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View Full Version : Break and Ballista



Urteil
04-21-2011, 06:21 PM
Break is coded either incredibly correctly or incredibly wrong,

In Conflict it does not suffer the diminishing return penalty that other crowd control enfeebles pertain to (Sleep / Silence / Gravity / Bind), not to mention that after intense testing the following was found out:

Out of 250 casts on a naked level 90 player in Diorama every single success lasted exactly 29-30 seconds (in game time.)

Out of these casts 11 were resisted (5%~)

When various sets consisting of barstone, barpetrify, and earth elementals were used out of hundreds of casts the duration never varied, and the spell was still landing after 20-30 successes well until the end of testing.

The duration was never effected only the chance of the spell resisting. Which to me seems incredibly odd and unintentional.

I even looked around and noticed that the same thing seems to be true of the spell in PvE situations.


Sleep / Silence / Gravity / Bind stop working on a single target after 3-5 casts and have immunity built up with time.

I would appreciate it and so would others if the devteam would take the 10 minutes to fix this in the incredibly specific area it pertains to.

TLDR;

Break is glitched horribly in ballista, or some more information about the intent of its creation should be shown, and if you don't care please don't post here.