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View Full Version : August 2021 FINAL FANTASY XI Digest



Akihiko_Matsui
08-11-2021, 02:16 PM
The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.

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Voidstorm
08-11-2021, 02:58 PM
1:59 doge bark.

Gwydion
08-11-2021, 06:19 PM
Thanks for including skirmish and high-tier battle items to be deliverable on the same account. Will you include Sinister Reign items as well (which is in the accepted bugs section of this forum)?

Thank you.

Manque
08-11-2021, 09:44 PM
I enjoy the Voracoius Resurgence story so far, thank you for your work on it. However, the content is too easy. Please up the difficulty of the fights to give a larger sense of accomplishment.

Pixela
08-11-2021, 09:56 PM
https://i.imgur.com/R4n6NWz.png

https://i.imgur.com/sVBGRsy.png

Monsuta_Man
08-12-2021, 08:39 AM
Always that guy, who reactivates prior to Return to Home Campaign.

Darn, no mules for me :(

I gotta nail these campaign dates down. Spring, Summer and Fall I thinks.

Catmato
08-12-2021, 11:16 AM
Your mules should still reactivate.

Monsuta_Man
08-12-2021, 12:26 PM
Your mules should still reactivate.

Really???

Nice!!!!!

Been awhile since I did these, or I just don't remember how they work.

Alhanelem
08-12-2021, 02:03 PM
Just remember not to resub during the campaign as you'll forfeit the remaining time and lose the alt access.

Cyriack
08-15-2021, 02:50 PM
Great job on the v1 guys. very fun, and my mules can do it. i appreciate that alot.

Sfchakan
08-16-2021, 07:24 AM
Great job on the v1 guys. very fun, and my mules can do it. i appreciate that alot.

Yeah, I think it's important to give praise where it's worth it. This month's Ramuh/Summoner Ambuscade turned out to be fairly accessible to most jobs, which is a win in my book. Far too often, some of the gimmicks punish all but a few jobs from being able to clear them.

RandomCanadian
08-18-2021, 11:27 AM
Stuff this month is good but please remember the Shinryu htmb is stuck at 30merits with a drop rate that barely makes it worth doing. An htmb is not an event that should take 6 months to get the drops.

CronsMule
08-19-2021, 08:05 PM
Thank you for the new content but can we please get a new zone?!?!?!?!

I don't even care if there is no story. Just please give us a new zone! Onegai shimasu!!

Maybe instead we can do a vast and beautiful city deep underground in the heart of Vana'diel.

This game is so special because of the love we have for it. Please do not let Vana'diel's light fade into the Void. There is still so much potential. To go adventuring and EXPLORE. We've been waiting loyally and so patiently all this time. Forgive me for asking too much but in 10 years I hope you'll have a new zone for us for the 30th Anniversary.

-Cron's Mule

Alhanelem
08-20-2021, 01:56 AM
I want new content as much as you but why add a new zone with no purpose? If they did such a thing ideally it would have a purpose.

Cyriack
08-20-2021, 08:01 PM
crafting has pretty much died on our server. everything makes exactly back what you put in or at a loss 90 percent of the time. and with the hq rate at a low most of the time, its a wonder i have any gil left at all. can we do something about this?

Voidstorm
08-21-2021, 02:48 AM
crafting has pretty much died on our server. everything makes exactly back what you put in or at a loss 90 percent of the time. and with the hq rate at a low most of the time, its a wonder i have any gil left at all. can we do something about this?
it's in-game economics. what can SE do about that?
I have a goldsmithing shield, and barely ever craft because my server has at least 8 such shields. probably a dozen who play at times I'm not on. There's no profit to be had on almost any synth.
Most obviously either consider materials they farm themselves as worthless, or haven't built excel spreadsheets to figure out profit margins before setting out to bulk craft.

Yvone
08-21-2021, 03:16 AM
it's in-game economics. what can SE do about that?
I have a goldsmithing shield, and barely ever craft because my server has at least 8 such shields. probably a dozen who play at times I'm not on. There's no profit to be had on almost any synth.
Most obviously either consider materials they farm themselves as worthless, or haven't built excel spreadsheets to figure out profit margins before setting out to bulk craft.

What can they do, fix the imbalanced boom/bust of crafting. Ban the people who exploited and still exploit via packet manipulation. Removed duped items. Ban the bots who inflate the economy.

Fix the reason the problems exist.