View Full Version : FFXI deserves and needs an Expansion Pack announcement similar to Seekers of Adoulin
Pixela
05-17-2022, 08:48 PM
Over 200k people tuned in for the live stream because we thought we were going to get something new, an expansion pack announcement or similar. We watched a 5 hour stream that almost all of us could not understand hoping for something new, a glimpse of something to look forward to and get excited about.
FFXI is a 20 year old game and unlike pretty much every other mmorpg on the market we are all paying subscribers allowing this to be a profitable title still, there are no free players to bloat numbers. Every FFXI player is paying money to play this game, that is how much we care about it. We expected that 20 years would be rewarded with another expansion pack, it seems we were wrong.
We would like an expansion pack similar to Seekers, it does not need to have new jobs but it does need a lot of new areas, new monsters, new things to do and expanding the world in a major way. An expansion pack is not only an extra source of revenue for you, a way to bring a lot of players back for a while and a way to extend the life of the game but also a way to excite all the players that login every day that something big and new is coming in the following years. It would re-invigorate everyone and make us happy to be spending money, instead of thinking it's being wasted.
We need this, we need to be excited again, we need something to look forward to that is "big". We all appreciate VR, but we need an expansion pack. Seekers of Adoulin was 2013, we have waited long enough. Seekers brought so many new and exciting things into the game, we need something big like that again.
There is no valid reason we cannot have an expansion pack, the game has more than enough people playing right now and a lot that would come back willing to pay $40 for it. Given the waste of money on such things as Babyons Fall, there is no valid excuse not to spend money on something that is guaranteed to turn a profit and lead to an increase in subs after it launches too. Almost all the work can be outsourced, as happened with Seekers of Adoulin. There really is no valid excuse we cannot have one other than you don't want to do it for some reason.
Maybe you are worried multi-box players won't buy multiple copies of the expansion pack? I can assure you we all will, because we care more about getting a lot of new content than the cost of getting it. If we cared about money so badly we would be playing a f2p game and not a sub only one.
Please consider giving us a new full expansion pack for FFXI, FFXI and your players need this.
https://i.redd.it/fc1d0z1tmyz81.jpg
Lortheron
05-17-2022, 09:50 PM
At this point, anything. SE has been masterful at expending into projects that give no return lately, but can't expend no where near into FFXI it seems...
Alhanelem
05-18-2022, 03:04 AM
Really hard to justify another full expansion with the size of this playerbase.
"no valid excuse no valid excuse"
There are plenty of valid excuses, Just because SE is making dumb financial decisions doesn't mean that XI is doing as well as you think it is. I love XI and I want more, but I know and you know this isn't going to be a thing.
Years ago the XI team had to defend FFXI's right to exist, I really don't see anything large scale like that happening again. Nothing's impossible, but be realistic.
Haldarn
05-18-2022, 07:17 AM
Please consider giving us a new full expansion pack for FFXI, FFXI and your players need this.
Agree. All other MMOs of a similar age that are still going get regular expansion packs. Arguably XIV has even had the same number of expansions as XI now.
I wonder if their reluctance to do much more with the game stems from not wanting to up the power escalator any further. They may be of the mindset that a new expansion requires a new level cap increase (or at least gear cap) and might not want to imbalance/invalidate i119+ content. Is it that they really think that new content must have new gear else no-one will play it and hence it'd be a waste of development time? Or is it that the man making the decisions doesn't want to see his baby's playerbase be distracted by a much deeper Final Fantasy.
And yes, millions wasted on failed projects and yet they're happy to let this numbered Final Fantasy rot.
They seem unaware of the scope of this games community, people have reverse-engineered this game, there is Private servers of this game, Emulated versions and even a conversion to a certain 1stparty engine, all of which is made by people with limited knowledge. Not to mention the person who has made High-Definition textures.
This game needs the FF14 1.0 treatment.
What is weird is that they had a partnership for a mobile version of this game, but choose an incompetent 3rdparty company with an extremely bad reputation to make it for them.
And to top it off, all of the talk about the 20th anniversary, way over hyped. I think, its even damaged the game even more, I'm a long time player since the launch, and honestly, once you pulled the plug on the PS2, I really haven't missed out on anything content wise, what is the point of continuing now? I could return, for free, every time like I have been doing, to catch up on the drip-feed TVR story.
This is a really sad state Square has entered into, without FF14's success which they now take advantage of and can easily go bad the way you make really, really decisions, just look at the housing bug because of the lack of testing. I actually question myself now, do I want to continue my FF14 sub, when this will be its fate as well one day.
Do I want to keep supporting Square-Enix at all, why should I, when the company doesn't give a damn about its own products.
Even Free to Play games, such as Sega's Phantasy Star Online 2, get more attention and care. Which kind of makes me a bit angry because I started playing PSO on the Dreamcast originally which lead to my interest in FF11, If only I stuck with PSO instead, it would have saved me thousands of Dollars in subs to FF11 and 14 over the years.
Just about everyone I know has left FF11, and whats funny is, its the same case in FF14 now, I am so tired of making some new friends to play with and they quit and go to PSO2 and Lost Ark.
You walk a very thin line Square-Enix.
Beastorizer
05-18-2022, 09:56 AM
Pretty much gave up on that idea, along with paid race, gender changes etc. So I went ahead and started making REMA on my alt, the character I like.
If they do implement it later after like 20 years after every other mmo I played implemented it from the start, I am gonna be pissed......
Edit: Mostly because I recently went ahead and started making commitments to my alt.
Alhanelem
05-18-2022, 02:06 PM
They seem unaware of the scope of this games community, people have reverse-engineered this game, there is Private servers of this game, Emulated versions and even a conversion to a certain 1stparty engine, all of which is made by people with limited knowledge. Not to mention the person who has made High-Definition textures.These aren't good things, from SE's perspective. People who are using these are (by-and-large) not paying customers, not to mention they're violating SE's rights. Even if the people who did these things were trying to show their love for the game, the real way to do that would be to pay and play the official version. If those people were playing this entire time, an at least slightly different picture would be painted ofo the FFXI community, their caring, and their passion, which might have the power to drive more new content.
Haldarn
05-19-2022, 07:39 AM
What is weird is that they had a partnership for a mobile version of this game, but choose an incompetent 3rdparty company with an extremely bad reputation to make it for them.
And yet, if you look at Nexon's V4, which was in development there at the same time as FFXI Mobile, you get quite a good example of how an 'idle' game would be a good fit, as the player focuses on maximizing their gearsets and abilities, reviewing quests and missions and socialising whilst simultaneously grinding progression in the background. I thought it showed amazing promise and from some of the elements of the game itself it did feel that's where unused FFXI Mobile talent and resources went after it was canned.
Tarmarkvar
05-20-2022, 12:06 AM
There is no valid reason we cannot have an expansion pack, the game has more than enough people playing right now and a lot that would come back willing to pay $40 for it. Given the waste of money on such things as Babyons Fall, there is no valid excuse not to spend money on something that is guaranteed to turn a profit and lead to an increase in subs after it launches too. Almost all the work can be outsourced, as happened with Seekers of Adoulin. There really is no valid excuse we cannot have one other than you don't want to do it for some reason.
I mean, they were pretty firm back in 2016 that the November update of that year, which concluded Rhapsodies of Vana'diel, would be the last major update. There is a pretty valid reason to not make more -- they don't have enough development staff to do something that major. And they are likely reluctant to hire more because the demand is not there. You seem pretty confident that there is a big enough playerbase to justify the cost, but you seem to be going off intuition and casual observation. They make their decisions based on reports from the accountants over there.
Don't get me wrong, I'd kill for an expansion or two. I dream about exploring Rhazowa (northern continent and orc homeland), or Olzhirya (Mithran homeland in the south) or the Far East. It bothers me so much that this game is now and always will be incomplete. But it's just not gonna happen, and it's weird that you seem to think it's something we're entitled to.
Obysuca
05-20-2022, 01:38 AM
I mean, they were pretty firm back in 2016 that the November update of that year, which concluded Rhapsodies of Vana'diel, would be the last major update.
Didn't they also say something along those lines just before RoV too? I remember a lot of people I know quitting due to the announcement, but also before RoV cause they thought it was the end.
This (and iirc, they did something similar before TVR too) is one of the things that makes me think there's a chance we could get some sort of expansion / "expansion" (RoV style), just because SE has done this multiple times already.
Which is honestly a terrible way to do it tbh, since the time they did it for RoV, it just decimated my friends list and linkshells, then once again wiped out the remaining people I played with, just a bit before TVR. So it honestly wouldn't surprise me if 6-12 months after TVR ends (and probably another "last update" announcement), SE suddenly announces some new expansion or even just more new story with one or two new content.
While I do appreciate it when a company does announce an end date well in advance, so people don't feel ripped off if they just dumped a ton of money into it a month before it ends, it's also equally as bad to announce the end and then after losing a ton of customers, they change their mind and then it doesn't bring those people back because they thought it ended and didn't keep up with it anymore or saw any new announcements elsewhere.
Alhanelem
05-20-2022, 02:02 AM
Didn't they also say something along those lines just before RoV too? I remember a lot of people I know quitting due to the announcement, but also before RoV cause they thought it was the end.
This (and iirc, they did something similar before TVR too) is one of the things that makes me think there's a chance we could get some sort of expansion / "expansion" (RoV style), just because SE has done this multiple times already.
Which is honestly a terrible way to do it tbh, since the time they did it for RoV, it just decimated my friends list and linkshells, then once again wiped out the remaining people I played with, just a bit before TVR. So it honestly wouldn't surprise me if 6-12 months after TVR ends (and probably another "last update" announcement), SE suddenly announces some new expansion or even just more new story with one or two new content.
While I do appreciate it when a company does announce an end date well in advance, so people don't feel ripped off if they just dumped a ton of money into it a month before it ends, it's also equally as bad to announce the end and then after losing a ton of customers, they change their mind and then it doesn't bring those people back because they thought it ended and didn't keep up with it anymore or saw any new announcements elsewhere.
They NEVER explicitly stated the game was ending. People decided for themselves what these announcements meant. The devs can't predict the future. Obviously conditions were better than they expected. They did suggest the nature of updates might change, but they didn't say there wouldn't be any.
I also don't personally know anyone who quit becuase "they thought the game was ending after this." Even if that were true, why wouldn't people want to experience it first?
Obysuca
05-20-2022, 02:17 AM
I also don't personally know anyone who quit becuase "they thought the game was ending after this." Even if that were true, why wouldn't people want to experience it first?
Ah, so just cause you personally don't know anyone who did, you assume it's not true? lol
Also, I stated that the people who left, did so at the announcement of no more major updates, not the announcement of RoV, so they wouldn't even think to stick around to experience it. You'd be surprised at the amount of people who lose interest/desire to play a game when it's assumed to be ending, especially when they see announcements from the company itself that implies it, and yes, stating the game is going into maintenance mode and won't be receiving major updates, does in fact, imply the game could be ending.
Alhanelem
05-20-2022, 02:20 AM
Ah, so just cause you personally don't know anyone who did,That's not what I said nor the logic I used. The implication was supposed to be "I don't think this is the common viewpoint you say it is." i.e. If "everyone" thought this way, surely I would be aware of someone in a similar situation; but I'm not. That doesn't mean no one felt that way.
And again, "major" updates doesn't mean "no updates." And certainly not an "end date." They did NOT say the game was ending. They did NOT say that updates were ending. Only a shift in the update structure.
They merely changed their update model from bigger patches less often to smaller updates on a monthly basis. They still added new content. Maybe they weren't very clear about their intentions, but they never said there would be "no updates." They also never used the phrase "Maintenance mode." That's just a conclusion some people apparently came up with.
And obviously, we did get updates far beyond RoV, including job adjustments, battle content, and a new story (okay, they did imply there wouldn't be new story, but as far as I'm concerned, that was just a pleasant surprise, again, they didn't say updates were ending)
Tarmarkvar
05-20-2022, 02:47 AM
Didn't they also say something along those lines just before RoV too? I remember a lot of people I know quitting due to the announcement, but also before RoV cause they thought it was the end.
This (and iirc, they did something similar before TVR too) is one of the things that makes me think there's a chance we could get some sort of expansion / "expansion" (RoV style), just because SE has done this multiple times already.
I don't recall that. I wish I could find the announcement again, but they had specifically said no more major updates, and a switch to smaller, monthly updates.
What they have given us since then has been a LOT smaller than something like a full fledged expansion. All content since then has involved reusing existing monsters and existing zones. It's new, but minimal effort new.
Alhanelem
05-20-2022, 11:09 AM
I don't recall that. I wish I could find the announcement again, but they had specifically said no more major updates, and a switch to smaller, monthly updates.
The thing is this was misconstrued by a bunch of people as "maintenance mode" or "no new content." But that's not what it meant. All it meant was the game was going to be updated monthly, and new things would be released whenever they were ready- and this was partly to facilitate things like the monthly objectives and Ambuscade. We also still got new battle contents over time, and as they became ready instead of compiled into a big patch.
It was a change to a different update structure, not "maintenance mode."
Demonviper
05-23-2022, 07:21 AM
SE let the player base down hard on the 20th, although honestly I doubt anyone there cares enough to even read these forums.
Alhanelem
05-23-2022, 10:44 AM
SE let the player base down hard on the 20th, although honestly I doubt anyone there cares enough to even read these forums.It only let down people who thought something wild was going to happen. If you didn't, the anniversary website with its reflection on the past and the interviews and art and all that, the minigame event, the producer saying "here's to 20 years and many more" and announcements of upcoming content (whether we knew it was eventually coming or not) really doesn't sound so terrible.
I'll give you SE built things up a little bit, but I wouldn't agree they built things up to the point where "new expansion" or "remaster" or something huge like that was a reasonable expectation.
Pixela
05-24-2022, 06:54 PM
https://i.imgur.com/7nXgubr.png
Alhanelem
05-25-2022, 02:30 AM
Also apparently the new battle content coming down the pipe will take place in a new area with new art, according to the AMA (well, they called it a "battle area," so I'm just assuming they're talking about the same battle content they said is coming)
So basically the Ambuscade area with a different texture and color.
Alhanelem
05-25-2022, 01:52 PM
So basically the Ambuscade area with a different texture and color.
No, clearly there will be at least a couple of polygons added or removed!
Man, you must be really fun a parties... and people call me a debbie downer???
Haldarn
05-25-2022, 02:42 PM
You'd think Valhalla would be an Einherjar reskin.
Tarmarkvar
05-26-2022, 03:11 AM
You'd think Valhalla would be an Einherjar reskin.
Well, according to the Norse mythology they borrowed the terms from, it'd make a certain amount of sense. Except that having Einherjar be a place is already a misuse of the term, since Einherjar are the people who live in the place called Valhalla.
Maybe Valhalla will just be a really big person inside Einherjar.
Alhanelem
05-26-2022, 05:01 AM
Except that having Einherjar be a placeIn the game, it's not the name of the place, it's the name of the content.
CrAZYVIC
05-26-2022, 08:40 AM
I'm really looking forward to an expansion too, but I'm more concerned about what we'll do in the expansion and what end game content it will have.
Character progression
The cap level would have to be raised. I'm talking about real Levels and Master level -> 175/87 to avoid "Power creep" I would give them 1 STAT + 1 Combat Skill per Level/Master level. This would be to cover the level up. An expansion without character progression feels very flat and boring, like WoTG. Could be cool have something like APEX-PARTIES from lv100-lv175 with enemies taking 95% less AoE damage and enemies hitting really hard like in odyssey high floors.
History
The story, I would do something like RoV, scenes, good music, more direct narrative, battlefields that you can do with your Trust. Something that can be ENJOYED and not be a TORTURE or suffering for the player. Playing the FFX story is wonderful and entertaining.
Areas
The areas I would like variety, a forest like ronfaure, a beach like Valkrum, an area of snow like xarcabad, a jungle like yuthunga, a volcano like ifrit cauldron etc. Without HORRIBLE key items like the ones in SoA, that just interrupts the exploration of the areas. SIMPLE is always better, more enjoyable, overcomplicating everything and making it tedious will only make players go back to WoW-Modern or FFXIV in days.
Teleports and exploration
Completely remove in expansion: Warp between teleports, survival guides etc. Let the player explore the area in his mount and in the city the player must WALK to all the places, only puting CRYSTALS like teleport-dem, holla, mea, etc. Another thing is to make the player go to the area where the end game, exp party, etc. will take place. Not pure WARP-WARP-WARP-TELEPORT this is terrible for that I better go play FFXIV.
Ultimate weapons
Explain to the player until he is lv175/87, complete the Merit points II category, he will not be able to access the next upgrade of his ultimate weapons, all the materials will be obtained in the end game of said expansion.
End-game
I would like a battlefield like dynamis, einherjar, delve, bosses like ultima, omega, KSNM99. Content obviously for 12-18 players.
Battle-Combat
I would give all the jobs SKILLS like DRG. Yes, after 20 years ENOUGH of pure WS-SPAM. DRG is the only job in FFXI which has rotation with the jumps and requires a lot of mechanical skills, in order to correctly time those skills and increase the damage. All the DPS jobs would play more like "DRG" you will have to combine the WS-SPAM with the abilities to increase the damage you do and that will take you many hours of practicing your correct rotation. You would have to lower the JA-DELAY to 1 sec, that is already done by an external program which puts JA-0 delay, so don't tell me that you can't.
This would be the elements that my expansion would have.
Zehira
05-28-2022, 03:53 PM
I highly doubt SE want to make another expansion or any actual surprise for this game. Pretty much, most of companies want to focus on the younger generations. I know y'all aren't alone. It is what it is.
Happy late anniversary anyway. Great community btw.
https://i.imgur.com/OBW0cTQ.jpg
https://i.imgur.com/9ibSRuo.jpg
Immortal
05-30-2022, 07:29 AM
What a shame, this game deserves much better. Shame on SE
Alhanelem
05-30-2022, 10:02 AM
What a shame, this game deserves much better. Shame on SE
Shame on them? It's just math and logic. These are rational business decisions. Yes, we'd love nothing more than for them to make FFXI Remastered, brand new graphics brand new everything in the same world, we'd love that. But that would be a really expensive project that would primarily only appeal to current and former players of FFXI. Most anything SE makes these days will sell more than FFXI ever did, so it doesn't make a lot of financial/business sense to dump a massive amount of money into something that probably won't see a substantially larger customer base than FFXI had at its peak.
Immortal
05-31-2022, 12:16 AM
FFXI deserves an expansion, stop trying to cover up for the billion dollar company
Jdove
05-31-2022, 05:28 AM
If they made an expansion everyone would just cheese it with bots and alts and noone would team up. Unless they started policing the game again, which I just dont think they are going to spent the money on.
Alhanelem
05-31-2022, 12:57 PM
FFXI deserves an expansion, stop trying to cover up for the billion dollar companyThere isn't a soul here who doesn't think it deserves an expansion. I'm right there with you.
All i'm trying to tell you is that for a big corporation to do something like this, it has to make good business sense. That doesn't mean it doesn't suck, it's just the reality of any corporation. You don't do things that cost too much for too little gain.
And I can tell you straight up, that aside from getting another $30 from current and some former players of the game, they aren't likely to gain a lot of *new* customers, which is what would be needed for a new expansion to be financially justifiable.
Demonviper
06-01-2022, 10:34 AM
games still profitable; to an extent that most non-wow and XIV mmos would be happy with; there's enough people willing to buy and play new content that it would make sense if they don't spend way too much developing it. I think any other MMO developer with XI's sub numbers would work on some moderate expansion; hell it's not like XI has lost many subs since the last one.
I personally think there are two problems; 1) YoshiP being in control of business unit 3 when XIV is his baby and he has no real love for XI, I suspect XI doesn't get the share of the budget it deserves based on subs.
2) I think SE is in financial trouble based off recent IP sales at very low rates.
Alhanelem
06-01-2022, 11:49 AM
2) I think SE is in financial trouble based off recent IP sales at very low rates.
They're not now but they probably will be if they stick with their current plans- they think crypto/NFT games are going to be the next big thing (they're not) so they sold studios who make not that kind of thing in order to buy or establish ones that do.
As far as FFXI's profitability, yes, it is, but not in any remarkable way for an OG era MMO, and it's unlikely that the current number of users * the typical sale price of an expansion > the likely cost of development of said expansion to a great enough degree for them to consider another one. I mean, I'm not saying it can't happen, and maybe in a few years you'll be saying "I told you so," but again, unless SE is totally incompetent they do CBAs and I think right now, those CBAs didn't produce a good enough result to consider something like this.
Elliander
04-05-2023, 06:47 PM
I'm really looking forward to an expansion too, but I'm more concerned about what we'll do in the expansion and what end game content it will have.
Character progression
The cap level would have to be raised. I'm talking about real Levels and Master level -> 175/87 to avoid "Power creep" I would give them 1 STAT + 1 Combat Skill per Level/Master level. This would be to cover the level up. An expansion without character progression feels very flat and boring, like WoTG. Could be cool have something like APEX-PARTIES from lv100-lv175 with enemies taking 95% less AoE damage and enemies hitting really hard like in odyssey high floors.
History
The story, I would do something like RoV, scenes, good music, more direct narrative, battlefields that you can do with your Trust. Something that can be ENJOYED and not be a TORTURE or suffering for the player. Playing the FFX story is wonderful and entertaining.
Areas
The areas I would like variety, a forest like ronfaure, a beach like Valkrum, an area of snow like xarcabad, a jungle like yuthunga, a volcano like ifrit cauldron etc. Without HORRIBLE key items like the ones in SoA, that just interrupts the exploration of the areas. SIMPLE is always better, more enjoyable, overcomplicating everything and making it tedious will only make players go back to WoW-Modern or FFXIV in days.
Teleports and exploration
Completely remove in expansion: Warp between teleports, survival guides etc. Let the player explore the area in his mount and in the city the player must WALK to all the places, only puting CRYSTALS like teleport-dem, holla, mea, etc. Another thing is to make the player go to the area where the end game, exp party, etc. will take place. Not pure WARP-WARP-WARP-TELEPORT this is terrible for that I better go play FFXIV.
Ultimate weapons
Explain to the player until he is lv175/87, complete the Merit points II category, he will not be able to access the next upgrade of his ultimate weapons, all the materials will be obtained in the end game of said expansion.
End-game
I would like a battlefield like dynamis, einherjar, delve, bosses like ultima, omega, KSNM99. Content obviously for 12-18 players.
Battle-Combat
I would give all the jobs SKILLS like DRG. Yes, after 20 years ENOUGH of pure WS-SPAM. DRG is the only job in FFXI which has rotation with the jumps and requires a lot of mechanical skills, in order to correctly time those skills and increase the damage. All the DPS jobs would play more like "DRG" you will have to combine the WS-SPAM with the abilities to increase the damage you do and that will take you many hours of practicing your correct rotation. You would have to lower the JA-DELAY to 1 sec, that is already done by an external program which puts JA-0 delay, so don't tell me that you can't.
This would be the elements that my expansion would have.
I agree overall, although I'd like to see any new gear come from crafting primarily. Give people a reason to develop their skills. I also agree with taking out all the teleports. Like, what's the point of having any teleport or warp spells when it's quicker and easier to warp all over the place? I'd like to feel like the game is big and dangerous again. Also, make areas that actually require people to get into parties to go through. And on that note I'd like a reason to play with others or, lacking that, I'd like them to just make a single player version of the game with simulated player interactions since there's no point playing an online game alone.
I've read interviews saying that it would take an entire development team to make it offline, but I've also seen videos of people playing the game offline via mods so I don't think that's the reason.
They make their decisions based on reports from the accountants over there.
That's funny actually when you consider the origin of the entire franchise. You see, once upon a time, a small software company wasn't doing too well. By all accounts there was simply no way they'd survive as a company even if their next game did well. As a consequence they decided to make "Final Fantasy" - so named because it was their final fantasy. Since there was no pressure to turn a profit all motivation was on making something that they themselves would enjoy to play and that single event shaped an entire genre of games for decades to come.
Of course, ordinarily, you do need to do a cost benefit analysis. The failure to do so with the first Final Fantasy movie (although I did like it) simply because it cost too much to make than could reasonably be made back. This was what ultimately led to Square to be eaten by Enix forming the Square Enix we know today. Betting the entire company on one product is rarely a good idea, but on a smaller scale the fact is that a "labor of love" has a general tendency to be a huge success more often than not.
Think about some of the most successful software projects over the past few decades, and consider how many were done by people who made a game just because they wanted to play it and share it with the world. Some of which literally made billions of dollars.
In contrast, when a company looks at what someone else is doing and copies them it may look good on paper, but it has disasterous consequences for the existing playerbase. Before FFXI I played Everquest. I loved the simple UI and spent hundreds of hours in that game, but then they looked at what Warcraft was doing and decided to replace the entire User Interface with disconnected objects that were all over the place. Maybe on a modern multi monitor desktop like we have today that would be acceptable, but my response was to quit. I moved to FFXI primarily because of the simple user interface. I loved how it all fell away while exploring the world, but SE also fell into the trap of copying WoW with their new baby. In the closed beta the User Interface was horrible and while a realm reborn is at least playable, they showed no respect for those who were in the beta by making it impossible to use those characters if they were unfortunate enough to die before gaining access to the ability to respawn. Which was weird. But their excuse was that they didn't have experience making an MMO, which made me wonder what they thought FFXI was, and as I watched things change I found myself less and less interested in what they were doing. There were and still are so many things wrong with that game, but that's from the perspective of someone like me who likes to get lost in a world. They even based the game clock around the assumption that people will only spend a half an hour in the game at a time so if they released an expansion at all I'm afraid it would just make FFXI more like that. Of course, I for one would buy a new FFXI expansion in a heartbeat whereas I have no intention of ever buying any more content for a realm reborn no matter what they do to that game.
If they don't want to release new content, here's an idea: Officially support graphical mods. (i.e. HD graphics) and even facilitate it's integration. Some platforms actually make money doing that and it would also give them control over what kind of mods are popularized. Let the people who are already doing that kind of thing expend the effort to make the game "modern". Also, how about open a "classic" server which has the classic game balance intact? Where it actually takes time to level up, and where transportation is a literal journey rather than a zip around the globe. It could even just be a copy of the server file backups from 10+ years ago.
Monsuta_Man
06-04-2023, 05:11 AM
I keep reactivating Beastrizor, instead of Monsuta Man, because the characters name & login passwords are similar (& you know your not getting a refund from SE...nor would you want to go through such a process over a few bucks).
Probably already posted on this thread as Beastrizor as a XI addict with 2 accounts, but whatever.......
I have no issue with them letting let XI sunset. It may have ran its' course, and is the FF GOAT. The most profitable game in the series. It took WoW & XIV communities to dethrone XI, very impressive.
However, I also understand the people who want another big expansion, due to the points I mentioned above.....
..... I would like to move on.....
...Finish XI Mobile. When I 1st seen those screenshots, I imagined new fresh XI memories.
https://media.vandal.net/i/1200x630/3-2021/20213231340510_1.jpg
Those RE remake fans can tell you a thing or 2 about Remake Nostalgia. It is new, but old. Familiar, but different.
That remake gets my vote. All those great assets just chilling in spaces....... but I would accept the OP choice as-well. XI does need some attention. How do you hate your best title in your respective franchise is beyond me......XI must have a Kojima within their ranks or something.
Alhanelem
06-04-2023, 10:43 AM
The mobile remake was cancelled. It will never get finished and whatever work was done on it has probably been lost or repurposed.
Immortal
06-04-2023, 10:48 AM
Nobody wants a mobile game, they are trash
Catmato
06-04-2023, 01:29 PM
Nobody wants a mobile game, they are trash
Do you guys not have phones? (https://www.youtube.com/watch?v=ly10r6m_-n8)
Sirmarki
06-04-2023, 04:37 PM
Nobody wants a mobile game, they are trash
I agree. Outside of the odd puzzle game, I absolutely hate mobile gaming and wouldn't even contemplate a MMOPRG on one.
Pixela
06-04-2023, 05:59 PM
All attention should be on the main game, not mobile garbage.
It's just sad ff16 is taking up any spare capacity to add anything to 11, however maybe in a year or so that will change.
Sp1cyryan
06-04-2023, 11:58 PM
All attention should be on the main game, not mobile garbage.
It's just sad ff16 is taking up any spare capacity to add anything to 11, however maybe in a year or so that will change.
Stop complaining about random stuff SE does like you have the best understanding of their priorities and interests. It is really obnoxious and ignorant.
Pixela
06-05-2023, 12:15 AM
That's exactly what they are doing though, the reduced budget out of nowhere this year also aligns perfectly with how poorly ff16 is performing in pre-orders and recent interviews. 14 has also been starved of content for the past 1-2 years.
The division didn't hire a ton of new developers to make 16, they used all the same developers that are employed to work on 14 (and they add stuff to 11 when there is time to do so).
ManaKing
06-05-2023, 10:44 AM
Well yeah because if you hired a bunch of new people for XVI, then you'd just fire them later when you're done with only 1 game. There isn't upkeep like there is for XIV or XI. So why not use people you already know can do the job?
They've been moving XI to maintenance mode for years. They just did it slowly because the development cycle for XI is slow in general. The statement that they were downsizing was just for transparency because they would have gotten backlash otherwise.
Adoulin was a decade ago and rapsodies was 2015. This game has been slowing down ever since, this is not recent.
Alhanelem
06-05-2023, 10:51 AM
Well yeah because if you hired a bunch of new people for XVI, then you'd just fire them later when you're done with only 1 game.
No, you assign them to another project. SE is a huge company with no shortage of work to do. It's not like they're going to stop making games after XVi comes out.
Alhanelem
06-05-2023, 10:52 AM
Do you guys not have phones? (https://www.youtube.com/watch?v=ly10r6m_-n8)And funny enough, they ended up doing a PC version. Probably just because of this lol.
Catmato
06-05-2023, 12:28 PM
And funny enough, they ended up doing a PC version. Probably just because of this lol.
Yeah but despite being playable on PC, it still has the DNA of mobile trash.
BobbinT
06-05-2023, 05:49 PM
Nobody wants a mobile game, they are trash
.
.
.
"Nobody"?
Alhanelem
06-05-2023, 07:07 PM
That's exactly what they are doing though, the reduced budget out of nowhere this year also aligns perfectly with how poorly ff16 is performing in pre-orders and recent interviews. 14 has also been starved of content for the past 1-2 years.
The division didn't hire a ton of new developers to make 16, they used all the same developers that are employed to work on 14 (and they add stuff to 11 when there is time to do so).
Except it's not. There is still an update schedule and when needed staff can bee borrowed to carry out the needed tasks. This would not be any more or less true without FFXVI because A) they'd most likely be working on some other game if it wasn't FF16, and B) these plans are in place regardless of that game's existence or
Seriously man just stop this nonsense. Stop blaming everything but a 20 year old game's lack of popularity for literally everything. Your passion for the game is commendable and respectable; but your incredibly irrational and unjustified attitude towards SE and their legitimate and totally reasonable need to develop new games (Final Fantasy related or not) to stay relevant in 2023 and beyond does not do the game or anything else any favors.