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View Full Version : Time to look at timers



Riggs
01-01-2022, 10:26 PM
Would it be possible to consider looking at reducing the timers on Sneak Attack and Trick Attack?
I notice these days that my thief which is still my favourite job to play that its really limited by the timers on SA and TA.
Yes i can spam weapon skills but the damage is allot lower that when stacked with SA and TA. Compare that to other jobs which can spam full power weapon skills every 4 or 5 seconds.
The hate thing is not really an issue anymore, look at trusts, you can engage a mob, EV will provoke, you can weapon skill the mob taking 90% of its health in one hit and it still won't turn from EV.

I'm sure there are other jobs out there that could do with timers been looked at also.

Thanks for your consideration

Voidstorm
01-03-2022, 12:44 PM
While you're at it SE, please give every Flourish I, II, III their own timers instead of being tied to all other Flourishes of the same tier.