgame shell also has thaty problem, people get 5/5 +2 or an empy then they leave the shell. Its always a worry but not everyone is like that. In fact on pickup groups I often run into people that help til the end than the get my stuff and go people, but I could be lucky. As for PUP, I love soloing and I want to be a valid PUP in pt, and I think more head and body options as well as better control for the auto is much needed to help all of us pups get what we want outta the job.

Alhanelem
06-22-2011, 04:16 AM
How many times do you help people.All the time. I also end questions with question marks.

Katz is not right. There are plenty of stable groups out there. A few people may come and go, yes, but those people will regret it when the next new event comes along and they're like "take me back!" and the LS is like "no, screw you, you bailed when it no longer suited you to be here" but for the most part, there is always enough regular members to get something done.

My first endgame linkshell lasted for years. You can find a stable group if you know what to look for. And I still think it's silly to play an MMO and only ever play solo. Being able to solo is very important, but so is being able to be in a group setting.

katz
06-23-2011, 06:01 PM
When a question isnt a question it doesnt need a question mark and you dont need to be a grammer policeman to understand it. You miss the point. I have played in groups on other jobs in the same mmo you say why only play solo. I dont just play solo. There are times and jobs that you want a break from the battles and see what you can do as a soloist. You want everyone to help you suggests you are not a good solo player and that you NEED other players to help you. You are probably one of the people I am saying take what they want and then leave.

Alhanelem
06-24-2011, 11:32 AM
You are probably one of the people I am saying take what they want and then leave. Because people like that stay the same linkshell for 3+ years...

If you're going to make personal attacks, at least base them in fact. I have NEVER EVER left a shell because I got something or didn't get something.

I got a hecate's earring from my current LS'es very first Rani within a week of joining. Did I leave? No.
I've completed 1 job's Empy+2 gear, nearly completed a second, and partially completed two more. Have I left yet? no. It's been several months now. When the next big event comes around, since I stuck with them now, I'll be able to keep doing the latest thing with them in the future. Too many people don't think ahead. If you crap all over the people who helped you now, they sure aren't going to help you later.

My first linkshell ended only after it broke. I did not leave it. Can you claim to have been in a single linkshell for 3+ years?

katz
06-26-2011, 08:06 AM
[QUOTE=Alhanelem;130688]Because people like that stay the same linkshell for 3+ years...

If you're going to make personal attacks, at least base them in fact. I have NEVER EVER left a shell because I got something or didn't get something.
The same appllies to you. Dont attack someone who wants to 1 job solo saying they are a soloist player on ALL their jobs. Especially when you have already been told I dont want to solo MMO on all the jobs. You dont understand why people play MMOs as solo players, this doesnt give you the right to tell them not to.

katz
06-26-2011, 08:08 AM
My first linkshell ended only after it broke. I did not leave it. Can you claim to have been in a single linkshell for 3+ years?

Yes my dynamis group has been going for that long and yes Im still there.

Alhanelem
06-26-2011, 03:53 PM
Dont attack someone I'm not attacking anyone. This person's reason for solo wasn't "I want to solo", it was "all groups stink and everyone leaves them when they get what they want." I was merely pointing out the fact that his reasoning for soloing was based on a false assumption. That is, it sounded like if there was a gorup out there that held together through thick and thin (And there are groups like that) he'd probably be more interested in it.

All that said, I don't like it when people look at pup and go, "oh, that's a solo job."

That's not true: it's an anything job. It's a mid tier DD, can be played support by a skilled player, can provide all damage types whenever the situation demands a certain one, is great for damaging kited enemies, nuking and much more. It's not just a "solo job."

Nothing in the content of this or any other post above is intended to offend someone on a personal level.