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Ultimoore
08-24-2021, 01:24 PM
So my twin brother and I have made a point of once a month role play our characters in the game. He wanted to play a Rune Fencer with a Sword and Shield style. So obviously he levelled up his Paladin to really get the most out of the skill levels before actually playing his Rune Fencer.

Here is the problem. Rune Fencer can get 6 shields max in the game not including all the level 1 cosmetic shields from events. I want to see every shield that has just "WAR/PLD/DRK" add RUN please. The reason for allowing players to use different weapons is to experiment. So at least consider what I am asking.

It really makes sense to do it.

Alhanelem
08-25-2021, 11:14 AM
RNF is designed around the greatsword as its main weapon, it really doesn't get nearly as much out of S&S as PLD other jobs do.

In the spirit of offering more options, I'm not against this, but really the only reason they have any other weapons is for more options in the case of a particular weapon skill being needed for procs etc. and not as a viable main weapon option.

Ultimoore
08-28-2021, 07:04 AM
Thanks for the obvious statement and opinion. The point I am maintaining is that even if you allow a job to use other optional weapons or armour. and at least give them more choices in said weapon and armour than 4.

Alhanelem
08-30-2021, 03:06 AM
Thanks for the obvious statement and opinion. The point I am maintaining is that even if you allow a job to use other optional weapons or armour. and at least give them more choices in said weapon and armour than 4.
I think the limited available gear options was deliberately meant to reinforce that "this isn't really a sword and shield job."

Ultimoore
08-30-2021, 06:21 AM
wrong, The skill ratings are the factor. The whole point was to allow players to play their own way.

Tharly
08-30-2021, 07:25 AM
RUN has no native skill in shield, hence the lack of shield options. If you want to sword and board tank then war or pld are your choices. Each job has things that it does that sets it apart from other jobs with the same role. RUN is set apart via using Gsword and parry instead of sword and shield. Lockstyle a shield into sub slot and wear whatever shield you want for your RP. RUN simply is not going to be very good at what you want.

Just because you think it should happen doesn't mean it makes sense from a lore or balance perspective.

Immortal
08-30-2021, 08:56 AM
He just wants a blurred shield +1 for his savage blade kit

Alhanelem
08-30-2021, 04:40 PM
wrong, The skill ratings are the factor. The whole point was to allow players to play their own way.
You're welcome to your opinion. :)

They are both factors. RNF doesn't have any passives or abilities that facilitate blocking, their best defensive skill is parry and they have passives which facilitate that. Thus, many things go into this.

It's quite different from some other jobs such as summoner, which use a weapon type generally regarded as weak, but this can be played upon and exploited by setting up skill chains and magic bursts with your own avatar, so even though it's not a primary function of the job, it can be circumstantially useful.

Likewise, the alternate weapon skills granted to RNF do have some use particularly for proccing in contents which have that mechanic, and skillchaining in easier content, but the same can't really be said for the shield slot-. It's pretty much there just to let you fill that equipment slot as there are no shield weapon skills- You can get shield bash with PLD sub, but it won't stun anything of consequence. So while secondary weapon skill levels can enable alternate playstyles in many cases, equipping a shield doesn't really enable anything. Also, as noted, RUN has no native shield skill whatsoever, so without a subjob that has any shield skill, it really is just about filling that equipment slot.

Ultimoore
08-31-2021, 12:21 PM
RUN simply is not going to be very good at what you want.

Just because you think it should happen doesn't mean it makes sense from a lore or balance perspective.

Here is a thought for you. Say they see this and decide to give the RUN a shield skill at a "E" rating. As well allowed them to use a few more shields. What does this change for Balance and Lore? Nothing that is what.

Tharly
09-01-2021, 01:58 AM
In that case why dont they just add every skill to every job and make all gear all jobs equippable?

Alhanelem
09-01-2021, 03:42 AM
FFXI's system is arbitrary, but everything was chosen to be the way it was for a reason (even if sometimes the reason is rather quesitonable). I want to swing around a great axe on summoner, but they won't let me do that for some reason...

Ultimoore
09-02-2021, 07:50 AM
FFXI's system is arbitrary, but everything was chosen to be the way it was for a reason (even if sometimes the reason is rather quesitonable). I want to swing around a great axe on summoner, but they won't let me do that for some reason...

Its not arbitrary. Each job has a number of options for equipment that a player can choose from. Some choices are obviously better than others for classes. But the choices are there. If the Rune Fencer was never meant to use a shield EVER. Why is it able to use Pelte, Faerie Shield, Flat Shield, Tortoise Shield, Nymph Shield, Spellcaster's Ecu, Astral Shield, Astral Aspis, Chanter's Shield and Sors Shield?
The point I am asking is for is not a massive game changer here. Yet you all think I am asking for a complete game changer.

Tharly
09-02-2021, 11:41 AM
More like trying to explain to you why what you are asking isn't likely going to happen and has little reason to happen.

SAM is on a few shields also, but you will never hear any appreciable number wanting to sword n board on SAM.

Alhanelem
09-02-2021, 12:10 PM
Its not arbitrary. Each job has a number of options for equipment that a player can choose from.it is arbitrary. Not all jobs have the same number of equipment options. It also is not as simple as "light armor for mages, heavy armor for tanks" as there are many exceptions to rules like this. Some gear is avialable to specific jobs sharing a common role and not others, despite similarities, sharing the same "armor type", or whatever else.

The Kraken Club was originally All Jobs but all of the jobs introduced after its creation were not added to it, so it is "All Jobs Released Before A Certain Date." How is that not arbitrary?

Jobs are applied to all gear in the game in a mostly arbitrary fashion. The earliest gear in the game sticks to discernible patterns, though this was mostly because the low level gear is mostly all just armor and not stat buffing type stuff. Most gear added to the game today is designed for a particular job but often has other jobs assigned to it just for the sake of variety.



Each job has a number of options for equipment that a player can choose from. Some choices are obviously better than others for classes. But the choices are there. If the Rune Fencer was never meant to use a shield EVER. Why is it able to use Pelte, Faerie Shield, Flat Shield, Tortoise Shield, Nymph Shield, Spellcaster's Ecu, Astral Shield, Astral Aspis, Chanter's Shield and Sors Shield?This is like, the very definition of arbitrary. There is no particular reason I can see a RUN would use these particular shields but not others.

When we say something is arbitrary, we're saying there isn't any clear pattern to the reasoning being used for the actions taken/decisions made, and rather that, in this example, various pieces of gear are being assigned to various jobs because SE said so, rather than because a list of rules and conditions determined that this gear is for that job. Because if that was the case, RUN would either have no equippable shields at all (in line with the fact that they were designed to use 2h weapons and are focused on parrying rather than blocking), or it would have a lot more shields available than it does now (as you would wish and as would reflect that shield was actually intended to be a real option for RUN).

Instead, they are on a handful of random shields with no real rhyme or pattern. You could argue a couple like the Spellcaster's Ecu, could have stat bonuses on them that a RUN might want, but then there are others like the Sors Shield which make absolutely no sense for RUN (enhances cure spells when RUN does not natively have any cure spells, nor does it usually sub a job that has them to my knowledge). The only thing these shields have in common is they are caster shields, typically used by mage jobs with one hand weapons equipped to provide stat bonuses. None of these shields are actually used for their blocking capability, which is what a tank would typically want a shield for. A RUN could probably gain something from some of these items at the level they become avialable if they chose to use a 1h weapon. But it would be rather ironic for a tank to be using a shield that doesn't help them tank.

So yeah, it is an arbitrary decision, with no lore, meta, or other basis.