Urteil
04-21-2011, 06:21 PM
Break is coded either incredibly correctly or incredibly wrong,
In Conflict it does not suffer the diminishing return penalty that other crowd control enfeebles pertain to (Sleep / Silence / Gravity / Bind), not to mention that after intense testing the following was found out:
Out of 250 casts on a naked level 90 player in Diorama every single success lasted exactly 29-30 seconds (in game time.)
Out of these casts 11 were resisted (5%~)
When various sets consisting of barstone, barpetrify, and earth elementals were used out of hundreds of casts the duration never varied, and the spell was still landing after 20-30 successes well until the end of testing.
The duration was never effected only the chance of the spell resisting. Which to me seems incredibly odd and unintentional.
I even looked around and noticed that the same thing seems to be true of the spell in PvE situations.
Sleep / Silence / Gravity / Bind stop working on a single target after 3-5 casts and have immunity built up with time.
I would appreciate it and so would others if the devteam would take the 10 minutes to fix this in the incredibly specific area it pertains to.
TLDR;
Break is glitched horribly in ballista, or some more information about the intent of its creation should be shown, and if you don't care please don't post here.
In Conflict it does not suffer the diminishing return penalty that other crowd control enfeebles pertain to (Sleep / Silence / Gravity / Bind), not to mention that after intense testing the following was found out:
Out of 250 casts on a naked level 90 player in Diorama every single success lasted exactly 29-30 seconds (in game time.)
Out of these casts 11 were resisted (5%~)
When various sets consisting of barstone, barpetrify, and earth elementals were used out of hundreds of casts the duration never varied, and the spell was still landing after 20-30 successes well until the end of testing.
The duration was never effected only the chance of the spell resisting. Which to me seems incredibly odd and unintentional.
I even looked around and noticed that the same thing seems to be true of the spell in PvE situations.
Sleep / Silence / Gravity / Bind stop working on a single target after 3-5 casts and have immunity built up with time.
I would appreciate it and so would others if the devteam would take the 10 minutes to fix this in the incredibly specific area it pertains to.
TLDR;
Break is glitched horribly in ballista, or some more information about the intent of its creation should be shown, and if you don't care please don't post here.