View Full Version : New Idea Skillchain burst fusion
Venat
04-22-2011, 05:16 PM
Idea came to me about dev talking about skillchains
Skillchain Fusions
Linking Skillchains bursts together to create a stronger third skillchain burst and improving magic bursts.
Adding a 25-30sec period between skillchains bursts to create a tier1,2,3,4,5 a really powerful skillchain burst. Magic Bursting will intrupe the skillchain fusion. Doing these fusion skillchains will increass Magic Burst and put it a in short weakened state.
Linking together high tier skillchain bursts with lower skillchain bursts to create diffrent or upgraded chainskill burst. This would improve lower party play as well as for higher and battling strong NMs.
Some examples
Darkness+Compression= tier4 fusion skillchain Darkstorm
Darkstorm+Darkness= tier5 Shadows of hell
Some limitations
Can only do 1 Fusion skillchain every 2mins on the same enemy.
Rambus
04-22-2011, 05:58 PM
I think the issue with this is the extreme amount of combinations.
you also have logic conflict:
why would a level 1 SC mix with a level 3 where that level 1 element is in the level 3?
Then you have game programming in how SCs work. If you make darkness then use a transfixion ws ( to start compression that SC is no longer important, you make compression after said ws and you get compression. there is no memory to make that compression to combine with darkness, I really think it is impossible to do from a programming prospective as well. (this is the reason you cannot make a level 3 light skillcahin in valk dunes, there is no SC memory like you are proposing). You cannot do axe kick> smash axe > frag, then go burning blade > combo for fusion and go OMG i made light in valk dunes, scs don't work like that
Asuran Fists>gekko > darkness, then how do you add compresson on top of it? once you do drakbane > kasha, that compression is it, if that drake is used on top of darkness that MB window is out of the window because you are changing SC element. I do not think it can work like that.
the only logical easy way of making more skillchains is this:
there are ws with a level 3 property ( emp and relic ws) being darkness and light. Now the name I will use for the higher skillchain is void ( based on past FF to explain what happens when you combine light and darkness)
now for the explain of higher level sc ( works like how light and darkness are made with level 2 ws)
you have a darkness ws say blade Hi, then I use namas arrow after that. Instead of making darkness ( Hi is gravitation second, namas is distortion) it would make the skillchain void.
Now for the practical application for having such a system:
not all level 3 based ws can be combined to make scs. a good example off top my head is Rudra's Storm and namas arrow. As i said before namas is light/ distortion, rudra's is darkness and distortion. no matter who goes first these 2 ws will not sc. My void idea makes that possible now, along with other ws with conflicts like this.
Venat
04-22-2011, 06:11 PM
Another idea,
Darkstorm, Bonus +400% on Drains and Acc -400 on the enemy for 10secs
Shadows of hell, Bonus Magic damage +20, Magic Burst DMG+10%, -40 all Elementals for 10secs
Rambus
04-22-2011, 06:13 PM
Another idea,
Darkstorm, Bonus +400% on Drains and Acc -400 on the enemy for 10secs
Shadows of hell, Bonus Magic damage +20, Magic Burst DMG+10%, -40 all Elementals for 10secs
you read my post? I do not know how to comment anymore because it does not make sense with how the game is programmed
Venat
04-22-2011, 06:23 PM
I dont know all the skillchain bursts on how there made. Its really ment for group and not for soloing your own tier4 and 5 skillchain burst. If there adding some strong NMs down the line this would be useful. Only really reason it be used in a low lvl party is to do extra damage by mixing 2 tier1 chain bursts to make 1 tier2 burst. Like I said you can only do a 3rd burst every 2mins on the same enemy which you cant carry the skillchain burst over till reaches a higher skillchain burst. that would take alot of weapon skills.
They need to add a skillchain burst memory. They already have skillchain memory.
Venat
04-22-2011, 06:27 PM
you read my post? I do not know how to comment anymore because it does not make sense with how the game is programmed
So they can reprogram it. There redoing old content for this year. Why not add new Skillchain Bursts.
Venat
04-22-2011, 07:03 PM
A few more ieas
Sorring Winds tier4 eva -300, Store tp -100 10secs
Blazing Tonado tier5 Wind damage+10%, Mag acc+100, MP spent towards enemy damage will cost hafe 10secs
Drench tier4 Remove all buffs, Slow +30% 10secs
Tsunami tier5 Wind damage+10% Avatar`s Damage+300% 10secs
Undieing tier4 flame Breath attacks -50%, Breath attacks dmg taken+300% 10secs
............ tier5 fire dmg+10%, all dot buffs on enemy do 10-20x there dmg. 10secs
Ezikiel
04-22-2011, 10:37 PM
I do not know how to comment anymore because it does not make sense with how the game is programmed
so you are admitting defeat then? he beat you with words
Rambus
04-23-2011, 01:09 AM
No it is not logical. programing works on logic, please read my post.
what do you need me to explain to show what i mean?
you cannot have a level 1 sc follow a level 3, it counters all the logic in the system.
if they try to program what you are proposing it would make a huge amount of bugs, i am sure it is mroe work then changing game menus that they said they lacked man power for.
I cannot even understand what you are trying to say and how it would be implemented in the game.
if you want more skillchains look at my suggestion it is simple, does not conflict with current programming so it should not take long to program.
you cannot have a level 5 sc, it is illlogical.
8 level 1 scs ( cover all 8 elements)
4 level 2 scs ( covers all 8 elements)
2 level 3 scs ( covers all 8 elements)
proposed 1 level 4 sc ( covers all 8 elements)
Nacht
04-23-2011, 03:02 AM
I dont know all the skillchain bursts on how there made. Its really ment for group and not for soloing your own tier4 and 5 skillchain burst. If there adding some strong NMs down the line this would be useful. Only really reason it be used in a low lvl party is to do extra damage by mixing 2 tier1 chain bursts to make 1 tier2 burst. Like I said you can only do a 3rd burst every 2mins on the same enemy which you cant carry the skillchain burst over till reaches a higher skillchain burst. that would take alot of weapon skills.
They need to add a skillchain burst memory. They already have skillchain memory.
Is English not your primary language?
Rambus
04-23-2011, 07:10 AM
k i am gonna try to explain how scs work and my idea and maybe ill help you to come up with more logical skillchain buffs.
I use red lotus blade, then random guy uses viper bite, we get scission
so red lotus blade > viper bite = scission
or we can say:
Liquefaction > scission= scission
Transfixion > scission = distortion. Once a level 2 is made YOU CANNOT GO BACK TO LEVEL 1
this is why I do not understand this:
Darkness+Compression= tier4 fusion skillchain Darkstorm
note also fusion is a level 2 fire/ light skillchain witch makes it even harder to understand you.
now distortion can start other level 2 scs.
Distortion> fusion> gravitation > fragmentation> distortion. you cannot scyle level 2s any other way. fusion does not start distortion and so on. level 2 cycles only goes one way ( level 1 cycles are way more complicated then level 2s)
now when you have a level 2 you have the option of making it to a level 3
distortion > gravitation = darkness.
you can make a level 3 with level 3 ws as well
darkness > darkness = darkness.
but if you do that you cannot extend the skillchain.
if you do a distortion > gravitation = darkness you can do a darkness ws for a second darkness and ends there.
so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light ( this is END under current rules, you cannot extand it more)
using a level 3 ws to make a sc is the last sc you can make atm
like I explained ealier if you do level 3 > level 3 you cannot extend it.
namas arrow > namas arrow = light, thats it, end key there.
now what i proposed would allow you to extend the limit of the "dead end" of skillchains.
nmy idea with skillchain void:
Namas arrow > namas arrow > light > blade: Hi = void
back to this line of ws:
so say you do tachi:kasha > Tachi: rana > gravtation> savage blade > fragmentation > Tachi: gekko > distortion> tachi: kasha > fusion > savage blade > light > knights of round > light > blade: Hi > void
my skillchain void idea also lets relic/ emp ws skillchainable where before they were not.
Namas arrow <> rudra’s storm = nothing
New:
Namas arrow <> rudra’s storm = void
now for the rules that conflict with your OP post, how do you change the logic that SCs are built on to have a memory?
you make darkness lets say Tachi: gekko> asuran fists = darkness. you cannot make compression after this. if you try you change the chain. you will have to use double thrust after that darkness is made, then use tachi: kasha for compression. once that compression is made you want SE to program a memory to combine with that darkness that was made before?
Allowing memory like that means hay i can use axe kick > smash axe > fragmentation, then burning blade > combo for fusion but wait, your SC memory you are proposing will unlock light. so after that fusion is made light is made after? how does the game remember and go though all your "fusions" without bugging and completely revamping skillchain logic? do you see how complicated this is now?
also when you make SC on top of SC for new scs, the new SC damage is greater and a greater MB bonus is applayed.
so say you do tachi:kasha > Tachi: rana > gravtation (60% base damage of ws * there is skillchain bonuses and such that add to this now*) > savage blade > fragmentation (75%) > Tachi: gekko > distortion (100%)> tachi: kasha > fusion (125%)> savage blade > light (225%) > knights of round > light (???)> blade: Hi > void (???)
when I say 225% i mean you do 2.25 times the damage your ws does, so if that savage blade did 1500 damage, light would do 3375 and subject to higher damage due to skillchain bonues and weather.
Weather, potency atma, potency staffs can also add to skillchain damage. that information is more relevant to SCH though.
or in the case of SCH me making a 3893 detonation skillchain damage:
http://img88.imageshack.us/img88/9241/aerovscresize.jpg
skillchain damage is way underestimated in how high it can climb.