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View Full Version : March 2021 FINAL FANTASY XI Digest



Akihiko_Matsui
03-10-2021, 02:22 PM
The latest FINAL FANTASY XI Digest is now available! The digest covers key features from the most recent version update. Check out the video, try the version update, and leave a feedback based on your experience of playing the new content.

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Jmr
03-10-2021, 04:39 PM
I want to be excited, I really do. But as long as the problem causing extreme lag in Odyssey (And crowded Domain invasions and Dynamis D) is not fixed, you are only adding more and more content the vast majority of your European players can't participate in.

Haldarn
03-10-2021, 08:01 PM
I am really loving the monthly missions. I much prefer small amounts of regular story content than waiting four months for a larger amount. Please keep it up!

Pixela
03-10-2021, 08:09 PM
I want to be excited, I really do. But as long as the problem causing extreme lag in Odyssey (And crowded Domain invasions and Dynamis D) is not fixed, you are only adding more and more content the vast majority of your European players can't participate in.

did you even go test it before complaining? maybe go do that. they implemented fixes for the lag today

ManaKing
03-10-2021, 09:31 PM
It will be nice to cut down on weapon skill sets

Gwydion
03-11-2021, 02:34 PM
Thank you for fixing the lag in Gaol. Thank you for the Beastmaster legs/feet in Gleti set. Please keep the new pets coming on a regular basis (or perhaps even augmentable jug pets!)

When you introduce new items, could you make sure they are storable too? Inventory problems are very painful.

Tsukihika
03-11-2021, 09:34 PM
Only really cared about the Gaol lag fix myself. Keep up the good work devs!

Oh, and please investigate Odyssey A, B and C zone communication load issue when possible.
As well as Dynamis Divergence communication load issue.

These two battle content have very similar heavy communication load present like Gaol had. Although nowhere near as severe.

RandomCanadian
03-12-2021, 12:52 AM
There must have been lot of good things in this last update because there are noticeably fewer complaints/responses on this forum! Good job.
I'll keep my comments to the two major items I feel are holding back widescale enjoyment of the new content.

i) Scheduling Odyssey:
With Omen, entry depended on having entry ki that could be stored up, farming trash to get to a boss, and doing it with friends. So it was easy to schedule boss runs two days a week and still kill 7 bosses. Fun times for all.
With Odyssey, only one ki can be stored at a time, meaning people are missing out if they don't do it daily. Its hard to schedule events with friends or have a consistent group on a daily basis so people solo segments. And given how steep entry is for boss fights (3k is too much), you clearly want us to group in segment farming runs too. Given the complexity of entry requirements and jobs needed in Shaol, the inability to store entry ki just makes it hard for us to play this game together. In my opinion, this is the biggest drag on the content (now that lag is fixed, thanks!!!). I'm doing most of it solo and I would rather be doing it with friends. Pleeeease fix this, its been asked on these forums many times. If the goal is to retain people with dailies, this is a lousy way to do it for quality of life of your players.

ii) Player inventory:
We need a fix for gear storage. We are given more gear, encouraged to have more jobs decked out for the boss fights in Odyssey, but no solution to lack of inventory space. We need job-specific inventories that only load when playing that job. 20, 30, 40 slots, anything would be better than having to gear up out of storage when changing jobs. This game is built around horizontal progress which is why we all love it... we just need a tool to reduce the tediousness of changing jobs.

Zuidar
03-12-2021, 02:06 AM
please increase the max capacity of Moglophone I's for entry into Odyssey A/B/C

Pixela
03-12-2021, 02:29 AM
They are not going to increase Moglophone storage anytime soon because doing so would increase the congestion of the zone and so increase wait times to enter.

It's not instanced, only 2 groups / people can be in the same area of the zone at the same time.

Venat
03-17-2021, 03:48 AM
The VR missions I found boring and so was the story. It just a lot of filler. After all these months it still feels like the story hasn't taken us anywhere new. Visiting windy & sandy side of missions didn't add anything new to what we were already hinted at during the start.

I would suggest adding in a lot more Job Point potions as rewards for clearing each VR mission. Well at least 1 potion for each mission complete. 20k gil that late into the game isn't a reward.

I would also start working on a new Trust to be added as a reward for VR mission clears.

Tsukihika
03-17-2021, 08:51 AM
Yeah, Voracious Resurgence missions right now are quite boring. Nothing to battle, no interesting mission rewards either. Updates to Voracious should have contained a new battlefield every time new set of quests were added. Old Chains of Promathia style, where the battlefield is so hard you have to really think about setup and strategy. Wouldn't even have to be anything complex, toss Rahal there as opponent, give him massive buffs and WotG Uriel Blade ws, so that he gives players some real trouble, and there you have new and interesting battlefield that will encourage players to band together in order to progress!

Alhanelem
03-18-2021, 05:25 PM
There doesn't need to be some big battle in every quest. Keep in mind that having it this way would be really obnoxious to someone who completes these quests later when all or most of them are out, vs the veterans who have been completing them as they release.

I think the problem is more how they're being released basically one quest at a time- I would rather see them skip an update or two to deliver bigger chunks at a time.