Vandalhart
04-22-2011, 10:24 AM
My thoughts on subject were to introduce a skill up process much like Fishing has.
Most of my ideas were based off Mining because that's what I have the most experience with.
Basically this is what I have so far:
HELM would have a skill cap of 100.
It would not prevent people with lower skill from mining in areas, it would just give benefits to those with higher guild ranks.
Benefits could be the following:
Increased %s of rarer items
Decreased tool breaks
Less chances of your point disappearing after 1 or 2 interactions
HELM representatives could be placed in either current craft Guilds or have their own guild shops in cities.
My thoughts on this were:
(if based on city)
Bastok - Mining
San d'Oria - Logging
Windurst - Harvesting
Bastok and/or Windurst - Excavation
(if based on crafting guilds)
Mining - Smithing/Goldsmithing
Logging - Woodworking
Harvesting - Clothcraft,
Excavation - Bonecraft/Goldsmithing {pretty flimsy on the Goldsmithing addition}
What is some of the feelings towards this from the playerbase?
Most of my ideas were based off Mining because that's what I have the most experience with.
Basically this is what I have so far:
HELM would have a skill cap of 100.
It would not prevent people with lower skill from mining in areas, it would just give benefits to those with higher guild ranks.
Benefits could be the following:
Increased %s of rarer items
Decreased tool breaks
Less chances of your point disappearing after 1 or 2 interactions
HELM representatives could be placed in either current craft Guilds or have their own guild shops in cities.
My thoughts on this were:
(if based on city)
Bastok - Mining
San d'Oria - Logging
Windurst - Harvesting
Bastok and/or Windurst - Excavation
(if based on crafting guilds)
Mining - Smithing/Goldsmithing
Logging - Woodworking
Harvesting - Clothcraft,
Excavation - Bonecraft/Goldsmithing {pretty flimsy on the Goldsmithing addition}
What is some of the feelings towards this from the playerbase?